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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2719
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Posted - 2013.09.13 21:08:00 -
[31] - Quote
That is exactly why I specified keep the space game unchanged.
We never want to change this core of EVE to cater to WoW style gaming.
BUT, as they are already demonstrating with DUST, a game that is linked but not overlapping is quite possible. Add this to the eventual WiS additions, and the planets under the stations suddenly have a purpose besides PI.
Our universe simply gets bigger, and the surface get's instanced as needed.
EVE players lose nothing. Any development will be done outside of the devs and resources needed for EVE, so all we will see is eventually an invite, as paying players, to come on down and try it.
Heck, this could be free to play like DUST is, maybe even using micro transactions for convenience items. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Pinky Feldman
NO MOAR TEARS I Whip My Slaves Back and Forth
587
|
Posted - 2013.09.13 21:36:00 -
[32] - Quote
Maximus Andendare wrote:Mole Guy wrote:to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation. This is sort of the point of it right here. If Eve were to grow as large as Wow, CCP would be saddled with problems Blizzard faced and is facing now: namely, their player base grew because Blizzard started catering toward "casual" players, which is just another way of saying players who aren't really invested in the game and who will take the necessary steps to grow (as players) and master the game. So, as the numbers surged with these "casuals," Blizzard became beholden to them, crying out for ever more easy-mode ways to play, and Blizzard was happy--obliged to respond in kind--so they wouldn't lose all these "casuals" who really didn't want to stick around for the game if it wasn't "easy-mode." So what do you end up today with, then? A Wow that is five million-- FIVE MILLION--subscribers down from its height during Wow's Wrath of the Lich King expansion. It's latest expansion introduced a Blizzard-themed Pokemon and playable Panda bears. Blizzard, wanting to hang on to its dwindling player base of "easy-or-flee" "casuals" introduced a game mode that automatically groups you with 24 other "casual" players so that you could still "kill the dragon" but where you essentially could be the worst player and still get carried along and "succeed" in fights. Of the 25 players required, it only takes about 10 to carry the raid, and you can "stand in the fire" or otherwise have very, VERY little situational awareness and skill at the game and still "succeed" and be handed your "epic" loot. What's more, all the casual-pandering game modes introduced utterly and completely stripped the social aspect of the game. Players no longer have to even communicate with one another, nevermind having the "chore" to seek out others to group up with, form guilds, and foster friendships. There's little travel in the "world of Azeroth" anymore, too, as what was once required if you wished to enter a dungeon somewhere in the world--to define it and shape it as an actual virtual world--is replaced by instant travel of you and your 24 random "friends" to the dungeon so you can, again, "kill the dragon." The side effects of this: the hardcore players--the very ones who stuck around to build Wow--were marginalized as the voices of the "casual" crowd grew. Hardcore players, indeed many a typical player of Eve, enjoy challenge and adversity, overcoming it and being justly rewarded. In Eve, it comes from deception, piloting skill, fitting knowledge, game mechanic understanding, etc. But a typical "casual" doesn't want to do any of this. They want to click "join Incursion" or "Faction Warfare battle" and it happens. They want very little risk of their assets actually blowing up, since if that's the case, they may as well leave, instead of being rewarded for their skill. Entitlement sentiment runs rampant on Blizzard's forums. And in response, Blizzard's community managers push out the company-line "spin" for the masses to devour. Hardcore players are silenced by backlash and QQ if they suggest keeping a feature that defined Wow, such as rewarding the best players with the best gear or best achievements. Casuals think that simply by paying for the game, they're entitled to everything the game has to offer, regardless of skill level or understanding of it. I'm not sure when gamers became this way, since I played games that required actual skill to succeed at and see the end, "beat" the game and feel a sense of accomplishment. If Eve were to grow like Wow, we the players would lose our voice and our power to shape the universe the way us (typically hardcore) players want it. The 500,000 of us would be supplanted by 9.5 million "casuals" who'd want high sec to be a place where it would be impossible for any loss. Weapons would be disabled in high sec, since when you live in peace, there's no need for weapons, am I right? I'm sure that desire to "see the game" would eventually spill over into null sec, and casuals would demand a way to "see" null sec, too, since "why should only null sec get the best sanctums or asteroids?" Pvp would move into some sort of consensual monster, where someone would have to stay in nullsec for an hour or so before they became a "valid" target. Eve would be put on easy mode, and CCP would rake in the profits Blizzard has seen, yes, but at the cost of their souls. I'd much rather a smaller Eve with a more responsive Dev team. I'd take a Dev team that's real and honest; a team that will tell us how it is, show their emotion, and sometimes say too much. That sort of Dev team shows me that they're passionate about their product, and they want the best for it. That shows me a Dev team that still dreams of what can be and works to make it happen. And I'll take a smaller player base of dedicated players wanting to keep the game the same as what all drew us in. The hardcore nature of Eve forced us to talk to others. It forced us to understand that our actions have consequence and meaning. We found corporations that took us in, showed us the ropes, and let us grow. We found corps that matched our play styles and corps that we shared our experiences with. When you're all in the same boat, the universe isn't nearly as scary as facing it alone, and that's the true success of Eve. And that's why I wouldn't change a thing.
