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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Miss Teri
Open University of Celestial Hardship
66
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Posted - 2016.03.07 00:55:33 -
[2461] - Quote
Suggestion: Make containers able to hold any stuff as long as it is packaged.
Today containers cannot hold Mobile Depots, Mobile Tractor Units, containers, etc. Which means if you have these things and like to put stuff in containers, your hangars will be unnecessarily messy. So please help keep our hangars tidy. |
Sentry 10
Escape Velocity
43
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Posted - 2016.03.12 05:42:52 -
[2462] - Quote
Suggestion: Allow us to rename or nickname planets containing our Planetary Interaction facilities in the Planetary Colonies window. Very similar to how we can label our different jump clones, it would be neat to be able to label our planets for organization.
Keyword: Planetary Interaction. Labeling. Rename. Nickname. Planetary Colonies. |
noone kun
Mercian's Mining Corp
1
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Posted - 2016.03.13 11:41:05 -
[2463] - Quote
structures
Suggestion: automatic bookmarks for mobile structures Keywords: ui, structures Note: automaticly created bookmarks for mobile structures deployed by player OR displaying deployed structures in the "personal assets" with avaliability to see content of their cargo. displayng lifetime timer of the structure will be fine too.
Suggestion: ability to deploy mobile structure for group use with other player, fleet or corporation Keywords: structures Note: would be wery handy in some cases
Suggestion: station-like docking for customs offices and capital ships Keywords: ui, ships, structures Note: structures and capitals will feel much more.. reliable, stately, if player will be able to dock in them
Suggestion: ships under fire should be unable to use npc jump gates or dock to npc stations Keywords: structures, gameplay Note: because gate or docking mechanism can take damage from enemy fire
Suggestion: ability for factional warfare milita and nullsec owners to set gate-jumping and station-docking rules on their territory Keywords: structures, gameplay Note: like if player can jump/dock under fire or after he agressed someone - for all players or selective (differense rules for owners, neutrals and enemies)
user interface
Suggestion: avaliability to turn off nebulas on the sky cube, gas clouds and sun effects Keywords: ui, graphicks Note: those fancy effects are beautiful, yes, but very distracting sometimes. so it would be nice to see more schematic, clean space when we need it.
Suggestion: ability to link bookmark into chat or mail so other player can set destination from there Keywords: ui, bookmarks Note: sharing bookmarks by making them an item and trading/contracting them is still in demand, but there should be faster ways. in the end, bookmark is just bunch of digits that ppl can just send to each other.
Suggestion: displaying mission warp-in point and bookmarks in overview panel (optional) Keywords: ui, bookmarks
Suggestion: radial menu working in "people & places" and "personal assets" Keywords: ui
Suggestion: remote accepting/declining/finishing missions Keywords: ui, pve Note: for missions not requiring item hauled, similar to remote managing trade orders (tied to "security connections" skill level)
Suggestion: button "loot filtered" for cargo windows where item filters can be applied Keywords: ui
Suggestion: icon indicating skill or module based fleet bonuses from other player Keywords: ui
Suggestion: saving ingame browser bookmarks, drone groups and keyboard shortcuts and owerview settings on the server Keywords: ui, quality of life
Suggestion: avaliability to remotely request, accept and finish security missions which dont need anything hauled to the station Keywords: ui, missions Note: if "Dread Pirate Scarlett" can be completed remotely than it is possible and easy to do |
Two Es
Viziam Amarr Empire
0
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Posted - 2016.03.15 06:11:53 -
[2464] - Quote
Suggestion: Radial Menu additions/modification
Keywords: UI, bookmarks window, probe scanner window, bookmarks in space,
Note: Inconsistencies on what has radial menu functionality, as well as placement of radial menu "buttons"
---
Some ideas for additional radial menu options, as well as some suggestion for "button" rearrangements (mostly the "save location" option) so that they are always in the same general location on the radial menu no matter what kind of object you're radial menu'ing.
1) RADIAL MENU use on results in the (New) PROBE SCANNER WINDOW. Currently doesn't exist.
