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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Lelira Cirim
EVE University Ivy League
4
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Posted - 2013.09.15 01:48:00 -
[91] - Quote
There are even veteran players who don't realise how powerful the Assets search box is. It seems to be one of the only UI elements that depends on autocomplete tooltips (ala google), rather than search filters as the People & Places UI does. The tooltips also do a poor job of telling you how to construct the search, and that there are hidden columns. For whatever reason, "charges region: everyshore" and "region: everyshore charges" give inconsistent results, but the tooltips build from the beginning of the line. The point that this becomes useful is in the "new player" timeframe, namely the Sisters of Eve epic arc, where stuff becomes strewn across the galaxy and containers are not heavily used.
The business career agent should show how an exchange or auction contract works. The other day I showed a character who was a few months old how the contracts system works. Had never used it! Instance a fake NPC corp to raise the contract to (maybe pre-populate a click-box so people don't have to type it. If they have to type it there will immediately be copycats. )
The distribution career agent should show how courier contracts work. This is also the correct place to teach about ganking. One of the most common things I see in the newbie chats is people who have no concept of hauler collateral and rewards. They are assuming everything is a scam (which is a fair worry) based solely on the collateral value (which is not accurate). Red Frog encounters a lot of players who don't understand courier contract mechanics either. But the courier system is clearly robust enough to keep the gears of New Eden turning. Understanding the contract system means understanding 1) how plastic wrap works, 2) how being cargo scanned works, 3) how collateral escrow favours the contractor if done properly, 4) how a fair the reward favours the hauler, and 5) how failing a contract can be by mutual agreement. BTW if I got any of those 5 points wrong, clearly I'm missing something too!
Elysia Hunter wrote:That really enjoying the game started at about 10 million skill points. You're probably making a joke, but I think it's pretty clear they can't make PR materials that say "the fun starts after six months". That is a game design issue that the first 30-60-90 days have to be fun enough for the player to stay around long enough to realise "oh, it's a whole 'nother game once I can really do things". Maybe there should be a special character badges related to Core Competancy certificates. Something to tell players they have a new level of opportunities at 5M and 10M SP. There's no hiding that it takes time, but if the incoming mindset is "get to level 60", they need a carrot on a stick. Do not actively tank my patience. |
Sir Jack Falstaff
The Not So Jolly Rogers Academy
34
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Posted - 2013.09.15 02:01:00 -
[92] - Quote
Lelira Cirim wrote: The business career agent should show how an exchange or auction contract works.
The distribution career agent should show how courier contracts work.
A thousand times, yes. I'm still shaky on how these work, actually... Banish plump Jack, and banish all the world. |
Eriam JH
Kingfisher Industries The Gentlemen's Club of EVE
0
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Posted - 2013.09.15 05:02:00 -
[93] - Quote
Even if someone had told me at the start, I wouldn't have listened to the two most valuable pieces of advice I now try to give to every new player:
You cannot be a Jack-of-all-trades in EVE ... As tempting as each new discovery is and as useful as every new skill seems, it's best to find something that you enjoy doing and specialize your training for it. The Certificate system is an amazing tool for this!
You won't enjoy the game for long without a goal of some kind ... As much as I love EVE, if I wasn't always looking over the horizon or trying new things, the game would get tedious and my chosen "profession" would be come a chore. Try something completely different at least once per year; if your corp doesn't allow it, you're in the wrong corp. |
Kally Kendrick
Fweddit I Whip My Slaves Back and Forth
0
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Posted - 2013.09.15 09:05:00 -
[94] - Quote
Sorry if this is a bit abstract but I think knowing that EVE is built on PVP mechanics and that the only way to truly understand the design of ships and fittings is through PVP would be a good but difficult lesson to teach.
For some more concrete advice but still based on this.
-The fact that ships get particular bonuses is so important and never mentioned or emphasised. This really give you help with fitting.
- How about a PVP mission? Would it be possible to use a mechanic where you accept a mission to 'duel' in high sec? Players meet at a designated mission site gated for frigates only. Costs money to take the mission but you receive a payout for being in the site for 5 min or for destroying your enemies ship? Might be a very safe and controlled way into PVP?
- Explain better what 'warp to x' means and why you might want to use it
- Explain d-scan
-In my opinion you basically need EFT inside the client as it's one of the single most useful learning tools. Again, very hard to implement but I think a tutorial mission where you were asked to fit a ship with a stat up to a certain level would be really useful. Say 'Agent is too lazy to fit his ships but he likes to be able to fly at 2k+ m/s and needs a minimum EHP of x and needs DPS of x'.
- The ability to sort the market by many, many different ways would be so useful. New players really need to know everything they can fit into high, mid and low slots. I think customisation and masses of filter options for the market would go a very long way to teaching new players about the game.