You don't think though that any game company in their right mind would trade 500k hardcore players for a few million casual players in a heartbeat as long as they were able to do it in a sustainable context?
The moar you cry the less you pee |
Shalua Rui
Rui Freelance Mining
20801
|
Posted - 2013.09.13 21:58:00 -
[33] - Quote
Pinky Feldman wrote:You don't think though that any game company in their right mind would trade 500k hardcore players for a few million casual players in a heartbeat as long as they were able to do it in a sustainable context? Think again... hardcore players are not as easily scared away as casual players are being gained... WoW hardcore gamers did hang around long after the game was dumbed down beyond recognition.
Besides: EVE is quite a unique games compared to WoW... if CCP doesn't pull stunts like the NeX store, they could get away with much before they really would start loosing the hardcore crowd, and still win many new casual players. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
PinkKnife
Future Corps Sleeper Social Club
415
|
Posted - 2013.09.13 22:37:00 -
[34] - Quote
Also, eve is fundamentally different from WOW. EVE can support 5 million players without catering to specific users because users develop the content. WOW has introduced pokemon and pandas and all sorts of other **** to keep people entertained. 5 million eve players can keep themselves entertained without CCP being involved. This is completely evident by WOW's now unplayed original end game content. No one bothers with those old instances and simply rushes to the new content. A perfect example of this is that they now offer you a free level 90 character if you reactivate. Why? Because there's no new content at any level before that.
THAT is why EVE will never be WOW. There is a fundamentally different form of gameplay, and content creation. It's not casual vs hardcore, there are plenty of casual EVE players.
In wow, once you've done it all, you've no reason to sign in. In EVE, things are always changing because CCP has in effect 50,000-5 million (hypothetical) devs making content at any given point. |
The Spod
Center for Advanced Studies Gallente Federation
70
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Posted - 2013.09.13 22:38:00 -
[35] - Quote
Wait 5 years. |
edeity
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
7
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Posted - 2013.09.13 22:41:00 -
[36] - Quote
My teenage daughter likes making characters in eve. Except that there is not enough fashion options. She does the same thing in Sims 3 but she likes the modern non cartoonish eve characters.
My son (also teenager) wants to blow things up together with his friends. He likes warframe which has a level of investment and being able to lead a group of people and direct them.
There is scope to still broaden the social and pvp environments of the game without impacting the core game. They want to earn status not just isk, they want to look cool and not just in their captains quarters on their own, and they want to blow stuff up (eve does this relatively well, but perhaps more focus on more engaging group pve content in faction war could further accelerate this for casual gamers, whilst providing more content for the seasoned and... less pve oriented player as well). |
Shalua Rui
Rui Freelance Mining
20803
|
Posted - 2013.09.13 22:41:00 -
[37] - Quote
PinkKnife wrote:THAT is why EVE will never be WOW. There is a fundamentally different form of gameplay, and content creation. It's not casual vs hardcore, there are plenty of casual EVE players. True, every new addition to EVE presents new opportunity and truely expands the game, not introduces content that is "consumed" in a few days and then forgotten.
