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Ranger 1
Ranger Corp
4640
|
Posted - 2013.09.16 17:09:00 -
[1] - Quote
As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.
This leads to the questions:
1: What is possible with the new hull animations? 2: What hull animations would we like to see?
We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?
Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?
Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?
Could mining vessels change configuration when mining lasers are activated?
Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ralph King-Griffin
Var Foundation inc.
82
|
Posted - 2013.09.16 17:17:00 -
[2] - Quote
We need hull animation on all the ships in all states, barring the t1 industrials,( for those I'd like to see the m3 represented by the hull size).
If in doubt...do...excessively. |
Ralph King-Griffin
Var Foundation inc.
83
|
Posted - 2013.09.16 17:37:00 -
[3] - Quote
In all seriousness it something I'd love to see become more pervasive in this game.
Its one of those things you don't realize is rather absent ( barring turrets) . If in doubt...do...excessively. |
Ranger 1
Ranger Corp
4642
|
Posted - 2013.09.16 17:59:00 -
[4] - Quote
I put this thread here because I was hoping for some discussion from the Dev team as to what might be possible. Perhaps I should have put it in GD but more directed towards simply what the community would like to see. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
nerdman234
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
17
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Posted - 2013.09.16 18:29:00 -
[5] - Quote
I'd like to see a few. - Pod Ejection from your ship before it explodes. - Jettisoning a can/ object (Starbase, bubble, etc.... Add a cargo door perhaps?) - Warp effect that isn't you just accelerating. (Something similar to the MJD maybe?) - Shield /Armor /Neut /NOS /energy turrets. (Not technically an animation, but it would have them :D) - Turrets should not deploy unless either your safety is red, or you are targeting someone. - Smart bomb "turrets". We should be able to see if someone is about to pipebomb us. - Tractor beam effect when looting wreaks <2500m away. Think of how that little orange beam you use in data sites works. (LORE:: Every ship carries a light tractor beam with a short range to collect objects.) - A unique effect that separates cap transfers from neuts (I could be dumb and this already included) - An actual drone bay where your drones enter/exit your ship from. (would not effect current mechanics and would just be an animation) - An actual ship maintenance bay. - Better ship explosions. Sub-Cap wreaks should look roughly like the ship they came from rather than just a pile of scrap. - Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.
Improvements: - I'd like to see a better MWD effect. The current one just lengthens the engine trail. You are supposedly running your warp drive. It should look the part (see above). - A better triage effect. It should be as obvious as the siege (Extend repping arms?) - The gate fire effect is a little too subtle. I'm not asking for the giant plasma beam in space, but I'd like to make it more clear than just lightning. - 425mm Autocannons used to have a very obvious effect and it looked very cool. I'd personally like to see it be less subtle than it is now.
I'm edgy about a few. - Reloading animation. This could give an edge to those with more powerful comps and higher res, therefore allowing them too see if an enemy is reloading. (10s can be alot in pvp). - Being able to see a warp effect makes it obvious who is warping and therefore who to point first. - Being able to see reps/neuts would make surprise RR gangs less scary. You could clearly see whether an enemy has neuts. - The current gate fire effect means someone has to pay very close attention and prevents people past about 150-200km from being to easily see it, giving them less reaction time to warp down and catch a target. This is not a bad thing. It makes you use scouts, giving the prey somewhat of a warning (if they heed it).
I know I shouldn't have included so many in one post, but I figured why not. Flaming is expected regardless :D |
Barrogh Habalu
Imperial Shipment Amarr Empire
509
|
Posted - 2013.09.16 18:38:00 -
[6] - Quote
Ranger 1 wrote:Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module? That would be nice. Prop mods need some more "oomph" in general IMO.
A natural idea: HICtors transforming when using unscripted interdiction field generator. Bonus points for giving no additional info away |
sXyphos
The Scope Gallente Federation
6
|
Posted - 2013.09.16 19:24:00 -
[7] - Quote
Please add the opening/closing of some type of hangar "door" while launching/calling drones, that would be way awesome. Just add a "door" to the ship models and make the drones fly out of it, seems simple enough in concept, implementing it idk, but you can do it CCP |
Salpad
Carebears with Attitude
373
|
Posted - 2013.09.16 19:55:00 -
[8] - Quote
Ralph King-Griffin wrote:In all seriousness it something I'd love to see become more pervasive in this game.
