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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Virgil Armstrong
Alice In Wonderlands
7
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Posted - 2015.01.30 07:52:14 -
[1651] - Quote
- Suggestion: Simple group option in watchlist.
- Keywords: fleet, watchlist, ui
- Note: I can only change the order.
--- I want to make a distinction between several people on the watchlist; for instance Squad/Fleet Commanders, Anchors, Logi Chain Buddies, Remote Sensor Boost Buddies. Either
- group in custom group names like with drones.
- Insert a horizontal seperator
- add/change color of a watchlist member like broadcast history
- add module icon in front of watch list member denoting the role
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Virgil Armstrong
Alice In Wonderlands
7
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Posted - 2015.01.30 08:04:56 -
[1652] - Quote
- Suggestions: Reusable and shareable POS Configuration
- Keywords: POS, fitting, user interaction
- Note: Not sure if this is a little thing...
--- When setting up a POS that is a copy of an existing configuration, I'd like to basically copy that design. In the context of little things, this could be something like placing bookmarks round the POS where the modules should be.
Next level I want something like, "Anchor at Industry POS Compression Array", when I'm in range of course, instead of positioning the thing manually to the desired location and anchoring.
These POS configurations could be shared like fittings. |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
894
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Posted - 2015.01.30 15:29:41 -
[1653] - Quote
Taken from https://forums.eveonline.com/default.aspx?g=posts&t=401436&find=unread
Have the "jump to" menu on capitals only show cynos and beacons that are in range. |
Prometheus Exenthal
mnemonic.
713
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Posted - 2015.01.31 06:00:19 -
[1654] - Quote
Suggestion: realtime/live orbit & keep range hotkey Keywords: ui, navigation Note: Allow for seamless navigation during combat situations where multiple targets/ranges are involved & required. Prevents having to right-click or change your default settings during engagements. This value is not saved, and is discarded when another command is given.
https://www.youtube.com/user/promsrage
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Bienator II
madmen of the skies
3154
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Posted - 2015.01.31 06:51:32 -
[1655] - Quote
tbh i would like to see an option to disable the IGB completely. All links would be opened in external browsers if you set it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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knowsitall
Adeptus iNdustry and Logistics Silent Eviction
25
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Posted - 2015.02.01 12:50:15 -
[1656] - Quote
I would like to see an icon on the fitting screen -> module context menu to Unfit to Cargo hold. So you can unfit but it puts the items in the ship you are fittings cargo hold rather than your hangar.
KIA
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Shai'd Hulud
Federal Navy Academy Gallente Federation
11
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Posted - 2015.02.01 18:20:20 -
[1657] - Quote
Suggestion: Mining crystals change the color of mining laser beam. If no crystal changes the color to white. Keywords: Mining laser color Note: This is purely aesthetic. But, this would allow to break the monotony and also have a visual validation of the mining crystal that is used. So it's useful and beautiful |
Virgil Armstrong
Alice In Wonderlands
7
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Posted - 2015.02.01 19:57:28 -
[1658] - Quote
- Suggestion: Better distinction between sell for self and sell on behalf of corporation.
- Keywords: market, ui
- Note: This is a little checkbox now.
--- It could be made more obvious for whom I'm selling or buying stuff. Especially when one is switching a lot. I'm thinking of either the corp logo, or your own profile picture to denote on who's behalf I'm buying or selling. |
Sven Viko VIkolander
Friends and Feminists
323
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Posted - 2015.02.02 22:16:28 -
[1659] - Quote
Suggestion: Allow the solar system map to zoom in further OR add easier ways of scrolling through a large list of objects when probe scanning. Keywords: Scanning, UI, exploration, map
Note: as you can see from this picture: http://imgur.com/WzSouhp when you have a long list of objects close together in the scanning interface on the solar system map, it is often impossible to see the entire list of objects. In this case, I was zoomed in as far as I could go, and no amount of cursor movement etc. could show me the rest of the list of objects (such as some of those on my overview). The list of objects was 2-3 times as long, but I could only see a portion of it on the scanning window. An easy change to this would be to allow players to zoom in much, much further on the solar system map. Or, another change to the UI would be to add some way of scrolling through lists of brackets in the solar system map in order to see the entire list.