2) RADIAL MENU on BOOKMARKS in the People & Places Window: More "buttons." Specifically; edit location, remove location, track, and add waypoint.
3) RADIAL MENU on my own ship: Switch the positions of TRACK and SAVE LOCATION for continuity with "button" placement on other radial menuable objects.
4) RADIAL MENU on BOOKMARKS IN SPACE: Addition of TRACK and REMOVE LOCATION "buttons." EDIT LOCATION "button" moved to the NORTH EAST box for continuity with placement on other radial menuable objects.
5) RADIAL MENU options on ANOM/SIG IN SPACE: SAVE LOCATION moved to NORTH EAST box (mmm, that continuity). Addition of TRACK option. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
673
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Posted - 2016.03.15 13:55:54 -
[2465] - Quote
In the Skill Training Queue window it would be super handy to have SP totals beside each skill in the queue as an aggregate total. So you dont have to try applying the injector before knowing exactly how far itll travel through your list.
Perhaps even an injector value for your current SP class. What 500K would do visually if you are in the 500K category and so on and so forth.
Basically the same thing as the Evemon "Est. SP" tab really. Cheers.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Ligraph
Metallurgy Incorporated
3
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Posted - 2016.03.17 05:35:58 -
[2466] - Quote
Suggestion: Make ships not auto-align to the central plane Keywords: align, physics Note: ---
When you align to a target that is not in the same plane as you (as determined by the tactical overview), if you stop your ship, you gradually tilt back to the central horizontal plane.
Its not huge mechanically, although it does add a short align time to warps from rest. But as a physics student, its incredibilly anoying! Especially when everything else is so close to the physics.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
676
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Posted - 2016.03.17 13:53:48 -
[2467] - Quote
Fleet commander tools
Disband fleet option in the fleet drop down. Just drops everyone from fleet. Would be faster if you need to switch fleets or if fleet is over etc.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Kosetzu
Aeons Multiplied
158
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Posted - 2016.03.19 06:43:41 -
[2468] - Quote
New Eden Store - Ability to filter out owned skins and have them marked in a corner (top right for example). Also, filters for sales, it's a pita to navigate to find what's on sale. |
Mister Ripley
Ministry of War Amarr Empire
172
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Posted - 2016.03.20 11:49:30 -
[2469] - Quote
Suggestion: Make a double-click in a transaction in 'Wallet' > 'Transactions' open the the market for for that item Keywords: ui [*] Note: Now you have always to right-click and select "View Market Orders" |
Pleasure Hub Node-514
Pleasure Hub Hotline
50
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Posted - 2016.03.26 03:48:51 -
[2470] - Quote
via Loroseco Kross
An In-Game Stopwatch that optionally 1.) slows down to match TiDi 2.) can be synchronized to squad mates by a fleet commander 3.) sound notifications (gong)
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Current Habit
Rusty Pricks
86
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Posted - 2016.03.26 17:06:25 -
[2471] - Quote
When renaming a ship in space the button to do so is called: 'Set Name', when doing the same while in station the button is named: 'Change Name'. Because it does the same thing regardless of environment it should have the same name. |
Thallius O'Quinn
The Suicide Kings Psychotic Tendencies.
5
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Posted - 2016.03.28 01:43:44 -
[2472] - Quote
Suggestion: Add full EFT block compatibility to multibuy clipboard import Keywords: multibuy, eft, ui Notes: Right now, multibuy clipboard import chokes on the [Ship, Fit_Name] part at the start of an EFT block, despite supporting the rest of the syntax (even when claiming not to, i.e, "Veldspar x200" works, while the in-game tooptip implies that the 'x' before the quantity would break it). It shouldn't be too hard to add support to pull the hull type out, and hopefully clarify the supported formats as well. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
706
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Posted - 2016.03.29 03:58:44 -
[2473] - Quote
I know this is likely a long shot but here goes.
Modification of the drop down menus by players to remove or move them (up or down on the same menu) around just like hotkeys.
