Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Crynsos Cealion
Matari Munitions The Obsidian Front
14
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Posted - 2014.09.16 14:01:00 -
[1141] - Quote
Suggestion: Add fitted Cap Boosters as valid "charge" in contracts Keywords: UI, Contracts, Fitting Note: Currently Cap Boosters (and their navy versions) are one of the only charges that cannot be contracted without having to be removed from the fitting prior to finishing the contract, while thelike of ammo and scrips stay fitted just fine across contracts. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
0
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Posted - 2014.09.17 08:47:00 -
[1142] - Quote
- Suggestion: Show the EWAR effects of a hostile (if locked) above their target icon
- Keywords: EWAR Indicators, Locked Target Icons, Effects Bar
- Notes: This is more of an iteration to the effects bar, which does its job, but could be done better. This would serve as a way to better understand exactly what target is giving you a whole lot of grief, and to differentiate the priorities of the targets you have locked.
From a missioning perspective this would be very handy. I don't think PvP pilots would benefit much, as it's fairly obvious most of the time.
Here's an image of what I mean: http://i.imgur.com/km9q6nk.jpg
........
- Suggestion: when a filter is applied to a container, the 'Loot All' button takes only the filtered items
- Keywords: Looting, Container Filters
- Notes: Currently the 'Loot All' button will loot the entire container, rather than the items you have filtered. This can cause quite a lot of inconvenience at times.
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Shadowed Blackhole
Les Loyalistes
0
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Posted - 2014.09.17 18:20:00 -
[1143] - Quote
Suggestion: Signature ignore list should persist Keywords: ui, scanning, signature, ignore Note: The signature ignore list for a system is currently being cleared upon leaving system. ---
For my part, this is mainly observed while doing frequent scanning runs in null to hunt down relic and data sites. I usually set long routes, anywhere between 30 to 60 jumps, parts of which I sometimes have to backtrack a few systems. When I initially enter a system with multiple signatures, I start probing them out until I am able to identify its type i.e. : wormhole, relic, data etc. I don't fully scan down (100%) the signatures I am not interested in, so I add every detected wormhole and combat site to the ignore list in order unclutter the screen and focus on the important ones. When I come back to a previously scanned system, that ignore list has been emptied; I have to scan down the same signatures I had previously ignored unless I kept a seperate list (pen an paper or copy/paste the signatures to an ingame window). Even the copy/paste method is inefficient as you don't get which system this signature was detected in unless you had typed it in manually; this list can become extensive and painful to search through if you had not associated every signature to a system.
As for implementation concerns, I don't see this being a real issue for the server as this can be stored locally in the client and reset through user action or client restart after downtime. Also, stored signatures that despawned could be cleared automatically upon entering a system as a result of performing a quick compare between stored ignored signatures and the scanner detected ones.
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Harvey James
The Sengoku Legacy
895
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Posted - 2014.09.17 18:46:00 -
[1144] - Quote
ecm drones .. its very difficult too tell if they work or not since there is no jam icon that the normal ecm mods have.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Capsups
Blitzkrieg. Get Off My Lawn
2
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Posted - 2014.09.19 15:33:00 -
[1145] - Quote
Suggestion: Forwarding mails should not cut off parts of mail message Keywords: mail, forwarding Note: Currently the mail system seems to cut off the last parts of a mail if the mail is longer than 70 lines (in my small scale testing). It could be based on characters rather than lines, but I'm not entirely sure though. It's very annoying however to have to manually paste in the text whenever you forward the mail, ESPECIALLY if the cut off text contains links to items as there's currently no easy way to copy + paste item links. |
Abrazzar
Vardaugas Family
4696
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Posted - 2014.09.19 20:43:00 -
[1146] - Quote
Suggestion: Add a 'copy amount' option on the right click menu of the input material requirements in the industry window to allow quick pasting of the numbers into buy orders and stack splitting. Keywords: Industry, Convenience Note: This would be a massive help for people with terrible numbers memory like me. Sovereignty and Population New Mining Mechanics |
Ranamar
Valkyries of Night Of Sound Mind
71
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Posted - 2014.09.20 06:33:00 -
[1147] - Quote
There's a group "Datacores", which has, well, datacores. However, you can't filter for this group. If you try to filter by groups, there's nothing in the drop-down list between "Commodities" and "Decryptors". It would be nice if we could filter by that, and it's a surprising oversight. |
Neera Saldana
Contractors Ltd.
1
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Posted - 2014.09.20 13:23:00 -
[1148] - Quote
When setting destination and waypoints, gates that lead to your destination turns yellow on overview but the problem is that gates to all different waypoints turn yellow!
