Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Dark Stryke
Terrulian Exo Arcologies
7
|
Posted - 2013.10.20 19:32:00 -
[181] - Quote
Suggestion: Allow jump bridges the same UI mechanic as star gates, that the 'jump' UI element and hotkeys work on them.
Right click commands suck. |
Aethlyn
EVE University Ivy League
240
|
Posted - 2013.10.20 19:53:00 -
[182] - Quote
Some tiny random ideas:
- Optionally (Checkbox?) mark days where your corp is at war on the Calendar, e.g. by using a thin red line ontop of the day. - "Show Info" windows showing locations (e.g. planets or stations) could show the distance in their header (where characters got stuff such as their bounty display). - Add a Launcher option to skip character selection and log in the last character being used. Players could still hold down shift to get into character selection without changing this Option. - Character Customization: Add a second reset button to get back to the current/initial outfit (when selecting clothing) and pose (when creating a portrait). - Allow us to lock Planetary Interaction mode, so you can't activate it by accident while being in space (or move the button further from the "warp to" button). Looking for more thoughts? Follow me on Twitter. |
DirtyDirty88
sleep Deprivation INC. LLC The Kadeshi
1
|
Posted - 2013.10.20 20:11:00 -
[183] - Quote
i'd love for the freighter to get 1 low slot, and change the cargo space so that you still could not fit a capital if you had a cargo expander on it, but give me the choice of a inertial stab, a damage control, and a cargo expander |
Sarmatiko
1492
|
Posted - 2013.10.21 23:19:00 -
[184] - Quote
Suggestion: Chat channel configuration improvements (more in notes)
Keywords: UI , channels
Note: Some "quality of life" changes for chat channel operators: - Search box for blocked/ muted / allowed lists. Ability to search by operator's name. - Change "Add to .. list" button behavior. Currently it just adds character to blocked/allowed list without reason text and without end term. Pressing OK button should initiate standard term/reason dialog. A picture is worth a thousand words. - Ability to choose precise terms in minutes/days/months. See previous picture. - "Add to .. list" button to Muted list.
-¥ |
Utremi Fasolasi
The Scope Gallente Federation
290
|
Posted - 2013.10.22 17:23:00 -
[185] - Quote
Suggestion: Make a small green check mark appear next to the mission name up at the top left of the space view (where the system and AP info is) when you've triggered the mission completion.
Will help with blitzing without having to open the Journal.
Keywords: UI, missions
Note: pretty self explanatory. |
Rixx Javix
Stay Frosty.
319
|
Posted - 2013.10.22 21:07:00 -
[186] - Quote
FIX: Currently when docking in a station with a Corp Office it is possible to un-rent the office by hitting the ENTER key on your keyboard. In fact, if you double tap the ENTER key at the right moment, you will un-rent the office.
With multiple chat windows up and running this is not all that unusual, and since the "Are you sure?" confirmation window is YES highlighted, a double tap results in a suddenly un-rented Corp office.
I would suggest fixing this, at minimum switching the Are You Sure? window to be NO highlighted.
Keywords: UI, Corporation
Thanks. http://eveoganda.blogspot.com |
Ishtanchuk Fazmarai
2253
|
Posted - 2013.10.24 08:05:00 -
[187] - Quote
- Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
- Keywords: UI, Overview
- Note: The current yellow hue is too dim and some visually impaired persons easily miss it
---
Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
MissyDark
Carsultyal
12
|
Posted - 2013.10.24 15:04:00 -
[188] - Quote
Ishtanchuk Fazmarai wrote:
- Suggestion: Highlight the selected stargate on the overview with a stronger, more visible color clue
- Keywords: UI, Overview
- Note: The current yellow hue is too dim and some visually impaired persons easily miss it
--- Even with the interface at 115% zoom, the highlighted stargate is not highlighted enough, and picking it among the other stargates at the overview is unnecesarily difficult. I suggest making the text a brighter yellow, or highlight the whole background rather than the text.
Not only visually impaired have problems. Cheaper display devices (TN's especially) make it less visible too. |
MissyDark
Carsultyal
12
|
Posted - 2013.10.24 15:22:00 -
[189] - Quote
Suggestion: Let me change my character's race and gender Keywords: character creation Note: We have a nice character creator, I want to play more with it. Also it makes sense lore-wise.
|
Arduemont
The State of War.
