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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Suz Boloskarl
Pator Tech School Minmatar Republic
0
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Posted - 2014.07.25 22:31:00 -
[1021] - Quote
It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance.
Just sayin... |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
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Posted - 2014.07.26 19:34:00 -
[1022] - Quote
Fix BPO's that are greyed out for some reason or another. Link to show what I am talking about http://s14.postimg.org/vojuc76zl/example.jpg
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nanobreaker911
Ministry of War Amarr Empire
0
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Posted - 2014.07.26 19:57:00 -
[1023] - Quote
Suggestion: Drag and dropping Implants into Character sheet Augmentations. Keywords: Augmentations, drag and dropping. Note: Makes a little easier when injecting implants instead of using the right-click menu. ---
Often when I'm injecting implants using the right-click menu I think that it would be easier to simply drag them into the character sheet, just like fitting modules to ships in the fitting screen menu. |
Amber Lana
Solar Vista. Dead Space Syndicate
13
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Posted - 2014.07.28 02:26:00 -
[1024] - Quote
Suggestion: Allow us to rename Planetary Interaction buildings. Keywords: Planetary Interaction, Buildings Notes: It would make refilling launchpads easier, especially if there are many in one colony.
Suggestion: Filters for the LP store items. Keywords: Loyalty Point Store Notes: The filters should be things like ships, blueprints, modules, etc.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3594
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Posted - 2014.07.28 04:20:00 -
[1025] - Quote
Amber Lana wrote: Suggestion: Filters for the LP store items. Keywords: Loyalty Point Store Notes: The filters should be things like ships, blueprints, modules, etc.
You already can?
There's a little 'edit filters' button that lets you create your own, or just filter them on the fly. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Servian Scargotti
Brave Newbies Inc. Brave Collective
9
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Posted - 2014.07.31 19:41:00 -
[1026] - Quote
Topic: Inventory Management Suggestions: 1. Add a menu option to Repair, Repackage, and Stack a selection of inventory items in one step; 2. Allow Repair, Repackage, and other inventory management options from within storage containers. Keywords: Inventory Management, Repair, Repackage, Stack Notes: Since the first computer game where the player had an inventory, management of those items has been a significant aspect of game play. My suggestion has been fielded many times before and warrants serious attention. The faster players can manage their inventory, the faster we can get out and fly spaceships. The added step of moving items from containers to the hangar, performing management functions such as Repair and Repackage, then moving the items back into their containers is time consuming and unnecessary.
Topic: Information Windows Suggestions: 1. Automatically scroll to the last vertical position when switching back to a previously viewed tab in the information window, including when switching to another item in the information window queue. Keywords: Information Window, scrolling Notes: Comparing aspects of various items would be easier if players did not have to scroll back down to the last position of a window when switching items or tabs in the information window. For example, if a player wanted to compare overheating data for two versions of a module, every time they switch between those items in the information window queue, they have to re-scroll down to that vertical position in the window. The game should remember the vertical scroll position for a tab in the window, which is the way it used to work until an update early in 2014. This is time consuming and annoying. If there is justification for not returning to the auto scrolling functionality, then add an option to set that functionality in the preferences window.
Topic: Damage Percentage (%) for Items Suggestions: 1. When hovering the selection arrow over an item in inventory, display the damage percentage, if any and when relevant Keywords: Damage Percentage % Item Information Notes: There needs to be a quick way to see the damage percentage (or use percentage) for item such as laser crystals.
Thank you for your consideration ~Servian Scargotti |
Skalle Pande
Teknisk Forlag
75
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Posted - 2014.08.01 15:20:00 -
[1027] - Quote
Suggestion: Make Assets list stations green when your ship is in system, like in market window Keywords: UI, Assets, Colour coding Notes: It was very nice to have stations in your Asset list go yellow when on AP route, just like in market window. Would be nice too if the station doesnt't hide back in nondescript light grey once you reach the system, but go green like in market window for easier orientation. Teeeny-tiny little thing, but still :-) |
Thorondir 42
Krittapong
0
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Posted - 2014.08.01 23:38:00 -
[1028] - Quote
A few little things for industry:
We need a filter to show team auctions we did bid on.
If I have a team selected, i would like to have blueprints highlighted/filtered, that are affected by the team.