I realize that the standard "bridge not jump" has become a HUGE success in the derping dept and therefore this might be a moot issue due to the desire to create such oops functionality into the game design. Would be interesting to see is all.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Hensley Jones
School of Applied Knowledge Caldari State
1
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Posted - 2016.03.30 01:28:15 -
[2474] - Quote
Market UI seriously needs some love. I'm being non-specific because the market UI is generally bad and poorly conceived imo. |
Vic Vorlon
Aideron Robotics
50
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Posted - 2016.03.30 14:37:37 -
[2475] - Quote
Suggestion: Marquee select should only lock things in your overview keywords:marquee,select,camera Note: I like the idea of the marquee selector but it should be obvious that I don't want to lock EVERYTHING under the box - just the items in my overview. I'm not interested in locking asteroids, drones, large collideable objects and fleetmates if I'm on my PVP tab! |
Doomsayer Gianna
Science and Trade Institute Caldari State
1
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Posted - 2016.03.31 13:22:16 -
[2476] - Quote
Suggestion: Compact mode for fitting window keywords: fitting
Add a toggle to the fitting window which reduces it to the smallest possible size, removing the ship render and most of the stats, so that it can easily fit on screen alongside all the other windows we have open :)
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Soltys
Brutor Tribe Minmatar Republic
120
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Posted - 2016.04.01 14:55:55 -
[2477] - Quote
Suggestion: Make skill injectors impossible to activate remotely
Keywords: player services, skill injectors
Notes: Right now, injectors follow plex exception - but while plex is account specific (and remote activation is fine, as any alt character / jump clone stationed in market hub can safely activate it either way giving benefit to the whole container account), injectors are specific to one character only (in the same way as extractors are) and their remote activation makes no sense whatsoever; on top of that it hurts player driven content (hauling)
Jita Flipping Inc.: Solmp / Kovl
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Two Es
Viziam Amarr Empire
1
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Posted - 2016.04.03 23:10:29 -
[2478] - Quote
Suggestion: Ability to "lock" SENSOR OVERLAY pop-up on or off.
Keywords: HUD, UI, Sensor Overlay
Note: Having the sensor overlay pop up when mousing over the HUD is.. annoying when you aren't intending to edit your Sensor Overlay settings. ---
My suggestion would be to have a "Lock Sensor Overlay" check box in the HUD options window (where we choose to display passive modules, empty slots etc). |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
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Posted - 2016.04.04 14:14:17 -
[2479] - Quote
- Suggestion: Make a brighter theme that is better for the eyes.
- Keywords: ui, ux
- Note: Current themes are all very dark with very bad contrast. Please make something brighter. Maybe something that resembles the Dark Opaque Theme that was lost in the theme transition.
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Masao Kurata
Many Much Mechanics
472
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Posted - 2016.04.09 04:06:21 -
[2480] - Quote
Suggestion: Provide a fold in the fitting window with the same module bar as in space to drag and drop modules to the desired keys, also with the group all button there. Keywords: UI, Fitting, Quality of life. |
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
712
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Posted - 2016.04.09 04:44:34 -
[2481] - Quote
Repackaging and repair interface in stations.
An automatic option to repair said module when one tries to repackage it as a popup if it is damaged instead of having to go through the repackage process and THEN open the repair tool and THEN back to repackaging again. The entire process is cumbersome and could be streamlined into one option imo.
Have a Repair & Repackage option in the drop down as well or just whenever someone repackages and an item is damaged you get a pop up of the repair tool for those items in the list with options; Repair and repackage all, Repair none and repackage the rest, or a selectable interface for which modules to repair and when hitting accept it simply repackages what has been selected.
