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Thread Statistics | Show CCP posts - 0 post(s) |
Sabe
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Posted - 2006.01.07 18:07:00 -
[1]
Make PvP strictly volentary...
We can all spread out to the huge universe and stop congesting the central area.
Bulk of players stay in high security because of PvP (also known as player killing PKing)
Give us the whole universe to use and we will use it.
Let the players who like PvP use it, let the rest who dont... ignor the PvPers...
It works in Asherons Call, they had a gate you pass thru that tags you as PvP player and open to attacks... without it you couldnt be damaged by other players.
Only a PKer is going to call this a bad idea... hate to lose so many tempting targets won't ya :P
----- TROLL
One mans "flame" is another mans "constuctive criticism". |
Rod Blaine
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Posted - 2006.01.07 18:11:00 -
[2]
well, with Eve's economy being fueld largely by pvp, and with pvp in the many possible forms within this game being what makes it tick, I very much doubt your solution would work.
Let alone that CCP would ever consider it.
Quite ridiculous tbh. _______________________________________________
Power to the players !
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Darius Shakor
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Posted - 2006.01.07 18:14:00 -
[3]
I think it has been stated by Devs in the past that PVP will never become completely consentual. It would somehow losen the spirit of EVE. ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |
St Dragon
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Posted - 2006.01.07 18:15:00 -
[4]
certain devs actually said some time ago that when they started designing this game they wanted a PvP game because they loved PvP.
And id say they got it pretty much spot on. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Dark Shikari
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Posted - 2006.01.07 18:15:00 -
[5]
Originally by: Sabe Make PvP strictly volentary...
Good idea! Lets destroy the entire basic ideal of the game, and completely kill off our membership!
And, in addition, people stay in the high sec hubs because of agents and market, not because of PvP. There's over 1000 high sec systems--if everyone spread out between them, there'd be only 20 people in each system. Obviously its not like that. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Oi Poloi
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Posted - 2006.01.07 18:15:00 -
[6]
yes destroying the game will fix lag allright ...
----- DJ 4tw |
Dark Shikari2
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Posted - 2006.01.07 18:15:00 -
[7]
Edited by: Dark Shikari2 on 07/01/2006 18:14:48 oops alt
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Gronslick
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Posted - 2006.01.07 18:16:00 -
[8]
Please step away from the keybord.
There is a certian danger og flames.
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Clytamnestra
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Posted - 2006.01.07 18:16:00 -
[9]
Originally by: Sabe Make PvP strictly volentary... <snip>
It is - don't leave empire.
--
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Binni Girl
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Posted - 2006.01.07 18:16:00 -
[10]
OMG TEH POSTER IS A CLUELESS MORON
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Embattle
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Posted - 2006.01.07 18:17:00 -
[11]
This idea is going to take such a roasting ----------- STFU Macromoaners |
Brisi
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Posted - 2006.01.07 18:18:00 -
[12]
No.
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ParMizaN
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Posted - 2006.01.07 18:19:00 -
[13]
no.no.no.no.no and so on...
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |
Dark Shikari
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Posted - 2006.01.07 18:20:00 -
[14]
Edited by: Dark Shikari on 07/01/2006 18:19:41 The OP is being a target. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Tom Natal
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Posted - 2006.01.07 18:22:00 -
[15]
Edited by: Tom Natal on 07/01/2006 18:22:20
Originally by: Dark Shikari
Originally by: Sabe Make PvP strictly volentary...
Good idea! Lets destroy the entire basic ideal of the game, and completely kill off our membership!
And, in addition, people stay in the high sec hubs because of agents and market, not because of PvP. There's over 1000 high sec systems--if everyone spread out between them, there'd be only 20 people in each system. Obviously its not like that.
People will always gather in groups, even if agents and so on is spread out. It's in the human nature to work in groups, hence the importance of corporations. The game just have to manage us all being in Ours at the same time.
/T Natal
. . .
