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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pippgirl
Just In Time Science Greater Western Co-Prosperity Sphere
5
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Posted - 2013.09.16 11:21:00 -
[151] - Quote
Mallak Azaria wrote:Pippgirl wrote:Mallak Azaria wrote:Pippgirl wrote:Sorry if this has been mentioned before, but:
wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg? Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.
MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums. I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka. If anchor +F1 "leet pvp" goons can badpost, I can too. You seem to not understand the difference between size & mass (mass is more important). I don't anchor + F1, now stop posting & get back to making money for us.
I'm just going to point to what Fey Ivory said.
(oh and this is not my main. I know we anchor + F1. ) |
Mallak Azaria
GoonWaffe Goonswarm Federation
3794
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Posted - 2013.09.16 11:31:00 -
[152] - Quote
Pippgirl wrote:I'm just going to point to what Fey Ivory said.
(oh and this is not my main. I know we anchor + F1. )
You might if that's your thing, I don't. Now make money, Titans don't buy themselves. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |
baltec1
Bat Country
8012
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Posted - 2013.09.16 11:31:00 -
[153] - Quote
So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move? |
Mallak Azaria
GoonWaffe Goonswarm Federation
3794
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Posted - 2013.09.16 11:33:00 -
[154] - Quote
baltec1 wrote:So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?
Apparently not, according to the logic of people that are too stupid to use the counters to bumping.
RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |
Shalua Rui
Rui Freelance Mining
20854
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Posted - 2013.09.16 11:33:00 -
[155] - Quote
Eugene Kerner wrote:https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread dont know if this was linked in here already...thats the official view of bumping. "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." ...and that's actually all one should have to say about that. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
baltec1
Bat Country
8012
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Posted - 2013.09.16 11:35:00 -
[156] - Quote
Shalua Rui wrote:Eugene Kerner wrote:https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread dont know if this was linked in here already...thats the official view of bumping. "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." ...and that's actually all one should have to say about that.
So don't follow them from system to system. |
Shalua Rui
Rui Freelance Mining
20854
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Posted - 2013.09.16 11:49:00 -
[157] - Quote
baltec1 wrote:So don't follow them from system to system. Or don't follow them to another belt... or even 10 km on the same grid... all's relative.
...but the definition of "bumping as a form of harassment" wasn't really the subject here to begin with. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
3422
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Posted - 2013.09.16 11:52:00 -
[158] - Quote
So many genius solutions in one place, I can't imagine why CCP hasn't already implemented them and hired new developers from this very thread!
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Debora Tsung
The Investment Bankers Guild
430
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Posted - 2013.09.16 11:56:00 -
[159] - Quote
Cipher Jones wrote:This raises a really good question; "How many Calories are in human tears, and will that make me fatter than dipping my Oreo's in skim milk"? None, it's just water and salt.
That said, did You ever take a good mouthfull of ocean water? Way too salty.
But I hear it can be good for your skin.
Does that mean you can recognize pirate players from their baby smooth skin? Possibly, but who ever knows. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Baudolino
Kenshin. Against ALL Authorities
11
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Posted - 2013.09.16 11:57:00 -
[160] - Quote
I'd be more than happy if they fixed it so a 1 cm wasp cant wtfbounce an aircraft carrier sideways for several kilometres. |
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Jacob Holland
Weyland-Vulcan Industries
177
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Posted - 2013.09.16 12:49:00 -
[161] - Quote
Kaarous Aldurald wrote:Ok, great. Now the second you tell me how to code that in a decade-old 3-dimensional underwater simulation model that was conscripted into use as a spaceship game for whom none of the original programmers still work for the company, we can get started. Given the difficulty of coding for intent (look at any game with a "karma" system to see the futility of even starting) one could (perhaps) code for result? Perhaps something along the lines of: If five (seems like a reasonable starting number) collisions occur between two entities on the same grid without either entity undergoing a session change both entities are rendered insubstantial (and therefore if caught up in a bait ball around 4-4 undock can warp out) until they undertake a session change. Perhaps (if it works for Bastion) give both parties a weapons flag (without suspect) to prevent jumping or docking (which a freighter trying to warp to the next gate is unlikely to notice given how slow they warp).
