Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Kery Nysell
Nysell Incorporated
77
|
Posted - 2013.09.05 15:55:00 -
[241] - Quote
I don't know if this has already been posted, cannot find it in the thread :
My "inventory" and "ship hangar" windows don't want to stay open, each time I dock or undock they close. My skills : Kery Nysell, Jestra Nysell, Kotoko Nysell, Kotone Nysell |
Brusanan
Sardaukar Merc Guild General Tso's Alliance
102
|
Posted - 2013.09.05 16:30:00 -
[242] - Quote
Alyssa Utama wrote:Have the red globes showing the approximate locations of sigs disappeared since the patch?
Is this a bug or planned (you can still figure out where they are from the overlay, but no handy globe on map view)? Yup, I am getting this too.
No big deal, CCP. It's not like scanning is completely necessary for certain play styles or anything. |
Kyra Quinn
We Are Really Scary
65
|
Posted - 2013.09.05 16:58:00 -
[243] - Quote
I can't see any of the red spheres or dots in the scanning window, I can still scan them but I don't see them. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Penny Ibramovic
Wormhole Engineers Greater Realms
113
|
Posted - 2013.09.05 17:46:00 -
[244] - Quote
Kyra Quinn wrote:I can't see any of the red spheres or dots in the scanning window, I can still scan them but I don't see them.
Same here. I can highlight individual signatures to get one red dot, but only one at a time. Ship icons don't appear at all in the system map under probes.
This is on the Mac client, and occurred after my first session change jump to another system. |
Minadaar Kariu
Krineria
3
|
Posted - 2013.09.05 17:59:00 -
[245] - Quote
Same here. Using PC. |
Penny Ibramovic
Wormhole Engineers Greater Realms
113
|
Posted - 2013.09.05 18:07:00 -
[246] - Quote
Penny Ibramovic wrote:Kyra Quinn wrote:I can't see any of the red spheres or dots in the scanning window, I can still scan them but I don't see them. Same here. I can highlight individual signatures to get one red dot, but only one at a time. Ship icons don't appear at all in the system map under probes. This is on the Mac client, and occurred after my first session change jump to another system.
More information: the ships in the system went away, and all the red dots came back. Maybe there is some interference of the ship scan brackets with the red dots. |
ExcalibursTemplar
Citadel Enterprises
8
|
Posted - 2013.09.05 18:49:00 -
[247] - Quote
Haifisch Zahne wrote:Reduce the ISK/hr? Using a cruise missile Golem with all damage missile skills at V (except Cruise Missile Specialization at IV), it is virtually always that rat battleships are left with about 3 tiny lines of structure on the damage counter. Thus virtually every rat battleship requires waiting for the launchers to cycle again (time) and one extra volley of cruise fury missiles (ISK) to finish them off.
Both time *and* cost went up by 25% to 33% per rat battleship.
I'm getting the same sort of thing in my maxed out CNR. As things stands atm things were a lot better before Odyssey was roled out (including before the missile buff). As things like Angel Commander, EOM Archons and loads of other weak BS used to only take two volleys to kill. Now its defiantly takes a minimum of 3 volleys and that's if you don't get the bug were npc take virtually no damage at all.
|
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
43
|
Posted - 2013.09.05 19:30:00 -
[248] - Quote
undocking sound is either low or missing. |
Eraza
Fuzzyness Enterprizes
89
|
Posted - 2013.09.05 20:12:00 -
[249] - Quote
CCP Habakuk wrote:Eraza wrote:Crosi Wesdo wrote:Drone issue; *snip*
not a bug, it's actually a feature, on day 1(back in 2003) the tutorial tought you how to CAPTURE drones, by disabling them that way i still have the "tutorial attack drone" that thing made me capture it has 30EHP and does 0.5dps of undefined damage, yay! they never removed the feature that when drones take heavy hull damage, they get disabled, and you lose control of the drone they just stopped telling anyone that this mechanic was still in, and usually the HP band of "disabled" is so narrow, that it almost always gets killed in one shot, so you rarely ever see it happen no clue if the patch made this happen more frequently though Wow, I learned something new today. Well, I did this "tutorial" in 2003 (as player), but I could not remember this feature. Removing the destruction at 50% dealt damage in one hit increased the likelihood of drones getting disabled (which happens at 25% structure).
it was easy to miss, the text told you to capture the drone, but you did not actually need to, the tutorial continued if you just killed it trying to remember over 10 years ago, i think the beta version of that tutorial looped over and over untill you captured that thing, which is why i did even after they removed the requirement it was one of those annoying AND pointless things.. after playing for over 10 years now, i cant say i ever actually tried to capture a drone outside the tutorial, well, aside from trying to capture the rouge drones, but sadly that did not work :P Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
Oraac Ensor
School of Applied Knowledge Caldari State
280
|
Posted - 2013.09.05 20:25:00 -
[250] - Quote
From original Odyssey issues thread:
DeMichael Crimson wrote:Not gonna read through this whole thread to see if this small issue has been mentioned before.
