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Antillie Sa'Kan
Forging Industries Silent Infinity
58
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Posted - 2013.09.26 20:59:00 -
[1] - Quote
So interceptors are gaining bubble immunity. Cool. But inties in general need some work as we all know with them being out classed by their T1 cousins in many situations.
Personally I feel that the Malediction is almost perfect. It could use a tad more fittings and maybe a bit more EHP but some of the other interceptors are really crap.
So before CCP posts a threadnaught spawning list of interceptor changes that we might hate what would the EVE player base like to see done to them to make them fun and powerful in their role while not being OP? |
Leppales Beddelver
Dreddit Test Alliance Please Ignore
4
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Posted - 2013.09.26 21:03:00 -
[2] - Quote
CCP doesn't post a threadnaught. It becomes one while people discuss. |
Raneru
Euphoria Released Verge of Collapse
60
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Posted - 2013.09.26 21:06:00 -
[3] - Quote
Like the Malediction, the Taranis is perfect as it is. The Crusader on the other hand is in dire need of rebalancing, its powergrid is pathetic. a MAPC is mandatory on it which then gimps the CPU available. |
Antillie Sa'Kan
Forging Industries Silent Infinity
58
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Posted - 2013.09.26 21:20:00 -
[4] - Quote
I agree that the Crusader needs more fittings. The Raptor is also rather sad.
I really would like to see interceptors be competent dog fighters able chase down and engage other frigs. I don't mind them being fragile, their speed has to come at a cost, but I think they should be able to hit harder than a typical T1 frigate. Although not as hard an AF. |
Lucine Delacourt
The Covenant of Blood
33
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Posted - 2013.09.26 22:36:00 -
[5] - Quote
How about making sure that every interceptor has at least enough mids for tackle and a prop... |
Splagada
Tides of Silence Care Factor
10
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Posted - 2013.09.26 22:38:00 -
[6] - Quote
claw pilot spotted ^ :p
i love my claw, but flying it i'm just an embarassment to corpmates |
Lucine Delacourt
The Covenant of Blood
33
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Posted - 2013.09.26 22:42:00 -
[7] - Quote
^^^ Crusader Pilot actually but I feel the same pain :( |
Yazzinra
Scorpion Ventures Rim Worlds Protectorate
12
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Posted - 2013.09.26 22:59:00 -
[8] - Quote
My ares gaining bubble immunity. rebalance done. please don't **** it up, it really has become my favorite ship. |
4gn1
Republic Military School Minmatar Republic
1
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Posted - 2013.09.27 06:08:00 -
[9] - Quote
Bubble immunity is something a interceptor needs the least in most scenarios. For a 4Kplus m/s interceptor a bubble hardly exists and if you loose your speed to certain circumstances immunity wont help you anyway. I consider this change even a slight nerf as there are indeed situations where I want to land in a bubble.
Speaking of the fleet-interceptors, with all imaginable relevant skills on 5 they need a buff! in HP and not a decrease as it was mentioned in the stream. Not even a slight decrease would be acceptable.
If thats not possible a buff in point range or a mixture of hp/pointrange is needed to be able to stay alive against ship types that shouldnt out perform a T2 highly specialized ship in neglecting its role anyway but currently do. Tackle bonis are already nerfed too!
With piloting tricks and skills the survivability can be greatly improved, but like it is now it feels more like with with said skills you can barely survive alot of possible engagements that shouldnt be that challenging in the first place. And I am speaking here only of holding a long point not even of a short one which is way to dangerous in most all common engagements this days. |
Kaarous Aldurald
ROC Academy The ROC
993
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Posted - 2013.09.27 06:10:00 -
[10] - Quote
Lucine Delacourt wrote:How about making sure that every interceptor has at least enough mids for tackle and a prop...
Why aren't there ten likes on this post?
I really find it baffling CCP has yet to realize that ships with 2 mids are incredibly underpowered. Not posting on my main, and loving it.-á Because free speech.-á |
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Wiu Ming
Dracos Dozen
56
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Posted - 2013.09.27 06:13:00 -
[11] - Quote
4gn1 wrote:I consider this change even a slight nerf as there are indeed situations where I want to land in a bubble... ^^this
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Teth Razor
Chicks on Speed
1
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Posted - 2013.09.27 19:27:00 -
[12] - Quote
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.
The warp bubble immunity is the stupidest thing that could be done. The last thing we need flying around is more uncatchable interdiction nullified ships.
