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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2629
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Posted - 2013.09.29 12:18:00 -
[181] - Quote
Solstice Project's Alt wrote:Gogela wrote:TharOkha wrote:Gogela wrote: Blockade runners can't be caught in lowsec. Check out the Rancer and Negative Ten KB and you will find that BRs are not so "uncatchable". You shut your ***** mouth. They are impossible to catch if a pod has the very basic fundamental skills of flying a blockade runner. If you loose one you are an idiot. You are totally embarrassing yourself right now ... ... and i doubt your words. Maybe you just lack the skills. I sense some serious madness in you. "You shut your ***** mouth" ... Also: lose Embarrassment doesn't enter it. Madness I'll accept. Pirates aren't PvPers in the context you think... pirates are cowards who see their opening, understand the risk factors, and engage in a calculated risk. GTG you can't possibly loose a BR in lowsec... likewise a cloaky nullified T3 anywhere. That's a fact. Set up a camp. Seriously. You say when and where and I'll blow through it. I'll even unstack some plex in my cargo hold to prove the point. Call your dev friends. Call CCP. Call Pandemic Legion (about the only group who's even bothered to try an kill me... and the only group that I think would have a chance) I don't give a s***. I'll blow your camp on your terms w/ my ships. You won't catch me. You will do nothing but sit there. It's not about skills. You want to see embarrassment? Build a camp. Sensor boost the hell out of it. You'd have nothing on me. The game is set up as it is, and right now some smack just can't be caught. ...but seriously. I'd love to see you try to contradict me. Let's set a time. Get some of your guys to stream it. It'll be the lamest stream ever put forth on the internet. If you have a BR in lowsec or a T3 cloaky nullified ship anywhere, you are a ghost an nobody can do a damn thing about it.
Madness? You bet. Stupidity? I'll have none of it.
Nut up or shut up.
btw... you got a perrrrrrty mouth....
i will beat you...
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LittleTerror
Illuminated Foundation Trust
98
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Posted - 2013.09.29 12:35:00 -
[182] - Quote
Axe Coldon wrote:Gizznitt Malikite wrote:stuff I agree and it has nothing to do with gate camps. It gives way too much power to a cheap ship that doesn't take much skills. I am all for helping the new guys but this is over the top.
No its not, an interceptor is a piece of **** to combat, use warrior II's, a destroyer or a cheaper tech 1 frig, learn to play FFS..
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baltec1
Bat Country
8108
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Posted - 2013.09.29 13:44:00 -
[183] - Quote
Kitty Bear wrote:TharOkha wrote:baltec1 wrote: Your entire argument revolves around bad players being terrible at flying T3s therefore its fine.
Did you read my post or are you just ignoring the fact that i already wrote how to catch skilled t3 pilots? like a number of nulsec posters, he only ever uses tiers 2-4 of the argument pyramidie ad hominem through to contradiction for some allegedly intelligent people they appear to have remarkably poor debating skills, though it is possible some of them do it deliberately to avoid the forum rules regarding direct trolling & personal attacks (tier 1 of the argument pyramid) ... but either way you are being trolled your best and easiest course of action click their name just below the avatar click hide posts and say hello to a happier, more troll free forum.
Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years. |
Malcanis
Vanishing Point. The Initiative.
11889
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Posted - 2013.09.29 14:02:00 -
[184] - Quote
What are "carebears" doing in Interceptors anyway?
1 Kings 12:11
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advii
Kossu and Keppana Inc.
26
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Posted - 2013.09.29 14:05:00 -
[185] - Quote
ITT: OP crying because he cant farm noobs with drag bubbles anymore |
baltec1
Bat Country
8108
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Posted - 2013.09.29 14:17:00 -
[186] - Quote
Malcanis wrote:What are "carebears" doing in Interceptors anyway?
Low volume high value cargo. |
Bagrat Skalski
Poseidaon
336
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Posted - 2013.09.29 14:25:00 -
[187] - Quote
I think that the nullified interceptors are perffectly ok. Not that hey any danger to a party. They have like 2 k hp. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
Onyx Nyx
Euphoria Released Verge of Collapse
464
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Posted - 2013.09.29 14:25:00 -
[188] - Quote
baltec1 wrote:Malcanis wrote:What are "carebears" doing in Interceptors anyway? Low volume high value cargo.
PLEX, titan skillbooks, a collection of pricy t2 bpos? I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |
Bagrat Skalski
Poseidaon
336
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Posted - 2013.09.29 14:28:00 -
[189] - Quote
Onyx Nyx wrote:baltec1 wrote:Malcanis wrote:What are "carebears" doing in Interceptors anyway? Low volume high value cargo. PLEX, titan skillbooks, a collection of pricy t2 bpos?
