Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 [90] .. 91 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Captain Panther
Space Traffic Control Heiian Conglomerate
12
|
Posted - 2017.03.06 11:23:10 -
[2671] - Quote
Ajem Hinken wrote:I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area.
You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was.
You can adjust map filters to see the different statistics for systems like players killed, podded recently or pilots number in the system. Another sec status would be pointless.
SATRO - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -ñ-Æ -ƒ-¦-ƒ -¦-+-Ç-+-ï Space Traffic Control -¦-+-î-Å-+-ü-¦ Heiian Conglomerate. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -É-+-î-Å-+-ü-¦ -+ -ä-+-Ç-+-¦-é-+-+-¦-+ -+-Ç-+-ü-¦-¦-¦ -Ç-Å-¦-+-¦ -¦-¦-+-+-+-¦! :)
|
Longdrinks
The Tuskers The Tuskers Co.
255
|
Posted - 2017.03.06 18:22:54 -
[2672] - Quote
https://www.youtube.com/watch?v=iXXdvQVknmo As you can see in chessurs latest pvp video he can see shiptype and range on every ship on grid without selecting them https://imgur.com/a/bagbB
Please make this a option for everyone through the regular overview options TIA |
Garth Dideus Badasaz
Andersen and Phelps Inc
1
|
Posted - 2017.03.08 17:07:28 -
[2673] - Quote
Suggestion: CONTRACT PRICE - It would be nice to be able to see the price on the contract in the contracts window when looking though my contracts, totaled at the bottom would be nice to. I looked around to see if you could add a column in there for it but it's not available.
Location: Middle tab of contracts window showing your own contracts finished, in progress or outstanding.
Keywords: contracts
Note: This is obviously not a game changer, just a nice to have. |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:39:35 -
[2674] - Quote
Suggestion: Have a "Show Differences" button on the Compare screen, which automatically selects the item properties that have different values. It's annoying to have to play "guess which property has a difference" when you're looking at a group of items you're unfamiliar with. I just want to quickly know what is different between these items and be able to skip clicking on properties that have the same value across the selected items.
Location: Compare Items screen
keywords: compare |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:43:20 -
[2675] - Quote
Suggestions: Select Next Target should proceed left to right, top to bottom, not in the order in which targets were locked. By default you can use Alt+Right Arrow (Next target) and Alt+Left Arrow (previous target) to change which locked target is selected, but most of the time they are in reverse order of how they appear on screen. Alt+Right Arrow moves the selection to the LEFT and vice versa.
It would be better if "next" always went left (then wrapped around to the far left if you were on the rightmost target), and "previous" went the other way.
You can go top-to-bottom for folks that have their targets arranged vertically.
Location: Locked target list
keywords: target, locked, next, previous |
Vic Vorlon
Aideron Robotics Federation Uprising
69
|
Posted - 2017.03.09 14:45:54 -
[2676] - Quote
Suggestion:Broker fees should be higher for longer duration orders, and lower for short duration orders.
Broker fees are the same regardless of whether you choose a one day duration or three months. I think there should be a trade-off between order duration and broker fees. A longer duration order means you're not having to attend to that order for a longer time, and that's worth some ISK. For those willing to use short duration orders and log in more often to babysit them, they get to pay cheaper fees.
Location : Market Orders
keywords: broker fees, market, fees, isk sink |
Dominous Nolen
Powder and Ball Alchemist Industries
251
|
Posted - 2017.03.10 16:57:43 -
[2677] - Quote
UI: Suggestion: Add an anchor/unanchor timer to Mobile warp disruption bubbles similar to mobile structure deployables such as mobile depot.
