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TharOkha
0asis Group
604
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Posted - 2013.09.30 05:51:00 -
[211] - Quote
Operative X10-4 wrote:TharOkha wrote:baltec1 wrote: Well I could go into how using his tactics is walking a very fine line as CCP do ban people for it. Hence why we do not use that tactic anymore and havent for years.
I have seen so many gatecamps using this tactics (trash around gates so cloaky cannot cloak) lately that i doubt that this is bannable anymore. But okay ill take your point and lets just say that its bannable. But my other proposition was disco gatecamps. As far as i know it is valid and legal tactics. And with such tactics you are able to decloak t3/blocade runner or instakill nullified ceptor/covop. Yes trash cans around gate is a bannable tactic depending on how many cans you drop around it, Our guys were reported some months ago because of that. To this tactics be efefctive you have to drop lots of cans hundreds... An interdiction nullifier ceptor is a bad move and i'm not even talking about people using it to haul some expensive small cargo around, thats one point I mentioned before.... think about it... people use ceptors as intel to check enemys fleets in nul sec and they are very usefull in doing this the way it is right now, giving the ability to zip throught bubbles/interdictors means that you cant ever stop an enemy fleet to get intel about your fleet composition. Thats dumbing down eve gameplay. Should we instead of trying to hide our fleet composition to have an upper hand in combat, just convo our enemys and say: Hello, we have x BS, x Logis and whatevar, what do you have? lets pew pew?... Seriously. -.- We alredy have those T3 nullifiers almost imune to any blockade, but at least they are expensive 500M a cheap fitted one, and any mistake is a huge loss, but cheap throw away tackles? no way man. I dont even consider those who says that this new feature will help the high sec players to reach null sec and increase the number of the population there... thats a joke, if you'r afraid to sit on a t1 frigate fitted and go to nulls, because of the "huge loss" you will have if you fall into a gate camp.. seriously wtf!.. hello kitty online is waiting for you, and not even a magic T7000 super powar ship with nullifier and toons of warp core stablizers will make you create ballz to fly in a 0.0 enviroment.
Okay you have made your point. But what surprises me is a fact that (not just) you is telling this as if only your enemy could use null ceptors. SUPRISE. Even your corp/alliance will be able to use it as well.
Yes T3 cov/null is expensive (500M +) but it has also a lot more HP. You cannot pop T3 with several smartbombs but definitely you can pop low HP ceptor. So yes, nullceptors would be used as cheap throw away intel ships but they will be easy to kill if you set up your gatecamp correctly.
Just be prepared that smartbombs should be used more in gatecamps. And i think it is good, because while to fly nullified cloaked T3 demand some skills (perfect timing for aligment/warp + cloak) gatecamps nullsec does not need any skills. Just turn on bubble and wait and you will certainly catch almost everything.
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Sh0plifter
Underworld Initiative
16
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Posted - 2013.09.30 06:16:00 -
[212] - Quote
So, lets keep the weak ship weak. Lets not make it harder to kill 'cause we need to feel relevant and our killboards green.
**** the inty changes, we only use cap ships anyways in null. Lets keep all frigs 100% killable with drag bubble camps 'cause I'm a ******.
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Dominous Nolen
Powder and Ball Alchemists Union The Predictables
16
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Posted - 2013.09.30 07:37:00 -
[213] - Quote
Baron' Soontir Fel wrote:Gizznitt Malikite wrote:\\ Reason 2:
Interceptors are generally sent ahead of fleet to "catch" targets. This includes purposely warping them into bubbles where enemy "traps are", with the intention of tackling targets before they can run. This has mixed results depending on the inty pilot skills, but by making inties nullified, you prevent using this tactic!!!
I think this is the larger problem. Maybe Interceptors get a passive IN module that allows them to turn it on/off?
^^^ This
Honestly that would gave the pilots more tactics to play with and create a bit of an uncertainty when they come on grid. I like the idea personally of the on/off |
baltec1
Bat Country
8112
|
Posted - 2013.09.30 08:18:00 -
[214] - Quote
TharOkha wrote:
What surprises me is a fact that (not just) you is telling this as if only your enemy could use null ceptors. SUPRISE. Even your corp/alliance will be able to use it as well.
And yet here we are saying its a bad thing. Getting intel even easier with a system that is almost idiot proof is not something we want, dispite the fact it would make our lives even easier. |
TharOkha
0asis Group
604
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Posted - 2013.09.30 09:03:00 -
[215] - Quote
baltec1 wrote:TharOkha wrote:
What surprises me is a fact that (not just) you is telling this as if only your enemy could use null ceptors. SUPRISE. Even your corp/alliance will be able to use it as well.
And yet here we are saying its a bad thing. Getting intel even easier with a system that is almost idiot proof is not something we want, dispite the fact it would make our lives even easier.
Well and all i am saying is that this "getting intel easier" case will prevail only if you dont change gatecamp tactics. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Signal11th
DARKNESS.
1118
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Posted - 2013.09.30 09:37:00 -
[216] - Quote
Ok so we know that CCP are going to bring this in, all we need to figure out now is why the Goons need it..... Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
baltec1
Bat Country
8112
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Posted - 2013.09.30 09:56:00 -
[217] - Quote
Signal11th wrote:Ok so we know that CCP are going to bring this in, all we need to figure out now is why the Goons need it.....
We can toss our brave newbees in cepters into any given system and know they will probably make it. Nobody puts the 30 to 50 smartbombing BS needed to cover a gate on any gatecamp. Regional gates are all but garenteed to be easy to get past.
We can also have our brave newbees bounce around NC/N3 renter space and bypass the bubble traps. |
KatanTharkay
V I R I I Ineluctable.