Disco domi? Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |
Solstice Project's Alt
Pator Tech School Minmatar Republic
72
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Posted - 2013.09.29 14:42:00 -
[190] - Quote
Bagrat Skalski wrote:Onyx Nyx wrote:baltec1 wrote:Malcanis wrote:What are "carebears" doing in Interceptors anyway? Low volume high value cargo. PLEX, titan skillbooks, a collection of pricy t2 bpos? Disco hyperion? Fixed that for you. Makes much more sense, because of hidden hull-range bonus and the additional highslot. |
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Malcanis
Vanishing Point. The Initiative.
11890
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Posted - 2013.09.29 14:58:00 -
[191] - Quote
So what are these "Jump Freighter" things I hear about?
1 Kings 12:11
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Othran
Route One
598
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Posted - 2013.09.29 15:19:00 -
[192] - Quote
Malcanis wrote:So what are these "Jump Freighter" things I hear about?
400 times more expensive is what they are |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
128
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Posted - 2013.09.29 16:11:00 -
[193] - Quote
Actually adding bubble immunity to interceptors seems like a step in a good direction to me. I think most players dont go to 0.0, because they know, they will die in the first bubble, if they wont have a blob with them. This finally makes small gang or solo 0.0 pvp available. I actually think there should be a way how to breach bubble for almost every ship. Some kind of module that generates a propability to avoid bubble based upon energy used, size of ship, sensor strength or something like that. That would make 0.0 a land of the living instead of blue wasteland. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1238
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Posted - 2013.09.29 16:36:00 -
[194] - Quote
Mr Kidd wrote:IDK, maybe you should use....um....interceptors to intercept the interceptors?
As simple as this might look like, it's a true serious question.
So, right now we have someone finding problems about something not even existing yet, not sure it will even be implemented yet but already speculating on whatever the heck it might happen and strongly disagreeing with everyone not sharing his opinion.
Wow...flash new should I say.
I speculate Op is hypochondriac. Am I right or am I not? -I say I am but I'm sure he'll say I'm not, so in the end how's right who's wrong?
On topic, if op stops gate camping with links/implants and sh+»t alike, starts making some serious fleets (which Eve is not all about), he might understand at some point this is not a problem but for players unable to work in groups and this is what eve is all about: groups of players doing stuff together So the lonely cowboy crying his mother and sister about stuff not even happening yet should take a break and a step back before getting in to conclusions this fast. Clearly op has no idea about the majority of aspects outside his own gameplay, this is the only obvious part. How do you even want to have a serious discussion after this? *removed inappropriate ASCII art signature* - CCP Eterne |
Gizznitt Malikite
Agony Unleashed Agony Empire
2643
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Posted - 2013.09.29 17:07:00 -
[195] - Quote
Zakarumit CZ wrote:Actually adding bubble immunity to interceptors seems like a step in a good direction to me. I think most players dont go to 0.0, because they know, they will die in the first bubble, if they wont have a blob with them. This finally makes small gang or solo 0.0 pvp available. I actually think there should be a way how to breach bubble for almost every ship. Some kind of module that generates a propability to avoid bubble based upon energy used, size of ship, sensor strength or something like that. That would make 0.0 a land of the living instead of blue wasteland.
There are many reasons players avoid nullsec, and I agree that fear of being destroyed is one of them. However, that is not a good reason to enable safe travel.
Have you paid attention to nullsec activity since Odyssey? There has been a major increase in players partaking in exploration. This is a form of game play that can be done from a covops or t3 (the two safest nullsec traveling ship classes), both of which were purposely revamped to BE exploration vessels.
In contrast, an interceptor is a combat vessel. Shouldn't it be chasing ships into bubbles, not avoiding them! These are fast, agile ships that don't need to be nullified, and if you want "safer traveling", use a covops!
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Qolde
Scrambled Eggs Inc.
