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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Udonor
Native Freshfood Minmatar Republic
39
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Posted - 2013.10.05 17:55:00 -
[91] - Quote
Bubanni wrote:will we be able to scan what is inside them?, to find out if they are worth reinforceing? and if yes? will there be loot dropped?
Make them Hackable! And no flags unless you fail data hack. LOL |
Dracvlad
Taishi Combine Pirate Nation.
116
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Posted - 2013.10.05 19:25:00 -
[92] - Quote
Some of us are very interested to hear exactly how these things will work, all I can currently go on is a couple of sarcastic comments which is about par for the course, especially in terms of something that actually gives me a reason to keep playing.
For what its worth I have the following points to make:
I take it that CCP Fozzie's comment indicates that it can be scanned down, first of all I hope its a real pig to scan down. Next point, if you have made it scannable in anyway shape or form, please make it so it can fit packaged in a Giant Secure Container, which of course gives me options, however if you don't want to do this then make it fit in a base transport ship, if you do not do this then it will be another useless addition to the game.
I don't mind if you make it more challenging to transport as long as it cannot be scanned down.
So waiting for details with impatience... If you do not want LOCAL go to WH space, its as simple as that!-á-á-á-á-á-á-á There are people who think that WH space is like 0.0 but without local, well they should light a cyno and try jumping to it. |
Raely Reborn
State War Academy Caldari State
0
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Posted - 2013.10.07 15:33:00 -
[93] - Quote
RAGEEEEE that T3 subsystem refitting wont be fixed. A fitting service that doesn't allow the fitting of a certain class of ship. RIDICULOUS!!!!
Please fix the broken fitting tool instead of adding more broken fitting tools to the game. |
Tau Cabalander
Retirement Retreat Working Stiffs
2129
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Posted - 2013.10.07 15:56:00 -
[94] - Quote
So a depot will have storage, but will it have storage for a few ships, like a SMA or just hangar space like a CHA / PHA?
I think it would be awesome if a depot had enough room for say 2 battleships (enough for 1 battleship and a few other smaller ships). More storage of course would be more awesome |
Arden Bastilla
Defiance LLC
0
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Posted - 2013.10.07 17:49:00 -
[95] - Quote
My question is when I deploy this do I have to bookmark it to find it again? Does it show up somewhere like in Assets as it's own location? When deployed can you have it ask you to auto bookmark it?
I'd hate to put a bunch of stuff in this and then lose it |
Samuel Sachs
Science and Trade Institute Caldari State
2
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Posted - 2013.10.08 19:31:00 -
[96] - Quote
Hey, awesome item, but CCP, please give us DETAILs, im very intersted in the mass or capacity from the Personal Depot.
What we need ? Anchoring LvL ? How long i have to wait after launching and can fitt my ship ? Only I can use or can also be someone else?
PLEASE MORE DETAILS |
Marsan
Caldari Provisions
126
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Posted - 2013.10.09 17:11:00 -
[97] - Quote
CCP Fozzie wrote:The fitting service provided by the Depot will be similar to that provided by a SMA or Carrier. The specific roadblock that has thus far prevented us from enabling Strategic Cruiser subsystem refitting at those services still exists, and thus the Depot will unfortunately not allow refitting of Strategic Cruiser subsystems at the time of Rubicon's launch.
Which basically makes the bloody thing more and more useless. Basically it's an easily scanable loot pi+Ĥata. How exactly is this an improvement over using a container. My containers are unscanable, and protected in HS. All I'm really getting in exchange is the ability to refit my ship, which is of questionable value. It's pretty rare I want to refit a ship that is not a T3 as like most people I have a fit for a given ship and I stick with it. The only people I know who regularly refit are mission runners (who are in HS with stations), and people traveling in dangerous areas (traveling a lot make this useless).