Its one of those things you don't realize is rather absent ( barring turrets) .
With ship hulls, at least Caldari hulls, being so stupidly dark, it's a waste of man-hours to add animations, when we players can't see them. I can't even see the missile lauchers except as vague blobs. EVE's light level needs to be re-balanced first, so that ship hulls are as bright and well-lit as everything else in the game. |
Ralph King-Griffin
Var Foundation inc.
84
|
Posted - 2013.09.16 19:58:00 -
[9] - Quote
Salpad wrote:Ralph King-Griffin wrote:In all seriousness it something I'd love to see become more pervasive in this game.
Its one of those things you don't realize is rather absent ( barring turrets) . With ship hulls, at least Caldari hulls, being so stupidly dark, it's a waste of man-hours to add animations, when we players can't see them. I can't even see the missile lauchers except as vague blobs. EVE's light level needs to be re-balanced first, so that ship hulls are as bright and well-lit as everything else in the game.
You know you can do that on your monitor mate.
If in doubt...do...excessively. |
Ralph King-Griffin
Var Foundation inc.
84
|
Posted - 2013.09.16 20:00:00 -
[10] - Quote
As for what nerd man was saying about dronebays, mist of the recent hulls do have them. If in doubt...do...excessively. |
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Ranger 1
Ranger Corp
4645
|
Posted - 2013.09.16 20:28:00 -
[11] - Quote
Yeah, they use a force field type effect to depict drone bays... although a cargo bay on some hulls wouldn't go amiss.
I was think more along the lines of hull configuration changes (think locking spoils in attack formation) when locking a target. Or some type of animation where your engines move into a slightly different configuration for warp, or some of the control surfaces located near engine exhausts changing configuration (combined with a more dramatically different engine exhaust effect) when activating a MWD or AB. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ralph King-Griffin
Var Foundation inc.
85
|
Posted - 2013.09.17 07:17:00 -
[12] - Quote
Ranger 1 wrote:Yeah, they use a force field type effect to depict drone bays... although a cargo bay on some hulls wouldn't go amiss.
I was think more along the lines of hull configuration changes (think locking spoils in attack formation) when locking a target. Or some type of animation where your engines move into a slightly different configuration for warp, or some of the control surfaces located near engine exhausts changing configuration (combined with a more dramatically different engine exhaust effect) when activating a MWD or AB. I have thought similar things, in particular on the effects like the ab or mjd, actually the mjd certainly needs to make some noise I feel. If in doubt...do...excessively. |
dethleffs
Immortalis Inc. Shadow Cartel
242
|
Posted - 2013.09.17 07:37:00 -
[13] - Quote
The tristan needs to have clappy flaps which can flap and clap, as I think originally that was the plan. |
GREYBOBSASS
Science and Trade Institute Caldari State
1
|
Posted - 2013.09.17 07:53:00 -
[14] - Quote
Foldable sails on vargur please! |
Lephia DeGrande
Luxembourg Space Union
136
|
Posted - 2013.09.17 08:27:00 -
[15] - Quote
Drones should be Launched like Cruise Missiles from the small doors most Battleships have, also a ship Explosion should be a thing not just *plobthatsit* it would also give the lossing Capsuler some time to react. |
Cade Windstalker
Donohue Enterprises Ad-Astra
216
|
Posted - 2013.09.17 09:12:00 -
[16] - Quote
Ranger 1 wrote:As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.
This leads to the questions:
1: What is possible with the new hull animations? 2: What hull animations would we like to see?
We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?
Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?
Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?
Could mining vessels change configuration when mining lasers are activated?
Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?
This is an interesting set of pie in the sky ideas, but for the Winter release expecting anything more than the animations for Bastion is unrealistic.
Developing good art like this takes a ton of time so we shouldn't be expecting a whole rash of transforming ships.
As for Bastion the CSM have already seen prototypes of the animations, it's just down to when we're going to get to see some preview of them. |
Harry Forever
SpaceJunkys
772
|
Posted - 2013.09.17 09:13:00 -
[17] - Quote
Ranger 1 wrote:As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.