Contact me in-game for deals on websites, signatures and alliance logos.
What will come will change the galaxy... |
Inspiration
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Posted - 2006.01.07 18:28:00 -
[16]
Edited by: Inspiration on 07/01/2006 18:32:52 Edited by: Inspiration on 07/01/2006 18:31:51
Originally by: Rod Blaine well, with Eve's economy being fueld largely by pvp, and with pvp in the many possible forms within this game being what makes it tick
wrong wrong wrong,
PvP does not pump anything itno the economy, it only destroys. ISK can only enter the game trough interaction with NPC. And this interaction is implicitly PvE, all PvP does is act as a ISK sink that requires more PvE needs to be done to compensate.
That is not what I would call fueling the economy mister....its more like PvP being a inefficient guzzing engine that consumes fuel generated by PvE. So, please get the concept right and forget about the idea that PvP is fueling the EVE economy....you couldn't have been more wrong about it! It is just the standard line pirates always use to justify their actions, nothing else!
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HippoKing
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Posted - 2006.01.07 18:37:00 -
[17]
no. no. no. no. no.
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Einheriar Ulrich
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Posted - 2006.01.07 18:38:00 -
[18]
Destroying the game, will not fix the lag.
Lag occuers everywhere. even 5 mining barges bumped together in a belt will cause immense lag these days.
Your suggestion of "volentery" PvP reeks of Guild wars or other non interesting games. EVE has been like this since day one. Its a PvP game, and its not the PvP'ers who cause the lag.
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Pheonix Grey
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Posted - 2006.01.07 18:39:00 -
[19]
Thought it was gonna be something stupid like "stop playing" but thats even better... hahaha ...no
Phe0nix ----------------
Originally by: Narciss Sevar
OMGZ0r my guns c0st eve!
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Lone Bear
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Posted - 2006.01.07 18:40:00 -
[20]
Edited by: Lone Bear on 07/01/2006 18:42:28 100%...disagree.
Fight for your land, fight for your wealth. Life is a war.
And you already got what you re asking for in systems between 1.0 and 0.5 sl.
You dont like gamble and take risks? Well, stay in safe places.
Asheron Call is a game, EvE another one. Like Shikari stated, industry works cause ships are lost and modules with them. miners are already "complaining" on mineral prices getting very low... What do you expect with 100% consensual PvP? they gonna hit the floor... (not that i would be pleased this could lower ships prices ) but we would face a real krash.
PvP is the Engine of EvE, in adequation with the PvE part of EvE. They cant run well without eachother.
Both are needed, without any limit.
Edit: And you really think that starting limitation rules on PvP gonna stop lag?? You think the 300+ pilots in Jita, Oursu etc are PvPing?
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HippoKing
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Posted - 2006.01.07 18:41:00 -
[21]
Originally by: Sabe Only a PKer is going to call this a bad idea... hate to lose so many tempting targets won't ya :P
i have never shot a player who has not aggressed me, my friends or has been flagged.
that statement is just *******s to be honest. there is a place where PvP is voluntary - its >0.4. away from the hubs, thats pretty much empty.
but you think anyone should be able to waltz into alliance territory in a barge, mine all the arkonor, then waltz out again, past all the combat ships, or residents who want the damn ore?
no way. go home
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ElCoCo
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Posted - 2006.01.07 18:42:00 -
[22]
Voluntary PvP?
That will be the day I quit Eve
You think all these ppl in Jita are pvp'ing and causing lag?
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HippoKing
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Posted - 2006.01.07 18:42:00 -
[23]
btw, i heard about this new game. its meant to be pretty good if you can't deal with eve. its called "WoW"
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Stogee
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Posted - 2006.01.07 18:44:00 -
[24]
Whats funny is that ive been living in Ammatar space and Amarr space, its practically unpopulated.
Ive just been moving back into Gallente space. Flying through the southern territories of caldari space and then into Gallente theres like 60+ players in each system.