187
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Posted - 2013.09.29 17:16:00 -
[196] - Quote
ceptors have needed a buff for a long time. smart bomb BS will come back. bubbles have needed a nerf. blockade runners are catchable in lowsec but the effort required is very high without multiboxing a ton of rokhs. ceptors are the absolute weakest ship in the game. they should have the decision on whether to engage or not. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
128
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Posted - 2013.09.29 17:23:00 -
[197] - Quote
Gizznitt Malikite wrote:Zakarumit CZ wrote:Actually adding bubble immunity to interceptors seems like a step in a good direction to me. I think most players dont go to 0.0, because they know, they will die in the first bubble, if they wont have a blob with them. This finally makes small gang or solo 0.0 pvp available. I actually think there should be a way how to breach bubble for almost every ship. Some kind of module that generates a propability to avoid bubble based upon energy used, size of ship, sensor strength or something like that. That would make 0.0 a land of the living instead of blue wasteland. There are many reasons players avoid nullsec, and I agree that fear of being destroyed is one of them. However, that is not a good reason to enable safe travel. Have you paid attention to nullsec activity since Odyssey? There has been a major increase in players partaking in exploration. This is a form of game play that can be done from a covops or t3 (the two safest nullsec traveling ship classes), both of which were purposely revamped to BE exploration vessels. In contrast, an interceptor is a combat vessel. Shouldn't it be chasing ships into bubbles, not avoiding them! These are fast, agile ships that don't need to be nullified, and if you want "safer traveling", use a covops!
I agree with that. But I think bubbless are just too overpowered right now. They would be ok, if there was a way how to travel with subcaps without gates and thus avoid gatecamps. At a cost, of course. I can imagine a feature that allows inter-system travels in reasonable time to be implemented. It would cost much more time than a gate jumps, minutes at least, and possible drain the ships capacitor dry. But I think this would be the point when players can really believe they have a chance to reach their destination in 0.0, if they spend enough time and fit the ship well. Now even with cov ops/t3 the risk in bubbles is pretty big. Swarms of drones, both assigned and jetcanned, some other garbage around and still sometimes 10+ ships with MWDs flying around just to decloak you. |
Malcanis
Vanishing Point. The Initiative.
11892
|
Posted - 2013.09.29 17:44:00 -
[198] - Quote
Othran wrote:Malcanis wrote:So what are these "Jump Freighter" things I hear about? 400 times more expensive is what they are
Well I thought the extra cargo space they have might be relevent, since there are apparently such amazing numbers of "carebears" flitting about 0.0 in Interceptors with Titan skillbooks in their holds these days that it's worth keeping an entire T2 shipclass irrelevant rather than tilt the balance away from the noble players who bravely attempt to stem this torrent, nay, flood.
I mean, not like a dreamed up edge-case or anything.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
11892
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Posted - 2013.09.29 17:46:00 -
[199] - Quote
Gizznitt Malikite wrote:Zakarumit CZ wrote:Actually adding bubble immunity to interceptors seems like a step in a good direction to me. I think most players dont go to 0.0, because they know, they will die in the first bubble, if they wont have a blob with them. This finally makes small gang or solo 0.0 pvp available. I actually think there should be a way how to breach bubble for almost every ship. Some kind of module that generates a propability to avoid bubble based upon energy used, size of ship, sensor strength or something like that. That would make 0.0 a land of the living instead of blue wasteland. There are many reasons players avoid nullsec, and I agree that fear of being destroyed is one of them. However, that is not a good reason to enable safe travel. Have you paid attention to nullsec activity since Odyssey? There has been a major increase in players partaking in exploration. This is a form of game play that can be done from a covops or t3 (the two safest nullsec traveling ship classes), both of which were purposely revamped to BE exploration vessels. In contrast, an interceptor is a combat vessel. Shouldn't it be chasing ships into bubbles, not avoiding them! These are fast, agile ships that don't need to be nullified, and if you want "safer traveling", use a covops!
Never fear; Interceptors retain their bonus to the range of the warp disruptors they have fitted.
Honestly, this idea that giving inties bubble nullification is a "carebear" bonus is so hilariously wrong headed that I assume that the OP is a troll that has gotten so many bites that people are accidentally taking it seriously.
1 Kings 12:11
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Princess Bride
Corripe Cervisiam Trade Consortium
550
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Posted - 2013.09.29 17:57:00 -
[200] - Quote
I, for one, welcome our new interceptor-noob overlords.
CCP wants to encourage people to get out and try 0.0. But the reply has always been, "But those bubbles." T3 you say? Expensive. But interceptors aren't too pricey. For noobs practicing with frigates in pvp, they're a natural progression and path to 0.0 play. A bit more expensive, but not T3 expensive, and now...interdiction nullified! \o/
When I read this, I sent an evemail out to my corp. about it because I am very excited for what this means to my little nooblings in terms of 0.0 possibilities. SoE ships put us in low-sec for exploration if the price is right, and buffed inties put us into 0.0 for ??? after that. I'm really really really happy with the new toys. http://eveprincessbride.wordpress.com/ |
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baltec1
Bat Country
8110
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Posted - 2013.09.29 18:45:00 -
[201] - Quote
Malcanis wrote:Othran wrote:Malcanis wrote:So what are these "Jump Freighter" things I hear about? 400 times more expensive is what they are Well I thought the extra cargo space they have might be relevent, since there are apparently such amazing numbers of "carebears" flitting about 0.0 in Interceptors with Titan skillbooks in their holds these days that it's worth keeping an entire T2 shipclass irrelevant rather than tilt the balance away from the noble players who bravely attempt to stem this torrent, nay, flood.I mean, not like a dreamed up edge-case or anything.
Well if the high sec bears do it then why not clueless nullsec bears? |
Malcanis
Vanishing Point. The Initiative.
11894
|
Posted - 2013.09.29 19:06:00 -
[202] - Quote
If clueless nullsec bears want to move high value cargo in interceptors where they can be at least potentialy caught, then I'm all for that.
1 Kings 12:11
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TharOkha
0asis Group
603
|
Posted - 2013.09.29 19:16:00 -
[203] - Quote
Bagrat Skalski wrote:Onyx Nyx wrote:baltec1 wrote:Malcanis wrote:What are "carebears" doing in Interceptors anyway? Low volume high value cargo. PLEX, titan skillbooks, a collection of pricy t2 bpos? Disco domi?
Dont bother. baltec has already mentioned that this tactic is "too difficult" because you need many pilots to do it right. All they want is just a couple of dps ships and bubles with "turn on" button. Thats the only valid way of catching skilled pilots for them. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
TharOkha
0asis Group
603
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Posted - 2013.09.29 19:22:00 -
[204] - Quote
baltec1 wrote: Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years.
I have seen so many gatecamps using this tactics (trash around gates so cloaky cannot cloak) lately that i doubt that this is bannable anymore. But okay ill take your point and lets just say that its bannable. But what about disco gatecamps? As far as i know it is valid and legal tactics. And with such tactics you are able to decloak t3/blocade runner or instakill nullified ceptor/covop.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Milton Middleson
Rifterlings Point Blank Alliance
351
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Posted - 2013.09.29 19:23:00 -
[205] - Quote
Bubbles should be removed because they lead to threads like this. |
Zakarumit CZ
Zakarum Industries Exiliar Syndicate
130
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Posted - 2013.09.29 20:48:00 -
[206] - Quote
TharOkha wrote:baltec1 wrote: Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years.
I have seen so many gatecamps using this tactics (trash around gates so cloaky cannot cloak) lately that i doubt that this is bannable anymore. But okay ill take your point and lets just say that its bannable. But my other proposition was disco gatecamps. As far as i know it is valid and legal tactics. And with such tactics you are able to decloak t3/blocade runner or instakill nullified ceptor/covop.
I have petitioned it several times and I have been told its bannable only when its causing enough lag to affect server. Otherwise its valid gameplay to jetcan trash all around and decloak ships. It makes me sad panda, really. |
JinSanJong
Brethren Holdings Brethren.
45
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Posted - 2013.09.29 20:54:00 -
[207] - Quote
Gizznitt Malikite wrote:JinSanJong wrote:Do you know what I hate most in eve? Lazy ass mobile bubbles and even more drag bubble, which are the most ridiculous item/mechanic in eve. When should you be able to be ago abs still have ppl dragged into bubbles!? There is no counter for these except and expensive t3! Personally I think you should be able to have a nullifier mod fitted for every ship Avoiding bubbles is extremely easy! Don't warp gate to gate! Bounce off bookmarks, bounce off celestials, bounce off anomalies, etc. I've been traveling around through almost every region of nullsec since 2009 (often in ab frig hulls), and while the occasional camp will nab me, it is NOT hard to travel safely about. That is why this change to interceptors really, really isn't needed!!!!! And bubbles are one of the best mechanics CCP has ever introduced to the game. The ability to set engagement distances, the ability to surprise a target that doesn't expect to leave warp at your bubble's edge... This has extreme tactical value, and are by far one of the best mechanics in the game. p.s. Your "I hate bubbles mantra" (a.k.a. please make nullsec travel safer for me) is EXACTLY why this change is simply terrible!
no you jst want to be lazy! yu want it on easy mode not anyone else! use a dictor or hic! or what even a warp scrambler! who would of thought!
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Operative X10-4
Sepultura.
23
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Posted - 2013.09.29 21:04:00 -
[208] - Quote
TharOkha wrote:baltec1 wrote: Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years.
I have seen so many gatecamps using this tactics (trash around gates so cloaky cannot cloak) lately that i doubt that this is bannable anymore. But okay ill take your point and lets just say that its bannable. But my other proposition was disco gatecamps. As far as i know it is valid and legal tactics. And with such tactics you are able to decloak t3/blocade runner or instakill nullified ceptor/covop.
Yes trash cans around gate is a bannable tactic depending on how many cans you drop around it, Our guys were reported some months ago because of that. To this tactics be efefctive you have to drop lots of cans hundreds...
An interdiction nullifier ceptor is a bad move and i'm not even talking about people using it to haul some expensive small cargo around, thats one point I mentioned before.... think about it... people use ceptors as intel to check enemys fleets in nul sec and they are very usefull in doing this the way it is right now, giving the ability to zip throught bubbles/interdictors means that you cant ever stop an enemy fleet to get intel about your fleet composition. Thats dumbing down eve gameplay. Should we instead of trying to hide our fleet composition to have an upper hand in combat, just convo our enemys and say: Hello, we have x BS, x Logis and whatevar, what do you have? lets pew pew?... Seriously. -.-
We alredy have those T3 nullifiers almost imune to any blockade, but at least they are expensive 500M a cheap fitted one, and any mistake is a huge loss, but cheap throw away tackles? no way man.
I dont even consider those who says that this new feature will help the high sec players to reach null sec and increase the number of the population there... thats a joke, if you'r afraid to sit on a t1 frigate fitted and go to nulls, because of the "huge loss" you will have if you fall into a gate camp.. seriously wtf!.. hello kitty online is waiting for you, and not even a magic T7000 super powar ship with nullifier and toons of warp core stablizers will make you create ballz to fly in a 0.0 enviroment.
FOREVER PIRATE 07 FLY DANGEROUSLY. |
Infinity Ziona
Hot Drop Buns
454
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Posted - 2013.09.29 21:11:00 -
[209] - Quote
Operative X10-4 wrote:TharOkha wrote:baltec1 wrote: Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years.
I have seen so many gatecamps using this tactics (trash around gates so cloaky cannot cloak) lately that i doubt that this is bannable anymore. But okay ill take your point and lets just say that its bannable. But my other proposition was disco gatecamps. As far as i know it is valid and legal tactics. And with such tactics you are able to decloak t3/blocade runner or instakill nullified ceptor/covop. Yes trash cans around gate is a bannable tactic depending on how many cans you drop around it, Our guys were reported some months ago because of that. To this tactics be efefctive you have to drop lots of cans hundreds... An interdiction nullifier ceptor is a bad move and i'm not even talking about people using it to haul some expensive small cargo around, thats one point I mentioned before.... think about it... people use ceptors as intel to check enemys fleets in nul sec and they are very usefull in doing this the way it is right now, giving the ability to zip throught bubbles/interdictors means that you cant ever stop an enemy fleet to get intel about your fleet composition. Thats dumbing down eve gameplay. Should we instead of trying to hide our fleet composition to have an upper hand in combat, just convo our enemys and say: Hello, we have x BS, x Logis and whatevar, what do you have? lets pew pew?... Seriously. -.- We alredy have those T3 nullifiers almost imune to any blockade, but at least they are expensive 500M a cheap fitted one, and any mistake is a huge loss, but cheap throw away tackles? no way man. I dont even consider those who says that this new feature will help the high sec players to reach null sec and increase the number of the population there... thats a joke, if you'r afraid to sit on a t1 frigate fitted and go to nulls, because of the "huge loss" you will have if you fall into a gate camp.. seriously wtf!.. hello kitty online is waiting for you, and not even a magic T7000 super powar ship with nullifier and toons of warp core stablizers will make you create ballz to fly in a 0.0 enviroment. I have to agree with the last part of your post. I can't see what use an intie would be for high seccers in null anyway. What are they going to do with them? Besides its very easy atm to take a cov ops to any region n null and find a wormhole back to highsec and then move useful ships in that way.
I'd be happy if they threw away all these new mechanics and just gave caps ability to jump themselves, get rid of cyno's. Way more people in null if hot drop threat was nullified (pun intended). |
Andski
GoonWaffe Goonswarm Federation
9174
|
Posted - 2013.09.29 21:29:00 -
[210] - Quote
Onyx Nyx wrote:baltec1 wrote:Malcanis wrote:What are "carebears" doing in Interceptors anyway? Low volume high value cargo. PLEX, titan skillbooks, a collection of pricy t2 bpos?
I dunno but when I needed a titan book moved from highsec to 0.0 I paid a jump freighter service to move it Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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