This leads to the questions:
1: What is possible with the new hull animations? 2: What hull animations would we like to see?
We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?
Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?
Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?
Could mining vessels change configuration when mining lasers are activated?
Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed?
I want my ship to transform into a robot ... |
Janeway84
Masters Of Destiny Pride Before Fall
27
|
Posted - 2013.09.17 09:23:00 -
[18] - Quote
Would be bad ass if Ravens and golems wings could animate in some fashion like the klingon ships in star trek when going in or out of attack mode
One issue with implementing this stuff is like for turret ships, if you have non racial weapons or gear on the ship and activate them, should the ship perform animations then?
|
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3402
|
Posted - 2013.09.17 11:34:00 -
[19] - Quote
All animations approved!
nerdman234 wrote:stellar list of good stuff
+1 to all these as well.
. |
marVLs
406
|
Posted - 2013.09.17 11:45:00 -
[20] - Quote
Love to see those changes Don't forget about better shield and armor hardners effects |
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hmskrecik
TransMine Group German Information Network Alliance
114
|
Posted - 2013.09.17 12:06:00 -
[21] - Quote
nerdman234 wrote:- Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.
You already have a bit of that. When hull is damaged there are some fires on the ship (*cough* in space *cough*) and there is smoke trailing behind. |
Takari
Brave Newbies Inc. Brave Collective
201
|
Posted - 2013.09.17 12:18:00 -
[22] - Quote
The Kestrel hull (and Manticore) should collapse when going into warp and expand like an accordion coming out of warp/after jump gate/cloak/etc.. Actually, a lot of the Caldari ships look like they should be collapsible into Bakugan like balls/cylinders.
The Minmatar ship "solar panels" should move like fish fins/gills (depending on placement)
"Roll the dice, don't think twice. This is the way of things.
Welcome to EVE." ~ CCP Falcon |
Zappity
Kurved Space
430
|
Posted - 2013.09.17 12:36:00 -
[23] - Quote
Not an animation but I'd love an OGB effect. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Ranger 1
Ranger Corp
4652
|
Posted - 2013.09.17 13:48:00 -
[24] - Quote
Cade Windstalker wrote:Ranger 1 wrote:As we all know hull animations are coming with the changes to the Marauder class, or more specifically with the Marauder hull when using the Bastion module.
This leads to the questions:
1: What is possible with the new hull animations? 2: What hull animations would we like to see?
We know that hull animations can be done when going into a particular mode (like siege or bastion mode), could it be tied to other events such as targeting a vessel, or using a certain module type on a particular hull?
Could this effect be tied to existing modules when used on certain hulls, such as Interceptors changing configuration when activating a MWD or AB module?
Could an animation be tied to an action, such as having a Recon or HAC be able to change configuration simply by targeting someone (the hull staying in that configuration until no targets are locked)?
Could mining vessels change configuration when mining lasers are activated?
Equally important, what hull animations would we as a community like to see developed as eye candy that also makes sense with the action being performed? This is an interesting set of pie in the sky ideas, but for the Winter release expecting anything more than the animations for Bastion is unrealistic. Developing good art like this takes a ton of time so we shouldn't be expecting a whole rash of transforming ships. As for Bastion the CSM have already seen prototypes of the animations, it's just down to when we're going to get to see some preview of them. Oh I wasn't expecting to see much, if anything, more along this line for the Winter release. I know that new hull animations are more closely tied to when the art dept. gets time to update a hull.
No, this is just exploring what is possible (hopefully we'll end up with some information on that at some point) as far as what animations can be tied to as a trigger... and getting an idea of what people would like to see. It might generate some idea's to be used in the future.
One thing I've noticed is that people are mentioning other special effects they would like to see beyond hull animations, which is fine as well. I see no reason why hull animations can't go hand in hand with other graphical effects.
