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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
flaming phantom
T.R.I.A.D Ushra'Khan
40
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Posted - 2014.10.20 13:24:52 -
[1231] - Quote
my biggest gripe to date has been that I can't remove corp bookmarks from my list. If I right lcick in space, a lot of the time there is absoulte garbage BMs. I can't delete them since I don't have rights. That's ok, but just let me "delete" them as in remove them permanantly from my view, so annoying trying to find the quality BMs through the mess of corp BMs |
Saede Riordan
Alexylva Paradox Low-Class
6594
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Posted - 2014.10.20 19:35:29 -
[1232] - Quote
loot all button for Mobile tractor units please.
[center]
Fear and Loathing in Internet Spaceships[/center]
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DuKackBoon
Most Serene Republic of Overkill Industries Inc.
28
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Posted - 2014.10.20 19:40:19 -
[1233] - Quote
Ammo indicator next to "Reload *loaded charge*"
Currently, when you right click your weapons to switch ammo, it tells you how many charges of the new ones are left, but when you reload your current ammo it doesn't. It's mostly convenience, but I'd say either remove the ammo counter on the "new" charges, or give the "old" charges said indicator. |
Gaan Cathal
Angry Mustellid The Periphery
6
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Posted - 2014.10.21 11:38:16 -
[1234] - Quote
Suggestion: Tickbox on dscan interface to auto-scan every 5s
Keywords: QOL, dscan, RSI
Notes: Clicking dscan every ~3s is an unecessary pain in the backside for scouts and so forth, and "non-input player entities" do it at 3.001s on the dot anyway. The increase in delay means there's still a minor advantage to manual activation, tickbox function means you can still snapshot dscans. CCP minimise RSI-related lawsuits in ~5-7 years. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
8
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Posted - 2014.10.21 18:06:52 -
[1235] - Quote
Blastcaps Madullier wrote:Fix show info on drones with a ishtar, atm when you have sentrys in the drone bay it shows the correct values, however if you launch them and do show info on the sentrys it shows the UNBONUSED values for the sentrys, also have noticed if you have a tracking enhancer II fited and fit a tracking link I in the mid, regardless of whether you have it active or inactive with no script it still ONLY shows the falloff/opti of the sentries with just the tracking enhancer II fitted and does not show the improvement with the tracking link also active.
Beacuse of this when my sentrys are launched I'm unsure as to whether the sentrys are receiving the bonuses from the ishtar hull or not when using them.
This is a bug with all drones on all ships and shows how badly the drone UI needs to be updated. More specifically the following elements are missing or simply lacking in detail or specificity.
1. Tactical overlay needs to accurately reflect skill-affected drone control range while out in space. In addition this info needs to be readily availible ANYWHERE while in space, it's lacking from so many interfaces, the tactical overlay and ship fitting windows being the two most prevelant.
2. Drones need to reflect their skill based stats while actively deployed out in space much like turrets and launchers do now. Specifically Sentries need to show DPS and damage type, optimal and falloff, and tracking in rad/sec. Other drones need to show DPS and damage type, velocities (normal and MWD), and tracking.
3. Drone damage show , particularly in the fitting window is too ambiguous. It should show drone DPS of currently deployed drones, if any are deployed. If non are deployed if should check player assigned drone groups in the cargohold. For instance if I group two hammerheads and three hobgoblins in one group, and this is the highes DPS group in my drone bay it should show that. Last, if there are no player made groupings it should show the max potential drone DPS from your drone bay up to the limit of your bandwidth and drone control amount. If fighters are assigned, this damage should be shown.
As the game stands right now if I undock in a drone ship it's not very clear what my current DPS, tracking and engagement ranges, control range, etc. are. For new players this makes drones a very convoluted and confusing weapon system to use and understand and detracts from their use in game |
Rionan Nafee
403
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Posted - 2014.10.21 19:18:57 -
[1236] - Quote
In the overview settings the option Large Collidable Object is in the category Celestial. The similar points Large Collidable Ship and Large Collidable Structure are in the category Entity.
