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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Marlona Sky
D00M. Northern Coalition.
4938
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Posted - 2014.03.14 01:13:00 -
[541] - Quote
Either remove or give the option to turn off the camera figure eight sway. It makes recording scenes/action very frustrating. . |
Seliah
0mega.
94
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Posted - 2014.03.14 08:40:00 -
[542] - Quote
Add a button to enable / disable camera tracking directly in the d-scan window. |
Trii Seo
Sabotage Incorporated Executive Outcomes
540
|
Posted - 2014.03.14 13:55:00 -
[543] - Quote
One thing I even slapped into my signature as I've made a thread about it.
Cyno and Covert Cyno have exactly the same icon. Warp Scram has a different icon to warp disruptor (similar, but coloured differently), MWD and AB have slightly different icons (they're both prop mods but they again differ, just like scram/point).
Cyno/CC having identical icons is highly confusing - while the end result of someone carrying two online and pressing the wrong button may be hilarious, it does get less fun when something gets broken on the way. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Harvey James
The Sengoku Legacy
667
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Posted - 2014.03.14 19:40:00 -
[544] - Quote
add drone control range to attributes under drone bandwidth ... add ship align time under inertia modifier.. add it to navigation on fittings window also.. show updated drone stats to drones in space show damaged drones in dronebay Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Vicar2008
Mindstar Technology Get Off My Lawn
74
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Posted - 2014.03.14 19:57:00 -
[545] - Quote
When docked, can the ships hanger show the Insurance symbol on ship icon, say the top right hand corner of the ship symbol display. This will allow to see which are insured and not etc with an [I] with a simple overview. The same applies to meta modules show the meta level on the module symbols Items hangar?
Cheers |
Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
101
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Posted - 2014.03.15 08:19:00 -
[546] - Quote
- Shared corp notes on people and corp/alliances.
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Rastafarian God
56
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Posted - 2014.03.16 02:23:00 -
[547] - Quote
as per request.
Suggestion: Change "give money" to "give ISK" in the right click menu for characters.
Keywords: isk money
Note: having "give money" instead of "give isk" on the list is confusing since currency is referred to ISK everywhere else in game.
I can never find the option to transfer isk to another character because I am always looking for the word ISK instead of the word "money" on the list. The "give money" option when right clicking a character is the only place that ISK is referred to as money and is both confusion and not inline with the rest of the game. |
Harvey James
The Sengoku Legacy
668
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Posted - 2014.03.16 15:55:00 -
[548] - Quote
i see the label bug is still at large.... contacts still get removed from labels when you log off the drag and drop into the labels still doesn't work.. great changes.. i hope the next patch is more successful and has some actual ship rebalancing involved rather than very minor tweaks.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
669
|
Posted - 2014.03.17 17:17:00 -
[549] - Quote
how about making shield amps worth using ... the good ones T2 meta 1 use up 20 plus cpu .. the meta 0 ones are crazy expensive and still use up 10 cpu ish ... and there is no all round resistances version either.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Trii Seo
Sabotage Incorporated Executive Outcomes
549
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Posted - 2014.03.18 05:48:00 -
[550] - Quote
Another thing, boosters.
It's a tad silly you can sell them on a public market (they're illegal, but it's fine! you can buy them in Jita!) but can't even private contract to someone - or courier them.
Make them contractable, maybe with a warning on both sides that you are about to issue/accept a contract containing illegal items. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
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Harvey James
The Sengoku Legacy
669
|
Posted - 2014.03.18 15:49:00 -
[551] - Quote
Trii Seo wrote:Another thing, boosters.
It's a tad silly you can sell them on a public market (they're illegal, but it's fine! you can buy them in Jita!) but can't even private contract to someone - or courier them.
Make them contractable, maybe with a warning on both sides that you are about to issue/accept a contract containing illegal items.
there should be an ability to smuggle things to planets or trade stations to sell them to npc's maybe you could only sell them in lowsec but it seems a wasted opportunity and unrealistic atm.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Helia Tranquilis
State War Academy Caldari State
16
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Posted - 2014.03.19 14:29:00 -
[552] - Quote
The new "Add label" in adding contacts is great, what I'd like to see is that you can edit label or add a label when editing the contact.