@dominousnolen
|
Puritan Prince
Dynamic Space Holdings Inc
0
|
Posted - 2017.03.12 22:05:40 -
[2678] - Quote
Suggestion: add UI to the game that shows how much space is left in cargo hold
See: http://imgur.com/9bgCVDa for a quick mockup
Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
457
|
Posted - 2017.03.13 03:44:21 -
[2679] - Quote
Puritan Prince wrote:Suggestion: add UI to the game that shows how much space is left in cargo hold See: http://imgur.com/9bgCVDa for a quick mockup Small quality of life improvement - subtracting the total size of the cargo hold, from what's in it, to figure out how much space is left isn't exactly exciting gameplay.
https://puu.sh/uGqnp/2fbfaa3644.png < like this? if you hover over it you can see all type of Cargo Holes and you can change the visual to another one.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Dominous Nolen
V0LTA WE FORM V0LTA
251
|
Posted - 2017.03.13 16:26:32 -
[2680] - Quote
CCP Karkur - Can you please push for feedback on the camera changes? Still not feature parity to the old camera and I'd love to have the custom tracking position back and the ability to set different parent options similar to the old camera.
@dominousnolen
|
|
noone kun
Hisp Eto Corporation
3
|
Posted - 2017.03.13 21:36:58 -
[2681] - Quote
Drones
drones warping with the contriller ship & auto - scoop when docking / jumping gate/brige example, if i cleared down the combat site and warped to another - my drones will warp with me, and they will land with me (not in front of me or after me) like players do during fleetwarp. if i got pointed while aligning for warp - my drones will stay with me. if i got disconnected - they will warp and come back into dronebay if i jump into the gate/brige or dock - drones will return to dronebay (like scan probes are returning to cargo hold)
for drones in grid - adding state like "approaching" - when they are on their way to the target
activating auto-aggro when f pressed fro example, if ship got jammed before i deployed drones - they will do nothing
replacing extra drone bandwith with extra damage/hp bonus (role one like gila has, maybe) example currently vexor can 238dps with 5 t2 hammers or 315dps with 2 ogres 2 hammers 1 hobgoblin 2s but seeing heavy drones with their terrible tracking and speed on a cruiser is kind of strange doubling its damage/hp per skill lvl bonus will pretty much fix this (316 with hammerhead II's ) and its not abour vexor, its about all drone ships with extra bandwith they are loosing lots of drone tracking and speed when they deploy heavy instead of medium drones
adding medium and light sentry drones. few reasons for it: - there are no long range drones for gila/ chameleon and worm/wheeptail - they can't deploy even 1 sentry - this could solve ishtar's problem instead of adding special bonus for sentries - drone frigs dessies and cruisers will get better sentry tracking instead of huge optimal/faloff than can't use anyway. all5 tristan can lock at 50km and shoot at 60km while warden II has 75km optimal range. not to mention than 40m sig frigate deployng 100m sig drone looks kind of weird.
adding all sizes of drones armed with missles reason: - tacticks for using missles is a bit different from the one for turrets: its good when target orbits you (missles will hit faster), and its bad when target is approaching (damage application is worse because target is burning on full speed). if both, ship and its drones, will use same weapon system, they will be much easier to manage. - same ewar could be used to apply damage from ship's primary weapon and its drones
can you pls remove this freeze after drones killed target and before they go for next one? coz if warrior II is orbiting target at 900m/s and then instantly stops - it doesnt look like sci-fi space combat, more like a bug that nobody cares. not to mention that drone will instantly die. aslo imagine drones spreading in different directions from exploding target ^_^ same thing with npc's
adding a "drone support unit" for subcapitals. right now i need to fit 4 officer drone damage amplifiers on all5 dominix to make augmented Ogres deal 1k dps. and still there will be 6 unused turret slots in same time, most of battleships (and some cruisers / bc's) are able to deal 1k dps with t2 fitting so i suggest to add a passive highslot module that adds 10% to drone damage/hp, with no stacking. it should have small, medium and large sizes (for small, med and heavy / sentry drones), it should simply replace 1 turret (or 1 extra drone, deployed from.. that amazing old old carriers.. ) and will have cpu/pg requirements equal to 1 turret. also, if this will happen, ppl will have something to fit in 1-2 empty high slots on turret ships
module(s?) that allows to repair sll of my drones in space, like "drone shield booster".
adding 4 more fighter-based Gecko-style 2.5x damage crazy speed heavy drones, able to be produced by players, like "limited dragonfly"
adding "drone control unit (reborn)" - passive highslot module that adds drone bandwith and dronebay: small(5mbit / 10m3), medium (10mbit / 20m3), large (25mbit / 50m3). using those will allow ships with small drone bandwith to deploy full flight of 5 drones (including fighter-based Gecko-style drones) . and yep, its another option for empty high slot.
adding lowslot module / rig that adds dronebay by the cost of ship's speed. |
Alex Zalbazar
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
1
|
Posted - 2017.03.14 04:13:23 -
[2682] - Quote
Suggestion: Hotkey to use consumables from the cargo hold Keywords: UI, Hotkey Note: ---
To focus one's entire attention away from the fight and look at the cargo in order to take a booster is inconvenient and clunky. It is especially difficult when trying to manually pilot. Some sort of hotkey system to take boosters would be an improvement to low-apm pilots such as myself. |
CupKate
Burning Skull Syndicate
2
|
Posted - 2017.03.14 18:22:32 -
[2683] - Quote
Add distance column for players added to the Watchlist.
Post describing the idea here, with some support.
https://forums.eveonline.com/default.aspx?g=posts&t=513957&find=unread
|
Kassimila
CryNet. Solyaris Chtonium
15
|
Posted - 2017.03.15 00:54:21 -
[2684] - Quote
Suggestion: Allow for right click/bookmarking of escalations Keywords: ui, bookmarks Note: Currently you have to fly to the system, and warp to the gate to create the bookmark.
There is a market in place to sell your escalations, as well as transfer them to other toons. Forcing players to fly to 7-9 jumps in every direction and make bookmarks isn't exciting game play. |
Merin Ryskin
Peregrine Industries
229
|
Posted - 2017.03.15 04:06:31 -
[2685] - Quote
Suggestion: add the option to mute the scanner. LINK
Reason: the new sounds are annoying as hell and severely disrupt my enjoyment of the game. Exploration as a profession is almost unplayable, and PvP scanning is way more annoying than it needs to be. I understand that I might be in the minority here, but at least give me the option to turn off the scanner sounds just like other elements can be selectively muted without turning off the whole UI and losing situational awareness. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
459
|
Posted - 2017.03.15 04:18:40 -
[2686] - Quote
Kassimila wrote:Suggestion: Allow for right click/bookmarking of escalations Keywords: ui, bookmarks Note: Currently you have to fly to the system, and warp to the gate to create the bookmark.
There is a market in place to sell your escalations, as well as transfer them to other toons. Forcing players to fly to 7-9 jumps in every direction and make bookmarks isn't exciting game play.
Pls make it so that I can sell an escalation by rightclicking it and press "sell escaltion". Then a wizzard appears and I can set the reciever as "public", "corp", or "player name" with isk amount ranging from 0.00 isk to ~.00 isk. Then you can shift them between alts, make your corp happy, or just make isk on them, without bookmarks or flying anywhere!.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Ajem Hinken
Quaice Industries
52
|
Posted - 2017.03.19 02:47:56 -
[2687] - Quote
Captain Panther wrote:Ajem Hinken wrote:I'd love for there to be a player-enforced sec rating for every non-highsec system. Some rough indicator of if a: The system has players policing the area, similar to Concord in highsec. B: Players actually killed each other in the area.
You know, so you didn't have to trust people on how safe a non-highsec system they were planning to move to was. You can adjust map filters to see the different statistics for systems like players killed, podded recently or pilots number in the system. Another sec status would be pointless. You know you can put in outliers and throw all that data off, right? I could literally go to Mara right now over and over in a pod and get a friend to pod me and then it'd seem like it was a somewhat high-traffic death trap, instead of the borderline lowsec mining hub it is. Seriously, so many people move on from the Jouvulen-Isanamo-Airkio area to there to mine. They may never move there permanently to stay, but that's where many people go and mine if they're feeling a tad ballsy.
I more want to see what portion of aggressors in that area are repaid likewise by either their prey or guardians of the area.
You know, the little things. |
Sorin Orii
OriiGen
29
|
Posted - 2017.03.21 12:19:59 -
[2688] - Quote
Suggestion: Load space BEFORE showing my ship after undock
Issue: For many users it takes a LONG time to load space, often times they are engaged without having even a chance to respond because their environment has not loaded yet.