Why all the crowding up in the northern empires? No wonder ive been making alot of ISK mining in the south.
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ElCoCo
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Posted - 2006.01.07 18:47:00 -
[25]
You know another thing.... make ppl that are afk for over 15mins that aren't travelling or something disconnect...
It's not a big problem since we don't have queues and stuff...
But CCP won't have their nice big online numbers then
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Maya Rkell
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Posted - 2006.01.07 18:47:00 -
[26]
Hey, it would work.
Because 75% of the players would quit. Puts this thread above the other "I know a perfect soloution 111010!!" threads. Heh.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Maya Rkell
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Posted - 2006.01.07 18:48:00 -
[27]
Originally by: HippoKing
Originally by: Sabe Only a PKer is going to call this a bad idea... hate to lose so many tempting targets won't ya :P
i have never shot a player who has not aggressed me, my friends or has been flagged.
Time 2005-12-26 23:58:00 Victim Skogen Gump Corporation Jericho Fraction Ship Type Thorax System R6XN-9 System Sec Status 0.0
<snip RAZOR pilots>
Name: Jaig Maldara Corporation: FISKL GUARDS Security Status: 1.8 Ship Type: Ferox Weapon Type: Widowmaker Heavy Missile
So yea...
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |
Rod Blaine
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Posted - 2006.01.07 18:53:00 -
[28]
Originally by: Rod Blaine well, with Eve's economy being fueld largely by pvp, and with pvp in the many possible forms within this game being what makes it tick
wrong wrong wrong,
PvP does not pump anything itno the economy, it only destroys. ISK can only enter the game trough interaction with NPC. And this interaction is implicitly PvE, all PvP does is act as a ISK sink that requires more PvE needs to be done to compensate.
That is not what I would call fueling the economy mister....its more like PvP being a inefficient guzzing engine that consumes fuel generated by PvE. So, please get the concept right and forget about the idea that PvP is fueling the EVE economy....you couldn't have been more wrong about it! It is just the standard line pirates always use to justify their actions, nothing else!
You aren't the brioghtest of the bunch are you ?
PvP is indeed an isk sink. It actually is the MAIN isk sink in this game, along with losses against npc's (and who ever loses anything against npc's beyond their third month these days, with npc's having been made ridiculously easy and predictable ?), and NPC sell orders (by far the smallest part of it all, since there aren't many of those around anymore that aren't completely balanced with NPC buy orders).
So, let's remove the isk sink called pvp to a large extent.
What now ? You produce isk, with that isk you intend to buy stuff. So, you go to a producer, that produces ebcause people buy his goods. Now, after everyone buys one or two BS's, that means the demand for BS's stagnates to a minimum. Why the hell would I need to buy anything from a producer if I wouldn't ever lose it or use it up ?
So, you would effectively cut back teh amount of producers this game economy can support by anywhere between 50 and 80% at a guess.
Producers often buy their minerals, or mine for them, right ? They buy or produce the components required in tech2 production right ?
With only half the demand (optimistic estimate I'd say) for components and materials out there, what would happen to mining, agent running (you do use the loot and the material rewards dont you ?), moon mining, tech2 component production etc. etc.
Removing pvp as an isk sink would indirectly remove most of the "crafting" or production and most of the mining in this game as well, leaving us all with bucketloads of isk amde runnign agents in Jita but nothing left to spend it on since you never lose anything....
Which equates to tehre being no further goals to aspire to for large parts of the playerbase.
And that would be good how ?
Take some economics classes m8. Without consumption, there is no production. PvP in Eve is the nr1. source of consumption, by far. _______________________________________________
Power to the players !
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Grimwalius d'Antan
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Posted - 2006.01.07 18:58:00 -
[29]
The way you use the acronym PK gives me the impression you think all forms of non-consensual combat is 100% griefing for the sake of ruining someone elses (righteous egomaniac) game. If you remove PVP (which your idea essentially is), every NPC should be made 10 times harder to kill and do equally as much more damage to compensate the drop of difficulty level that happens. PVP is what makes low sec and 0.0 differ from high sec in difficulty. Space without pirates and alliances is 100% safe, so today they are the only limitations to low sec and 0.0 moneymaking for carebears.