If intys were immune to having their mwd turned off, they would need nothing else. That would be their niche and it would not just be a lame copy of another broken game mechanic.
*Edit for grammar* |
Maximus Andendare
Future Corps Sleeper Social Club
596
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Posted - 2013.09.27 19:58:00 -
[13] - Quote
Here's a crazy idea. It's crazy, so stick with me: Wait until CCP posts the damn changes before commenting on them! *mind blown* Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Domanique Altares
Rifterlings Point Blank Alliance
1599
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Posted - 2013.09.27 20:15:00 -
[14] - Quote
Maximus Andendare wrote:Here's a crazy idea. It's crazy, so stick with me: Wait until CCP posts the damn changes before commenting on them! *mind blown*
That is pretty insane, man. You should probably have that checked out. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Teth Razor
Chicks on Speed
3
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Posted - 2013.09.27 20:27:00 -
[15] - Quote
Another thing that could be fun is to give intys a long range weapon bonus. For example, the crusader would get a 10% damage to beam lasers (Beams only, not all lasers) along with a possible range or tracking bonus. that would give them a specific role as a viable kiting frig.
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Busta Rock
The DawnSoarers
20
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Posted - 2013.09.28 02:12:00 -
[16] - Quote
I'm reposting this from a reply I made in the general discussion section:
I dont know really what to say about the idea of nullified interceptors.
scratch that. I do. it is the exact WRONG direction to take the interceptor class. let's look at what the term 'intercept' MEANS:
Quote:inGÇóterGÇócept (v. -î+¬n t+Ör-ês+¢pt; n. -ê+¬n t+Ör-îs+¢pt) v.t. 1. to take, seize, or halt (someone or something on the way from one place to another); cut off from an intended destination: to intercept a messenger. 2. to secretly listen to or record (a transmitted communication). 3. to stop or interrupt the course, progress, or transmission of. 4. to take possession of (a ball or puck) during an attempted pass by an opposing team. 5. to stop or check (passage, travel, etc.): to intercept an escape. 6. to catch up to and destroy (an aircraft or missile). 7. Math. to mark off or include, as between two points or lines. 8. to intersect. 9. Obs. to prevent the operation or effect of. 10. Obs. to cut off from access, sight, etc. n. 11. interception. 12. an intercepted communication. 13. Math. a. an intercepted segment of a line. b. (in a coordinate system) the distance from the origin to the point at which a curve or line intersects an axis.
now granted, dictors already cover many of the points of this definition, but they do so by laying a TRAP in the form of the bubble. think of them as kind of like a spider - they make the prey come to THEM. interceptors on the other hand, are supposed to be PURSUERS. they chase prey, in much the same fashion as a cheetah chasing a gazelle, with the intent of tripping it up so it cant keep running (although at significant risk at getting tripped up itself). giving interceptors nullifiers is simply pointless, because it really doesnt help them much in their pursuit role, while removing most of the hazards they risk.
what interceptors NEED is an enhanced ability to pursue targets who take up safespots, such as fast ships that warp to a safe and then MWD in a random direction - such prey is effectively immune to probing if they are cap stable, as no covops frigate can scan them down and warp to them fast enough to land on grid while they are there - much less be able to actually catch up to and tackle such fast movers. Interceptors should have the unique and special ability to directly warp to ships going strictly by the Dscanner. this ability would make PROPER use of their speed, while letting probe ships continue to have a combat role by finding ships hiding uncloaked at truly deep safes beyond the range of the Dscan (the prober serves to get the interceptor into DScan range, and the inty does the actual intercept).
I would actually go so far as to say that in my envisioned enhancement of interceptors as pursuit ships, they would be a VERY nice team with covops probers if a revamp of combat probes happens as well. specifically, combat probes should no longer provide warpins ONLY on 100% resolution - rather, they should be able to provide highly imprecise warpins whenever resolution reaches either 8 or 4 au to a target. this way, the covops pilot can act as a squad leader, warp interceptor gangmates to Dscan range, and let the interceptors serve as his hounds from there, as opposed to having to wait until 100% resolution is achieved and having a really crappy chance of even so much as seeing the target as he gets on grid. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2110
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Posted - 2013.09.28 04:27:00 -
[17] - Quote
Busta Rock wrote:let's look at what the term 'intercept' MEANS:
Or maybe you could take a look at what "interceptor" means, as that might actually be more useful than looking up the definition of a common verb.
Merriam-Webster Dictionary wrote:IN-+TER-+CEP-+TOR noun \-îin-t+Ör--êsep-t+Ör\ : a fast military plane or missile used to defend against enemy planes or enemy missiles
: one that intercepts; specifically : a light high-speed fast-climbing fighter plane or missile designed for defense against raiding bombers or missiles Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
Busta Rock
The DawnSoarers
22
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Posted - 2013.09.28 21:19:00 -
[18] - Quote
Katrina Oniseki wrote:
[quote=Merriam-Webster Dictionary]IN-+TER-+CEP-+TOR noun \-îin-t+Ör--êsep-t+Ör\ : a fast military plane or missile used to defend against enemy planes or enemy missiles
: one that intercepts; specifically : a light high-speed fast-climbing fighter plane or missile designed for defense against raiding bombers or missiles
I deliberately avoided using the terrestrial military definition of interceptor because we are talking about EvE, and the role of interceptors in EvE context. specifically, in real life, interceptors are used an a strategically defensive role, in EvE, they are used almost exclusively in an OFFENSIVE strategic role - if I were so inclined, I would say that their usage in EvE is actually much more similar to the real-life Pursuit fighters of WW2 than to the Interceptor fighters of the post WW2/Cold War eras. they patrol, they roam, they PURSUE. it doesnt matter if the target is a threat to them or their allies or not.
but then, there could actually be some room for substantial intra-class role differentiation here, since every race has 2 interceptors. perhaps there is potential to have one ship of the class nullified, with the other capable of warping directly to ships seen on the Dscan.
lets take the 2 minmatar intys... claw and stiletto. say the claw would be able to actually warp to using DScaner results, while the stiletto would be nullifier fitted. that would bring on some major differences in how the 2 ships are used. |
Harvey James
Deep Core Mining Inc. Caldari State
511
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Posted - 2013.09.28 23:02:00 -
[19] - Quote
things inties need are -more pg for plates and shield extenders ... i have a taranis and a raptor .. not much pg for either - give them all the point range bonus - more mid slots as that's the point of inties is to tackle hard to do with 2 or 3 mids - maybe give double damage bonuses so some highs can be moved to mids and lows. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Ciaphas Cyne
Turalyon Plus Turalyon Alliance
47
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Posted - 2013.09.28 23:18:00 -
[20] - Quote
Busta Rock wrote:Interceptors should have the unique and special ability to directly warp to ships going strictly by the Dscanner. this ability would make PROPER use of their speed, while letting probe ships continue to have a combat role by finding ships hiding uncloaked at truly deep safes beyond the range of the Dscan (the prober serves to get the interceptor into DScan range, and the inty does the actual intercept). .
so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....
"buff only the stuff I fly and nerf everything else"
- you |
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Busta Rock
The DawnSoarers
22
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Posted - 2013.09.29 00:06:00 -
[21] - Quote
Ciaphas Cyne wrote: so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....
in what way would this be an 'easy' mode for pvp? at present, there is quite literally NO WAY to catch a mobile, non-cloaked, non AFK ship at a safespot, and even giving interceptors the ability to warp themselves (not their gangs... just THEMSELVES - their gangs would have to warp to them after the tackle is made) would in no way guarantee success. more like bring the possibility to 50/50. if the hunted player is watching his own Dscan, he would still have a very strong chance to escape to another safe. even if tackle is successful, the interceptor(s) might die well before backup can arrive.
this is EvE. the only people who have any business being 100% safe are station spinning... |
Syri Taneka
NOVA-CAINE
88
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Posted - 2013.09.29 00:11:00 -
[22] - Quote
Only inty I fly regularly anymore is the Stiletto... because it can fit prop, tackle, and ew (I generally use a range scripted TD).
The other half of the time I just use a Sentinel for tackle. Point, prop, TD, and -324 cap/6. |
Ciaphas Cyne
Turalyon Plus Turalyon Alliance
47
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Posted - 2013.09.29 01:23:00 -
[23] - Quote
Busta Rock wrote:Ciaphas Cyne wrote: so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....
in what way would this be an 'easy' mode for pvp? at present, there is quite literally NO WAY to catch a mobile, non-cloaked, non AFK ship at a safespot, and even giving interceptors the ability to warp themselves (not their gangs... just THEMSELVES - their gangs would have to warp to them after the tackle is made) would in no way guarantee success. more like bring the possibility to 50/50. if the hunted player is watching his own Dscan, he would still have a very strong chance to escape to another safe. even if tackle is successful, the interceptor(s) might die well before backup can arrive. this is EvE. the only people who have any business being 100% safe are station spinning...
the easiest way to catch your enemy is to know where he will be, not where he is. thats called "strategy"
you want a "warp me on top of my enemy now!!!" button. good luck with that. "buff only the stuff I fly and nerf everything else"
- you |
HiddenPorpoise
BG-1 The Craniac
73
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Posted - 2013.09.29 03:21:00 -
[24] - Quote
Well now interceptors hit top warp near instantly, have a 2 sec align, are bubble immune, and point past short gun range and long gun tracking. So if you can warp based on d-scan everything within 14 AU of a gate has 6 sec to GTFO or die.