If doing an industry job that need materials and you only have a given number, please include the difference into the tooltip (i hate taking out my calculator for that). |
Lister Dax
The Scope Gallente Federation
8
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Posted - 2014.08.02 20:27:00 -
[1029] - Quote
Allow us to place more than 24hrs in the skill queue, but those that do start after that are displayed red or something. This way it's easy to plan ahead for skilling. |
Lothras Andastar
Associated North American Lovers of Dolphins
46
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Posted - 2014.08.03 23:13:00 -
[1030] - Quote
Lister Dax wrote:Allow us to place more than 24hrs in the skill queue, but those that do start after that are displayed red or something. This way it's easy to plan ahead for skilling. Use Evemon :P
Suggestion: Give us a Right Click > Centre Probe cluster on current scan result. Keywords: Scanning, PVE, PVP, Exploration Notes: This is something you have to do anyway, and having to fight the camera to make sure the probes are in the right place is not very fun. Perhaps restrict it to Core Probes if the PVP crowd whine enough. Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
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Ranamar
Valkyries of Night Of Sound Mind
65
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Posted - 2014.08.05 06:13:00 -
[1031] - Quote
BPOs no longer show invention job stats, presumably because you can't invent from them. Unfortunately, this makes it very hard to tell at a glance whether you have the skills to invent that thing, without making a copy and stuff. |
Maratega
FREE GATES Nulli Secunda
41
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Posted - 2014.08.05 13:27:00 -
[1032] - Quote
Industry UI
- Missing more filter options to blueprints: Like racial selection and by item type - Missing a counter to the results, i wanna see i got 15 or 45 blueprint for my selection - Missing an option to check not owned blueprints, with manual ME TE settings ( or set manual ME TE for owned bps, to check what would be better , with better stats ) |
Harvey James
The Sengoku Legacy
870
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Posted - 2014.08.05 16:34:00 -
[1033] - Quote
could we have an option too add an item too market quickbar through the actions button please? having too search for an item in the market just too add too the quickbar tool seems rather unintuitive considering the purpose of it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
870
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Posted - 2014.08.06 14:20:00 -
[1034] - Quote
when linking a fit with a description in it .. the description writing always disappears .. fix this please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Madeleine Lemmont
Divide et Impera DE
3
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Posted - 2014.08.06 14:34:00 -
[1035] - Quote
Keep the chat window status for i.e. Local, Incursion and Beginners after logout.
Stop the need to minimize unused chats after each login again. If I like to use it, I will open it by myself. Stop the incursion sounds after minimizing chat. Often it still persists after leaving incursion constellation. In many cases it's really annoying to hear the same 3sec sample again and again. |
Kristian Hackett
NewPod Industries Solyaris Chtonium
10
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Posted - 2014.08.06 15:36:00 -
[1036] - Quote
Suggestion: Add drone control range to fitting window. Keywords: drones, ui Notes: drone control range is just as important as targeting range in the fitting window. See the link for more information. https://forums.eveonline.com/default.aspx?g=posts&t=363307 Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up. "Life is too short to drink cheap beer." |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 16:47:00 -
[1037] - Quote
when you aren't in a fleet and you accidentally type 'x' with something selected on overview, a popup that stops you doing anything appears, until you click ok on it.
I get that I'm the only person in game who flies without a fleet, but please fix, it's horrible. |
Cable Askani-Day
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.06 16:58:00 -
[1038] - Quote
Suggestion: Change Jump Clone installation message to be clearer about required standings. Keywords: ui
As I've just started, it was very unclear that I needed a rating of 8 (or even that ratings whent has a high as 8!) to install a jump clone at a station. The message just says "xxxxx doesn't like you"...so you check your standings and it says "good"...there's no indication that there is a better level of "good". So there's no way to work out why it doesn't work without asking in chat etc. |
Lothras Andastar
Associated North American Lovers of Dolphins
47
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Posted - 2014.08.06 17:22:00 -
[1039] - Quote
Auto Unlock cans after you've hacked them. :) Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
freddy dare
The Wrong Hole
0
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Posted - 2014.08.06 21:45:00 -
[1040] - Quote
When living in wormhole space can the class of hole your currently in not be shown along with the J Number, everyone has the same answer which is to check via an external site using the in game browser, lets just have the number itself displayed please. if not let us have it displayed once we have deployed probes for the first time.
When scanning down a wormhole system and collecting results from the scanner the ability to right click your list of signatures in the scanner and " add to notepad" would be mighty handy at times,
Thanks in advance. Mr Dare |
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Swiftstrike1
Swiftstrike Incorporated
737
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Posted - 2014.08.06 21:47:00 -
[1041] - Quote
Suggestion: add "total value" column to all market orders and "ISK in escrow" column for buy orders Keywords: Market, UI Note: This would be incredibly useful info to have at a glance Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Wilhelm Knicklicht
EVE University Ivy League
0
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Posted - 2014.08.07 02:27:00 -
[1042] - Quote
Suggestion: create icons for warp disruptors and warp scramblers that actually look dfferent. Keywords: icons, module icons, warp disruption Note: i've been playing this game pretty much every day for about half a year and during combat i still can't tell if i'm being warp disrupted or warp scrambled without actually hovering my mouse over the icon. the fact that in each case the notification only says "Warp Scramble Attempt from..." doesn't help either. |
Ix Method
Brutor Tribe Minmatar Republic
145
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Posted - 2014.08.07 12:59:00 -
[1043] - Quote
Suggestion: Extend the use of the Customs Code Expertise skill to reduce any NPC taxes that can't already be modified - Industry Job taxes, etc. Keywords: Industry, Market Travelling at the speed of love. |
Vivi Udan
Multiplex Gaming The Bastion
43
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Posted - 2014.08.07 15:26:00 -
[1044] - Quote
Suggestion: When scanning, auto-center the camera on the probe formation. Keywords: probes, scanning, scanning UI, wormholes, hyperion release Note: I like milkshakes. ---
Currently the camera is free floating which (as far as my experience goes) has no benefit. Scanning requires verifying the location of the probe formation on all 3 axes and having to constantly double-click on the formation to recenter the camera...well it just doesn't make sense. o/
AND
Suggestion: When in the scanning window and clicking to go to the solar system view, keep the scanning tab as the active tab. Keywords: probes, scanning, scanning UI, wormholes, hyperion release Note: I also like bacon. ---
Currently going from the scanning window to the solar system view (so you can move the scanning probes before initiating a scan), the active tab switches from the scanning tab to the map viewing tab which means you have to re-select the scanning tab before you can begin positioning probes/scanning. o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Vivi Udan
Multiplex Gaming The Bastion
43
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Posted - 2014.08.07 15:32:00 -
[1045] - Quote
Suz Boloskarl wrote:It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance.