Oh, and did I mention that you will have to double the subscription costs to compensate for all the PVPers that quits the game. PVP today is already too consensual, many are leaving already because of it. As long as you have a grain of imagination and experience, you can stay 100% in all situations except for close range gatecamps. Just look back at all the fine players who has left because they are bored with warpstabs, instas and instant local.
No, PVP isn't limiting players ability to expand into other spaces than 1.0 and 0.9, carebear attitudes and laziness is what causes people to stick to one place where they can get all they need (customers for their goods, minerals for their production, agents for their counter-active multiplayer experience). Every new player who joins a mining corp is drilled with stupid lies like "there are gankers at every gate, the moment you enter low sec you instantly explode, only luck can save you in low sec". This makes even more people make residence in these systems.
Low sec and 0.0 requires brains and organization. I suppose not everyone has that, but mainly it is about the lack of willpower and experience. I bet most people in Oursulaert who are older than 3 months are people who has only heard horror stories, or has only tried it once and got killed because they didn't have local open.
Even if there were no pirates, people would still stay in the same systems as everyone else. The difference might be that they all hole up in the same low sec or 0.0 system as there are better ores and NPCs there. What needs to be done is actually to separate the "market places" from the NPC agents, and severely decrease the amount of missions agents can give within a certain timespan. The trade hubs of today allows for EVERYTHING to be done in the same system, with obvious results.
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Inspiration
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Posted - 2006.01.07 19:24:00 -
[30]
Originally by: Rod Blaine Take some economics classes m8. Without consumption, there is no production. PvP in Eve is the nr1. source of consumption, by far.
I did not called you dumb before, and won't start now despite your wording. Your reasoning is a akin to 'Evil is good' as without Evil, there would be no good! You assume to much and blindly fall into the trap of following the reasoning that has been pushed into your brain by 'economic classes'. It's true that there needs to be a drain of some kind in order to make any production activity sustainable (i never said otherwise).
If that drain provides entertainment, then its a good thing even! That drain however could very well be something idiotic as random destruction of ships and goods. This would serve the same purpose in the economy as PvP the way you describe it (albeit less entertaining). Does this make it 'fuel' the economy? Ofcourse not, it just consumes resources and produces player entertainment (for the most part). It is no more the 'fuel' then random destruction of ships is.
Without a strong ISK sink, the game could still function but quickly would loose apeal. Without PvE there would be no game to play at all! Claiming such a big role for PvP is therefore unjustified. I have been playing PvE for over a year now and never engaged in PvP and I still have many goals to achieve due to the amount of content the game has and the skill based system ofcourse. So even while I have incurred no losses, I still have fun and no need for PvP as of yet. For me this signifies that while PvP is a drain, it is not neccecaraly required to keep the game attractive to players for long periods of time.
You assert that PvP is the biggest net ISK sink of all, as that is where losses are incured. It could very well be, but there is a lot more PvE activity and PvE does incurr losses and produce entertainment. A lot of players, even experienced ones, fall prey to NPC due to overconfidense, not paying attention and/or new content (read the mission forum to get an idea). There is no reason CCP could not open up all of empire to PvE and beef up NPC and increase their activity to make it the biggest ISK sink of all where only the strongest survive. Keep an open mind here, you seem to assume that all of PvE is easy and that a 3 month old player will get rich fast by doing missions.
Simply put, EVE can do without PvP, but PvP cannot function without PvE as NPC are the source of ISK. Giving PvP the role of what makes things tick is therefore utter nonsense. Despite your 'economic classes', you seem to apply the education you got in a wrong way, seems like you still got more to learn. More thinking to be exact and less focus on learning some oneliners from a book, to impress and get good grades.
Thank you for reading this all!
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