I think these tree points shuld be located in just one categorie to avoid confusions. |
Harvey James
The Sengoku Legacy
923
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Posted - 2014.10.21 21:58:03 -
[1237] - Quote
could we have more shrinkable UI .. mainly the people& places and the station sidebar .. they take up a lot of space when windowed or on a small screen .. compact service buttons aren't very compact ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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fudface
ACME-INC
66
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Posted - 2014.10.22 06:47:07 -
[1238] - Quote
1 tiny teeny small change
polarization slider for my main screen, some of the systems are so bright it hurts my eyes.
having a way to control how bright my outside view is would be a great help .
to be clear i dont want to dim my whole screen just my view of the outside of my ship and the system i am in.
my 2 isk worth
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Bienator II
madmen of the skies
2913
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Posted - 2014.10.23 19:06:03 -
[1239] - Quote
ad "estimated isk value" column to the item compare tool.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Bienator II
madmen of the skies
2913
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Posted - 2014.10.24 04:41:51 -
[1240] - Quote
option in the game settings to turn ingame browser off. All links are opened in the external browser when set.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Corraidhin Farsaidh
Farsaidh's Freeborn
721
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Posted - 2014.10.24 12:45:24 -
[1241] - Quote
Add group name to thedrone bay interface so i can manage groups of drones when docked/using a depot |
Ghaustyl Kathix
Rising Thunder
39
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Posted - 2014.10.24 14:19:28 -
[1242] - Quote
Suggestion: Give people with recruitment roles (or just directors) notifications when someone leaves corp. Tags: UI, corp roles Notes: Had one or two moments over the last year where someone we've picked up left after a day or so to do something else, and those of us with recruitment roles didn't even notice 'cause we aren't informed. |
Ruse Lander
M. Corp Engineering Fatal Ascension
18
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Posted - 2014.10.24 18:30:21 -
[1243] - Quote
Zavand Crendraven wrote:Suggestion: Possibility to add a system on your route as a mid way point Keywords: ui, navigation This is already in the game:
- -á -á -á ie, Left-click the "A" and at the bottom of the drop-down menu you will find "Manage route". This will open a window in which you can drag and drop the waypoints into the order you desire to arrive at them.
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Ronald Post
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.10.24 18:53:22 -
[1244] - Quote
Suggestion: Multibuy all items from a saved fitting Keywords: Market, Fitting tool, Buy Note: Please allow us to multibuy all the items from a fitting at the lowest available price in station. Show a notice when some items are missing from the market or marked up to a ridiculous price above average and ask if we wish to continue with the Multibuy. In Dust514 you could restock all the items from a saved dropsuit fitting and I miss that in EvE. |
Ruse Lander
M. Corp Engineering Fatal Ascension
18
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Posted - 2014.10.24 18:54:26 -
[1245] - Quote
Guest List in Station: Please add options relating to the Standings Icons:
- Based on Personal Standings
- Based on Corp Standings
- Based on Alliance Standings
- Based on Coalition Standings
One the same note:
- Red out "Agents" and "Offices" if none are available
- Center the number of guests on the Guests tab
- Put in the number of free offices available in station centered on its tab
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Ronald Post
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.10.24 18:57:00 -
[1246] - Quote
Suggestion: On the UI, show an index line pointing toward whatever we have selected in space even if offgrid. Keywords: ui, inspace heading indicator Note: You have a line similar to this already for on grid objects within "look at range". Please extend it to off grid objects as well. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
16
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Posted - 2014.10.24 21:03:51 -
[1247] - Quote
When undocking, I'd like the camera to default to a side view of the ship. Makes right clicking in space to do things much easier.
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Josie solo
Singular Motives
27
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Posted - 2014.10.25 03:46:31 -
[1248] - Quote
Suggestion: Show damage to drones while in your bay Keywords: ui, drone Note: You can't currently see if a drone is damaged without launching it. ---
It can get messy trying to manage drone groups during action and keep them alive if already damaged drones are sent out. It also reduces your damage if you have to scoop and relaunch until you get undamaged drones to use. |
Javani
Low-Sec Survival Ltd.
1
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Posted - 2014.10.25 18:10:20 -
[1249] - Quote
Oh blessed karkur!
It would be so greate if i can see the count of my Running/Remaining manufacturing/sience jobs without one klick more than opnening the industry window.
Its realy annoying to see only my job count starting to click an bpo and than sience or manufacturing.
praised karkur! |
Longdrinks
Love Squad Confederation of xXPIZZAXx
130
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Posted - 2014.10.25 22:35:19 -
[1250] - Quote
Suggestion: fixing bounty notifications Keywords: bountysystem, notifications Note: every time i die everyone whos ever put a bounty on me get a mails about it even though that bounty has run out long ago. Same for people ive put bounties on in the past, i still get notified about their deaths. |
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FireFrenzy
Satan's Unicorns
67
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Posted - 2014.10.27 17:24:26 -
[1251] - Quote
I want the option to disable incursion local, or ATLEAST getting it to stop resizing my main chat window (and no docking it to another thing doesnt stop it...)