When anchoring containers, I can't see the anchor icon below the container.
DMC Still not fixed. |
|
Red Deck
Cupid Stunts. The Wolfpack Nexus
10
|
Posted - 2013.09.05 21:23:00 -
[251] - Quote
Well, I have just installed Odyssey 1.1 almost without a hitch - but I will admit that had I not read through this whole thread, it might have been a very different experience.
There was one very weird thing going on throughout the patching process - and I strongly suggest everybody trying to install the patch checks whether it's happening on their machine too before he/she starts killing the launcher, running exefile.exe, deleting or repairing files, and whatnot (as I suspect THAT is when the REAL mess commences).
Simply put, rather randomly, the progress bar stops updating - however, the patching process is actually proceeding just fine. It's been mentioned several times in this thread, but I believe it's worth pointing out again. I have encountered several moments when the patching process seemed to hit a wall (first right when the update started, then several times later on) - seemingly no progress for many many seconds.
However, every single time, I have eventually managed to get the progress bar to start displaying the progress again (and found out the download/patching/whatever was proceeding just fine). IIRC, hovering the cursor over the launcher window always did the trick, but it was not the only way. Clicking around, minimizing the launcher window and bringing it back to desktop, launching some other piece of software like Calculator or Notepad and closing it... there seemed to be multiple ways to "return the focus" to the updater bar (specifically: I was able to get the updater bar to work even with the cursor outside the launcher window).
So, if you're patching and things seem to be stuck, first check they really are - the computer savvy capsuleers may check the list of running processes to see if there is any CPU activity from a familiar process or check network connections to see if there are actually packets coming in.
Though the simple fix for me has always been just wiggling the cursor around a bit and parking it inside the launcher window.
WHY this happens, I don't know... perhaps some invisible interaction with background processes (like an antivirus), perhaps the launcher launches a subprocess and doesn't claim the focus back.
Just my two cents. |
Wizzard117
Viziam Amarr Empire
5
|
Posted - 2013.09.05 22:05:00 -
[252] - Quote
In some cases, NPC battleships are not dying from my volley on extremely low structure when they are supposed to so I need to fire an extra volley to finish them Also I believe that "failed" volley is not displayed at all in combat logs This happens not all the time, but only the time when NPC BS is repairing some armor on the same server tick that my volley is supposed to hit I have enough dps to take out half of their armor each volley, so it's definitely not a "u can't overcome their self-repair" |
Penn Koskanaiken
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.09.05 23:18:00 -
[253] - Quote
Scanning is completely broke. I never see the red spheres and only see the red dots occasionally. Also when scanning the sigs, more will randomly appear/ |
Comto Aldent
Circulus Exousias
14
|
Posted - 2013.09.05 23:49:00 -
[254] - Quote
I'm having an issue when scanning down player ships, I get a %found on my probe scanner page, but I don't get any red dots in space (if I use the spread formation I get the red circle for 2 probes getting a signature) so it's just a guess to where they are located in my probe's range. |
Gospadin
School of Applied Knowledge Caldari State
34
|
Posted - 2013.09.06 00:52:00 -
[255] - Quote
If you are dragging your scan results column widths while your probes finish an already-in-progress scan, the column move will be "stuck" to your mouse, with no way to stop changing the column widths. Has happened to me twice now. |
Solstice Project
I'm So Meta Even This Acronym
3873
|
Posted - 2013.09.06 01:04:00 -
[256] - Quote
Wizzard117 wrote:In some cases, NPC battleships are not dying from my volley on extremely low structure when they are supposed to so I need to fire an extra volley to finish them Also I believe that "failed" volley is not displayed at all in combat logs This happens not all the time, but only the time when NPC BS is repairing some armor on the same server tick that my volley is supposed to hit I have enough dps to take out half of their armor each volley, so it's definitely not a "u can't overcome their self-repair" That's by design, as mentioned in the patch notes.
|
Master Justasii
Viable and Useless Exports LLC
9
|
Posted - 2013.09.06 01:25:00 -
[257] - Quote
Still getting this: '(notify) You have lost your-átarget-álock on [insert NCP here]. All modules being used on their vessel will be deactivated.' when destroying ships.