@ edeity: Exactly, well put! That's the right way to make EVE the game for future generations and veterans alike... a trait no other MMO could ever be able to achieve that easily. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
supernova ranger
The End of Eternity Ad-Astra
63
|
Posted - 2013.09.13 22:52:00 -
[38] - Quote
I'm with everyone here that's telling ccp to keep quality a top priority and not cater to casual players like WoW did 100%
I'm more so focused on things to add that draw in a larger crowd
I don't think kongregate and mobile games are to be taken lightly
Like a 2D drilling game, someone sets up a PI drill and then releases contracts where people access it through a game on kongregate (NOM NOM NOM, I got a GEM! - you get isk to buy new gear and eve player gets gem - SIMPLIFIED)
There is little monster thingys you see at best buy where the kids put them on a device which uploads their unique code and lets them battle it out over the net... bit involved but it could be done with trading cards that also had an extended trial/ bonus items on it if they ever joined eve.
Tower defense and games are popular...
Strategy games could be over the net for a twist, defend and attack from stations with various viruses and anti-viruses or have people fight over lunar bases with each moon being a different server |
supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.13 23:01:00 -
[39] - Quote
On the other hand if ccp ever finishes station environments... For an mmo feel...
Each character could lay traps a push, pull, damage over time, stun, instant damage - you have to spot them by eye and this is how players fight, be it against npcs or players (low-sec and below stations) and starts after they leave their chambers
if you die, you get an isk penalty or damage to items you have on you which u have to repair
You can find salvage and complete tasks to acquire items used at a crafting bench to improve your character |
Shalua Rui
Rui Freelance Mining
20804
|
Posted - 2013.09.13 23:06:00 -
[40] - Quote
Yup, infinite possibilities... wasn't there even a strategy game planned that could be played in bars?
As far as FPS combat goes: Not sure if that should be the focus of WiS... not at first, at least. Stations/corp offices and bars could just as well be social areas only, for starters. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
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supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.13 23:21:00 -
[41] - Quote
Shalua Rui wrote:Yup, infinite possibilities... wasn't there even a strategy game planned that could be played in bars?
As far as FPS combat goes: Not sure if that should be the focus of WiS... not at first, at least. Stations/corp offices and bars could just as well be social areas only, for starters.
What is WiS?
I don't disagree with stations being social areas, just trying to give wow and GW2 players something that feels like home so they will turn to the darks side :P that and i'd leave first person shooter to dust, the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
820
|
Posted - 2013.09.13 23:22:00 -
[42] - Quote
Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System?
Anarchy Online was skill based within the different professions similar but different to eves system in that you got skill points per level, but you were free to spend them where ever you wanted so in vanilla AO you could group with 6 different Enforcers, and none of them would be built the same way Subsequent expansion made it more item/level focused, which is why I stopped playing it and came to eve.
It's mostly a feature of the old-school MMO its harder to balance for between different classes (if the game has classes) it's harder to scale new content for which is why it's not a popular system with many of the games developers out there
newer MMO's generally tend to mimic hot current features, so they follow blizzards quest-hub level based example because the accountants say 'blizzard made millions that way, we can too' |
Bane Veradun
Failcascade Imminent
27
|
Posted - 2013.09.14 01:04:00 -
[43] - Quote
Maximus Andendare wrote:[quote=Mole Guy]..whole lot of rabble rabble, sky is falling, dey tuk er jebs, rabble rabble...
That's a whole lot of smoke you are blowing up our asses here. You need to step away from that vat of Hyperbole Helper and join us in the real world. I'm not saying that you are totally wrong (the removal of Learning Skills, Can Flipping and Tiericide most recently), but this Ragnarok End Times vision you try to paint for Eve Online's future is rather laughable to say the very least. I've been playing this gmae for a very long time, and believe me when I say, you are not the first person, nor the last who paints the future of Eve in pretty pastel colors. Two things here:
1) You, like many before you, still don't understand what birthed Eve and the reasons behind it's inception.
2) Your points on WoW were sometimes contradictory to one another.
In either case, Wow and Eve cannot be compared to one another. They can't. It's like comparing McDonald's to Taco Bell. They have their good points and their bad points, and they both appeal to a different group of people. McDonald's can't serve burgers on crunchy taco shells, because they know that no one will buy them. But are they going to try and come up with ways to draw in other people, maybe a Taco burger? Yep, that's the price of progress.