I think there has been a lot of very constructive advice in this thread. Thought I would go slightly more wishy-washy :)
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Lelith Hellebron
43
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Posted - 2013.09.15 09:32:00 -
[95] - Quote
Missions/standings grinds: -That mission agents are embarrassingly generous isk faucets. -That I was shooting myself in the foot by doing those very attention-grabbing storyline missions, or any mission with one of the four empire faction symbols, or that of one of their friends (Mordu's Legion, etc.). -That I could repeat an epic arc every three months. -That epic arcs (or COSMOS missions) do not suffer from derived standings changes. -That R&D, Level V, Tracking, and Epic arc agent availability were important factors in selecting which corporations to start grinding for.
Training planning: -That learning skills would be removed, robbing me of the money invested in skillbooks and months of time I could have spent taking advantage of having put that SP elsewhere earlier. -That an AI change would make drones an extremely frustrating weapon system to use. -That passive shield tanking would get clobbered with the nerf bat. -That the Iteron V would be rendered sub-par. -That mining is one of the LEAST profitable ways to spend your time (this in particular would have blown my mind) -That Minmatar subcap ships/weapons generally seem to be a developer favorite, maintaining superiority without nerfing far longer than other ships. -That carriers/super-carriers would be raep'd with the nerfbat. -That vanguard sites would basically let me print money for a short time, so train into them NOW, not 3 weeks before their nerf is announced.
Character Creation: -That, even though the Caldari are clearly the hottest now (in 2009), eventually the Minmatar will lay claim to the most attractive bloodlines, as far as female avatars are concerned, and you will NOT be able to change.
Gameplay: -That the session-change timer will **** you in the ***, so be sure to ALWAYS try and warp your pod out, not jump through the gate or dock up. :D
This is an intriguing question. I will think on it more and perhaps amend my post later. I am a leaf on the wind... Watch how I soar! |
Bria Dua Arji
EVE University Ivy League
0
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Posted - 2013.09.15 11:25:00 -
[96] - Quote
How awful it is to have your main account using steam.
Rooms in space, what is that? How rooms and deadspace work.
How little your initial race choice will affect you other than the cosmetics. |
oo Altol
Viziam Amarr Empire
0
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Posted - 2013.09.15 13:46:00 -
[97] - Quote
Gilbaron wrote:I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills
I was also quite confused about weapon differences, especially when considering range
This is by far the best answer in this thread, IMHO. The game does not clearly let you know that digging your way to a battleship in three days is a very, very bad idea. I hate to sound all WoW-y, but putting experience gates on skills would probably help people choose skills better.
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Psi Horizon
Federal Navy Academy Gallente Federation
0
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Posted - 2013.09.15 18:14:00 -
[98] - Quote
Have a mission in the tutorials where showing the difference between different ammunition. Also showing how different weapons are better suited for different opponents.
These mission should clearly show the noob the difference and effectiveness that s/he needs to take into account when choosing weapons for a specific target.
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Anth9rax
Shadows Of Death Harkonnen Federation
0
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Posted - 2013.09.15 22:25:00 -
[99] - Quote
I wish I had known how important the name you chose was, by the time you know its too late to start again. And ccp won't let you change it (I asked a few years ago and was told no), I only wanted to change from "Anth9rax" to "Mr Anth9rax", after 7 years you think they would let you, even if people could see previous names. If you can change your name in real life why not in a game.
They should really explain when you pick your name how important it is. If you aren't told you cant make an informed decision. |
Xerces TheMerciless
Republic Military School Minmatar Republic
0
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Posted - 2013.09.16 00:53:00 -
[100] - Quote
Certificates. I just found out about them and thing they have really helped with planning my skill training. |
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Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
25
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Posted - 2013.09.16 01:28:00 -
[101] - Quote
It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system. CEO, Banana Moon Industries. |
Xerces TheMerciless
Republic Military School Minmatar Republic
0
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Posted - 2013.09.16 01:53:00 -
[102] - Quote
Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system.
Why are some wrecks and cargo containers white, yellow and blue? |
NightCrawler 85
Phoibe Enterprises
1001
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Posted - 2013.09.16 02:30:00 -
[103] - Quote
Another one i just thought about.
Include something that explains the bounty system. As in..Just because someone sets a bounty on you it does not mean that everyone can hunt you down and kill you without consequences. Many new players misunderstand this one and thus are concerned about undocking or similar until its explained to them. Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
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Gebra Stripes
PO-TAY-TOES Miners Lounge Alliance
0
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Posted - 2013.09.16 06:22:00 -
[104] - Quote
For me personally it was about fitting ships out.
I had a friend who taught me the ropes, would explain about 70% of the stuff, but when I went to fit a ship out they would say its a crap fitting. Why? How am I supposed to know?