Also the tracking camera is resetting on session change. |
Viceversa
Rotten Kimchi Squadron Brothers of Tangra
5
|
Posted - 2013.09.06 01:31:00 -
[258] - Quote
CCP Habakuk wrote:Utopa Kashuken wrote:CCP Habakuk wrote: This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?
SO CCP, Will you FIX IT or NOT? This game could lost players after that bug and is not really invincible, correct? We have an internal defect on this, but it is still unclear on how it will be fixed. But I am very certain that we will do something about it (as yes, this can be annoying). Quote:Does that mean the (nearly) invincable structure should only be happening to drones? Just ran "silence the informant" and the mercenary commander cruisers were taking 4-5 volleys once at 3% structure (from initial volley) No, as far as I can tell this can happen to most objects, probably even for player ships (which will probably see module damage, when this happens).
In my opinion, it is closely related to the bleeding damage mechanism. As you know, if shield or armor is substantially low then damage often penetrates and attacks the below structure. And it also does penetrate hull, and attacks something unknown under the hull which might cause this glitching. In case of PvP then we can understand the damage is taken to modules or etc.. but in case of PvE then..?
I hope the patch on the last DT could fix it but it hasn't. |
Ayase Kusoni
Science and Trade Institute Caldari State
7
|
Posted - 2013.09.06 03:23:00 -
[259] - Quote
- Cosmic Signature info (group/type) have no persistence. I scanned a WH, jump out a gate, come back, the Sig is at 0% with no info.
- Ship Signatures' brackets/spheres are not displaying.
Edit: I'm on a PC. |
Master Justasii
Viable and Useless Exports LLC
9
|
Posted - 2013.09.06 03:30:00 -
[260] - Quote
3.8 Haswell CPU, GTX 760, 16 gb 1866 ram:
Anyone else getting serious stutter, pause and FPS drops when interacted with UI, changing session, or pretty much doing anything? Seems really bad right after last patch, I hope it's not just me. |
|
Yonis Kador
KADORCORP
315
|
Posted - 2013.09.06 04:50:00 -
[261] - Quote
Tonight, some of the distances shown under my targeted icons weren't updating. I was suspicious that ships were moving more slowly than normal but then I realized the distances are just incorrect.
http://i.imgur.com/WnP104g.jpg
YK "He who fights and runs away lives to fight another day." |
Truckinc
Hyperbolic Galacticum
0
|
Posted - 2013.09.06 05:22:00 -
[262] - Quote
Still trying to patch for the nth time. Stuck on the Unsub screen.. |
Daemon Ceed
Office of Orifice Expansion
346
|
Posted - 2013.09.06 05:53:00 -
[263] - Quote
Scanning Issue:
When scanning a ship, there are no signature brackets/dots or anything until the ship is scanned down 100%
Steps to reproduce:
1.) Put a ship in a known spot. I used a safespot to avoid celestial clutter.
2.) Scanned with a covops (max skilled with Rangefinding, Pinpointing, and Aquisition I mods) probes in the "pinpoint" configuration at 32 AU and center probe over the center of the safespot. The ship shows up in scan results, but no bracket.
3) Put all probes @ 1 AU over the known safespot where I know the ship is and scanned. I got a 100% in scan results and can now see the green brackets of where the ship is in space.
4.) Dock up ship and scan again at the spot to clear the results and brackets.
5.) Warp ship back to spot and repeat step 2. This time I see the red dot in the solar system view AND in the scan results. Further scanning produced the yellow/orange dot and then finally the green 100% bracket. If I was to bring in a completely different toon and try scanning his ship down in the exact same spot I would have the same issues. No scan brackets at all until you had the ship signature scanned 100%
Please fix. Many carebears are missioning with impunity in lowsec, and this just will not stand, man. The Sandbox = Play however the hell you want. |
Kaivaja
State War Academy Caldari State
33
|
Posted - 2013.09.06 08:44:00 -
[264] - Quote
I ran a quick test and it seems to me that the target MWD state has no effect on lock time. If my test results are correct, then this is rather major bug. |
Malaki Ghekon
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.09.06 09:51:00 -
[265] - Quote
Daemon Ceed wrote:Scanning Issue:
When scanning a ship, there are no signature brackets/dots or anything until the ship is scanned down 100%
Steps to reproduce:
1.) Put a ship in a known spot. I used a safespot to avoid celestial clutter.
2.) Scanned with a covops (max skilled with Rangefinding, Pinpointing, and Aquisition I mods) probes in the "pinpoint" configuration at 32 AU and center probe over the center of the safespot. The ship shows up in scan results, but no bracket.
