Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ellon JTC
The Fateds E.Y
13
|
Posted - 2013.09.22 10:08:00 -
[1] - Quote
Hey They say the best type of damage to deal to guristas is kinetic. I don' t understand how they got to that. A rattlesnake is a gurista battle ship and its shield tanked, and it has 0% EM shield resistance. So shouldn't Em be the best type of damage to inflict on guristas?
|
Ifly Uwalk
Empire Tax Collection Agency
914
|
Posted - 2013.09.22 11:08:00 -
[2] - Quote
You tell me |
Ellon JTC
The Fateds E.Y
13
|
Posted - 2013.09.22 11:11:00 -
[3] - Quote
interesting, how do they get those numbers? |
dexington
Caldari Provisions Caldari State
789
|
Posted - 2013.09.22 11:59:00 -
[4] - Quote
I might be wrong, but i think the data is from a older version of the eve data dump which contained npc specific data no longer available in current data dumps. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Caleidascope
Republic Military School Minmatar Republic
332
|
Posted - 2013.09.22 15:19:00 -
[5] - Quote
This is a game, not a sim. Life is short and dinner time is chancy Eat dessert first! |
Zhilia Mann
Tide Way Out Productions
1585
|
Posted - 2013.09.22 17:38:00 -
[6] - Quote
NPCs cheat. End of story. Have you seen how far they can fling torpedos?
Seriously, the models have very little to do with NPC stats or capabilities. NPC Machariels fire defenders. NPC RSs don't use drones. Etc. Etc. Defensive stats are the same way; they vary by NPC type and are not based on the player-available models. |
Cage Man
263
|
Posted - 2013.09.22 19:28:00 -
[7] - Quote
Test it to make sure CCP aren't tricking us... The thick plottens... |
Dowlphin
University of Caille Gallente Federation
10
|
Posted - 2013.10.07 10:49:00 -
[8] - Quote
Interesting link. This shows that NPC ships are very different from player-controllable ones.
Which list is the most likely up-to-date then? I found three different versions in character biographies and would like to know which one used what data basis. |
Morrigan LeSante
The Lost and Forgotten Troopers
408
|
Posted - 2013.10.07 10:59:00 -
[9] - Quote
There are outliers within certain specific NPC groups but this list is still valid as far as I'm able to tell:
http://www.ogrank.com/content/view/698/59/ |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
269
|
Posted - 2013.10.07 11:26:00 -
[10] - Quote
Dowlphin wrote:Interesting link. This shows that NPC ships are very different from player-controllable ones. The fact that NPC pilots are cheating makes the combat missions even more un-immersive than they already are. It also ruins any chance at making them serve training purposes for the general rules of the game in the PvP area - to give players a 'feel' for how things work.
If you think people fit rattlesnakes with an EM hole for PVP, think again.
Quote:
(BTW I recently witnessed them cheating in a very extreme way. A bunch of BS and BC kept chasing me and had me target-locked and firing missiles at me at ranges of 300-400 km.)
Which list is the most likely up-to-date then? I found three different versions in character biographies and would like to know which one used what data basis.
it depends on your weapon type. ie one presumes missile and projectile users are best served by selecting kinetic, but I have found garde IIs (thermal) often superior to warden IIs (kinetic) for ratting gurista, because there are a lot of other tradeoffs in the drone choice including damage modifier.
|
|
Dowlphin
University of Caille Gallente Federation
11
|
Posted - 2013.10.07 13:15:00 -
[11] - Quote
That seems to match the data from the previous link. I'll go with that one. I don't think CCP would go through the effort of revising all that data, at least not without mentioning it in release notes.
I made some own quick and unrefined notes from that data where I kept the priority chain so that one can also see which damage types would have the least effect.
damage to inflict in deadspace missions (most to least effective) | damage received from them ("+" means mostly equal):
Serpentis: KI TH EM EX | TH KI Angel: EX KI TH EM | mostly EX+KI, some others Mordus: KI EX EM+TH | KI TH Guristas: KI TH EX EM | KI TH Sansha: EM TH KI EX | EM+TH Blood: EM TH KI EX | EM+TH EoM: KI EX EM+TH | KI TH Rogue Drones: EM TH KI EX | EX KI TH EM
Main factions seems to mostly have the same stats that the pirate faction with the same ships have. |
Mocam
EVE University Ivy League
321
|
Posted - 2013.10.07 17:48:00 -
[12] - Quote
Ellon JTC wrote:interesting, how do they get those numbers?
CCP publishes toolkits and does a data dump from time to time of in-game info.
http://community.eveonline.com/community/fansites/toolkit/ |
Zhilia Mann
Tide Way Out Productions
1619
|
Posted - 2013.10.07 17:58:00 -
[13] - Quote
Tauranon wrote:it depends on your weapon type. ie one presumes missile and projectile users are best served by selecting kinetic, but I have found garde IIs (thermal) often superior to warden IIs (kinetic) for ratting gurista, because there are a lot of other tradeoffs in the drone choice including damage modifier.
And you and I both know that if you could get Gardes that did pure kinetic damage with all else equal they'd be better against both Guristas and Serpentis.
Sentries really are the exception here rather than the rule. The other edge case are projectile weapons when you really, really need a high kinetic component but want to use high damage ammo, lasers when you're fishing hard for as much thermal as possible but are stuck with pulses, and missiles on kinetic-bonused hulls. Otherwise matching damage type just makes sense. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
97
|
Posted - 2013.10.08 10:39:00 -
[14] - Quote
Ellon JTC wrote:interesting, how do they get those numbers?
from CCP database dump
and that link is what numbers are ingame. go to first page of that link, and you'll see database version:
Database: Odyssey 1.1 (598940) |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |