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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Soltys
40
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Posted - 2015.12.27 01:36:44 -
[2371] - Quote
Stop Looking wrote:Jacob Holland wrote:Window snap distance: Could we please either get back the Esc menu option for how far we want things to snap - or have the ability to turn off the snap entirely?
Well its been two years now and still not fixed so I guess its time to post this again: Suggestion: Bring back setting to disable window snapping Keywords: ui, quality of live?! -- cut --
100x times this one. Why bloody remove it in the first place ?
Jita Flipping Inc.: Solmp / Kovl
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Sard Caid
Calamitous-Intent Feign Disorder
120
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Posted - 2015.12.27 03:28:06 -
[2372] - Quote
Suggestion: Allow for Ctrl + A, or Shift + click multi-item selection for redeeming items in character selection screen Keywords: ui, item redemption, character select Note: N/A ---
A friend with many accounts is bothered by the number of clicks and drags he needs to do to redeem all the xmas items across all his accounts! |
Kosetzu
Aeons Multiplied
146
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Posted - 2015.12.27 10:37:32 -
[2373] - Quote
Sard Caid wrote:Suggestion: Allow for Ctrl + A, or Shift + click multi-item selection for redeeming items in character selection screen Keywords: ui, item redemption, character select Note: N/A ---
A friend with many accounts is bothered by the number of clicks and drags he needs to do to redeem all the xmas items across all his accounts! You know you can use "redeem all" from ingame?
On that note though, let us split redeeming stacks if we don't want to grab all of it at once. |
Jerome en Bauldry
The Legendary Journey of the Honorable Trader
9
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Posted - 2015.12.27 17:58:39 -
[2374] - Quote
Keep fulfilled and failed market orders in the "orders" tab until manually dismissed. Currently, it's a nightmare to keep track of your market orders and it requires external software due to this specific reason. There are external programs that compare your orders from time to time and tell you which ones expired or failed. This little change would go a long way helping us the marketers, and will do our life much easier. |
Arla Sarain
723
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Posted - 2015.12.30 15:03:47 -
[2375] - Quote
Keywords: Market UI, Quality of Life
Scalable Market chart. Please. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
581
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Posted - 2015.12.31 07:54:37 -
[2376] - Quote
With a lot of chat channels that some of us have it would be great to have a double, or triple, layer of tabs available so we dont have to hugely increase the size of the chat window itself but still know when our channels blink if we need to. Just adding the ability to stack more channels on top of the chat box in another row rather than only in one row horizontally. Thanx.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Anke Eyrou
Hades Sisters
56
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Posted - 2015.12.31 10:26:59 -
[2377] - Quote
Suggestion. Displaying Runs remaining, ME and TE levels in the station hanger in details mode and list views for Blue Print Copies (BPC).
Keywords: ME and TE levels, Blue print copies.
Note: NA
When displaying lists of BPCs in the hanger in the details mode or list mode; can we have another 3 columns which display Runs remaining, ME and the TE levels of the BPC?
This would save time when setting up manufacturing jobs or contracts as the information is then on display. Rather having to select the BPc and then display info to get the information required.
The idea could also be extended to original blueprints as well. The infoirmation is already in the database as when you select a blueprint and select display info it shows the runs remaining, ME and the TE levels for both.
thanks.
P.S. Apologises if this has already been suggested before but a search of the forums reveals nothing.
I expect to get this post deleted or locked. So much for freedom of expression.
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Ayallah
ElitistOps Pandemic Legion
456
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Posted - 2016.01.01 21:27:39 -
[2378] - Quote
Suggestion: Adding an option in the filters/inventory window to 'only have one filter active at a time'
Keywords: Inventory Filter
Note: http://imgur.com/a/zPAHM
Currently when selecting filters it will always allow you to have as many active at once as you can select. While this is in no doubt valuable at times for the most part it is an annoyance. Trying to change filters and receiving 'nothing found' slows the process down. A simple checkbox that 'allow only one active filter' would be a godsend for super pilots like myself, all capital pilots trying to quickly change modules in combat as well as likely benefit others who use the filters for industry/ market orders etc etc.
tl;dr: having to manually de-select filters before selecting a new one is tedious and slow.
Suggestion: Adding 'fit to active ship' in the right click menu of items in the cargo.
Keywords: cargo inventory fitting
Note: being able to right click and 'fit to active ship' from a ships cargo when able to refit would speed up the process of combat refitting greatly and allow clever pilots to bypass the slow and laggy fitting window when using the fluid fits of all capitals and many mainline doctrines in use now.