Of course that still leaves the bumpers the option of bumping four times and then warping off - but that's a much clearer indication of intent than otherwise...
Perhaps you could then talk in terms of a ship which collides with another a number of times, undergoes a session change and then collides with the same ship (that second ship not having undergone a session change) in the same grid (or pocket grid) - perhaps you deal with it in much the way others are suggesting, a criminal flag and weapons timer...etc. Or perhaps like the dual Vindi-webs scrambler (where dual Vindi-webs make it impossible for a ship to warp, dock...etc) it is simply declared an exploit and relies on the Petition system. Perhaps, given that the target of a bump is often accelerated to speeds vastly in excess of their ship's capability, the same logic as the Vindi-web scrambler applies... |
Fey Ivory
Center for Advanced Studies Gallente Federation
102
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Posted - 2013.09.16 13:41:00 -
[162] - Quote
baltec1 wrote:So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?
And if your frigate flies with afterburner into a titan, it shouldent go splat ?, of two less brilliant things, wich is less brilliant ? ;P |
Klandi
Consortium of stella Technologies
171
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Posted - 2013.09.16 14:03:00 -
[163] - Quote
In effect want is really being discussed here is this clause "CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."
The problem here is the words "an effort". Too imprecise. Should state a time - that can be proved somehow. I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
249
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Posted - 2013.09.16 14:10:00 -
[164] - Quote
Fey Ivory wrote: And if your frigate flies with afterburner into a titan, it shouldent go splat ?, of two less brilliant things, wich is less brilliant ? ;P
If only our ships in space had some kind of shield... I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 |
Giuseppe R Raimondo
Lowsey Pirates Inc. Capital Alliance
0
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Posted - 2013.09.16 14:17:00 -
[165] - Quote
Fast and simpel solution is not making the mass of a frigate or destroyer be able to move the mass of a capital. Now that i think about it there should be a service at station to clean wrecks of the hull of your ship |
Ranger 1
Ranger Corp
4640
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Posted - 2013.09.16 14:20:00 -
[166] - Quote
Fey Ivory wrote:baltec1 wrote:So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move? And if your frigate flies with afterburner into a titan, it shouldent go splat ?, of two less brilliant things, wich is less brilliant ? ;P Ships, unlike rocks, have shields specifically designed to keep ships from actually colliding and taking damage. Now a case could be made for making the consequences to the frigate more severe, like being rebounded quite some distance further away than they currently are... but that really doesn't solve the non-issue being discussed. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Jenn aSide
STK Scientific Initiative Mercenaries
2786
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Posted - 2013.09.16 14:24:00 -
[167] - Quote
Cipher Jones wrote:Maliandra wrote:I've read some threads about this and am yet to see a response to this question: How is it logical that using a warp disruptor raises a criminal flag but preventing someone from warping by bumping into their ship endlessly does not?
I understand bumping is not in itself an exploit, and it would be tough to place flags as how does one determine when it is appropriate to do so?
None the less this issue needs to be looked at. I don't fly freighters or do much that requires such transportation so I don't think I'm (too) biased when it comes to this. Can't ignore the faulty logic. RRing criminals flags you. Why? You are helping criminals. So... what's the bumper doing?
CCP should sit down and come up with a solution. There should be something "between" a yellow and orange flag for this and they need to find an effective way for it to exist within the game. This raises a really good question; "How many Calories are in human tears, and will that make me fatter than dipping my Oreo's in skim milk"?
+1
I use this stuff called "Tears-be-gone". it looks like a Rapier with sensor boosters and faction webs and it not only allows me to move a freighter across high sec with lightening speed, it makes it impossible for anyone to bump me in the very few seconds the freighter is visible to them before it warps.
who ever thought that expending 1 brain cell worth or effort would actually work in a video game?
