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oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.22 15:11:00 -
[1] - Quote
So just some backstory, I played this game on this account in 2006-2007, and instantly fell in love with the hyperion (seriously only because of how it looks).
I got my ship right away because i didnt get any of the core skills like a newb and got blown up. End of story.
Now im back, and I still have a crush on this ship (no im being smart this time and learning the game as much as I can and getting all the boring certs), and I still have a crush on the hyperion.
But.
I hear it sucks? Something to do with rails sucking and armor tanking just bad for PVP and so forth and so forth.
SO I was hoping if someone could break down the pros and cons to hyperion in PVE and PVP, see if its worth getting this time around. |
Danny John-Peter
Stay Frosty.
297
|
Posted - 2013.09.22 15:13:00 -
[2] - Quote
The Hyperion is amazing now.
Active rep fits are a ridiculous powerhouse now, I would refer you to the Failheap thread but it seems to be down right now. |
Bertrand Butler
Cras es Noster
87
|
Posted - 2013.09.22 15:14:00 -
[3] - Quote
Yeah...the Hype sucks.
[Hyperion, Hyperion: 3hype] Damage Control II Large Armor Repairer II Large Armor Repairer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Ancillary Armor Repairer
Heavy Capacitor Booster II Heavy Capacitor Booster II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Prototype 100MN Microwarpdrive I
Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Heavy Unstable Power Fluctuator I
Large Anti-Explosive Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II Warrior II Hornet EC-300 |
oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.22 15:14:00 -
[4] - Quote
Oh thats such great news! Thanks!
I really always loved this ship |
oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.22 15:25:00 -
[5] - Quote
Bertrand Butler wrote:Yeah...the Hype sucks.
[Hyperion, Hyperion: 3hype] Damage Control II Large Armor Repairer II Large Armor Repairer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Ancillary Armor Repairer
Heavy Capacitor Booster II Heavy Capacitor Booster II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Prototype 100MN Microwarpdrive I
Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Heavy Unstable Power Fluctuator I
Large Anti-Explosive Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II Warrior II Hornet EC-300
Just curious btw, but what ammo u using on those? |
Onictus
Silver Snake Enterprise Fatal Ascension
524
|
Posted - 2013.09.22 15:34:00 -
[6] - Quote
oOReikaOo Michiko wrote:Bertrand Butler wrote:Yeah...the Hype sucks.
[Hyperion, Hyperion: 3hype] Damage Control II Large Armor Repairer II Large Armor Repairer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Ancillary Armor Repairer
Heavy Capacitor Booster II Heavy Capacitor Booster II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Prototype 100MN Microwarpdrive I
Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Electron Blaster Cannon II Heavy Unstable Power Fluctuator I
Large Anti-Explosive Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Ogre II Warrior II Hornet EC-300 Just curious btw, but what ammo u using on those?
Null most of the time, AM if you have them scrammed.
|
Verity Sovereign
Sovereign Fleet Tax Shelter
559
|
Posted - 2013.09.22 21:10:00 -
[7] - Quote
ewww... electron blasters... can you at least fit ions? |
Dato Koppla
Veni Vidi Evassi
300
|
Posted - 2013.09.22 22:35:00 -
[8] - Quote
Here's a dual rep variant:
[Hyperion, PvP]
Large Armor Repairer II Large Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Navy Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Heavy Unstable Power Fluctuator I
Large Auxiliary Nano Pump I Large Nanobot Accelerator I Large Anti-Explosive Pump I
Ogre II x5 Warrior II x5 Hornet EC-300 x5
With everything heated and using Void + Ogres, you get 1685 dps tank and 1400dps dealt. No implants or boosters required. Has amazing utility in ECM drones, anti frigate drones and heavy neut. Overall pretty amazing. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
252
|
Posted - 2013.09.23 00:10:00 -
[9] - Quote
oOReikaOo Michiko wrote: I hear it sucks? Something to do with rails sucking and armor tanking just bad for PVP and so forth and so forth.
The Megathron is just better for largescale fights due to additional low and its tracking bonus, a very small gang is where the pvp-hyperion shines due to it's high-damage, strong tank (generating 200k EHP over a fight is well possible) and utility high/full drones. Because you active tank it (else you'd be using a megathron), it even remains acceptably fast, moving at around 1km/s cold.
Whoever said that stuff about armortanking is bad and should feel bad. It's one of the myths used to justify people flying a drake, but that's over *yay* https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
BadAssMcKill
Love Squad
374
|
Posted - 2013.09.23 00:21:00 -
[10] - Quote
Tbh Lloyd if I was gonna passive tank I'd prob also take the hype over the mega, the drone bay and heavy neut are really strong http://i.imgur.com/6j6cIZE.gif-á |
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Josilin du Guesclin
University of Caille Gallente Federation
117
|
Posted - 2013.09.23 03:13:00 -
[11] - Quote
Lloyd Roses wrote: Whoever said that stuff about armortanking is bad and should feel bad. It's one of the myths used to justify people flying a drake, but that's over *yay*
For small gang PVP it's the other way round, almost. Armour tanked ships have so much more room for all that lovely utility.
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Roime
Quantum Cats Syndicate Samurai Pizza Cats
3463
|
Posted - 2013.09.23 06:41:00 -
[12] - Quote
Well he is in an NPC corp, institutions with the sole purpose of ruining EVE for new players by the combination of terrible advice and horrible ignorance.
. |
Ned Plantagenet
Dirty Old Bastards Nulli Secunda
26
|
Posted - 2013.09.23 12:40:00 -
[13] - Quote
I like the hype as well but a buffer fit hype in a gang with enough logi's would be nice might get few more DPS.
And a dual rep with a armor ancillary rep? A t2 large rep with the ancillary rep is good enough for a fleet. Even without logi its good.
|
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
27
|
Posted - 2013.09.23 16:44:00 -
[14] - Quote
Electrons??? Ions???
Here's how to do it right: 1K+ DPS 450+Tank 76,500 EHP Cap Stable
This ship tears through L4s.
[Hyperion, Cheap Gank Hype] Damage Control II Reactive Armor Hardener Centus B-Type Large Armor Repairer Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Cap Recharger II Cap Recharger II Cap Recharger II Stasis Webifier II 100MN Afterburner II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Hobgoblin II x5 Hornet EC-300 x5 Hammerhead II x5 Garde II x3 |
Goldensaver
Personal Defense LtD.
238
|
Posted - 2013.09.23 17:07:00 -
[15] - Quote
Desivo Delta Visseroff wrote:Electrons??? Ions???
Here's how to do it right: 1K+ DPS 450+Tank 76,500 EHP Cap Stable
If you hadn't noticed, each of the other fits that use Electrons and Ions are PvP fits, as can be seen by the full tackle and MWD (AB doesn't give enough speed for PvP). I suggest you notice and understand that before calling out other fits.
Also, cap stability is greatly overrated for PvE. Typically a 3-4 minute cap life is more than enough because you only need to survive until the enemies are gone. Rarely will a mission need you running the repper constantly for longer than that. |
oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.23 17:12:00 -
[16] - Quote
Keep em coming! Im learning so much about hyperion builds its awesome, im already in the process of sticking my ship together! |
Kasutra
Tailor Company
221
|
Posted - 2013.09.23 17:12:00 -
[17] - Quote
Desivo Delta Visseroff wrote:Electrons??? Ions???
Here's how to do it right: 1K+ DPS 450+Tank 76,500 EHP Cap Stable ... dude, you're spending 3 slots and all your rigs on cap. Your tank is inefficient, and you have not a single tracking or range-enhancing mod. You have EWAR drones, not max gank drones + frig-clearing drones.
|
Antillie Sa'Kan
Forging Industries Silent Infinity
55
|
Posted - 2013.09.23 17:14:00 -
[18] - Quote
Desivo Delta Visseroff wrote:Electrons??? Ions???
Here's how to do it right: 1K+ DPS 450+Tank 76,500 EHP Cap Stable
This ship tears through L4s.
[Hyperion, Cheap Gank Hype] Damage Control II Reactive Armor Hardener Centus B-Type Large Armor Repairer Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Cap Recharger II Cap Recharger II Cap Recharger II Stasis Webifier II 100MN Afterburner II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile
Large Capacitor Control Circuit II Large Capacitor Control Circuit II Large Capacitor Control Circuit I
Hobgoblin II x5 Hornet EC-300 x5 Hammerhead II x5 Garde II x3
And since you didn't bother to fit a point the other guy just warps away. |
Desivo Delta Visseroff
Cedar Knolls Research STEEL BROTHERHOOD
27
|
Posted - 2013.09.23 18:09:00 -
[19] - Quote
Antillie Sa'Kan wrote:
And since you didn't bother to fit a point the other guy just warps away.