And for god's sake, the WiS crap? Please, find the nearest airlock with that crap. Press the button and shove it out. If I wanted to walk around with an avatar, I'll play WoW. I-áam you. I am the madness that lurks within you all, begging to be free at every moment in your deepest animal mind. I am what you hide from in your beds every night.-á I am what you sedate into silence and paralysis when you go to the nocturnal haven where I cannot tread. |
Balthazar Lestrane
Viziam Amarr Empire
66
|
Posted - 2013.09.14 01:11:00 -
[44] - Quote
Pretty much what Bane said. WiS has so little to do with the actual gameplay in EVE. I cannot understand for the life of me why you would want to stare at an avatar that doesn't do anything but gesture at the other avatars. That's fun? |
supernova ranger
The End of Eternity Ad-Astra
65
|
Posted - 2013.09.14 01:53:00 -
[45] - Quote
I'm assuming this is not WiS... https://www.google.ca/search?q=WiS&sourceid=ie7&rls=com.microsoft:en-US:%7Breferrer:source%7D&ie=UTF-8&oe=&gws_rd=cr&ei=pL4zUtzMB4L62QWeuYGgBg
I think this thread is becoming too narrow minded, I stated WoW as a baseline for a player count comparison as I'm under the impression that they have the largest. What I'm asking is how to pull more players into the Eve Universe from the planet earth and though that may include allot of WoW players, it is in no means limited to it. When compared to the world, WoW is quite small and there is always the new generations coming after us old farts to think about snagging.
Major trials of eve that keeps players out: 1. It's not well known 2. It's hard, especially starting out 3. It is pay to play even with the plex system 4. It is limited to PC and PS3 (atm PS4 is suspected of being backwards incompatible and no one from ccp or playstation has confirmed dusts future compatibility) 5. Requires large commitments 6. Lacks many of the features typical mmo's that players are attracted to |
Omnathious Deninard
Novis Initiis
1515
|
Posted - 2013.09.14 01:56:00 -
[46] - Quote
WiS is Walk in Station Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
To mare
Advanced Technology
249
|
Posted - 2013.09.14 03:21:00 -
[47] - Quote
to make eve bigger ccp should make it more noob friendly, make every ship pretty much the same for balancing reason, introduce more elite items, more pve contents, more protection for carebear etc etc.
they are already doing this and the game is getting worse, so no thanks. bring back the first release of eve that was wildly unbalanced and much more fun |
Sushi Nardieu
Bite Me inc Bitten.
157
|
Posted - 2013.09.14 06:42:00 -
[48] - Quote
Blizzard is no longer the company it once was. If anything they should have their actions well noted by other developers by now. The Guns of Knowledge-á |
Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 07:11:00 -
[49] - Quote
Add stuff that have nothing to the spaceship part. It is very shocking to say, and an outlandish idea for some of the player (like most). They could talk with Sony about borrowing Polyphony to make a racing part of New Eden, which could get some people in to the game, and see how many stays for either the racing or the space ships. Adding other genre's to the game that still keeps the realism could bring in new people, and get some old to stay because there is something else to do when you just don't know what to do. |
Shalua Rui
Rui Freelance Mining
20810
|
Posted - 2013.09.14 07:12:00 -
[50] - Quote
supernova ranger wrote:the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community
Yea, but that's because it's on a (dying) console only... that should change. It should be brought over to PC and properly integrated into EVE. And that's where I disagree Kaizoe: Bringing other aspects into a game that already is working, can only benefit it... if it done RIGHT. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
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Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 07:14:00 -
[51] - Quote
Shalua Rui wrote:supernova ranger wrote:the last thing id want is to take any of dusts thunder... it doesn't have much atm in the global community Yea, but that's because it's on a (dying) console only... that should change. It should be brought over to PC and properly integrated into EVE.
A PC port is really needed, as some people will abandon the consoles after we have seen what Microsoft and Sony wants to do with their consoles. |
Altered Ego
Deep Core Mining Inc. Caldari State
13
|
Posted - 2013.09.14 08:20:00 -
[52] - Quote
+1 for WiS.
I certainly want to see more players in eve, just not necessarily flying space ships.
CCP has been working on this whole internet space ship thing for ten years, and i think it's about as mature as it'll get. It seems that it's the kind of game that will only ever draw as many subscribers as it has right now. Any WOW-killing 'New Game Experience' patch to the existing space game would destroy the existing player base. Why? Because the existing player base (you and me) don't want to play WOW.
So ... hands of the space ships!
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Shalua Rui
Rui Freelance Mining
20815
|
Posted - 2013.09.14 08:24:00 -
[53] - Quote
Altered Ego wrote:So ... hands of the space ships! True, with tierecide and V3 we are almost there... next should be WiS. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Dysgenesis
Dhoomcats
13
|
Posted - 2013.09.14 08:39:00 -
[54] - Quote
supernova ranger wrote:Including the player base from dust + Eve + possible Valkyrie
Assume that it is possible when answering.