Keywords: UI, contacts
ECCM modules (all types) add consistent color coding matching the jammers.
Keywords: modules, ECCM |
per
Terpene Conglomerate
7
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Posted - 2014.03.19 15:57:00 -
[553] - Quote
- pls fix info in drone info tab(optimal/falloff) while omnidirects are on or at least show range of drones in tactical overlay
- add t2 salvage drones
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H3llHound
Koshaku Gentlemen's Agreement
14
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Posted - 2014.03.20 10:17:00 -
[554] - Quote
Request for a small UI change:
When having selected a jump portal array(pos mod) in space/overview, allow to jump through with the jump button, as at gates, instead of having to use the rightclick menu. |
Akonnen
Birds of Prey Inc.
11
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Posted - 2014.03.20 18:54:00 -
[555] - Quote
Auto-repair contract, it would repair everything on your current ship upon docking without using the repair window. Downside would be that it cost a little more than normal repairs. Maybe a checkbox in the repair window to activate it on/off. |
Sal Landry
School of Applied Knowledge Caldari State
211
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Posted - 2014.03.20 20:40:00 -
[556] - Quote
Please make drone HP visible when they're still in the drone bay, and separate damaged drones from the stacks of undamaged ones so that you can select an undamaged drone to deploy. |
Rivr Luzade
Coreli Corporation Ineluctable.
320
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Posted - 2014.03.22 14:12:00 -
[557] - Quote
- Custom presets for broadcast settings.
- presets, settings, broadcast settings, customizable setups
- I am a lazy person and don't want to sift through all the options in the broadcast settings every time I use a certain ship type. I instead want to select a Logi Broadcast settings from a drop down list when I fly a logi, and Combat all the Things broadcast settings when I fly my laser boat.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2937
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Posted - 2014.03.22 23:09:00 -
[558] - Quote
A reload timer/cycle circle thing
It's not hugely important for most weapons, but when you're in TiDi, waiting for your Interdiction sphere launcher, it's somewhat nerve-racking.
Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Valtrinor
S0utherN Comfort Against ALL Authorities
7
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Posted - 2014.03.22 23:37:00 -
[559] - Quote
- Suggestion: Include an indicator for module reactivation delay.
- Keywords: UI, module ui, modules
- Notes: Extension of the reload time idea (post 558 + CSM 8 #445). Possibly in the cycle indicator using yellow for reload and red for delay.
---
Steve mentioned his idea on Twitter and while thinking about it, it occurred to me that the logical place for this would be with the current circular white cycle-time indicator. One way to make a change like this even more useful would be to also give indication of a reactivation delay, such as that on cloaks, bomb launchers, cynogens, the Projected ECM Burst, and maybe others which I can't think of off the top of my head.
If it were to include both, it might be best represented by, for example, a yellow ring in the current location of the white cycle time ring for reload since that cannot occur simultaneously with a cycle, and a red ring concentric against that segment for reactivation delay so that cycles + reloads can be represented independently of delays. |
Rivr Luzade
Coreli Corporation Ineluctable.
327
|
Posted - 2014.03.23 15:03:00 -
[560] - Quote
Don't be satisfied with a yellow ring. CCP has made proper numerical timers possible for criminal flags in mouse overs, they also must make this possible for activity timers. Nothing less is acceptable, as asked for several times already in the forum (Here or Here, for instance) If it takes time or needs recoding legacy code then CCP better starts right away with this, because that's what I pay my subscription for. Might turn into a not so little thing if it is done properly from the start, but if it makes the game better who cares, right?
Also, something that I notices again today and would be very helpful with moving bulk stuff around in hangars/ships:
- Make it possible to move a certain amount of several items at the same time.
- Move items, bulk move items, modules, hangars
- Basically CTRL A your hangar and move it with Shift pressed to another location and then move the set amount of items.