The OP did ask for both PVP & PVE Fits. This one goes to a PVE set-up. You could sacrifice cap stability if you take the room one NPC class at a time. I like to burn through them, so, I'll just agro the whole room at once. The EC drones are a "panic button" if you're getting overwhelmed & scrammed by elite frigs. |
Cage Man
264
|
Posted - 2013.09.24 00:35:00 -
[20] - Quote
oOReikaOo Michiko wrote:Keep em coming! Im learning so much about hyperion builds its awesome, im already in the process of sticking my ship together!
Only minmatar ships are "stuck" together with tape and wingy bits.. the other are all solidly built to precision engineering. So I think what you meant to say is that you were building you ship
What can I say.. I watched clear skies again this weekend. Completely off topic.... me bad
The thick plottens... |
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oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.24 05:59:00 -
[21] - Quote
Cage Man wrote:oOReikaOo Michiko wrote:Keep em coming! Im learning so much about hyperion builds its awesome, im already in the process of sticking my ship together! Only minmatar ships are "stuck" together with tape and wingy bits.. the other are all solidly built to precision engineering. So I think what you meant to say is that you were building you ship What can I say.. I watched clear skies again this weekend. Completely off topic.... me bad
I ACTUALLY JUST SAW THAT! Watched it just yesterday! I was like "WTF MIND BLOWN SO GOOD" |
Ned Plantagenet
Dirty Old Bastards Nulli Secunda
26
|
Posted - 2013.09.24 11:40:00 -
[22] - Quote
Damn top Wingy bit fell off again lol.
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David Kir
Tailender
225
|
Posted - 2013.09.24 13:03:00 -
[23] - Quote
Ned Plantagenet wrote:Damn top Wingy bit fell off again lol.
Top wingy bit? They've got a proper name, you know?! |
oOReikaOo Michiko
Federal Navy Academy Gallente Federation
9
|
Posted - 2013.09.24 15:38:00 -
[24] - Quote
Can someone explain why all these fits have MWD on them? You cant use them warp locked and everyone and their pvping mother fits a warp scrambler ... so whats the point?
I was thinking of pulling that out and sticking a signal booster instead. |
Andrea Okazon
Alexylva Paradox
148
|
Posted - 2013.09.24 16:31:00 -
[25] - Quote
Relative noob here so others may have a better explanation. But afterburners' unscrammability is more important for small ships that need to sig/speed tank. You're never going to be going fast enough in a battleship for it to affect how often you get hit, so the primary task of a prop mod is to get you to the correct kill range as quickly as possible. Anything fast enough to close and scram you if you don't want it to is going to outpace you at AB speed anyway. |
Ranger 1
Ranger Corp
4667
|
Posted - 2013.09.24 20:51:00 -
[26] - Quote
With a blaster boat your first and most important challenge is getting in range to do damage. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Dato Koppla
Veni Vidi Evassi
303
|
Posted - 2013.09.24 23:07:00 -
[27] - Quote
oOReikaOo Michiko wrote:Can someone explain why all these fits have MWD on them? You cant use them warp locked and everyone and their pvping mother fits a warp scrambler ... so whats the point?
I was thinking of pulling that out and sticking a afterburner instead.
If something scrams you while you're flying the Hyperion, they just saved you some work to get into range, between the heavy neut, large drone bay, full tackle and excellent tracking on blasters, you're likely to murder anything that comes into scram range. |
Goldensaver
Personal Defense LtD.
238
|
Posted - 2013.09.24 23:20:00 -
[28] - Quote
Dato Koppla wrote:oOReikaOo Michiko wrote:Can someone explain why all these fits have MWD on them? You cant use them warp locked and everyone and their pvping mother fits a warp scrambler ... so whats the point?
I was thinking of pulling that out and sticking a afterburner instead. If something scrams you while you're flying the Hyperion, they just saved you some work to get into range, between the heavy neut, large drone bay, full tackle and excellent tracking on blasters, you're likely to murder anything that comes into scram range. What he said. Also remember that it's using large blasters, which have more than enough range to apply damage in scram range. Really the only trouble you'll have is actually getting in range first. |
Liam Inkuras
Chaotic Tranquility Casoff
441
|
Posted - 2013.09.25 03:04:00 -
[29] - Quote
While MWDs are great for getting closer to a target and all, it doesn't help you if a long point Intie holds you at 24km while his fleet burns from a few jumps away. In my humble opinion, almost every solo BS needs a MJD. This module jumps you 100km in the direction you are facing at your maximum velocity, and is not stopped by long. Points, only scrams. If you happen to be scrammed, simply kill the one impeding your escape, then chuckle merrily as you safely jump 100km, then warp away.