Either way a streamlining of that repackage, repair, repackage process would be neat. After battles a lot of loot is burned out and you have to repair AND repackage anyway if you want to use or sell it on market again anyway so to make it an all in one does make a lot of sense. Kinda like the buy all/sell all type interface.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Maka Hung
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2016.04.10 11:17:40 -
[2482] - Quote
Suggestion: Shortened pilot list setting for local with pilot grouping. Keywords: ui, chat, local Note: When this setting is turned on, instead of displaying all pilots in the system in a single list, the local displays only hostiles/neutrals and adds "+50 friendlies", "+100 corp pilots", "+50 fleet members" to the top or bottom of the local list.
Suggestion: Add the amount of pilots that jumped into or out of the system in the last 15-30 seconds in parenthesis after the pilot count in local and make it blink a couple of times. "100 (+10)" or "50 (-5)", for example. Keywords: ui, chat, local Note: So when you have a spike in local, instead of doing arithmetics and trying to remember what was the previous number you can clearly see the number of pilots that have just jumped in. |
Qual
Infinity Engine Sleeping Dragons
65
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Posted - 2016.04.12 07:57:03 -
[2483] - Quote
When docked, make dubble click on ship not only open the ship inventory, but the full station inventory just like the Neocom menu button. |
noone kun
Phoenix Spirit Russians
1
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Posted - 2016.04.13 23:02:15 -
[2484] - Quote
modules
Suggestion: cloaking field generator Keywords: modules, gameplay Note: module makes cloaked all ships in the area of.. lets say 10km. ships affected by it do not have targeting delay afler generator turns off. (yeah its like Arbiter from starcraft)
Suggestion: grouping for all active modules Keywords: modules, ui, gameplay Note: grouping modules like invuls, webs, armor reps will let players act faster in combat. faster combats = more isk burned = more isk donated = better for ccp, right?)
New Eden Store
Suggestion: sorting items by date they were added to the store Keywords: ui Note: that will let us see if there is AT LEAST something new without scrolling everything down |
Two Es
Viziam Amarr Empire
2
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Posted - 2016.04.16 22:40:40 -
[2485] - Quote
SOLAR SYSTEM MAP (NEW)
SUGGESTION: Ability to PIN the map in place when not in FULLSCREEN mode.
KEYWORDS: Solar System Map, UI
NOTE: Very irritating to accidentally grab a corner of the map window while panning around, and either re-sizing your map window, or flinging it around your monitor. |
noone kun
Phoenix Spirit Russians
1
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Posted - 2016.04.17 17:57:00 -
[2486] - Quote
ui
Suggestion: sorting locked targets by size / range / aname / type Keywords: ui, gameplay Note: should work same way as in the overwiev panel
modules
Suggestion: ability to cancel microjump with mjd or mjfg by pressing it second time Keywords: modules, gameplay Note: this should let players do some fancy tricks
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Nicen Jehr
The Scope Gallente Federation
421
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Posted - 2016.04.18 23:40:46 -
[2487] - Quote
"Buy All Inputs" button or right click option n industry panel This button already exists on show info blueprint
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Nicen Jehr
The Scope Gallente Federation
421
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Posted - 2016.04.18 23:52:47 -
[2488] - Quote
Searchable neocom
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Ragnar Rokh
KarmaFleet Goonswarm Federation
2
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Posted - 2016.04.23 21:47:01 -
[2489] - Quote
Suggestion: Estimated value on assets window. Keywords: Assets, Estimated Value Note: Be nice to have a rough idea of asset net worth at a glance.
Suggestion: Named jumpclones Keywords: Jumpclones. Note: The ability to name jumpclones so you look at a glance what it's implat set is for. I.E Slaves/Exploration/Warp Speed. |
Phoenix Jones
Small-Arms Fire
1611
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Posted - 2016.04.26 21:01:10 -
[2490] - Quote
Suggestion: modify dscan inhibitor. Removes people within 30km from local, removes itself from dscan, shows up as just a anomaly on probe scanner. Keywords: dscan, probing, local, Note: the dscan inhibitor is terrible except as a troll toy for baiting people into warping to a cyno at a death pos. Adjust it for viable and questionable gameplay opportunities. It removes itself from dscan. It removes those within 30 km from local. So if you want to be an actual hunter, you could.
Yaay!!!!
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