Why not let us anchor a POS in deep space, and anchor containers inside POSes? Heck why not let us anchor this thing in a POS so we can actually have personal storage in wspace rather than a crappy shared module? Why not give us a smaller (than an Orca) ship with a hanger? Can we store and swap ship as that's the only thing that would make it better than a container. Of course that makes it just that much more of a loot pi+Ĥata. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Marsan
Caldari Provisions
126
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Posted - 2013.10.09 17:18:00 -
[98] - Quote
CCP Paradox wrote:Rylos Zathrasi wrote:Will this structure allow T3 Strategic Cruisers to refit subsystems (inside or out of a wormhole)? Subsystems is a different story, at the moment no the structure will not allow that. Once we do decide to do T3 subsystem refit though, it will affect all fitting services while in space. Quick edit: We have decided to do T3 subsystem refits, it's just a matter of deciding when to do it.
Sorry Paradox, but that's just another way of saying never or in a couple years. I seem to remember something about personal ship storage at a POS whatever happened to that? Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Djana Libra
DAB The Unthinkables
302
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Posted - 2013.10.09 17:22:00 -
[99] - Quote
Raely Reborn wrote:RAGEEEEE that T3 subsystem refitting wont be fixed. A fitting service that doesn't allow the fitting of a certain class of ship. RIDICULOUS!!!!
Please fix the broken fitting tool instead of adding more broken fitting tools to the game.
You have an issue with reading don't you? |
empyriosis Bheskagor
Black Crown Society
45
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Posted - 2013.10.09 17:28:00 -
[100] - Quote
Marsan wrote:Sorry Paradox, but that's just another way of saying never or in a couple years. I seem to remember something about personal ship storage at a POS whatever happened to that?
They, uh, added it. Ship Maintenance Array
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Marsan
Caldari Provisions
126
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Posted - 2013.10.10 16:54:00 -
[101] - Quote
empyriosis Bheskagor wrote:Marsan wrote:Sorry Paradox, but that's just another way of saying never or in a couple years. I seem to remember something about personal ship storage at a POS whatever happened to that? They, uh, added it. Ship Maintenance Array
How is the ship maintenance array "personal"? It doesn't even have tabs. I guess if I have my own corp, and POS it's personal. We might as well call the corporate hangars personal storage by that standard. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1270
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Posted - 2013.10.10 18:40:00 -
[102] - Quote
Warde Guildencrantz wrote:dropping a timed cyno would mean the dropper is saying "we can fight, if you wont escalate". It makes more sense than dropping a jammer and killing only a hotdrop's bait. Don't you want a fleet fight?
Bble traps, dictor/heavy dictor bble traps to get the mobile cyno jammer ship, if you play in low then you have to play it differently and consider if the risk/reward has a sense or not, imho with this new mechanic it does.
Also: mobile cyno jammer can't do whatever against a covert cyno so for low sec ganks you guys have enough tools considering the risk involved. *removed inappropriate ASCII art signature* - CCP Eterne |
Claire Raynor
NovaGear Limitless Inc.
193
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Posted - 2013.11.01 12:32:00 -
[103] - Quote
Well - if when a hip logs off in space - it starts not being scannable? So don't you just load the Habitat into the hold then log off?
Of will they need an industrial sized hold? In which case I don't really see how they will be better than an Orca, as an Orca disapears when your alt logs off with it.
Can't wait for more info on these! |
Vol Arm'OOO
Imperial Academy Amarr Empire
126
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Posted - 2013.11.01 13:09:00 -
[104] - Quote
March rabbit wrote:another question: will Depot allow repairing of ships/modules? Quick recharging of capacitor/shield?
I hope not. You should be allowed to swap mods to repair/recharge faster, but otherwise repairing and recharging should be station functions where there are shipyards and facilities, etc... Not something done on the fly from a can. Game already has enough immersion breaks. I don't play, I just fourm warrior. |
Vol Arm'OOO
Imperial Academy Amarr Empire
126
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Posted - 2013.11.01 13:15:00 -
[105] - Quote
Claire Raynor wrote:Well - if when a ship logs off in space - it starts not being scannable/probable? So don't you just load the Habitat into the hold then log off? (Also an empty ship in space isn't probable is it?)