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Alavaria
GoonWaffe Goonswarm Federation
60
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Posted - 2013.09.16 14:25:00 -
[168] - Quote
Shalua Rui wrote:baltec1 wrote:So don't follow them from system to system. Or don't follow them to another belt... or even 10 km on the same grid... all's relative. ...but the definition of "bumping as a form of harassment" wasn't really the subject here to begin with. Hey, overly expansive and encouraging of "clarifications"
Go find that one GM and ask him for some help Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |
Fey Ivory
Center for Advanced Studies Gallente Federation
102
|
Posted - 2013.09.16 14:31:00 -
[169] - Quote
Sipphakta en Gravonere wrote:Fey Ivory wrote: And if your frigate flies with afterburner into a titan, it shouldent go splat ?, of two less brilliant things, wich is less brilliant ? ;P
If only our ships in space had some kind of shield...
A frigate mitigates most of its damage taken by its speed, in this case its used to ram a object, several times its own mass, not to mention if that object were heading for you, and yes you have shields ;P |
Shalua Rui
Rui Freelance Mining
20855
|
Posted - 2013.09.16 14:37:00 -
[170] - Quote
Alavaria wrote:Go find that one GM and ask him for some help Why should I? I have no issue with gankers... never had.
...I just don't like bullies. vOv
On shields: I doubt that shields would be of much use against the force of one ship colliding with another one... they are there to absorb certain forms of energy... the kinetic force a small, fast ship would have to withstand when colliding with a much larger vessel would melt it's shield in milliseconds. On the other hand... a frigate ramming a dreadnought wouldn't do much more harm then a missile would to said frigate. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
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Alavaria
GoonWaffe Goonswarm Federation
60
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Posted - 2013.09.16 14:40:00 -
[171] - Quote
Shalua Rui wrote:Alavaria wrote:Go find that one GM and ask him for some help Why should I? I have no issue with gankers... never had. ...I just don't like bullies. vOv So.. gankers and bumpers then.
Go on, I'll be waiting. Loyalty is a virtue, participation brings reward.
My main is out of sub ... NO, STOP BEING POOR I can't talk about my main due to TOS "clarifications" |
Shalua Rui
Rui Freelance Mining
20855
|
Posted - 2013.09.16 14:43:00 -
[172] - Quote
Alavaria wrote:Go on, I'll be waiting. You do that. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Ranger 1
Ranger Corp
4640
|
Posted - 2013.09.16 14:54:00 -
[173] - Quote
Shalua Rui wrote:Alavaria wrote:Go find that one GM and ask him for some help Why should I? I have no issue with gankers... never had. ...I just don't like bullies. vOv On shields: I doubt that shields would be of much use against the force of one ship colliding with another one... they are there to absorb certain forms of energy... the kinetic force a small, fast ship would have to withstand when colliding with a much larger vessel would melt it's shield in milliseconds. On the other hand... a frigate ramming a dreadnought wouldn't do much more harm then a missile would to said frigate. I'm just saying since the game engine isn't really set up to handle collisions in a more sophisticated manner the accepted lore is that your shields protect you from collisions by rebounding you away, fitting nicely with the often abused term "deflector shield".
CCP is only willing to use a certain amount of processor power dealing with the collisions that happen all the time in EVE, so until things get rewritten to allow the GPU to shoulder that load via Tessellation things aren't likely to change much in the short term. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Tippia
Sunshine and Lollipops
16492
|
Posted - 2013.09.16 14:58:00 -
[174] - Quote
Ranger 1 wrote:CCP is only willing to use a certain amount of processor power dealing with the collisions that happen all the time in EVE, so until things get rewritten to allow the GPU to shoulder that load via Tessellation things aren't likely to change much in the short term. It's not going to change then either. You can't trust the client, so the GPU would only handle the graphical effect GÇö not the actual collision simulation. To make any use of those kinds of computations, the GPU would have to be server-side, and I somehow doubt that they'll rewrite the server code and refit the cluster with piles of GPUs just to deal with something as irrelevant as collisions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Shalua Rui
Rui Freelance Mining
20857
|
Posted - 2013.09.16 15:03:00 -
[175] - Quote
Ranger 1 wrote:CCP is only willing to use a certain amount of processor power dealing with the collisions that happen all the time in EVE, so until things get rewritten to allow the GPU to shoulder that load via Tessellation things aren't likely to change much in the short term. Meh... true... but, CPU space becomes cheaper and cheaper, and so do GPU's in notebooks and PCs. ...I guess it's more an issue of priority and manpower, then anything else... with CCP thinning their resources over multiple games like that. The tassilation/texture mapping presentation on this years fanfest was pretty impressive. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Asuka Solo
Stark Fujikawa Stark Enterprises
2532
|
Posted - 2013.09.16 15:04:00 -
[176] - Quote
Amhra Rho wrote:CCP is, at least, consistent about this, in that their explanation about what provokes a criminal flag is the use of a module. Of course, that wouldn't be the case with bumping - no modules are involved.