Right now you can only move 1 item stack and have a specific number of items in this stack moved to another place with Shift. I want to be able to highlight several item stacks, move them with Shift and have the specified amount of items from all highlighted item stacks moved. This is particularly interesting for me because of PI: I have a 8 different materials that I regularly move from a station to a POCO. At the moment I have to Shift-move every material individually to the ship and it would make my life a lot easier and faster if I could move all items at once in the necessary amounts. |
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CCP Explorer
C C P C C P Alliance
2089
|
Posted - 2014.03.23 17:49:00 -
[561] - Quote
- Suggestion: Remember the position of the in-station trade window
- Keywords: UI, Windows, Settings, Position
- Note: Currently the in-station character-to-character trade window will always appear center and not remember its last position
---
When trading a lot between characters then all other windows will have to be arranged to allow the trade window to appear center. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2089
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Posted - 2014.03.23 17:54:00 -
[562] - Quote
- Suggestion: Autoselect the next system in route when undocking
- Keywords: UI, Overview, Autopilot Route
- Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
---
When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Rivr Luzade
Coreli Corporation Ineluctable.
329
|
Posted - 2014.03.23 19:01:00 -
[563] - Quote
CCP Explorer wrote:
- Suggestion: Autoselect the next system in route when undocking
- Keywords: UI, Overview, Autopilot Route
- Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
--- When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet.
It usually is preselected when you jump, except for cases when the AP bugs around. However, having the next gate preselected when you undock would be awesome. |
Masao Kurata
Z List
43
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Posted - 2014.03.23 19:10:00 -
[564] - Quote
Suggestion: remove the modal dialog when you try to warp while criminal. Keywords: UI, pvp, CONCORD messing with your computer.
I shouldn't have to explain why this is absolutely terrible. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
550
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Posted - 2014.03.23 19:21:00 -
[565] - Quote
- Repair all on the front tab of the repair service. (As opposed to having to select all before getting the option)
- When locking blueprints. Allow us to select multiple ones and put it up for vote. Having it come up like a contract. Thus not making me click four hundred times.
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Crynsos Cealion
Matari Munitions The Obsidian Front
9
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Posted - 2014.03.23 23:14:00 -
[566] - Quote
A undo right-click option and identical function for CTRL+Z to undo editing (errors) would be very handy to have, primarily within the notepad and chat windows. |
Bienator II
madmen of the skies
2499
|
Posted - 2014.03.24 02:43:00 -
[567] - Quote
when hovering over a character name on any chat (includes local and station list) or hyperlink a tooltip should appear which lists basic info about that character. For example current corp and alliance, standing icon, bounty, sec lvl, maybe char portrait if there is enough space for it.
this would eliminate 90% of all my usecases where i have to open the show info window - i am sure others have similar needs. And we all know that opening this window can be quite slow in some situations. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rivr Luzade
Coreli Corporation Ineluctable.
331
|
Posted - 2014.03.24 08:24:00 -
[568] - Quote
- Make it possible to expand and collapse the list sections in the Standings section in the Character Sheet.
- Character Sheet, standings, list, expand, collapse, UI
- Similar to the standings tab in EVEMon, I would like to be able to expand and collapse sections in the standings list in the Character Sheet for easier navigation and less scrolling.
As a PVE heavy pilot with numerous of standings to Empires, dozens of NPC Corps, and several dozens of agents, it would make my life easier to navigate this section of the char sheet to find things I want to find. |
Maximus Andendare
Future Corps Sleeper Social Club
862
|
Posted - 2014.03.24 16:20:00 -
[569] - Quote
Allow searching for a station when placing a remote buy order Keywords: UI, Trade, Industry, Market [*] Note: Currently when you are in space and attempt to create a remote buy order, a station list pops up that can be many, many stations, depending on which is in range and trade skills allow. It's very frustrating to go through the list, but if a search box were added at the top, one could quickly pare down the results. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Ranamar
Valkyries of Night Of Sound Mind
32
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Posted - 2014.03.24 16:25:00 -
[570] - Quote
- A bar on the D-scan window that shows you how long it is calibrating... currently, the error message stays up longer than the calibration time, so you end up just spamming it anyway.
- Riffing on someone else's suggestion, right-click "repair this item" sort of like right-click "insure ship". Have it give a repair quote for everything in/on the ship.
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