Just sayin...
I think Suz Boloskarl meant:
"Suggestion: Have d-scan sort distances so that distances of "-" come AFTER numerical distances. Keywords: d-scan, directional scan, d-scan UI Note: Because we have the technology. ---
It is year 2014 now, and ship scanner still sorts "-" above closer targets when sorting by distance. Just sayin..."
o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
Ix Method
Brutor Tribe Minmatar Republic
149
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Posted - 2014.08.08 11:49:00 -
[1046] - Quote
Suggestion: Allow us to compress Gas Keywords: Industry, Market Note: Why do you build me up (build me up) Buttercup? Travelling at the speed of love. |
Euclid Motorhead
Kiwis In Space
11
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Posted - 2014.08.09 03:15:00 -
[1047] - Quote
Suggestion: Search for items by multiple, partial terms Keywords: Market, Items, Hangar, Search Notes: The in game UI has, gradually, taught me to use an exact partial match search term when trying to find things in the market or filter other lists. I use pyfa occasionally (ok, so every day) and it is really refreshing to be able to enter "dam cont" and have a list of the various damage control type modules. When I was a very new pilot I found trying to locate the item I wanted really frustrating. Being told to look at 'warp stabs' but needing to enter 'warp core stab' to get any results was like black magic. Luckily people coaching/mentoring new pilots liberally use the fantastic hyperlinks to items. Without those, as a very new pilot, I was lost. Now as a new pilot (still less than a year) I find it frustrating to enter what I assume will be a legitimate search term only to remember that the entire string is treated as a single match. I think the multiple partial match search terms (separated by whitespace) that pyfa has implemented means: a) less typing for an experienced pilot that knows what they are looking for; and b) more chance of a sensible result for an inexperienced pilot that doesn't really know exactly what they are looking for. |
Vylan Fenrir
Avalon Project Shadow Rock Alliance
0
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Posted - 2014.08.09 08:05:00 -
[1048] - Quote
Navigation suggestion: Clicking in space sends your craft to the desired direction, but how about an option to send your ship towards the camera? this could help in manual kiting and keeping at range.
I like to fly manually when i fight rats, and would love to see something like this. |
Skalle Pande
Teknisk Forlag
77
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Posted - 2014.08.09 23:14:00 -
[1049] - Quote
Suggestion: Let the industry window by default select output destination the same as input location Keywords: Industry UI Notes: It is annoying that when you start a job in a corp POS, the default output is first Corp Hangar, no matter where inputs came from. This is illogical - the logical thing would be to put things (and blueprints) back whence they came. If hangars are named for corp members or sections, it is quite impractical, too. |
Serinas Setzuni
2
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Posted - 2014.08.10 18:16:00 -
[1050] - Quote
Suggestion: 'Show all available' in the market window currently does not list items that have available buy orders if there is no sell order for that item. (Or create another checkbox to show them. Or create a drop down list box that has several states, perhaps selectable by the user) Keywords: Market Notes: Creates a fair bit of work when you're in an area that doesn't put things up on the market (like null/lowsec) and you have to hunt through hundreds of items to see if there are buy orders available for things to see if anyone wants things. Yes, there are ways around it currently. This would just streamline the process.
Suggestion: Add constellation or other distance limited selections to the range select filter (IE: 5 jumps, 10 jumps, 20, etc...) Keywords: Market Notes: Useful for those trying to put something together without having to go far. The current options of station, system, and region work fine in areas where you can travel more freely, but it is a bit odd that other ranges are not there as well.
Suggestion: Make the market settings tab more obvious or a drop down 'gear-type' option box. Kaywords: Market Notes: This might resolve both the suggestions above in one shot, by removing the range filter and replacing it with a quickly changeable options box for how the market window searches for items. Right now, that settings window is somewhat unwieldly to use and it's placement makes it easy to miss. I know that I didn't even notice it for the first few months I was playing. It seems to cover all the use cases from above, just add 'Show buy orders without a sale order' to it and it would be done. |
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