2268
|
Posted - 2013.10.27 13:11:00 -
[190] - Quote
Please make the names and locations from locator agent emails links. It's infuriating having to copy past them into the people and places tab to set my destination.
Also, whilst your there. Make the CEO name in the corp info tabs have the same functionality as normal links so that I can right click on their name to open a conversation, or send an eve mail. "In the age of information, ignorance is a choice." |
|
Grymwulf
Give Me Shelter From Taxes
11
|
Posted - 2013.10.28 07:00:00 -
[191] - Quote
*** Remove trailing spaces (or invisible ASCII chars) in search boxes
One major annoyance that should be relatively easy to fix.
Copying and Pasting from MS Excel into the client adds the invisible "CR" character. The problem with this is that the Market search window does not ignore this training space and a search for "Scorch L" is therefore different from a search for "Scorch L " (Space at the end of L).
It's the same reason if you take something from one of Excel's spreadsheets and copy it into something else, there is a carriage return at the end.
Just a minor thing that would help out those of us who utilize Excel to track industry jobs & prices and to assemble shopping lists for projects. I'm a jerk.-á Get used to it.
|
Crazy KSK
Tsunami Cartel Gank for Profit
58
|
Posted - 2013.10.28 13:28:00 -
[192] - Quote
Suggestion: Improve the channel settings window Keywords: ui, chat windows
I just used the chat channel settings window for the first time and I noticed that you can't right click on any aliance/corp/player in the allowed/blocked/muted/operators tabs also being able to drag and drop would be nice Quote CCP Fozzie: ... The days of balance and forget are over.
|
Jacob Holland
Weyland-Vulcan Industries
189
|
Posted - 2013.10.28 13:44:00 -
[193] - Quote
Window snap distance: Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?
Autopilot route management: When autopilot was managed from the map it was possible to modify your route through multiple waypoints by changing the order of the waypoints in a list - since the route became entirely "in space" I have not found a way to do this other than deleting and resetting waypoints individually or using the "Optimise route" option. Neither of these options is particularly useful when I need to shift a couple of waypoints in the middle of a fifteen waypoint route. Can we please have some ability to modify the order of our AP waypoints manually back?
Standings: Standings tab in Show Info - add a "Load Data" button to reduce server load if required. |
SpaceSaft
Brave Newbies Inc. Brave Collective
3
|
Posted - 2013.10.29 08:41:00 -
[194] - Quote
Suggestion: Add a "complete mission" button to the agent management in the top left corner and maybe a little indicator that all objectives are complete? Keywords: Missions UI |
Gibbah
Duty. The Cursed Few
14
|
Posted - 2013.10.29 11:14:00 -
[195] - Quote
Problem: The map is to slow if you want to set destination fast to a system you allready know the name of (or similar). I mostly use Assets-window (if I happen to have assets in the desired destination system). Or I write the name in the chatt and autolink it.
Suggested solution: A small destination text-field perhaps somewhere in the top left destination-section (along with current system info and FW info). When you type in a few letters in the text-box a drop down apprears suggesting the systems starting with the entered letters. You click the system name in the drop-down and the destination is set.
|
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
279
|
Posted - 2013.10.29 12:28:00 -
[196] - Quote
- Suggestion: Add a shortcut key for "open wreck"
- Keywords: UI, Overview
- Note: I note the [ ] in the selected item window, but no shortcut is available.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Lady Naween
Immortalis Inc. Shadow Cartel
230
|
Posted - 2013.10.30 04:54:00 -
[197] - Quote
* Suggestion: When repairing in station list only damaged Keywords: in station repair Note: its annoying to scroll --- please when you are repairing an unpackaged module or a ship in a station using the in station repair all the ships and unpackaged modules are listed including those that are fine. Which means a lot of times you have scroll.. scroll and scroll hunting for that one item that needs to be repaired. Is it possible to only list what actually is damaged. Much like when say you find that bomber that has some damage to its launchers, when you do click it it only lists the damaged launchers, not the prop mod that is in perfect condition for example. |
Amhra Rho
Accujac Elimination
158
|
Posted - 2013.10.30 20:15:00 -
[198] - Quote
- Suggestion: Fix "Stack All" command such that it no longer leaves out a number of items.