How does one do this? What would eve need? What should eve not do to achieve this?
I have thoughts but ill leave then till later if this thread gets any traction... For the moment I'm just curious as to what people think about it atm.
The short answer is that it cant be done. Not without changing EVE into something far different than it currently is. As already stated the mass market is so saturated that any attempts to muscle in invariably fail even with such a powerful IP as Star Wars
You need a USP, EVE has this and CCP should aim to continue EVEs slow growth rather than changing it into something else which would result in the game and CCP disappearing. |
Dysgenesis
Dhoomcats
14
|
Posted - 2013.09.14 08:48:00 -
[55] - Quote
Doublepost
That's not so say I don't think some expansion can be done by utilising WiS. However it will have to fit in with the rest of EVE, Bars where you can make shady deals about smuggling boosters, or poker tables where you can bet your assets would be much better than some FPS/racing/whatever.
(I would love for Mittens to bet the whole of Deklein sov on a full house). |
Amarisen Gream
Methana Solutions
1
|
Posted - 2013.09.14 11:19:00 -
[56] - Quote
Vexed Nova wrote:Lephia DeGrande wrote:BTW. Does any other MMO exist with time based Skill System? I don't know if it still exists, but there was one called Perpetuum. I think it used a similar engine to EVE
I believe Ever Quest 2 still uses a time based skill system.
Now, I don't know of any games that use a "use skill/time progression"
By use skill, I mean. U have lvl 1 swing axe. U go and swing ur axe 10 million times to get to lvl 2 swing axe. which then leads to 20 billion swings to get lvl 3. etc.
So basically no game has a real training system. Everything is ether time, or talents.
How do you get better at playing the piano? u play it. How do u get better at chopping wood? u chop it. How do u get better driving a car? u drive it.
You don't get better chopping wood while driving, or driving while playing the piano... :D xoxo Amarisen Gream
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Amarisen Gream
Methana Solutions
1
|
Posted - 2013.09.14 11:27:00 -
[57] - Quote
Phaade wrote:Demica Diaz wrote:I do not think it is possible anymore. Even if you come up with EVE 2 with all modern mmo quality of life features, mmo genre in itself seems to be losing its grasp. Atm MOBA games seem to be pulling people with quite staggering numbers: "As of July 2013, LoL had 32 million active monthly users and Dota 2 had 4.8 million active monthly players, while Heroes of Newerth had 2 million.".
32 million LoLers, I dont think Blizzard reached even half way to that with "most popular and successful mmo of all time.".
Unless CCP comes with totally new, drasting and mindblowing concept of mmo genre that is never seen before, I dont think it will pass over WoW player base. Not because of game but because genre is becoming bit "meh".
PS: and no, I think EVE is only mmo with time based skill learning. LOL = league of legends? 32 million people play that garbage? LOL See what I did there?
wonder how many of those 32 million where people who got banned b/c of their behavior. 7.1 billion people in the world. of those 32 million play LOL, yeah right. as I stated above. Banned players with more than one account. Just as EVE has how many accounts, but you could probably really reduce that by a third or more for all the people who have more than 1 account. xoxo Amarisen Gream
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Kaizoe Ocshtau
Aliastra Gallente Federation
15
|
Posted - 2013.09.14 12:01:00 -
[58] - Quote
Dysgenesis wrote:Doublepost
That's not so say I don't think some expansion can be done by utilising WiS. However it will have to fit in with the rest of EVE, Bars where you can make shady deals about smuggling boosters, or poker tables where you can bet your assets would be much better than some FPS/racing/whatever.
(I would love for Mittens to bet the whole of Deklein sov on a full house). A totally different gameplay from the spaceship commandeering could bring in new blood, the come for the station exploring/car racing/various sports, but find that the spaceships are a fun thing to play with too. And I would love to see what a completely different and separated gamplay from the spaceship would do for the spaceship game. |
Sir Dragon
Einherjar Yggdrasils
29
|
Posted - 2013.09.14 12:07:00 -
[59] - Quote
THese are just words . . . if the words offend you . . . consider reducing the ammount of coffee powder in you coffee or consulting an Hindu Buddhist or similar.
I am shouting cause i love EVE.