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Soltys
13
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Posted - 2015.02.03 13:35:24 -
[1660] - Quote
- Suggestion: add option to 'orbit' and 'keep at range' keyboard shortcuts and icons (in 'selected item' window) to always use current distance
- Keywords: navigation, ui, combat
- Note: current implementation always uses single predefined distance
Original idea thread: https://forums.eveonline.com/default.aspx?g=posts&m=5445860
As in 'note' above, orbiting by the means of shortcut key or click in 'selected item' window always uses single predefined distance (which can be set using RMB on respective icons in 'selected window').
It would be far more useful and viable if there was additional option to use current distance in space. Adding it should be easy, as the required functionality is already present in the game - RMT context menu on 'overview', target, or directly on object allows it (but it's cumbersome to use in practice, furthermore it uses distance from the point in time when context menu was displayed instead of when actual function was called)
Possible implementation would be to add 'always use current distance' to context menus of 'keep at range' and 'orbit' when used by RMB in 'selected window'. E.g. here:
http://imgur.com/trx63XK
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Burnte Alter
Alter Haven
0
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Posted - 2015.02.04 10:44:33 -
[1661] - Quote
- Suggestion: Allow neocom to be 100% hidden and only be brought back with a shortcut
- Keywords: UI, NEOCOM
- Note: None.
---
The way it is the neocom takes some space while hidden and it is brought up when hovered with the mouse, this can lead to many problem when you need to click on things near the edges of the screen. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
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Posted - 2015.02.05 06:51:55 -
[1662] - Quote
SGT FUNYOUN wrote:Ability to change my "only while in space" overview and drones grouping settings while in station.
You can already change overview settings while in station, it's just a bit tedious the first time (add this to the master settings window or bury it on the neocom please)
There's a shortcut key setting available for overview settings:
Escape > Shortcuts > Window > find Overview Settings in the list and set a key for this
Then press the key you just set up, and your overview settings are open inside station. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
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Posted - 2015.02.05 07:26:18 -
[1663] - Quote
Visual indication and detailed tooltips for capacitor stability with current active modules
Show me at a glance whether my active module's capacitor usage is above or below its regeneration rate, and when mousing over show a rough estimate of remaining time. (before external factors)
Keywords: Capacitor, HUD |
Gremoxx
The Ostrogoths Curatores Veritatis Alliance
14
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Posted - 2015.02.05 13:23:36 -
[1664] - Quote
Suggestion: Give the Khanid Warrior back the ability to wear his/her combat helmet again Keyword: Khanid Warrior Helmet Note: The Khanid Warrior had the option of combat helmet before the character changes. |
W0lf Crendraven
The Scope Gallente Federation
263
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Posted - 2015.02.06 01:37:19 -
[1665] - Quote
Allow a cancerl cancel option on mod cylces, if i spam scram or point or my mwd i sometimes end up with it beeing red and deactivating afterwards, usualy not a problem but a dropped point for the second it takes to make it start again equals a gone ship and 1 sec of no mwd results in a huge speed loss which can be crucial.
So please allow us to cancel the stop option on mod cycles. |
Feawen
Adversity. Psychotic Tendencies.
11
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Posted - 2015.02.07 15:25:06 -
[1666] - Quote
CCP, when you get an escallation, it doesn't show up as a warpable signature in the right click (in space) menu, like missions or other complexes.
Just a small thing that I think could be added!! |
Darkblad
Hilf Dir selbst in EVE
671
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Posted - 2015.02.07 15:34:59 -
[1667] - Quote
Suggestion: Add a snap-to line to Advanced Audio Settings controls Keywords: Audio, Advanced Settings, Volume Note: Adding a line to the 50% position the volume slider of Advanced Audio Settings and also making the slider snap to it would make adjustments/resets easier. Positioning the slider where the mouse gets clicked would be even better - for all settings using sliders (but might no longer be a little thing?)
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Tyranis Marcus
Bloody Heathens
1391
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Posted - 2015.02.07 19:34:07 -
[1668] - Quote
The new UI came with some serious QoL downgrades.