- Keywords: UI
- Note: An age-old problem that dates back to Eve Online's inception, so it's possible that it cannot be fixed.
We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender.
A small thing, but persistent and mildly annoying. There's real reasons why your Eve character doesn't do /dance. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:00:00 -
[199] - Quote
Suggestion: Drag corp names to private contract name field Keywords: UI
Note: When creating a private contract, I can drag character names into the Name field but not corporations like Red Frog Freight Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:01:00 -
[200] - Quote
Amhra Rho wrote:We're all familiar with the problem - after invoking 'Stack All", there are a few items which should be in the stack, but are not, and they cannot be coaxed to join it. Drones, for some reason, seem to be a particular offender. unpackaged items cannot be stacked, nor can damaged items, control-A, repair, then control-A, repackage, then stack all.
with that said, damaged laser crystals (maybe mining crystals too) can't be repackaged so can't be stacked Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
Nicen Jehr
Brave Newbies Inc. Brave Collective
262
|
Posted - 2013.10.31 17:04:00 -
[201] - Quote
Jacob Holland wrote:since the route became entirely "in space" I have not found a way to do this ... Can we please have some ability to modify the order of our AP waypoints manually back? click the A dropdown in info panel, click Manage Route, "Drag-And-Drop Destination Waypoints to Modify Their Priority"
Little Things to improve GëíGïüGëí-á| My Little Things posts |
Karash Amerius
Sutoka
130
|
Posted - 2013.10.31 18:32:00 -
[202] - Quote
When clicking on ships in space, the focus window above the overview likes to switch the size of font from big to small and vice versa in regards to the action buttons (orbit, align, target, etc). This is very frustrating. Karash Amerius Operative, Sutoka |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 14:50:00 -
[203] - Quote
Suggestion: Make PI Extractors auto-route mined resources to the nearest not-filled-up storage Keyword: Planetary Interaction, clickfest-reduction Note: Planetary interaction is frustrating as it is, whith huge amounts of repetitive clicking and selecting and submitting, or else... One particularly annoying and silly feature is that when you have laboriously set up your extractor for the right resource, hot spot, time and area, in order to have your plants supplied for the next, say, 48 hrs, you come back and find that nothing has happened. Why? because you selected a new resource and forgot to re-route the extractor. It is silly. There is usually only one place where it really could go, and that is where resources were sent previously. There is no need to reconfirm that, and no need to assume an in-harvester crew or AI so stupid that they cannot figure that out but rather would let 48 hours of producion vanish down the drain. When you click "Install Program" - auto-route the resource. Really, CCP....
Suggestion: Auto-warn players when resources or products are not routed Keyword: Planetary Interaction, clickfest-reduction Note: In line with above: When you install a new Basic (or Advanced) Industry Facility and select a schematic, you are automatically taken to a screen where "Not Routed" is visible in warning red. CCP, if you insist on not autorouting harvested resources, at least provide the same warning for Extractors: Clicking "Install Program" returns you to the main config box for the extractor with the "Products" tab open. No reason for them to be different.
Suggestion: Remove the concept of routes altogether - links are sufficient Keyword: Planetary Interaction, clickfest-reduction Note: This would go a long way in rudcing the clickfest, but probably won't happen. But really, Planetary installations are, even at skill V, rather small and simple. There is usually no more than the launch pad for mass storrage, maybeone storage silo, but it is of no importance. You produce, you store, and then you ship out. It is a rather autonomous unit, and it would not take much AI or much skill with the resident crew to figure out what to do with stuff, once you, the player, have specified what you want axtracted and manufactured. The micro-level management involved in specying the routes, when you have already made the links, is stupid and superfluous, conceptually and practically. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:14:00 -
[204] - Quote
Suggestion: When you are about to decommission a non-empty PI storage facility, you get a warning that said facility is, well, not empty and that contents are about to be destroyed. Keywords: Planetary Interaction, frustrations Note: EVE is filled with warnings when you try to do something. In PI, you are, for instance warned when you have not submitted your changes, and in you hangar, you get a warning when you try to repackage a module for sale. And when you decommission a PI installation, e.g. in order to move it, you get a standard warning " Are you sure you want to decommission this XXX unit?" Hell, yeah, that was why I clicked, right? A USEFUL warning would tell me that something MORE was about to be destroyed, In my mixed up order of things.