Here is a link to my reddit post on the same issue: https://www.reddit.com/r/Eve/comments/60n2lj/suggestion_qol_do_something_about_environment/
:Sorin Orii
Sanity is the denial of chaos
|
Pleasure Hub Node-514
Pleasure Hub Hotline
232
|
Posted - 2017.03.21 14:33:45 -
[2689] - Quote
Suggestion: Introduce Paid Public Notes on Character, Corporation, Alliance, and/or Structures
Issue: Addresses a niche for player communication and offers alternative to spam adverts in trade hub local chats.
Concept: http://i.imgur.com/aK90rvp.jpg
Description: It's a cycling social media message board that displays the 10 most recent paid public notes. It can be used in any number of ways. Entities set the payment amount for someone to leave a public note and this ISK is payed directly to the individual, corporation, or executor corp depending on where the public note is displayed. This is not a CSPA charge. ISK is paid to advertise a message (e.g. pay 50m ISK to Caldari Navy to leave a sales note on Jita 4-4 Station Services side bar).
When a note is left private (default state), the note does not update to the public queue and no ISK is payed out.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
|
Kangar Roo
Center for Advanced Studies Gallente Federation
3
|
Posted - 2017.03.21 23:42:10 -
[2690] - Quote
This might be kinda small, but it would help a lot.
When I have my Orca's Ore hanger open, and it's only covering 1/8th of my screen, and I click on a stack of ore, the window that shows the size of that object shifts left, which means I can see the size of the hold (which I already know), and may show the total amount of ore in my hold, but the size of the object is shifted beyond the window, which is the number I wanted to see.
So, it looks like this
[84) 149,204/180,000 m3]
The 84 is the end of "36,084", but I can't see that because the window is too narrow.
How about instead of shifting this window right, which moves the most variable number out of the window, shift the text left pushing out the total size of the hold, which is the most fixed number? I sometimes have a similar issue with station containers.
(Yes, I know I can make the window bigger, but I only have so many square inches to work with.) |
|
Dominous Nolen
V0LTA WE FORM V0LTA
257
|
Posted - 2017.03.26 01:02:08 -
[2691] - Quote
UI:
Default settings for any new chat channel window that is opened.
Reason: When configuring clients some users prefer to increase/decrease their font sizes/portrait display and each new chat spawned requires this to be reset manually.
@dominousnolen
|
Dominous Nolen
V0LTA WE FORM V0LTA
258
|
Posted - 2017.03.28 18:45:16 -
[2692] - Quote
Camera feature:
Perhaps some form of replay mode, copying battle information similar to World of Warships replay function to allow content creators access to reply footage for inclusion into their work
Something similar to this >> https://na.wargaming.net/support/kb/articles/517
Also Reinclusion of the advanced camera features and custom Tracking position! Please?!
@dominousnolen
|
Mina Sebiestar
Minmatar Inner Space Conglomerate
1164
|
Posted - 2017.03.30 15:37:37 -
[2693] - Quote
Visuals
Minmatar heavy fighters should have their cockpit / flight-deck glass transparent to bring them to same(higher) visual quality like other heavy / light / support fighters of all races.
Slacking is for weak.
"You choke behind a smile a fake behind the fear"n++
|
SmokinJs Arthie
Justified Chaos Spaceship Bebop
132
|
Posted - 2017.03.30 18:16:52 -
[2694] - Quote
Be able to color code watchlist.
I was thinking it might be a cool idea if we can color code watch list like we can already color code broadcasts. I have made a terrible example of what it might look like.
https://i.redd.it/u18151cbgkoy.png
Edit: Someone on reddit also suggested to being able to color code drone groups. |
midmaster mini-man
FLEETCOM Sector One PURPLE HELMETED WARRIORS
1
|
Posted - 2017.03.30 19:25:54 -
[2695] - Quote
Reduce the character amount for mobile depot names
Drop the character limit so mobile depots can realistically only maintain a "capsuleer base" name and not act as a billboard projecting a novel.