In the fleet window, we now have to hover over a squad or wing to see if we're in it. So, instead of just looking for the green indicator, I have to hover my mouse over wings, one at a time, then squads. You might as well just remove the green indicator completely at this point. The green highlight, when it was added, was great. It made finding ourselves in the fleet window so much faster. But now it's been nerfed into uselessness. Please change it back. Functionality > stripping all possible color from the overview.
The market. Put some color back. If we can use an item, highlight the required skills, power, and cpu blocks green, instead of grey. Sure, you get used to the colorless indicators after awhile, but they're just not as good, and I promise you they're not nearly as good for brand new players. It's another case of undoing some of the great progress you guys had made. Again. Functionality > stripping all possible color from the overview.
Besides, the overview is just a little too sterile, now, anyway. Some color would be nice.
>After looking at my settings some, I suppose the grey highlight in the market stands out better against other color schemes than the Caldari II theme I'm using. Green would still be a lot better, though. The meaning of green is intuitive. Grey isn't.
Do not run. We are your friends.
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ShadowStar90
Corporate Scum Brave Collective
2
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Posted - 2015.02.07 22:38:02 -
[1669] - Quote
You're our only hope, he said and I agreed. Add green background on ship preview to the setting menu for video maker such as full body preview background. |
Che Biko
Alexylva Paradox
674
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Posted - 2015.02.07 22:39:59 -
[1670] - Quote
What about an option with a configurable variable to filter the employment history with something like this:
[ ] Don't show NPC corp memberships shorter than [X] days.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
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Tyranis Marcus
Bloody Heathens
1391
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Posted - 2015.02.07 23:58:42 -
[1671] - Quote
It's cool that we have an overview background and color-tag to show pilots with kill rights that can be activated. How about adding a filter so we can have it show, say, pilots with kill-rights for less than 10 mil, or what ever other number we want to plug into there. The majority of kill-rights out in space these days are overpriced scams, so it'd be nice to filter them out and only see the stuff worth clicking on.
Do not run. We are your friends.
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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
150
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Posted - 2015.02.08 19:34:25 -
[1672] - Quote
little thing: my peni... oh wait - buy ship & fittings keywords: my peni... dam - buy, ship/fitting NOTE: thats what she said... - in fittings window (in station) add a button that will scan the market and open the sell/buy items window. and auto adds the hull and saved fitting to it. clicking accept enacts the purchase of all items available on the market in the quantitys needed. |
W0lf Crendraven
The Scope Gallente Federation
263
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Posted - 2015.02.08 23:00:31 -
[1673] - Quote
If you open the browse fitting window by default switch to the tab of the ship you are in. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
25
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Posted - 2015.02.09 04:18:43 -
[1674] - Quote
For the love of god, get rid of these stupid pop ups!!!
"Extremely valuable gas clouds have been discovered in the Pegasus constellation which have created a gold rush. ORE was quick to claim 'ownership' as the constellation borders its sovereign space, but the Serpentis and the Syndicate, as well as multiple entrepeneurs from the Gallente Federation, have all claimed their own piece of the pie. Inevitably collisions have occurred and the constellation has become a sort of 'warzone' between various groups of greedy claimants. "
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Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
63
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Posted - 2015.02.09 16:14:01 -
[1675] - Quote
Suggestion: Complete implementation of the Overview customization.
Keyword: Overview
Note: Different Overview tabs cannot be sorted in different orders requiring the Player to manually sort each Overview tab every single time they switch to it. E.g I want my general navigation tab sorted range ascending, emergency evade warpout tab sorted ranged descending, and target selection tab sorted alphabetically. |
Alvatore DiMarco
Capricious Endeavours Ltd
3448
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Posted - 2015.02.09 19:37:09 -
[1676] - Quote
Did I already add this?
Suggestion: Add tracking speed to the tooltip that pops up when mousing over turrets.
I use a lot of different guns and so I have a lot of different tracking speeds to ... keep track of. Being able to hover over my turrets and get information on the range, damage profile and overall DPS of my guns is nice, but being able to see their tracking speed without having to open the weapon information window would be a bit nicer than knowing that my guns do 123.4 DPS.