If i already posted this (and i know someone else will have have already) that said its still BLOODY ANNOYING and should get fixxed |
Mixu Paatelainen
Eve Refinery
171
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Posted - 2014.10.27 21:48:57 -
[1252] - Quote
Suggestion: visual indicator of available drone bandwidth
Keywords: Dronebay, UI
Note: in some brawl setups you are likely to lose drones and it'd be cool to be able to quickly check what you can put out, thinking of the 2 heavy, 2 medium, 1 light vexor setups. Similarly 125m bw ships using mix of geckos and heavies. |
per
Terpene Conglomerate
23
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Posted - 2014.10.28 09:03:38 -
[1253] - Quote
Suggestion: adding confirmation tab for reseting quickbar in market window Keywords: UI, market Note: having "reset quickbar" button next to the "new folder" ... because nothing can go wrong , we will never missclick, meh (http://pasteboard.co/1gZnDYXN.png) |
Ben Ishikela
Moira. Villore Accords
1
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Posted - 2014.10.28 12:33:56 -
[1254] - Quote
suggestion: update the list of already suggested suggestions. keywords: forum, link, comunication, list note: the csm8.org website seems to be unavailable or the link is not working properly.
i wanted to skim though the list before posting some little ideas here, but i could not open the list. It would be very helpful if there was a list available. Maybe i do something wrong?! o_0..... I will just post my suggestions now regardless of being posted before. :p http://csm8.org/csm-8-reasonable-things-complete-suggestions-list/ |
Ben Ishikela
Moira. Villore Accords
1
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Posted - 2014.10.28 12:48:11 -
[1255] - Quote
suggestion: being able to add more items to an already existing sell order. keywords: market, ui, sell, order, multiple note: updating multiple sell-orders for the same item-type is tedious --- on my industrious character the number of items i can sell out of my hangar increases slowly over time. now i put a sell order of 5 out. they sell slow. another 5 arrive, but the previous order is not fully completed (3/5). now i have 2 orders which i need to update. And so on... Canceling and reopening would cut into profit. I'd like an option to right-click an item, click "add to existing sell order", press "corfirm" on the then showing updated order (like modify 4minute delay maybe), paying broker/taxes for the added items and then having a single big sell-order. |
Ben Ishikela
Moira. Villore Accords
1
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Posted - 2014.10.28 12:59:34 -
[1256] - Quote
suggestion: ability to set secondary keyboard shortcuts keywords: shortcuts, keyboard, settings, esc, menu note: sometimes i like to have the same shortcut on a mouse-button AND a button on my keyboard. --- recall drones for example is a very usefull one. for an emergency i like to have that bound to a big and good reachable key somewhere, where it is not near any other important keys. but i need it near my module-control-keys as well for efficient combat. |
Ben Ishikela
Moira. Villore Accords
1
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Posted - 2014.10.28 13:05:18 -
[1257] - Quote
suggestion: ability to overwrite existing keyboard-shortcuts keywords: shortcuts, keyboard, settings, esc, menu note: when editing shortcuts its a pain, to search for the already assigned key, erase it, go back and then assign it. --- i'd like to have a button next to the already existing "ok"-button in the notification-window, that pops up if you want to assign a key that is already used. That additional button will say "overwrite" and do it then. :) |
Ben Ishikela
Moira. Villore Accords
1
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Posted - 2014.10.28 13:30:27 -
[1258] - Quote
suggestion: show the set ship-name in the loss-mail. keywords: killmail, name, ship, ui, api, text note: make the name something more than just dscan-comunication. --- i'd like the idea to send my killers a message or to collect/remember my kills better. |
rEcklEs PT
Lisnave Northern Associates.
10
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Posted - 2014.10.28 16:34:55 -
[1259] - Quote
- Suggestion: Show damage of mining crystals and other similar ammunition's in actual percentages
- Keywords: ui, damage, ammunition
- Note: The damage on overheated modules is show correctly as percentages
The damage shown in the mining crystals, after some use, is show as 0.xx Damaged. This isn't very clear for the user. Changing this to actual percentage (xx % Damaged) makes more sense and is consistent with the display of damaged overheated modules. |
Lil' Brudder Too
Pistols for Pandas
25
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Posted - 2014.10.28 17:47:57 -
[1260] - Quote
"Next Dev Response" or "Last Dev Response" buttons....since the "first" button includes the OP (feedback threads)...it can be alittle hard to find when the last time a dev responded to a thread was...unless of course you (CCP) like the ambiguous method now that requires us to put in alot of effort to hold you accountable to your commitment to 'communication.' |
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