This means you can end up with multiple yellow gates and having no idea which one is actually towards your next waypoint and therefore turns them absolutely useless. |
Grave Digger Eriker
Grave Diggers Guild
4
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Posted - 2014.09.20 17:03:00 -
[1149] - Quote
Suggestion: Add labels to hover on contacts Keywords: Local Note: in addition to the online icon of contacts in local add a popup that shows the labels assigned to that character when you hover over them in the local chat window.
I.E. in local you see xxx who you have set as a contact assigned to the market trader label. When you hover over their name in local it should show the label name assigned to them. |
Haakaa PaaIIe
The Space Core Reckoning Star Alliance
1
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Posted - 2014.09.21 01:28:00 -
[1150] - Quote
Suggestion: "Drones engage and keep at range" attack option to go along with "Drones engage and orbit" Keywords: drones, combat, balance Notes: Drones can break their own tracking much like turret boats, this just gives you more precise control over your drones. Built in trade off just as with piloting, as they can apply their damage better, damage can be better applied to them. |
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Darkblad
Hilfe is like free Entertainment
483
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Posted - 2014.09.22 09:16:00 -
[1151] - Quote
Another go:
Suggestion: Modifier key/rightclick menu option to open URLs in external (desktop) web browser. Keywords: web links, IGB, external browser Notes: Links to http://secure.eveonline.com/ already forcibly do so. The number of web sites that the IGB has trouble with continues to increase (e.g. google docs newer spreadsheets crash the IGB example, imgur album images are not visible). Adding this as an optional way to open links makes sure that those playing fullscreen on windows don't find their client minimized to the task bar. Default modifier might be CTRL key. Removing the modifier could make opening URLs in the desktop browser the default behaviour. EVE Infolinks -+-áOld and new-áPortraits |
Galphii
Caldari Provisions Caldari State
260
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Posted - 2014.09.23 01:58:00 -
[1152] - Quote
Suggestion: Change 'cancel warp' so it doesn't set speed to 0. Keywords: Navigation, Warp Note: Currently canceling warp before it initiates also sets your speed to 0. Basically, the first "CTRL-SPACE" should stop warp but keep you aligning for the target, and further use of "CTRL-SPACE" sets speed to 0 as normal. X |
Rivr Luzade
Coreli Corporation Ineluctable.
718
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Posted - 2014.09.23 09:18:00 -
[1153] - Quote
Suggestion: Have an option to set a character state to "Character does not need to train skills" and show that state in the character selection screen. Keywords: skill training, QOL, UI Notes: I plan on training another char than the primary char on one of my accounts and thus want to have the primary char not training anything. However, I won't use the secondary char on that account a lot and still play more with the primary char. Now, every time I enter the game with the primary char, which is not training, I get a notification as well as the flashing Character Sheet, which I need to click to open in order to get rid of the flashing.
Instead I would like to tick a check box in the options to say that this char is not supposed to train at all and that I am aware of that fact and don't need to be reminded of that state beyond the Char selection screen.
I do not desire to use MCT to prevent that behavior, as I do not have the need to train 2 Chars on 1 account. |
Archetype 66
Epsilon Lyr Nulli Secunda
163
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Posted - 2014.09.23 13:22:00 -
[1154] - Quote
Utremi Fasolasi would be please to add it in his first post :) |
Richecko
University of Caille Gallente Federation
0
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Posted - 2014.09.23 16:17:00 -
[1155] - Quote
Suggestion:
Cargo container / Jetcan - mouse over tooltip to show time till expiration / self destruction.
Keywords: UI
Notes: Easy add to UI that makes the Jetcan mining experience better. |
Richecko
University of Caille Gallente Federation
0
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Posted - 2014.09.23 16:31:00 -
[1156] - Quote
Suggestion:
Tool for horizon leveling and turn 90 degrees x, y, z tool in scanning
Keywords: UI
Notes:
Staying oriented in the scanning environment is much harder than doing similar tasks in CAD software like AutoCAD Inventor and SolidWorks. I've been trying to internalize why and realized it's because the environment in EVE is missing a couple tools that are common in CAD.
1. A one-click way to rotate 90 degrees around the x, y or z axes. This could also be done with a modifier key that snaps to 90 degree increments when rotating.
You do this all the time with scanning after you adjust the location of your blob of 8 probes.
2. A snap tool to level the horizon for the direction you're facing.
In scanning I find my workflow is to (a) set the size of the blob (b) set it's location from above (c) set it's location from the front (d) set it's location from one side. I do this over and over yet whether I am level, and whether I drag exactly 90 degrees each time I do it is not always clear eyeballing the drag-arrow controls. |
Richecko
University of Caille Gallente Federation
0
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Posted - 2014.09.23 16:38:00 -
[1157] - Quote
Suggestion:
Undo in scan probe environment both for dragging probes, changing orientation, and changing camera.
Keywords: UI
Notes:
Many times I'll accidentally zoom too much or little, or grab and drag the blob of scan probes when I intended to rotate. You can never easily get back to the x, y, z coordinates you were just at.