3) Put all probes @ 1 AU over the known safespot where I know the ship is and scanned. I got a 100% in scan results and can now see the green brackets of where the ship is in space.
4.) Dock up ship and scan again at the spot to clear the results and brackets.
5.) Warp ship back to spot and repeat step 2. This time I see the red dot in the solar system view AND in the scan results. Further scanning produced the yellow/orange dot and then finally the green 100% bracket. If I was to bring in a completely different toon and try scanning his ship down in the exact same spot I would have the same issues. No scan brackets at all until you had the ship signature scanned 100%
Please fix. Many carebears are missioning with impunity in lowsec, and this just will not stand, man.
yes it needs fixing, but please dont moan about them missioning with impunity as they can still be found via dscan, if you are capable of doing it that way of course. |
Xylorn Hasher
Sumiyoshi-Kai
117
|
Posted - 2013.09.06 11:10:00 -
[266] - Quote
Malaki Ghekon wrote:Daemon Ceed wrote:Scanning Issue:
When scanning a ship, there are no signature brackets/dots or anything until the ship is scanned down 100%
Steps to reproduce:
1.) Put a ship in a known spot. I used a safespot to avoid celestial clutter.
2.) Scanned with a covops (max skilled with Rangefinding, Pinpointing, and Aquisition I mods) probes in the "pinpoint" configuration at 32 AU and center probe over the center of the safespot. The ship shows up in scan results, but no bracket.
3) Put all probes @ 1 AU over the known safespot where I know the ship is and scanned. I got a 100% in scan results and can now see the green brackets of where the ship is in space.
4.) Dock up ship and scan again at the spot to clear the results and brackets.
5.) Warp ship back to spot and repeat step 2. This time I see the red dot in the solar system view AND in the scan results. Further scanning produced the yellow/orange dot and then finally the green 100% bracket. If I was to bring in a completely different toon and try scanning his ship down in the exact same spot I would have the same issues. No scan brackets at all until you had the ship signature scanned 100%
Please fix. Many carebears are missioning with impunity in lowsec, and this just will not stand, man. yes it needs fixing, but please dont moan about them missioning with impunity as they can still be found via dscan, if you are capable of doing it that way of course.
More than day passed and people still did not figure out...
Just click on signature name while probing and you will see the red dot.
Geez thinking desn't hurt.
All my posts are made shortly after Marihuana-áconsumption. |
Archa4 Badasaz
Viziam Amarr Empire
44
|
Posted - 2013.09.06 11:13:00 -
[267] - Quote
WTH? stop breaking exploration, please.
Distance: 0m and no red dots or red spheres on the scanner. Again, what is wrong with you? Is it hard to test these changes you do or what? And where are the patch notes about that??? |
Sougiro Seta
please be in W-Space
0
|
Posted - 2013.09.06 11:43:00 -
[268] - Quote
I opened a support ticket yesterday, recieved no answer so I hoped that it will simply get fixed after today's downtime. There I go with combat probes and nothing, again. When you select an specific signature you get the CIRCLE, but never get the red dot when approaching. Impossible to probe people, and ofc is not a planned addition to the game.
The sad part is that in 24 hours no single CCP representative posted any update regarding this and that's... quite bad. Nothing to blame as I love eve and CCP attitude 99% of the time, but this issue is under the 1% of bad handled things.
|
Teh Nurffe
Nasranite Watch OLD MAN GANG
3
|
Posted - 2013.09.06 11:46:00 -
[269] - Quote
Sougiro Seta wrote:I opened a support ticket yesterday, recieved no answer so I hoped that it will simply get fixed after today's downtime. There I go with combat probes and nothing, again. When you select an specific signature you get the CIRCLE, but never get the red dot when approaching. Impossible to probe people, and ofc is not a planned addition to the game.
The sad part is that in 24 hours no single CCP representative posted any update regarding this and that's... quite bad. Nothing to blame as I love eve and CCP attitude 99% of the time, but this issue is under the 1% of bad handled things.
Hah, so you are having little bug and haven't received reply for 24 hours
I'm unable to login to game and ccp haven't replied in two days now so don't get your hope up with little bug with probes
Ohh, almost forgot. LAUNCHER IS FULL OF **** |
Delucian
Red Federation RvB - RED Federation
61
|
Posted - 2013.09.06 11:57:00 -
[270] - Quote
Maybe a comprehensive update on known/reported problems would be useful CCP?
Sure might reduce all the duplicate post.
and calm the natives.
Just a thought. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |