Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Schmell
Russian Thunder Squad Against ALL Authorities
1
|
Posted - 2011.10.31 14:49:00 -
[31] - Quote
Wow, it sucks so very much. As i feared - it was in chaos dump and it will be pushed to release.
Hello gallente, your medium size is still useless ****. And no, pg and cpu decrease wont help you much to fit neutron blasters to deimos and megathron
And S, M and L railguns still dont have place in current meta game (beam dont have it either funnily enough). All Hail (and quake) MINMATAR |
Sarmatiko
145
|
Posted - 2011.10.31 14:49:00 -
[32] - Quote
Wait a second. If this dev blog about how poor was gallente compared to minmatar in the past and now you are boosting feds AND minnies at the same time, does it mean that gallente still sucks my long howitzer barrel?
ps: in before whine proposal about addition of explosive lazors. |
Perdition64
The Xenodus Initiative. ORPHANS OF EVE
5
|
Posted - 2011.10.31 14:50:00 -
[33] - Quote
MeBiatch wrote:question if the shi[ps are faster and more agile wont that mean they will orbit faster thus meaning they would need even more tracking? something tells me 20% is not close enough...
plus the eagle is still going to be the worst hac... so what you go from 190 dps at 160km with spike to 209 dps at 160km... its still chipping paint at that range...
spike needs a boost aswell!
This, this and alll this. :D
Oh, and uh..maybe watch out for the Rokh.
Blaster Rokh could get pretty mean... |
TheButcherPete
StoneWall Metals Productions Bloodbound.
5
|
Posted - 2011.10.31 14:53:00 -
[34] - Quote
Woot! Gallente weaponry finally mean something in combat, hooray CCP! Now, when are my 6m in drone SP going to mean something? :P
GÖÑ |
Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
4
|
Posted - 2011.10.31 14:54:00 -
[35] - Quote
Like i posted in Ships & Modules forum:
Can you not take look at the T1 hybrid charges too?
Like you did with projectiles
|
Bernard Schuyler
Aurora Security Transstellar Operations
0
|
Posted - 2011.10.31 14:54:00 -
[36] - Quote
Dierdra Vaal wrote:Quote:Before we start looking at armor tanking issues or individual ships, Hybrid weapons as a whole need to be boosted up to a level where using them becomes desirable. What made you decide the weapons themselves were the issue, rather than the ships (hybrid ship maneuvrability, tracking bonuses, engagement ranges, etc)? I'd be very interested to see what research process you guys use to find the 'weak spots' in current balancing/game design problems.
Well, if the weapons were good, and the ships were bad... Wouldn't we be seeing people employing hybrids on non-Gallente vessels?
It seems to be more the case that people are avoiding using the weapon systems themselves as much as possible, rather than the ships. |
Tippia
Sunshine and Lollipops
1082
|
Posted - 2011.10.31 14:55:00 -
[37] - Quote
Tesseya wrote:it was boost hybrids or projectile?
[GǪ]
Under the guise of boost again Gallente boost Matar Sarmatiko wrote:Wait a second. If this dev blog about how poor was gallente compared to minmatar in the past and now you are boosting feds AND minnies at the same time, does it mean that gallente still sucks my long howitzer barrel? No, Minmatar is not being boosted.
Short-range ammo for long-range weapons is being boosted, since they suffer the same issue as blasters do: they're meant to be used at short range, but don't (or didn't) have the tracking to support this role. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
M1AU
Rheintal Underground Rising
16
|
Posted - 2011.10.31 14:55:00 -
[38] - Quote
I'm not exactly sure if this is enough. But it's a start. |
Jitabics
Science and Trade Institute Caldari State
0
|
Posted - 2011.10.31 14:56:00 -
[39] - Quote
Ok, now please nerf gallente ships. Thanks. |
Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
8
|
Posted - 2011.10.31 14:57:00 -
[40] - Quote
CCP Tallest wrote:Tristan North wrote:Please specify in that blog if it is an Agility Nerf or Agility Buff. Most players are confused about it. The agility change is an agility buff. The ships will be more agile.