Suggestion: That PI units were drag-able across the planet surface, when you were in edit mode. Just like extractor heads. Keywords: Planetary Interaction, clickfest Note: You often have to relocate structures in order to change or optimize production. Currently, you will have to decommission units and build new ones. And then, when you build e.g. an extractor and want to position it for optimal resource distance and link requirement, you have to remove it and construct both link and estractor again numerous times to get it reasonably right. Things would much improve if all units behaved like extractor heads, so that you could drag the unit and its connected links around until satisfied, and then click Submit. ISK use could remain the same, also when moving existing facilities (instead of demolishing and recreating) if that is part of the reason for the tear-down-and-rebuild logic. But it would be much more reasonable for the player to manage. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:38:00 -
[205] - Quote
Suggestion: Make current Tax Rate at Planetary Customs Office visible from Launch Pad command screen. Keywords: Planetary Interaction, Production Cost calculation Note: It is annoying that this information is only visible by accessing the Customs Office itself, since that can only be done from inside the Solar System in question. Supposedly, someone at the launch pad would be aware of this, even if their boss (the player) is not present
Suggestion: When launching goods directly into space from a Planetary Command Center, make Launch delay timer and launch costs visible from the Planetary Command Center info panel Keywords: Planetary Interaction, Production Cost calculation Note: This info is currently hidden, only to be found out by trial and error. Silly. |
Skalle Pande
Teknisk Forlag
40
|
Posted - 2013.11.02 15:58:00 -
[206] - Quote
Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages |
Nicen Jehr
Brave Newbies Inc. Brave Collective
264
|
Posted - 2013.11.03 16:16:00 -
[207] - Quote
It's been said before but... (e.g. #1288, #338)
Suggestion: Use alt- and shift-drag to position multiple PI extractor heads Keywords: UI, PI Notes: Remember how much it sucked to manually position 8 probes? its worse in PI cause I have 10 extractor heads. I like to put them in a nice hexagon pattern to best use the space. But if my hotspot moves to the side a bit I have to reposition each head individually and then tweak it to make sure they aren't overlapping. Instead I want to use shift-drag to move the extractor heads together. And to help out when I change the cycle time/head size, use alt-drag to adjust the spacing (i.e. move all extractor heads towards or away from their geometric center.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
264
|
Posted - 2013.11.03 17:59:00 -
[208] - Quote
Suggestion: Check 'Meta Level' in Compare Tool by default Keywords: UI Notes: For everything I use the compare tool for, I want to see lowest meta first. But since the tool doesn't remember what columns are checked, I always have to click the Meta Level checkbox, every single time I open the compare tool. Please tick this checkbox by default when I open the tool.
I suspect that nearly all players for nearly all use cases would find sorting by increasing meta level much more useful than sorting by increasing type name. (and since the compare tool already remembers what column to sort by, ticking the checkbox automatically should be an adequate solution to sorting by meta by default.) Little Things to improve GëíGïüGëí-á| My Little Things posts |
|
CCP karkur
C C P C C P Alliance
2745
|
Posted - 2013.11.08 00:18:00 -
[209] - Quote
Skalle Pande wrote:Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages I do read it every now and then... just been a bit busy with work lately |
|
Noriko Mai
1030
|
Posted - 2013.11.08 00:21:00 -
[210] - Quote
CCP karkur wrote:Skalle Pande wrote:Suggestion: That CCP karkur and Team Kuromaku confirms that they are actually still following this thread (or that somebody else in CCP are) Keywords: Communication, Player involvement Note: Since in the thread on "New Features and Ideas" CCP Spitfire ore anyone else in CCP apparently don't listen anymore. Just a tiny, teensy sign of life, like, "Read this" once every 3-4 pages I do read it every now and then... just been a bit busy with work lately It's late! Go to bed. You have to program cool new features tomorrow |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
First page | Previous page | Next page | Last page |