Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
H3llHound
Koshaku Tactical Narcotics Team
47
|
Posted - 2014.10.29 15:13:48 -
[1261] - Quote
- suggestion: apply the jump button to jump bridges when selected, like wormholes and gates have them now.
- keywords: UI, POS mods
- note: having to do this through the right-click menu should be obsolete
|
H3llHound
Koshaku Tactical Narcotics Team
47
|
Posted - 2014.10.29 15:27:56 -
[1262] - Quote
- Suggestion: Alter the PI window to be more usable.
- Keywords: UI, PI
- Notes: Introduce buttons in the window to make 1-click warp/align to POCO possible. As well as one-click opening the POCO. No more right-click menus shenanigans. Also its current right-click menu makes little sense; I dont wanna warp to the planet but the POCO so its priority should be turned around to POCO > Planet.
|
Altrue
Exploration Frontier inc Brave Collective
1360
|
Posted - 2014.10.29 23:50:29 -
[1263] - Quote
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
Signature Tanking - Best Tanking
|
Agasagy
Cursed Behavior
0
|
Posted - 2014.10.30 11:47:39 -
[1264] - Quote
Utremi Fasolasi wrote:
1. Some sort of indicator in the character sheet (or Journal) for NPC corps you have standing with, showing progress to the next storyline mission. Like a 16 part pie that fills in or something with each mission and resets every 16 missions.
BIG +1 if this happens |
TheSmokingHertog
TALIBAN EXPRESS
256
|
Posted - 2014.10.30 15:24:37 -
[1265] - Quote
Altrue wrote:
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
You can set this in the key binding menu. |
Ben Ishikela
Moira. Villore Accords
2
|
Posted - 2014.10.30 16:48:03 -
[1266] - Quote
TheSmokingHertog wrote:Altrue wrote:
- Suggestion: Create a shortcut to open the Fleet Window!
- Keywords: UI, Fleet
- Notes: I don't know... Alt + F to open the Fleet Window, simple as that. As a corp that recruits a lot of newbies in the game, every time we do a fleet, we have to explain how to broadcast, watchlist, and that kind of stuff... But even before that, we have to struggle to have people find their neocom menu, find the social submenu, find the fleet icon, drag & drop it to the neocom for future use... Its painful!!
You can set this in the key binding menu.
I red this post as: make it a default shortcut. so explaining to noobs is less painful. |
Jherik
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
24
|
Posted - 2014.10.30 21:59:34 -
[1267] - Quote
UI change
When right clicking jump to in a capital only those beacons/cynos that are within range will be visible |
Gavin2505
The Tuskers The Tuskers Co.
7
|
Posted - 2014.10.31 00:53:08 -
[1268] - Quote
Mouse over notes in chat/local channels.
When you add a note to a character it would be visible when you hover your mouse over the name. |
Harvey James
The Sengoku Legacy
936
|
Posted - 2014.10.31 00:58:57 -
[1269] - Quote
what happened too the ability too copy and paste from the combat log ?? please put it back
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Ben Ishikela
Moira. Villore Accords
3
|
Posted - 2014.10.31 07:24:41 -
[1270] - Quote
suggestion: option to show 0,00Isk at the bottom of the Graph of Price History keywords: Market, donchian, graph, ui, Y-axis note: soetimes it takes a while to see, that the price has just changed within 1%, but the graph is showing huge differances. --- makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly. it could be a right-click option.
%%%%%%%%%%%%%%%%%%%%%%
suggestion: option to have the "average regional price" in the center of the graph's Y-axis. (with cutting off outsiders) keywords: Market, donchian, graph, ui, Y-axis note: sometimes an atron is sold for 700.000.000 which destroys the graph's scaling for a month. --- makes it more possible to see relative price changes more quickly. without having to export, which would be noob-friendly. it could be a right-click option.
ty |
|
mr ed thehouseofed
Wrought iron Industries
20434
|
Posted - 2014.10.31 10:59:13 -
[1271] - Quote
hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
Corraidhin Farsaidh
Farsaidh's Freeborn
734
|
Posted - 2014.10.31 11:04:37 -
[1272] - Quote
mr ed thehouseofed wrote:hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks
Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check. |
mr ed thehouseofed
Wrought iron Industries
20444
|
Posted - 2014.10.31 11:47:12 -
[1273] - Quote
Corraidhin Farsaidh wrote:mr ed thehouseofed wrote:hi CCP karkur
suggestion- a way of identifying damaged modules from a large group when you select all of them.
keywords- damaged goods
notes- unable to identify damaged modules
recently i have done a large number of lvl 4 missions and collected a lot of loot. i decided to repackage all the items , i selected all items , then selected repackage , a note came up on screen that 4 items could not be repackaged and i was to look at said items .
problem was i could not tell which items they were , they were obviously damaged and needed repair it took me a little while to find the items and repair them before repacking them.
hope iv'e done this correctly and posted it in the right place
thanks Select all items in the repair window should list those in need of repair before you confirm the repair. Easiest way to check.
thanks
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
He dares
Negative Density Disavowed.
20
|
Posted - 2014.10.31 16:11:06 -
[1274] - Quote
Suggestion: When you mouse over a active module have it show the time remaining. Keywords: Module, timer, siege, triage, bastion, stopwatch, tool tip, tooltip Note: For siege and triage currently we either have to try and guess based on the position of the rotating thing on the icon or run a stopwatch and for certain tactics it is verry important we get siege and especially triage times right. |
Rivr Luzade
Coreli Corporation Ineluctable.
875
|
Posted - 2014.10.31 20:57:12 -
[1275] - Quote
Suggestion: An option to pin chats so that they can't be closed. Keywords: Chats, pin, chat list Note: I use a rather peculiar strategy with chats I don't use all the time: I minimize them in the chat list icon in the sidebar. The problem here is that I occasionally click the Close-X instead of the Minimize-_ button and close the chats. That's bothersome as I don't really have an indication when I close the chat and when I minimize it (there is, I know, but in the heat of the action it goes unnoticed more often than not). Therefore, I want to be able to pin the chats (not the current pin that makes your window transparent) so that you cannot close it and so that it always get's minimized under the chat icon in the sidebar.
|
Quintessen
Messengers of Judah Socius Inter Nos
418
|
Posted - 2014.11.02 15:21:28 -
[1276] - Quote
Please change the default sort of the guests tab in stations to:
Sorted by: my contacts/other people then by: name
I'm tired of having to scroll to find people in the major trade hubs. It's not too much trouble, but this seems like an easy fix (hopefully all client side) and would be a nice QoL improvement. |
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 16:22:56 -
[1277] - Quote
If I bring up the info tab on a ship from the assets window or wherever, it would be really nice to be able to save that fitting right there. Maybe this is possible already, but I was unable to find it after several minutes of looking. |
Scuzzy Logic
Nightmare Machinery
145
|
Posted - 2014.11.02 17:35:32 -
[1278] - Quote
Suggestion: Make the Gas Cloud Harvesting skill have synergy with the rest of the modules and the ships that have bonuses to it.