What i would REALLY like to see, is a filter for ship fitting, where you can sort items by high-medium-low slots, and then by the nature of the module.
Let's say I am fitting my ship, I know I need shield boosters but how am I supposed to know all the different modules out there that also fit into the medium slot? "I need X, but its a low, i need medium, so i find Y, but its not medium as well".
tl;dr
Let us filter ship modules by high-medium-low slots then by large-medium-small sizes for ship fittings. |
NightCrawler 85
Phoibe Enterprises
1001
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Posted - 2013.09.16 06:27:00 -
[105] - Quote
Xerces TheMerciless wrote:Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
In fact, I had to ask in NCQA.
It would be handy if this was explained in the tutorial/career agents system. Why are some wrecks and cargo containers white, yellow and blue?
White = Belongs to you/your corp/fleet members Yellow = Belongs to another player (if you loot from this you will get flagged) Blue = Abandoned by the owner (you can loot this without getting flagged, but you cant fire at the can without Concord agressing)
However you can always salvage the wrecks no matter what color they are and not get flagged.
And yes, i know its off topic but he asked so i figured it was ok
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
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Rangh Ovaert
7
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Posted - 2013.09.16 10:53:00 -
[106] - Quote
How to make a safe spot by hitting add location in mid warp. It took me ages to figure that out and finally realizing that the people and places window is one of the most important features and not just a search tool. |
Rangh Ovaert
7
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Posted - 2013.09.16 10:56:00 -
[107] - Quote
Anth9rax wrote:I wish I had known how important the name you chose was, by the time you know its too late to start again. And ccp won't let you change it (I asked a few years ago and was told no), I only wanted to change from "Anth9rax" to "Mr Anth9rax", after 7 years you think they would let you, even if people could see previous names. If you can change your name in real life why not in a game.
They should really explain when you pick your name how important it is. If you aren't told you cant make an informed decision.
Yeah all the Adolf Hitlers flying around....... |
Lelira Cirim
EVE University Ivy League
8
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Posted - 2013.09.17 01:42:00 -
[108] - Quote
Snaggletooth Slackjaw wrote:It took me quite a while to work out why some wrecks and cargo containers were white, some were yellow, and some were blue.
It would be handy if this was explained in the tutorial/career agents system. You've just given me an idea...
AURA doesn't direct you to career agents after she's done, you go straight to a CONCORD agent who teaches the laws of New Eden first, by example. Then you get your (pilot's/pirate's) license.
This means all new players can have a mission where they get concordokken. Why isn't this a thing already? Do not actively tank my patience. |
BLUPRNT Kalkoken
School of Applied Knowledge Caldari State
0
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Posted - 2013.09.17 17:28:00 -
[109] - Quote
That quitting a mission will permanantly make the mission unavailable again.
This really heart during the basics tutorial.
I was given a mission as a courier toward the end of the basic tutorial. Somthing had come up and I quit the mission and thought I would continue it later. I now have the item in my cargo bay but when I tried to deliver to the agent at another station the mission window does not appear for me to select complete mission. The tutorial and missions that are now available do not follow together.
Ironically however three steps forward of where I should be, Aura in the tutorial warns me of quitting missions.
I read that I should contact a GM to be kind enough to reset the mission for me so I may continue.
Now I'm trying to figure out how to do that. |
NightCrawler 85
Phoibe Enterprises
1005
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Posted - 2013.09.17 20:44:00 -
[110] - Quote
BLUPRNT Kalkoken wrote: I read that I should contact a GM to be kind enough to reset the mission for me so I may continue.
Now I'm trying to figure out how to do that.
Not ingame at the moment but im pretty sure its f12, and from there just find the appropriate section for the petition.
Think i listed this earlier but the petition system should be covered in the tutorial, even if its just a fast "If you have any problems please go to this location and submit a petition" so new players know.
Phoibe Enterprises official recruitment thread The Eve Reader - -áAudio Recordings of Eve Chronicles
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BLUPRNT Kalkoken
School of Applied Knowledge Caldari State
0
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Posted - 2013.09.17 21:00:00 -
[111] - Quote
Thank you very much.
Is there a key stroke to cancel anxious frustration.
Or maybe one of those injection things I just started hearing about.
Hope to run into more as helpful as you. |
Mr Epeen
It's All About Me
2962
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Posted - 2013.09.17 21:16:00 -
[112] - Quote
I'm probably atypical in that I knew absolutely nothing about this game when I started nearly eight years ago. I saw it had spaceships so I decided to download it.
It was three days before I figured out that I should have a skill training. There was literally nothing to be learned in the tutorial other than basic ship controls. I believe things have improved, although I do miss the perpetual motion unit.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Zendane
Phoibe Enterprises
67
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Posted - 2013.09.18 03:21:00 -
[113] - Quote
How to make a decent mission ship that worked.