Not wanting to rain on your much appreciated parade, just wanting to make sure it does what it's supposed to do (because I like the changes for the most part): You guys realize, that "higher agility" means a >lower< agility modifier in your equations and data-base, right? The data we got from the SiSi files had it exactly the other way around, lowering agility by increasing the agility mod on those ships you named... |
|
Tesseya
Brave New Soldiers. SUB ZERO Alliance
0
|
Posted - 2011.10.31 14:58:00 -
[41] - Quote
CCP had to introduce another module to the Gallente - a battering ram. Purely for lulz. |
Hirana Yoshida
Behavioral Affront
103
|
Posted - 2011.10.31 14:59:00 -
[42] - Quote
ChromeStriker wrote:...But, and its a big one, as you have said this isnGÇÖt going to be enough to bring them up to par with projectile and laser ships, that will only happen with more of a look at the hybrid ships themselves.... Wouldn't you rather do it incrementally and assign some of the boost to the ships so we don't end up with a repeat of the projectile boost fiasco (autos > all regardless of hull and Winmatar just plain better).
This will make hybrids very competitive again, rest should come from individual hulls if you ask me.
PS: Nerf the goddamn projectiles already! .. nix some damage of all the ammo!
|
Niraia
Starcakes THE R0NIN
67
|
Posted - 2011.10.31 15:00:00 -
[43] - Quote
I understand that you don't want to buff these too much, but.. well, I'm glad I can still fly Hurricanes.
- Chief of Security, EOH Poker - Terrorist cult advocate |
Morel Nova
Genos Occidere HYDRA RELOADED
0
|
Posted - 2011.10.31 15:01:00 -
[44] - Quote
I like it overall, but a few reflections: 1. I still think blasters need a flat 10% or so damage buff up close, perhaps even 20% to make them competitive, as it is now an armor hurricane will out-dps a brutix and be more agile/faster (not sure if that last one changes with this), and it still has decent range. 2. Hail doesnt need its ranged penalty removed. not sure where you got the idea that it was under performant. its been the only close range t2 ammo thats been useful the last few years. |
Charles Edisson
Isk Incorporated
1
|
Posted - 2011.10.31 15:03:00 -
[45] - Quote
Much as I love these new changes (I have 2 Gallante toons) CCP need to do something about their insider trading. I love the fact that somehow from a new Dev blog today all the ammo types that have just had boosts anounced were bought up off the market 7 days ago. Players that are involved in the balancing/development ideas should not be able to make huge sums of isk out of inside trading. |
Siberius Maxim
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.31 15:03:00 -
[46] - Quote
Hmm ... no speed and agility buff to the Proteus? You guys think its too speedy now? |
MeBiatch
Republic University Minmatar Republic
74
|
Posted - 2011.10.31 15:03:00 -
[47] - Quote
This is what i want to see for hybrids:
blaster base damage goes up by 50% rate of fire reduced by 30% tracking increased by 40%
rails: damage increase by 10% (already done) rof decreased by 10% activation cost reduced by 20%
ammo change:
damage is being split between therm/kin plus a tracking boost built into the ammo
so plutonium does 80% therm 20% kin with a 1.05% incrase to tracking
spike needs 20% increase to base damage |
|
Chribba
Otherworld Enterprises Otherworld Empire
701
|
Posted - 2011.10.31 15:04:00 -
[48] - Quote
bzzzt bzzzt
|
|
Creat Posudol
Destined for Greatness Inc.
23
|
Posted - 2011.10.31 15:04:00 -
[49] - Quote
Madner Kami wrote:CCP Tallest wrote:Tristan North wrote:Please specify in that blog if it is an Agility Nerf or Agility Buff. Most players are confused about it. The agility change is an agility buff. The ships will be more agile. Not wanting to rain on your much appreciated parade, just wanting to make sure it does what it's supposed to do (because I like the changes for the most part): You guys realize, that "higher agility" means a >lower< agility modifier in your equations and data-base, right? The data we got from the SiSi files had it exactly the other way around, lowering agility by increasing the agility mod on those ships you named...
Yes, please whoever implements this change please google first how your attributes work, wouldn't want this to go live with an accidental nerf
I could've even gotten behind a nerf to be honest, for that to work the speed buff is way to small though. This would require the ships to be (much) faster then minmatar, but not able to whizz around enemies. Only get in close extremely fast, then just dps the hell out of whatever is there. The proposed changes might also work just as well, time will tell (or sisi...) |
JC Anderson
Noir. Noir. Mercenary Group
60
|
Posted - 2011.10.31 15:04:00 -
[50] - Quote
.....Taranis. |
|
Kraven Drakenovic
EVE University Ivy League
0
|
Posted - 2011.10.31 15:06:00 -
[51] - Quote
What i dont understand is why there hasnt been any change to railgun tracking... 6 mil in rails bs 5 and my mega still cant track for peanuts against MISSION L4 Battle ships... its supposed to be the best tracking vessel in the gallente fleet alaas sadly more damage might be a good idea but not really useful if that high damage salvo just gives him a nice breeze ( by high dmg i mean higher than current) and im left killing battle ships with hammer II's in a turret boat... care for a little explanation on that Ccp. Cause if the mega struggles to mission track the main reason im loathe to fitout a hyperion for missioning least the mega gets a tracking bonus |
Morn Hyland
Amnion Partners
0
|
Posted - 2011.10.31 15:06:00 -
[52] - Quote
The problem with hybrids rails is that long range medium damage is that the range >150km is supposed to allow several shots at the target before they can get into range. See your I was there vid for how you think it still works. The reason for all tachyon / 425mm based fleets disappearing was on grid scanning. Long range today is in the projectile sweet spot around 100km where the shorter distance is compensated by good alpha and that the other fleet cannot just warp to your location.
I don't see how your changes will fundamentally change this - and I suspect Eagles will still be on sale in Jita at less than there bpo build cost after Christmas. |
Selnix
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.10.31 15:06:00 -
[53] - Quote
At least they finally admitted that the Falcon is meant to be a blaster brawler. |
Liafcipe9000
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.31 15:07:00 -
[54] - Quote
not even a 10 or 15 % range increase? hybrid range is just horribad... unacceptable! |
Largo Coronet
GoonWaffe Goonswarm Federation
24
|
Posted - 2011.10.31 15:08:00 -
[55] - Quote
This post is relevant to my interests and I would like to subscribe to your newsletter. |
Morel Nova
Genos Occidere HYDRA RELOADED
2
|
Posted - 2011.10.31 15:09:00 -
[56] - Quote
JC Anderson wrote:.....Taranis.
I have a feeling we will be seeing a lot more of them.
for blaster, probably not. it already had good tracking, its weakness is range so it will still die to most AC fitted frigates. rail taranis will have gotten better though |
Stan Kirby
Risky eXplosion Death or Glory
0
|
Posted - 2011.10.31 15:09:00 -
[57] - Quote
Minmatar or projectile boost: - +100% artillery burst damage - overpowered cynabal, machariel, dramiel - huge falloff bonus from TE and TC.
... Gallente/hybrid boost: - blasters tracking speed +20% .... LOL - railguns +10% damage ... megaLOL
CCP fail... again. |
White Flow
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.31 15:09:00 -
[58] - Quote
I don't actually fly Gallente, but anything that gets LESS Canes and Drakes all over the place must be a good thing!!
|
Nova Fox
Novafox Shipyards
180
|
Posted - 2011.10.31 15:10:00 -
[59] - Quote
Best blog evar! |
Koghrun Amman
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
0
|
Posted - 2011.10.31 15:11:00 -
[60] - Quote
Finally! I can fly a Ferox or Rokh without at least one low slot dedicated to an RCU. They called me crazy when I shunned the Drake in favor of the Ferox; well, we'll see who has the last word. Also, this change makes the Hybrid Rigs viable with railguns, where as before the multiplier on the already massive grid requirement was prohibitive. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
First page | Previous page | Next page | Last page |