Until she returns
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Inggroth
The Reborn The Gorgon Empire
45
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Posted - 2016.01.05 10:17:33 -
[2379] - Quote
Suggestion: balance pass on hull reppers , so out-of fight repair becomes viable Keywords: modules, balancing Note: Hull tanking is unique because you're not able to easily repair hull damage - thats good design.
HOWEVER: hull reppers right now are unusable for in-space repair on bigger ships. I'd like a balance pass in such a way so that refitting at a Mobile Depot and repping up hull damage after a fight becomes viable gameplay. Example: After refitting all midslots to t2 hull reppers it takes 20-60+ minutes to repair hull damage on a Brutix. I'd like that time to be somewhere in the 3-10 minute range - still significant, still 100% useless in combat, but an actual option for in-space repair. |
Morrigan LeSante
Senex Legio The OSS
981
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Posted - 2016.01.05 20:11:19 -
[2380] - Quote
Inggroth wrote:Suggestion: balance pass on hull reppers , so out-of fight repair becomes viable Keywords: modules, balancing Note: Hull tanking is unique because you're not able to easily repair hull damage - thats good design.
HOWEVER: hull reppers right now are unusable for in-space repair on bigger ships. I'd like a balance pass in such a way so that refitting at a Mobile Depot and repping up hull damage after a fight becomes viable gameplay. Example: After refitting all midslots to t2 hull reppers it takes 20-60+ minutes to repair hull damage on a Brutix. I'd like that time to be somewhere in the 3-10 minute range - still significant, still 100% useless in combat, but an actual option for in-space repair.
I like this.
Could potentially be achieved by increasing cycle time and rep amount & cap substantially so it is impractical under fire but will patch up well out of a fight. |
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Molly Shears
Grey Toxic Sword Kids With Guns Alliance
1
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Posted - 2016.01.06 15:52:42 -
[2381] - Quote
Suggestion: Add in Wreck, nest to "Loot All" "Loot All to Fleet Hangar" Keyword: UI, Gameplay, |
Scarlett Stolas
Cherry-Poppers The Lost Fleet of Eve
42
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Posted - 2016.01.07 22:55:46 -
[2382] - Quote
Suggestion: Add a "Restart Extractors" button to the Planetary Colonies modal dialog in the main menu or someone on the "View Planet Mode" screen Keywords: UI, UX, Industry, PI, Gameplay Notes: It could maybe be a small button on the row next to the Exit Planet Mode and View Planetary Command Center buttons ---
Characters who do PI often have to restart their extractors to actually mine more PI materials. This currently takes 4 clicks per extractor. This doesn't add more gameplay choices while being frustrating. It would be great if we could just do this with a single click to make it easier. |
Yonis Kador
KADORCORP
536
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Posted - 2016.01.08 13:07:25 -
[2383] - Quote
1.) I think the sensor overlay settings box is too obtrusive. Because it triggers from the entire periphery of the HUD, a player cannot navigate into the HUD without a giant box popping up. So every time we want to stop the ship, set full speed, add a POS password, etc, we're given the option to adjust sensor overlay settings. I see that box 4000 times a day. It should probably only trigger from a specific location.
2.) Why do I have to stack all twice in POS modules like an ore compression array? Just a (very) little thing.
That's it for today....
YK |
Taunrich Kaufmann
Caldari Executive Mining and Exploration
57
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Posted - 2016.01.08 14:58:13 -
[2384] - Quote
- Some more hairstyles, particularly for men. - Some new clothes, military style would be great (the Sterling shirts are a good example) Keepin' it simple
Caldari Loyalists Facebook page
Concept Corax Kaalakiota CEO Skin
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Dominous Nolen
Powder and Ball Alchemist Industries
91
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Posted - 2016.01.08 22:39:49 -
[2385] - Quote
This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.
Please put in a refresh for the in space bookmark system.
If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.
Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.
Having the client pull every X amount of minutes to refresh the bookmark list if possible.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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TheSmokingHertog
TALIBAN EXPRESS
366
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Posted - 2016.01.09 07:31:59 -
[2386] - Quote
Dominous Nolen wrote:This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.
Please put in a refresh for the in space bookmark system.
If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.
Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.
Having the client pull every X amount of minutes to refresh the bookmark list if possible.
You can session change by leaving / boarding your ship.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Dominous Nolen
Powder and Ball Alchemist Industries
91
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Posted - 2016.01.10 04:09:15 -
[2387] - Quote
TheSmokingHertog wrote:
You can session change by leaving / boarding your ship.