Keywords: tracking, tooltip |
Kalestrom Crendraven
PubSwarm Federation Greater Western Co-Prosperity Sphere
1
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Posted - 2015.02.11 00:28:24 -
[1677] - Quote
Suggestion: More explicit module bindings, more than just toggle xyz Keywords: ui, keybinds, hotkeys, modules Note: add explicit activate and deactivate bindings, instead of just toggle, for both activating and overheating modules. As well, a toggle for autocycle or a bind to activate a mod for a single cycle explicitly. From what I can tell the server seems to be able to handle this already, based on some error messages you receive when spamming a module.
Suggestion: indicate autocycle on/off on a module Keywords: ui, modules Note: a module that won't autocycle should at least flash red like when you toggle it off
Suggestion: Allow canceling module deactivation Keywords: ui, modules Note: using the above, explicit activation key should be able to cancel a module shutdown
Suggestion: More quick menu options through radial etc Keywords: ui Note: For example, radial menu on a planet should have "warp to customs office" where "dock" or "jump" usually goes. In general provide alternative to common options that require navigating lots of dropdown menus
Suggestion: Filter import Keywords: ui, inventory Note: Allow importing/sharing like the overview settings
Suggestion: Advanced item filtering Keywords: ui, inventory Note: allow combination of AND/OR conditions, and perhaps some more filters such as isk/m3
Suggestion: "blink off" option for all neocom items Keywords: ui Note: especially on items that will give me a notification anyway like mail, I'd like to be able to turn off the persistent blinking. |
Soltys
14
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Posted - 2015.02.11 12:00:25 -
[1678] - Quote
- Suggestion: relax limit on order update from 20/min to 30/min
- Keywords: market, ui
- Note: n/a
Proficient traders that have been doing it for a good while can easily pass current limit (20) with market tools such as Evernus (http://evernus.com/ ; https://forums.eveonline.com/default.aspx?g=posts&t=362779). Upping it to 30 would make life much easier and less frustrating so we're not forced to simply wait 'because'.
Even more classic approach with margin tools (EvE-Elinor or Evernus' builtin one) make it possible to pass 20 (though not by much, and the orders need to be in good state). |
Gerart en Daire
EVE University Ivy League
2
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Posted - 2015.02.11 15:10:17 -
[1679] - Quote
Suggestion: add a "buy all" button/option for industry screen materials, saved fittings, and/or multibuy in general. Keywords: UI, multibuy, market, industry, fittings Note: multisell to instant buy orders was added recently, why not multibuy with the same logic?
If I'm buying e.g. 5 types of minerals to buy something, without spending the time and effort to get them by setting up buy orders, the only way to automatically get the exact amounts is to right-click a material - buy this item - buy. And repeat that 5 times (in this case). Something like 10 times if you do this for T2 ships, or for ship fittings. So implement a button/right-click menu option to "buy all materials", which would pop up a multibuy menu like the multisell one, which would only buy stuff from the lowest sell orders.
Basically this post was the fittings part of this.
I've heard half-joking comments that this would make the game "easier" somehow, but if you think more mouseclicks is meaningful gameplay, clicker games should be your thing, not EVE. |
Gerart en Daire
EVE University Ivy League
2
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Posted - 2015.02.11 15:17:46 -
[1680] - Quote
Suggestion: add an option to the industry screen to buy items at the blueprint's location (if in the same region) by default, instead of your characters location. Keywords: UI, industry, remote jobs
When starting e.g. manufacturing jobs, I have to either: a) be at the station with the blueprint, so I can right-click - buy this item - buy, to get the items in the exact amounts needed for the job, or b) when I'm starting jobs remotely, right-click - view market details - scroll to find a sell order at the station my blueprint is at - right-click - buy - mouseover industry screen material icon to see the exact amount I'll need (since this buy order amount defaults to "1"), type that into the buy order, click buy.
And that repeated over each input material the industry job requires. Especially combined with multibuy this would be a great QoL improvement. This one only helps with remote jobs though, whereas multibuy would help anyone who fits ships or does any industry. |
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