- Free 3 months . . . - Offer an limited character-based-time pull back of trained skills ( > 3 (less then 3) ) month char[acter] can undo all skills and gain them as applyable sp (skill points). - The chat system is almost like getting waterboarded ( i think . . . ) : Look . . . you gain friends , have fun, talk allot, lols and fun . . THEN THE [censored] interface forgets all your "chat locations" when the pilot uses the "close all windows button" . . and it is not just your end . . . countless pilots disapear and never return to a chat due to same flaw . . . This error is DEVISTATING FOOLS. auto-SAVE ALL CHATS YOU EVER [censored] ENTERED. - Create an interactable branched-holgraphic-interface that shows all the various stages of the tutorial program; thus, a pilot can view and interact with said tutorial to that end of having access to a certain point in training . . . this reduces frustration brought about by various external phenomina. As is the pilot has to migrane through an beautiful yet flawed long trail of "guessing where it is AT" whilest the interactable holographic version would give the pilot way more pc to brain bandwidth via eyes instead of reading and guessing where that last "training step was" that leads to frustration. - Do not understimate the hatrid that can be milked outof an pilot that is monitored too much ( add 5 minute lag from pilot's action until "you" see it ) . - Get a friggin pet-buddhist for the local ccp corporate housings; thus, eve-crew can have direct access to alternate-phycologists that help employees deal with fame / ego / etc (and offers access instant-advice); moreover, the ccp-crew does not have to fear the inveitable brain damaging "subscription of pills" that prevents the seeking of help. ( u have no ******* idea what u r missing fools ). - Stop fracking reality : there are quite a number of events that break reality . . it can damage the role play experience . . im not saying reinvent stuff... just smooth out some rough edges. Add a single line / phrase explination . . . such as an Dungeon Master would do in an Roleplaying-Dice-Board game. - Remove lingusitic bias that is dominent in eve ; you (pilots) literally are told to go [censored] your self if you do not talk the [censored] of [censred] language English. - Stop banning Evil players ( not bots nor isk related ) . . . Good just redefines an "Evil" over time to support its own existance (in short). Thus, we would wind up with a player base that . . .well . . it is obvious. Hey, maybe people are just evil cause they keep getting into these (banned) situations and CONSTANT SOCIAL isolation. - Get Aurora more active, let her/him tell the pilot what the " [censored] is upp " when a pilot is passing an line (defined by the e.u.l.a.), and spitting on it . . way-before the ccp-staff gets at it. (not everybody is literate you [censored] self righteous isolated pocket groups of pc [censored] . . . there is a huge world out there and our pc loveing social pocket player base is minsiscule; thus, we cannot get bigger than W.O.W. with[out] opening our [censored] perception and eyes . . . to that end of making eve adaptable for EVERYONE. - The "War System" is gotten outof hand . . . do not change it . . . perchance, offer an way outof that situation. Consider that number of rookies that get "decked" for weeks due to so phycological-vampires seeking their dose . . - - War solutions could be based on statndings with the local system owner or one of the 4 main-factions; such as, a corporation that has very good standings with Faction or Corporation of a faction that is related to the (4 main facitons) . . . couls seek shellter and "artilery" backup from in space stations that have high enough relation standings. - - the plus is an smoothing of reality . . - - the plus is a bunch of people that join Eve just to chat and have fun with an occasional outing for rocks . . . yet they are almost all sistematically located and decked via war decleration. - - Moreover, people are not socializing within corporations for they tend to go of and make their own 1 man corporation due to the [censored] war deck issue. A / This lack of socialzing will reduce the spread of the word of eve via people that have a pleasent experience socializing in eve. Thus, less subscribers cause the social system is messed up.
Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |
Sir Dragon
Einherjar Yggdrasils
29
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Posted - 2013.09.14 12:51:00 -
[60] - Quote
[continued] [Wing 3] - consider that we are a bunch of intelectualls . . . to that end i would advice us to make Aurora more invokable / summonable . . . such that a distressed pilot could be lost in space and know that Aurora has offered to assits in these situation . . . example
Market | \ \ Buy Sell Contracts
Lost | Get me the frack to a safe location
I'm Broke! | \ \ Mining Getting a free rookie ship Joining Corporations
Guns or Moduels | It does not want to work with my ship It red!! | \ \ \ Is it lack of energy is it lack of cpu do you lack the skills Using repairs
Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |
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