Keywords: Module, Skill, Wormhole, Gas, Gas Mining, Mining, Booster
Note: It's just strange to train GCH to 3-5 when the only ships with bonuses to it have 2 hardpoints and die to booster gas explosions unless you overtank them with raw HP and no resists... Maybe make the GCH limited to one per ship and give the skill cycle time bonuses or some adjustment to make total yield comparable to 5 turrets. |
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 18:07:02 -
[1279] - Quote
Please make the accepted trade check mark bigger or more prominent in the trade window. |
Jur Tissant
The TERRA Guardians of Serenity
270
|
Posted - 2014.11.02 18:23:44 -
[1280] - Quote
Suggestion: Make other players' colonies more visible
Keywords: PI
Notes: It's difficult to see other player colonies, links, extractors etc currently. Make them solid-colored and as visible as my current structures, just with a different color (e.g. red). |
|
Quintessen
Messengers of Judah Socius Inter Nos
419
|
Posted - 2014.11.02 18:43:14 -
[1281] - Quote
For various ship holds can we get a "Dump to Hangar" button on the inventory screen. Preferably in the same spot as the "Loot All" that will take all the stuff in that hold and move it to your item hangar. |
Tibearious
Trans Secunda Nulli Secunda
7
|
Posted - 2014.11.03 06:15:08 -
[1282] - Quote
I was told this would be a better spot put this topic. Current thread is here.
On the market on Sisi I was noticing you have CPU and Power requirements on the item listing in the marketplace (yea, new icons)!). Wouldn't it make sense to do the same thing for rigs calibration? |
Vrynia
Imhotep inc.
4
|
Posted - 2014.11.03 13:19:28 -
[1283] - Quote
Suggestion: add a "source" column to the fleet loot history log (and in the exported format) Keywords: fleet, UI Note: The current history is easily cheated and is basically useless for keeping track of what was mined in mining fleet, if the source of the acquired items was shown I think it would be enough to only account for ore coming from asteroids and preventing cheating by putting ore in a can and taking it back.
Edit: the source should not be the name but the type of the object to be of any use (ex: a container named "Scordite" should not be able to fool the log) |
Buddelschiffsmutje
Zeiteinheit
5
|
Posted - 2014.11.04 09:33:08 -
[1284] - Quote
(sorry for re-post, i didn't knew that this thread exists)
1) please increase width of input field "wallet -> my wallet -> transactions -> item type".
2) it would also be nice if "item type" input field would have an clear input field button like in "inventory -> filter".
3) It would be nice, if the marked waypoint in overview would be easier to see. For people whose eyes are not good anymore a yellow (stargate) symbol between white (stargate) symbols is hard to distinguish especially with ui scaling at 90%! |
Sexy Cakes
Have A Seat
817
|
Posted - 2014.11.04 12:51:54 -
[1285] - Quote
This new little notifications icon needs to snap to the neocom when its dragged into it.
Not today spaghetti.
|
Harvey James
The Sengoku Legacy
941
|
Posted - 2014.11.04 15:17:48 -
[1286] - Quote
how about removing science lv5 from graviton physics? point being why do i have too train a blueprint related skill too fly a combat ship?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Dave Stark
7120
|
Posted - 2014.11.04 21:59:11 -
[1287] - Quote
picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked) |
Kaiden Wolf
BOVRIL bOREers Mining CO-OP Brave Collective
0
|
Posted - 2014.11.05 16:51:44 -
[1288] - Quote
Suggestion: Place drone control range by drone DPS in the fittings window Keywords: UI, Drones Note: There is no static UI location for drone control range
Body: Currently there is no way to find your effective drone control range short of EFT or attempting to send your drones to a target that is beyond their control range. I have made a simple example of the fittings window which has been modified to show the drone effective range: http://i.imgur.com/tAkl3yU.jpg Text formatting would need to be adapted to EVE's native formatting of course.
I'd imagine this change shouldn't be too hard to do in code, and would be helpful for newbies as well as veterans.
Thank you for your time. |
Harvey James
The Sengoku Legacy
943
|
Posted - 2014.11.05 16:58:03 -
[1289] - Quote
Dave Stark wrote:picking the opacity of the ui windows.
i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked)
pretty sure you can change the transparency already i do
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
Guth'Alak
EVE University Ivy League
22
|
Posted - 2014.11.05 18:52:34 -
[1290] - Quote
Please add a way to see drone dps for the drones that are currently out instead of the ones that are in the drone bay. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
First page | Previous page | Next page | Last page |