So yeah, just a little OP. |
Busta Rock
The DawnSoarers
26
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Posted - 2013.09.29 13:25:00 -
[25] - Quote
Hidden Porpoise:
I'm not saying to add the warp with the dscanner ON TOP of the nullification, hyperfast align and acceleration... I'm saying that warping to the dscan should be the ONLY role-unique ability they have - NO nulification, NO instant acceleration etc. maybe they can keep their MWD sigrad reduction. and if interceptor response time would be as OP as you suggest, then there is a simple solution: give the Interceptors a dual mode Dscan - the original instant but non-warpable version, and a high-resolution (but short ranged... 4au or less) probe-like version that takes time to complete a scan, requires probing skills, but doesnt need probes.
and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people |
Silvetica Dian
Manson Family
109
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Posted - 2013.09.29 13:45:00 -
[26] - Quote
Busta Rock wrote:Hidden Porpoise:
I'm not saying to add the warp with the dscanner ON TOP of the nullification, hyperfast align and acceleration... I'm saying that warping to the dscan should be the ONLY role-unique ability they have - NO nulification, NO instant acceleration etc. maybe they can keep their MWD sigrad reduction. and if interceptor response time would be as OP as you suggest, then there is a simple solution: give the Interceptors a dual mode Dscan - the original instant but non-warpable version, and a high-resolution (but short ranged... 4au or less) probe-like version that takes time to complete a scan, requires probing skills, but doesnt need probes.
and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people
It is amazing but i was once chased around a wh for 2 hours (i was in a salvage destroyer). i made nearly 80 safe spots in this time and i often saw their ships on grid with me (i warped to range of safe spots not too them) So u can know where people will be if u try hard enough and for long enough. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2117
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Posted - 2013.09.29 15:06:00 -
[27] - Quote
Condor needs a capacitor nerf. Crow should be able to do what Condor can do right now. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
dethleffs
Immortalis Inc. Shadow Cartel
249
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Posted - 2013.09.29 15:18:00 -
[28] - Quote
some targeting range would be nice. Up to heated point range |
Ciaphas Cyne
Turalyon Plus Turalyon Alliance
47
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Posted - 2013.09.29 18:00:00 -
[29] - Quote
Busta Rock wrote:Hidden Porpoise:
and Ciaphas, you CANT know where your enemy will be if he's bouncing from safe to safe - your opinion about needing strategy is utterly pointless. all my suggestion does is give a SINGLE ship class an improved ablity to pursue people
ive never seen a fish go anywhere without a porpoise. ive also never seen an eve player without a laughably bad personal agenda. dont hold your breath on that insta-warp d-scan. probes exist for a reason. use them, or find a friend who does.
"buff only the stuff I fly and nerf everything else"
- you |
Benito Arias
Lutinari Syndicate Electus Matari
17
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Posted - 2013.09.29 19:11:00 -
[30] - Quote
As a long-time Minmatar Interceptor pilot, I say Inties gaining bubble immunity and losing HP is the last thing I could wish for. First, I would like some issues resolved, the ones that emerged with frigate tiercicide. What I think would be good with regard to Minmatar ships: - Slasher-type hulls get peak cap recharge at least on par with the Slasher. At the moment, it's 5.56 units/s for Minmatar inties vs 8.33 units/s for the Slasher. ?!). I guess this issue has been common for all races' inties (snd Electronic Attack Ships) after frigate rebalance happened. - Stiletto gets better scan resolution (1156 mm vs 1175 for the Slasher. ?!) - Stiletto gaining lock range - Stiletto gaining agility - The Claw, I like very much, but.... I mean, really. 2-mids ship with horrible CPU and lock range, meh EHP. Needs some work. Though, the only setup I like (fast, MWD-tackle-200mm ACs-2xTE) has been knocked out by TE nerf. Not sure if I could count on the Claw actually becoming my king of ship again.
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