People can still use cans to write their odysseys, or if ccp introduces an anchorable structure to act as a billboard |
Kenrailae
The Scope Gallente Federation
762
|
Posted - 2017.04.01 06:02:37 -
[2696] - Quote
Stackable chat window tabs. CCPLEASE
The Law is a point of View
The NPE IS a big deal
|
Trixi Laminer
The Scope Gallente Federation
1
|
Posted - 2017.04.05 13:38:48 -
[2697] - Quote
Can you make it so when you show info on advanced space ship components you can get that used for tab. Like you get for some skills or items. So when you show info item fusion X you get a extra tab showing in what bpcs or bpos the component is used. Takes loads of checking item X, Y, Z etc to try to find out where they are used and such if you havent done any t2 construction before. |
Kenrailae
The Scope Gallente Federation
764
|
Posted - 2017.04.07 16:39:21 -
[2698] - Quote
Can we get some player buildable versions of monuments/billboards whatever? Not indestructible like CCP's and maybe a different model, but still, something that we can build and put in space. Sure, we have cans, but the cans and mobile depots all over basically are just proof of concept that we have a huge use for something like this, whether it's to try and recruit, or to smugface about that time we ganked Mikalu's nidhoggur and want to put something in space to goad his goat every time he refuels his tower until he decides to destroy it. CCPles?
The Law is a point of View
The NPE IS a big deal
|
noone kun
RCK Corporation
6
|
Posted - 2017.04.08 19:53:53 -
[2699] - Quote
Suggestion: target painter guided FoF Missles with friendly target painter
Keywords: missles, gameplay
Note: suggestion is to make eve version of real life laser missle/ bomb guidance system. for example: my buddy paints a target with target painter, i activate missle launchers charged with FoF missles, missles are following painted target. no aggro, no timers, no locking needed. when target dies launchers stop shooting. those may be one of two tech 2 variations of existing FoF missles.
Suggestion: replacing "explosion radius" and "explosion velocity" stats with one "guidance" stat for missles, rebalancing explosion velocity speed for missles with different charges.
Keywords: missles, gameplay
Note: few reasons for this. - missle users should train 2 accuracy skills (explosion radius, explosion velocity) instead of 1 skill (tracking) for turret users. - in real life explosion radius in space is infinite, explosion velocity - various for different charges. (EM wave can't move slower than speed of light, right? ). thats why missle mechanics is harder to understand when compared to turrets. suggested stat "guidance" will affect how close missles can get to the target before they explode. after that constant (for each type of charge) explosion velocity will affect how much damage target will get.
so what will happen to gameplay after this rebalabcing? - it will be possible to avoid missle damage by changing ship's flight direction (manually or by setting an orbit) instead of just having small signature (like it works for turrets). - speed tanking will still work: ship's speed will affect if missles can get close enough to explode (if they can't - they will self destruct). "guidamce" will affect how far from target explosion will be (and how much damage target will get). also this means that target that does not move (or webbed good enough), it will get allmost full damage. - targets signature will affect how close missles can get before impact. bigger signature is = more accurate missles are.
Suggestion: damage dispersion for smartbombs. making smartbomb damage dependent from distance to the target.
Keywords: smartbombs, gameplay
Note: idea is that all smartbombs will get much bigger area of effect, and sort of faloff. when distanse increases, damage will decrease. for example, Large EMP Smartbomb I deals 250 EM damage at 5 km. after rebalancing it will deal same 250 damage at 5km, 500 damage at 2.5km, 1000 damage at 1.25km, 125 damage at 10km, 62.5 damage at 20km and so on. |
Yodik
Dwarfed ORE
30
|
Posted - 2017.04.11 17:05:35 -
[2700] - Quote
if its twitter thread of karkur, then thx her for forced and ignored thera rorquals. great job.
-Æ -+-Ä-¦-+-¦ -+-¦-+-+-+-Å-é-+-+-¦ -ü-+-é-â-¦-å-+-+ - -¦-¦-ç-¦-¦ Prospect.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 [90] .. 91 :: one page |
First page | Previous page | Next page | Last page |