Or will these Habitats - will they need an industrial sized hold? In which case I don't really see how they will be better than an Orca, as an Orca disapears when your alt logs off with it.
Can't wait for more info on these! - Should be interesting.
But a reinforcement timer won't help people like me - I'm only home at the weekends - unless the reinforcement can last a solid week.
An empty ship is probable. I doubt the huts will require indies to haul since that kinda defeats the purpose of being able to function behind enemy lines. On the other hand, it would be kinda cool to have further uses for blockade runners. I don't play, I just fourm warrior. |
Claire Raynor
NovaGear Limitless Inc.
193
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Posted - 2013.11.01 13:41:00 -
[106] - Quote
Thanks there for that clarification!
I hope the huts are hard to Scan - like not-worth-the-effort hard. I really do - or else I don't think I'll be able to use them. I'm struggling to see how I could leverage one to give enough material benefit against the cost of the risk of what I will lose if I do put anything in one.
At the moment I just see them as something else to make industrial players more like just content for the real EvE players to shoot at. |
Ishtanchuk Fazmarai
2379
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Posted - 2013.11.01 14:33:00 -
[107] - Quote
Claire Raynor wrote:Thanks there for that clarification!
I hope the huts are hard to Scan - like not-worth-the-effort hard. I really do - or else I don't think I'll be able to use them. I'm struggling to see how I could leverage one to give enough material benefit against the cost of the risk of what I will lose if I do put anything in one.
At the moment I just see them as something else to make industrial players more like just content for the real EvE players to shoot at.
I suggested above that they were removed from grid/cloaked when the pilot is offline, using the simile of a camp fire which is lit while the stalker is using it but otherwise won't give away his current position.
But don't count on that. These huts are intended to be loot pi+Ĥatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them. Making sense is forbidden by The Book. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Evei Shard
Shard Industries
233
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Posted - 2013.11.04 20:51:00 -
[108] - Quote
Ishtanchuk Fazmarai wrote: These huts are intended to be loot pi+Ĥatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them.
While they are a great idea, the above quote pretty much sums things up. These will see very rare, if any, use in the areas of space that they could provide benefit to. There is no reason to use one in high-sec beyond *maybe* crystal storage for a mining vessel, and no matter where you are in Eve, especially high-sec, these will be loot pinata's until people simply stop using them.
Give it until maybe late January before finding a BPC for one at a ghost site becomes a "nothing, just crap loot" scenario.
And for those that think making the items hard to scan will solve the issue, you're going to be surprised. It won't be more than a day, if not done already, that someone with high scanning ability creates a corp specifically to track down and kill these things.
If there is a weakness, there is someone to exploit it. That's how Eve works. |
Ishtanchuk Fazmarai
2421
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Posted - 2013.11.04 21:25:00 -
[109] - Quote
Evei Shard wrote:Ishtanchuk Fazmarai wrote: These huts are intended to be loot pi+Ĥatas which the unaware pilots will supply to l33t PvPrs until they learn to not use them.
While they are a great idea, the above quote pretty much sums things up. These will see very rare, if any, use in the areas of space that they could provide benefit to. There is no reason to use one in high-sec beyond *maybe* crystal storage for a mining vessel, and no matter where you are in Eve, especially high-sec, these will be loot pinata's until people simply stop using them. Give it until maybe late January before finding a BPC for one at a ghost site becomes a "nothing, just crap loot" scenario. And for those that think making the items hard to scan will solve the issue, you're going to be surprised. It won't be more than a day, if not done already, that someone with high scanning ability creates a corp specifically to track down and kill these things. If there is a weakness, there is someone to exploit it. That's how Eve works.
Exactly. The only defense is not being there, which is what the yurt should do when the player is not using it: No reward, no risk. But that also goes against The Book. |
Guttripper
State War Academy Caldari State
378
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Posted - 2013.11.04 21:45:00 -
[110] - Quote
Too bad when CCP ~improved~ exploration, they removed the ability to set deep, deep, deep space spots - 100+ light years outside the outer most planet into nowhere. |
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