I"d like to right-click and choose undo or press control-z. |
Grave Digger Eriker
Grave Diggers Guild
5
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Posted - 2014.09.23 21:03:00 -
[1158] - Quote
Suggestion : Standardise Ship Description Layouts Keyword : Item UI Notes : Currently the Rapier has a small block at the top of its description
example wrote:Name: Rapier Hull: Bellicose Role: Force Recon Ship All ships should have the same block but Apocalypse and others do not. |
Richecko
University of Caille Gallente Federation
0
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Posted - 2014.09.24 08:22:00 -
[1159] - Quote
Suggestion : Provide a way to display how much dps and what kind of damage you're receiving...
Keyword : UI, dps, resists
Notes : This could give you info to change your fitting to be more effective in what resists you choose to boost if you're inadequately tanked, and if over-tanked you could reallocate slots to other kinds of modules. |
Harvey James
The Sengoku Legacy
896
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Posted - 2014.09.24 17:42:00 -
[1160] - Quote
add bpc's too the market for sell and buy orders Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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Damen Apol
Red Federation RvB - RED Federation
65
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Posted - 2014.09.24 18:05:00 -
[1161] - Quote
Suggestion: Option to add bookmarks to overview
Keywords: UI, bookmarks
Notes: Have bookmarks appear in the selected items window so that they can be very easily alligned/warped to without having to keep another window open. |
Tikktokk Tokkzikk
The Imperial Fedaykin Amarrian Commandos
178
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Posted - 2014.09.24 19:28:00 -
[1162] - Quote
Suggestion: Remove or make double-clicking on overview to approach optional. Keywords: ui, Note: We already have an "approach" hotkey that doesn't kill you when you spam-click on people. I'm talking about double-clicking on items in the overview, not in space. |
Kay Feynman
The Scope Gallente Federation
0
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Posted - 2014.09.25 01:49:00 -
[1163] - Quote
Let us swap overview tabs with a hot-key.
http://puu.sh/bMKSm/f16ba6a5ce.jpg picture of overview tabs
no banana for reference |
Anthar Thebess
704
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Posted - 2014.09.25 09:34:00 -
[1164] - Quote
Fitting window EHP and DPS - ability to choose there targeted race, base damage type or even ammunition , based on this EHP and DPS values will be adjusted. This will put no pressure on server, as calculations will be on client side.
I know that this is in EFT or Pyfa , but it could be in game. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Cat Arthie
Federal Navy Academy Gallente Federation
0
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Posted - 2014.09.25 14:20:00 -
[1165] - Quote
Suggestion: Remove the last 3 words from the Reactive Armor Hardener tooltip. The last 3 words are currently "Prototype Inferno Module."
Keyword: Item UI
Notes: ...Inferno was released over 2 years ago. |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
297
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Posted - 2014.09.25 20:32:00 -
[1166] - Quote
In the update clone screen, add an option to sort the list of clones by SP retained. Currently highest level clones are at the top and it requires scrolling all the way to the bottom for younger characters.
Current Clone Update Screen
Terribad MS Paint Mockup |
Jur Tissant
Unreal Darkness
256
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Posted - 2014.09.25 23:28:00 -
[1167] - Quote
Suggestion: Remove the one jump clone per station restriction Keywords: jump clones Note: It doesn't make much sense, at least in high-sec where there are a dozen stations within two jumps of you. Perhaps in null, where stations are more sparse, it could be strategically significant. |
Sexy Cakes
Have A Seat
797
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Posted - 2014.09.26 12:19:00 -
[1168] - Quote
When you go to the next page of the wallet journal why doesn't the slider reset to the top? Not today spaghetti. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1939
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Posted - 2014.09.26 21:00:00 -
[1169] - Quote
Suggestion: The Directional Scan can now use any saved tab presets to filter results.
Keywords: Directional Scan, UI, <3 you Karkur xoxo
Notes: oh, you're already doing this in Oceanus! <3 you Karkur xoxo Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
93
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Posted - 2014.09.27 04:01:00 -
[1170] - Quote
Suggestion: A button to buy all the items in a fit from the market Keywords: market, fitting window Note: Is currently a significant and unfun time sink if you are buying ships in bulk --- Purchasing a specific fitting from the market can currently take a large amount of time, has no balance issues related to it, and is unfun. Being able to purchase a fit from the fitting window directly from the market (obviously warning about cost and displaying unavailable items) would allow both individual players, and especially players who work group logistics, to spend more time actually having fun and less time grinding unfun spreadsheets online. Being able to buy multiple fits at a time would also help.
IE. Having a thrasher fit, where clicking the button would give me a list of all things on that fit and purchase them all at once. And purchasing two would give me twice the amount of items etc.
Similar to the 'direct buy/shopping list' but different enough that I think it warranted its own post. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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