When I started, I flew only Caldari. I was pretty fortunate in that the weapon system I chose just because it sounded neat (missiles) worked well with the activity I chose at the beginning of my career (mission running). So I happily worked my way toward the newly-introduced ship known as the Drake because it was supposedly the best for running missions, and I kept wondering why I almost lost it again and again.
Fitting a mission ship isn't very intuitive. In a way it can be very easy to do - follow some guides, listen to advice, mirror a fit people rave about - but it is difficult because the "rules" for ship fitting, in both PvE and PvP, aren't consistent. Small, Medium, Large. Frigate/Destroyer, Cruiser/Battlecruiser, Battleship. Yet you'll be hard pressed to find a battlecruiser fit that uses Medium shield modules and a "workable" Drake fitting is an excellent example. Medium Shield Extenders for frigate fittings. XL Shield Boosters on battleships!
I like taking screenshots as I play. A funny comment, a compliment, a strange/beautiful vision in New Eden - these all went into a large collection, built up over the years, and I flip through every so often. Since missions were a primary activity back then, I see a lot of the fits I used and they make me cringe now.
Ship fitting is a complex science that is easy to dabble in and even easier to get "wrong." When you're a character with years of experience and knowledge, ship fitting ("EFT Warrioring") is a fun distraction, Serious Business, or both. For a new player with five million isk in the wallet and the desire to move up into Level 2 missions, having no idea how to fit a mission ship can mean the loss of a significant portion of a player's isk and possibly their desire to continue.
Z |
Harrison Tato
Sidera Dei
0
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Posted - 2013.09.18 12:46:00 -
[114] - Quote
It is important to do outside research in order to understand this game. I have been playing games on computers since the early 1980's and until I started this game I held the view that firing up Google (or in the old days, getting a "cheat guide" to learn how to do something or finish a mission in a game meant that you were worthless and weak. |
SKINE DMZ
Stay Frosty.
159
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Posted - 2013.09.18 17:54:00 -
[115] - Quote
I really had to think about this, but actually just one thing stood out for me.
I did not understand how to sell anything, or that I had to move my findings from my cargo to hanger before I could.
I disagree |
Kharaxus
Blood Eagle Federation Now You See me
35
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Posted - 2013.09.22 18:08:00 -
[116] - Quote
My first experience in Eve was with Kraxxass, who still has less than 1mill SP today versus Kharaxus's 25mil SP. Playing either character solo, generates similar results. Kraxxass lost quite a few frigates in L1 missions. I was constantly trying to train skills which would allow me to fit modules on a reaper or frigate, so I could get through the mission safely, versus learning to fly a frigate well. I am still learning to fly frigates well.
The key is focus and that focus, when flying solo, is easily manipulated by other more experienced players with a refined focus.
My first experience with a corp was awesome. I learned to communicate with corpmates who were "scary" to say the least. They knew things about me and my activities in my newbie ships and frigates, that I had forgotten. Watching them decloak in their T1 Battleships was unnerving. I was convinced they were Eve Online gods.
Every corp I join is a new experience in eve. Each corp has completely different priorities, regardless of the game mechanics.
I think the concept of a corporation in Eve needs to be re-evaluated very carefully. I could care less about marauders. I am more interested in the T1 Battleships. The power of a corp, or any group of people (buddy program, sidekick program, etc..) is in my opinion THE concept that will always be a new experience for any player.
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Buenanova Boirelle
Zandathorn Industries
0
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Posted - 2013.09.23 16:05:00 -
[117] - Quote
Reverse Engineering because I still dunno how to work that sucker.
Hey, My First Post !! |
Koki Ottic
Hitcher's
2
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Posted - 2013.09.27 13:22:00 -
[118] - Quote
That in Low/Null/Worm space the prevalent attitude is that everything must die.
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Rodrik Vikary
EVE University Ivy League
0
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Posted - 2013.09.27 19:12:00 -
[119] - Quote
I don't know if this has been said, or if I was just too nooby, but I didn't know I could place another skill at the top of the queue, or that I could remove a skill from the queue and I wouldn't have wasted the time.
For example, my second skill to train was Caldari Frigates 4, which I think was a day of training, and was suggested on the tutorial. And I wanted to train all those other skills from the tutorials, like mining frigates and all that, but I "had" to wait for the skill to finish... |
Endo Saissore
The Scope Gallente Federation
6
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Posted - 2013.09.30 13:22:00 -
[120] - Quote
I wish I had know that running certain missions for Gallente would affect my standings for Caldari. I was a month old and was hated by the Caldari without knowing why! I think all the missions that cause a standings loss for the other factions (excluding pirate factions) should be removed. It adds nothing to the game and it isn't clear for new pilots. I can't tell you how many times I have to explain to my new recruits that certain missions will make you lose access to Jita. |
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