One ship in particular that would benefit from a new AB/MWD animation would be the Executioner line (or the Crucible line for that matter). I'd love to see those twin hulls swing into a meaner configuration at speed. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4652
|
Posted - 2013.09.17 13:49:00 -
[25] - Quote
hmskrecik wrote:nerdman234 wrote:- Armor/Hull damage should show on your hull. For example, taking too much armor damage will cause burns/ cracks to show on the surface of your ship. Hull damage should show bits of your ship missing and/or hull ruptures.
You already have a bit of that. When hull is damaged there are some fires on the ship (*cough* in space *cough*) and there is smoke trailing behind.
You are venting atmosphere, and atmosphere is flammable... while it lasts.
That being said I think damage effects will be handled in ways other than hull animations. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
hmskrecik
TransMine Group German Information Network Alliance
114
|
Posted - 2013.09.18 08:08:00 -
[26] - Quote
Ranger 1 wrote:You are venting atmosphere, and atmosphere is flammable... while it lasts. That's the point. It lasts only inside the hull, if at all. When outside it dissipates so quickly there is no possibility of visible flame. Check space launch movies on youtube to see how rocket flame looks (or rather, how it doesn't) after rocket leaves Earth's atmosphere.
Then again, nobody said the game is supposed to be realistic in any sense. ;) I'm just being a bit sarcastic, not spitefully nitpicking. And those smoke trails look actually cool, if they weren't a sign I just screwed up. |
Debora Tsung
The Investment Bankers Guild
444
|
Posted - 2013.09.18 11:50:00 -
[27] - Quote
I want my raven to flap it's crippled wings when undocking. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Daichi Yamato
Garoun Investment Bank Gallente Federation
778
|
Posted - 2013.09.18 14:54:00 -
[28] - Quote
when i first saw the new turrets i honestly thought they would deploy when locking a target, not just when coming out of warp. Would much prefer it that way.
shield animation for taking hits (shield failure when 0hp? shield rebuild when >2%hp?) armour animation for taking hits (visual damage and visual repairs when repairer running) hull animation for taking hits probes launching from launcher Drones deploying from a bay like mini fighters Explosion animation when destroyed.
stylized engine nozzles when using an AB or MWD Extra engine nozzles with overdrive injectors armour plates show on hull (so a cruiser with a 1600mm plate looks like a brick) Extenders increase the size of the shields surrounding the ship Cargo Expanders appear as additional 'boxes' on hull. All high slot mods having a model on the hull
basically as many modules as possible having a visual representation on the hull, down to the types of resists modules being used changing the tint/colour of the armour/shielding. There are no vets in EVE. Only varying levels of Noobery. |
Ranger 1
Ranger Corp
4653
|
Posted - 2013.09.18 16:27:00 -
[29] - Quote
Daichi Yamato wrote:when i first saw the new turrets i honestly thought they would deploy when locking a target, not just when coming out of warp. Would much prefer it that way.
shield animation for taking hits (shield failure when 0hp? shield rebuild when >2%hp?) armour animation for taking hits (visual damage and visual repairs when repairer running) hull animation for taking hits probes launching from launcher Drones deploying from a bay like mini fighters Explosion animation when destroyed.
stylized engine nozzles when using an AB or MWD Extra engine nozzles with overdrive injectors armour plates show on hull (so a cruiser with a 1600mm plate looks like a brick) Extenders increase the size of the shields surrounding the ship Cargo Expanders appear as additional 'boxes' on hull. All high slot mods having a model on the hull
basically as many modules as possible having a visual representation on the hull, down to the types of resists modules being used changing the tint/colour of the armour/shielding. Good suggestions.
I know that they considered having the turret animations start when locking a target, but with some of the insta lock fits out there they were concerned that it would cause issues with the animation not being done before the turrets needed to fire.
I hoping that a hull animation (where the hull changes shape) keyed to locking a target won't cause the same concern, as the turrets could still track and fire even if the hull animation is not compete. Still, it could cause technical issues I am unaware of, so perhaps CCP can provide some clarity on what is/isn't possible. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4653
|
Posted - 2013.09.18 16:28:00 -
[30] - Quote
Debora Tsung wrote:I want my raven to flap it's crippled wings when undocking. Heh, well, I'd be happy if the "wings" locked into a flat horizontal position when entering warp... and moved into their normal angled position when exiting warp (or targeting something). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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