Here is a fairly basic Hype fit I've semi-theory crafted.
Hyperion: MJD/Triple Rep
Highs: Electron Blaster Cannon II (x6) Large YF-12a Smartbomb I
Mids: Large Micro Jump Drive Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Heavy Electrochemical Capacitor Booster I (x2)
Lows: Damage Control II Large Armor Repairer II (x3) Energized Adaptive Nano Membrane II (x2) Magnetic Field Stabilizer II
Rigs: Large Auxiliary Nano Pump I (x2) Large Nanobot Accelerator I
Drones: Ogre II (x5) Valkyrie II (x5)
Now this looks fairly standard, and to be completely honest it is. I dropped the neut for a Smartbomb to deal with ECM drones, which will ruin your day when there's 50 of them swarming you. Now you have a way to deal with them. The MJD, as explained above, can hop you to safety if sh!t goes south. Simply blap whatever's in scram range (apply web and Valkyries to frigates), align to celestial, MJD, then warp. I stuck with 3 LAR II's over 2 T2 and 1 Ancillary because in long, drawn out fights the T2 repers outperform the AAR. And I promise, any fight you get into with this will be long. If you've got a little extra isk, you can make the reppers Shadow Serpentis, which slows you to squeeze on a few Ions instead of Electrons.
Edit: regarding the "issue" of getting in range to kill some targets, if you cannot catch them propless, then so be it. Simply leave and find another fight. You can't take everything's as it comes. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Darling Hassasin
Imperial Academy Amarr Empire
15
|
Posted - 2013.09.25 07:38:00 -
[30] - Quote
Liam Inkuras wrote:While MWDs are great for getting closer to a target and all, it doesn't help you if a long point Intie holds you at 24km while his fleet burns from a few jumps away. In my humble opinion, almost every solo BS needs a MJD. This module jumps you 100km in the direction you are facing at your maximum velocity, and is not stopped by long. Points, only scrams. If you happen to be scrammed, simply kill the one impeding your escape, then chuckle merrily as you safely jump 100km, then warp away.
Here is a fairly basic Hype fit I've semi-theory crafted.
Hyperion: MJD/Triple Rep
Highs: Electron Blaster Cannon II (x6) Large YF-12a Smartbomb I
Mids: Large Micro Jump Drive Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Heavy Electrochemical Capacitor Booster I (x2)
Lows: Damage Control II Large Armor Repairer II (x3) Energized Adaptive Nano Membrane II (x2) Magnetic Field Stabilizer II
Rigs: Large Auxiliary Nano Pump I (x2) Large Nanobot Accelerator I
Drones: Ogre II (x5) Valkyrie II (x5)
Now this looks fairly standard, and to be completely honest it is. I dropped the neut for a Smartbomb to deal with ECM drones, which will ruin your day when there's 50 of them swarming you. Now you have a way to deal with them. The MJD, as explained above, can hop you to safety if sh!t goes south. Simply blap whatever's in scram range (apply web and Valkyries to frigates), align to celestial, MJD, then warp. I stuck with 3 LAR II's over 2 T2 and 1 Ancillary because in long, drawn out fights the T2 repers outperform the AAR. And I promise, any fight you get into with this will be long. If you've got a little extra isk, you can make the reppers Shadow Serpentis, which slows you to squeeze on a few Ions instead of Electrons.
Edit: regarding the "issue" of getting in range to kill some targets, if you cannot catch them propless, then so be it. Simply leave and find another fight. You can't take everything's as it comes.
A few observations that may or may not assist you:
(a) triple med-rep is enough to fight multiple BCs/cruisers and therefore dual LAR (or LAR - LAAR) is enough. Multiple BSs no amount of repping will save you touche. Use that extra lowslot for another dmg mod or an explo hardener/membrane + profit.
(b) Mwd is essential -especially since you fit electrons! Now if you can fit better guns by eliminating the 3rd rep and downgrading the sb to medium...then you might have better luck propless. Even AB might be viable if you have the intended target webed and scramed but I am not overly confident... |
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