I'd rather not have to move a ship off a position so I can jump out of a ship. In a wormhole system this can take recon off an entry to sync bookmarks which could cause intel to suffer.
All there needs to be is a timed event in the code to refresh the in space bookmarks.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
91
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Posted - 2016.01.10 04:10:58 -
[2388] - Quote
Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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TheSmokingHertog
TALIBAN EXPRESS
366
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Posted - 2016.01.11 01:28:18 -
[2389] - Quote
Dominous Nolen wrote:Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+
what does CRTL SHIFT CLICK do in this case?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Gliese Casserres
Fistful of Finns Paisti Syndicate
20
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Posted - 2016.01.11 09:09:34 -
[2390] - Quote
Suggestion: Add tech level and faction sorting to all blueprints Keywords: blueprints industry sorting UI
Add sortable attributes to blueprints and blueprint copies. Sorting them via filters is tedious and only modules can be filtered using "II Blueprint" filter. T2 and T3 ships can be sorted this way, why not blueprints? |
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Roadkill Diner
Caldari Provisions Caldari State
0
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Posted - 2016.01.11 19:04:46 -
[2391] - Quote
Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts. |
Dominous Nolen
Powder and Ball Alchemist Industries
92
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Posted - 2016.01.11 22:15:55 -
[2392] - Quote
TheSmokingHertog wrote:Dominous Nolen wrote:Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+ what does CRTL SHIFT CLICK do in this case?
Currently nothing. If the target is still locking I haven't been able to cancel the action, It can only be unlocked once the action happens.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Kosetzu
Aeons Multiplied
148
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Posted - 2016.01.11 22:43:38 -
[2393] - Quote
Roadkill Diner wrote:Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts. You do have Contracting and Corporate Contracting trained, right? You're not sitting at 1 in contract limit? |
SoapyTits
Imperial Academy Amarr Empire
24
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Posted - 2016.01.12 11:23:36 -
[2394] - Quote
Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...
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SoapyTits
Imperial Academy Amarr Empire
24
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Posted - 2016.01.12 11:55:06 -
[2395] - Quote
SoapyTits wrote:Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...
Suggestion: Make the keybinding for Accelerate and Deccelerate more efficient Keywords: Keybinding, navigation, improve gameplay Note: Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.
Set each velocity change to a fixed 25% of max velocity, for each click.
like 25% - 50% - 75% - 100%, for each time you press the keybinding.
The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate... |
SoapyTits
Imperial Academy Amarr Empire
24
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Posted - 2016.01.12 12:16:13 -
[2396] - Quote
Suggestion: Keybindings need some work
Keywords: Keybindings, Improve gameplay
Note: Keybindings like TAB and thumb buttons on mouse fx. TAB is narrowed down to only Tab Between Edit Fields, which is the general keybinding for exactly THAT in everything computer. Other games do however succeed in binding it to other stuff, while still maintaining the general function.
Also if i assign the thumb buttons to something game related, i cant use it in the ingame browser for forward and back.
Make the keybindings work so while browsing through the different windows - they will have the general keybinding function. But once you click in space, they can be assigned to something else, like tabbing between targets, set full speed and stop ship with thumb buttons or w/e. |
Kirzath
Pandemic Horde Inc. Pandemic Horde
2
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Posted - 2016.01.14 02:58:05 -
[2397] - Quote
Can you remove the "Start Conversation" button from the 'Selected Item' window when a player's ship is selected? The "Board Ship" option isn't present when an actual agent in space is selected, so the technology exists. How about removing the 'Board Ship' option too while we're at it unless the ship is actually empty? |
Ziranda Hakuli
Brutor Tribe Minmatar Republic
160
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Posted - 2016.01.14 17:26:30 -
[2398] - Quote
Been playing for a long time now and there is still one thing i wish that would be added to the game since the radial menu was added.
the delay option was great but sometimes it seems to flake out and brings up the radial menu right away as it it is set for long delay. This does get a little annoying at times but I also understand that many people are able to use it with great ease
I wondering if it is possible to add an option to turn off the radial menu. |
Bienator II
madmen of the skies
3482
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Posted - 2016.01.14 18:47:36 -
[2399] - Quote
make module repair (via nanite paste) automatically cancel before jump/docking
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Raziel Tekitsu
Immortalis Inc. Shadow Cartel
0
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Posted - 2016.01.16 16:29:44 -
[2400] - Quote
Suggestion: Add a setting to change the date format Keywords: Date format Note: To me yyyy/mm/dd is just very odd and sure other are use to it other way in there home countries
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