WMD + Armor plate.
Next lady for a shave....
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Plastic Psycho
Necro-Economics
460
|
Posted - 2013.09.16 15:10:00 -
[177] - Quote
Sakaron Hefdover wrote:Jita 4-4 will no longer be a market if you added consequences on bumping Oh, the Concordokken carnage, should bumping raise GCC flags! Such hilarity at trade-hub undocks! Wreacks as far as the eye can see, Concord so thick on the scene that you could walk from hull-to-hull, even Concord Concordokkening itself due to the density of the response!
Please, CCP, do this! Even for just one day...!
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Plastic Psycho
Necro-Economics
460
|
Posted - 2013.09.16 15:13:00 -
[178] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:Maliandra wrote:I've read some threads about this and am yet to see a response to this question: How is it logical that using a warp disruptor raises a criminal flag but preventing someone from warping by bumping into their ship endlessly does not?
I understand bumping is not in itself an exploit, and it would be tough to place flags as how does one determine when it is appropriate to do so?
None the less this issue needs to be looked at. I don't fly freighters or do much that requires such transportation so I don't think I'm (too) biased when it comes to this. Can't ignore the faulty logic. RRing criminals flags you. Why? You are helping criminals. So... what's the bumper doing?
CCP should sit down and come up with a solution. There should be something "between" a yellow and orange flag for this and they need to find an effective way for it to exist within the game. No. If bumping were any form of attack, then I would sit on the undock in Jita and get people blown up endlessly. The reason is not in any way shape or form an act that flags you is because it can, and much of the time is done accidentally. Make it a hostile act and you've opened up a can of worms you really don't want the smart, mean people in this game to have access to. Just have someone double-web your ship to cut your time to warp. It's beyond easy. Its very easy for the server to tell the difference between deliberate bumping and accidental bumping. Deliberate - Ship is moving at great speed. Ship is repeatedly colliding with the bumped ship while moving at great speed in a forward direction. Ship is moving away at high speed to get range for next bump. Ship is using MWD. vs Undocking Ship is moving at slow speed Ship is bumping another ship at slow speed while moving up down, sideways. Ship is not moving away at high speed to get range for next bump. Ship is not using MWD. Simple. Everything is simple to someone who does not understand how things work, and does not have to *do* the work.
Hush, and let the grownups talk.
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Eram Fidard
Republic Military School Minmatar Republic
306
|
Posted - 2013.09.16 15:14:00 -
[179] - Quote
Thread:
OP: "HOW TO SHOT WEB?!?!?"
ZIONA: "SOK I WILL CODE WEBSHOOTING CODES FOR UUUU" *if.player1=meanie then.ruleschange1 ruleschange1=evehowIwantit
EVERYONE ELSE: Actually, you are wrong. *inserts proof*
ZIONA: I AM ALWAYS RIGHT FORUMS REVOLVE AROUND ME LISTEN TO MEEEEEE I KNOW HOW TO SHOT WEB NO REALLY...oh by the way freighters should be totally safe in hi-sec because :time investment:
EVE: *facepalm
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Solstice Project
I'm So Meta Even This Acronym
3956
|
Posted - 2013.09.16 15:27:00 -
[180] - Quote
Funny how people connect tesselation to collision detection..
One is adding virtual triangles that don't exist on the models, the other handles mathematical spheres/boxes which don't have much resemblences of the actual model.
And if CCP had been smarter about it, they would have used OpenGL and we would have gotten tesselation years ago.
Anyhow, there is no connection whatsoever. |
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