10
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Posted - 2013.09.30 10:19:00 -
[218] - Quote
baltec1 wrote:Regional gates are all but garenteed to be easy to get past.
Except for Minmatar regional gates, those are bugged and don't have a box covering the whole structure. They are most of the time bubbled. |
Silvetica Dian
Manson Family
112
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Posted - 2013.09.30 12:20:00 -
[219] - Quote
Karrl Tian wrote:Bubble camper tears.....best tears.
not just bubble campers but also null miners and nullbear tears. Add in the fact that most people don't read patch notes and so will come back to make endless tear filled threads after the patch hits and this warp speed change along with the intie changes are going to be the gift that keeps on giving. No wonder we got a corpwide mail instructing newbros to train intie b4 november so we can help with the tear harvesting. This year will be a rich and bountiful harvest indeed. Thankyou OP for the early crop. |
Tikitina
Imperial Academy Amarr Empire
22
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Posted - 2013.09.30 13:29:00 -
[220] - Quote
Andski wrote: I dunno but when I needed a titan book moved from highsec to 0.0 I paid a jump freighter service to move it
I just clone-jumped to hi-sec and injected it.
As far as this thread goes,... I keep imagining a dog chasing its tail with a smoke grenade in its mouth. |
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Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
25
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Posted - 2013.09.30 13:31:00 -
[221] - Quote
I like the changes tothe Interceptors, it actually fits to them. If they are send to intercept ships, they can now and they won't be stopped by these ugly wobbly-bubbly. And correct me, in fact they are no real danger opposed to a cloaky one, only difference is, he warps off instead of going cloaky in a danger situation. And correct me again, inty are squishy, so load your guns and keep firing them. The pod has no interdiction nullifier and you can then thank that inty for chasing/annyoing you. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
876
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Posted - 2013.09.30 14:03:00 -
[222] - Quote
Gizznitt Malikite wrote:This change essentially removes interceptors from non-consensual PvP.
Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there...
Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2646
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Posted - 2013.09.30 14:08:00 -
[223] - Quote
Gypsio III wrote:Gizznitt Malikite wrote:This change essentially removes interceptors from non-consensual PvP. Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there... Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles.
Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP. |
March rabbit
epTa Team Inc.
787
|
Posted - 2013.09.30 14:18:00 -
[224] - Quote
Gizznitt Malikite wrote:Gypsio III wrote:Gizznitt Malikite wrote:This change essentially removes interceptors from non-consensual PvP. Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there... Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles. Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP. i'm i right nullifier removes pilot from controlling interceptor? |
Spurty
982
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Posted - 2013.09.30 14:26:00 -
[225] - Quote
Gizznitt Malikite wrote: Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.
His point is that he can't shoot an interceptor because he is awful at this game, has no ability or desire to evolve and thinks killing an interceptor is some manly feat.
All cloaking ships meet and transcend his concept of 'non-consensual pvp'.
He really should have stopped posting after his first awful post.
At first, we weren't sure if he was acting like a moron or really one. Now there's no doubt about it at all.
--- GòöGòùGòöGòÉGòªGòù GòæGòÜGòúGòæGòæGòÜGòù GòÜGòÉGò¬GòÉGò¬GòÉGò¥
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
876
|
Posted - 2013.09.30 15:03:00 -
[226] - Quote
Gizznitt Malikite wrote:Gypsio III wrote:Gizznitt Malikite wrote:This change essentially removes interceptors from non-consensual PvP. Sounds like a rather monodirectional definition of "nonconsensual interceptor PVP" there... Interceptor jumps through gate into 386 large T2 bubbles around it, scans target in Sanctum and warps to site without having to burn 100 km through bubbles. Let me clarify: This change essentially removes interceptor Pilots from non-consensual PvP.
No, that's no different to your original post.
You're trying to say "This change essentially removes interceptor pilots from being on the receiving end of non-consensual PvP".
But, ignoring all discussion of the veracity of the statement, is this such a problem? The argument does not apply to an interceptor that is looking for PVP, only to ones that aren't. But what are these non-PVP interceptors doing? They seem only to include pilots moving from A to B for logistic reasons, or moving small cargos. But while both cases are real, I'm not sure that they really matter that much, given jump and clone mechanics. Certainly, it seems to be a worthwhile trade-off to me.
Or maybe they'll make the tackleceptors bubble-immune, and leave the combatceptors as-is, giving people a choice? |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
632
|
Posted - 2013.09.30 15:09:00 -
[227] - Quote
Interdiction Nullified Interceptors ARE acceptable!!!
it fits with their job as an T2 frig.
Now, anyone saying that "that means an inty will now be able to jump into a system with 50 Large T2 bubbles and warp directly to that sanctum with nothing slowing them down"
Its like they forgot about those pesky cloaky T3's. I mean, they are nullified AND they cloak. Does OP know about those? Because I figure that he thinks that nullified ships are over powered, well what about nullified AND cloaky? What stops them from doing the SAME thing?
As far as that goes, the function of being nullified draws from no other ship in-game. So in that sense, the nullification alone on a ship that represents GENERALIZATION has a function that doesn't exist on anything else.
This new ability for the inty is needed to balance the power of the T3 |
Lfod Shi
Lfod's Ratting and Salvage
125
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Posted - 2013.09.30 18:21:00 -
[228] - Quote
Gizznitt Malikite wrote:Interdiction Nullfied Interceptors are awesome!!!
Fixed the title for ya.
GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
321
|
Posted - 2013.09.30 18:43:00 -
[229] - Quote
Interdiction nullified interceptors are a ******* GENIUS idea. I love it and it makes COMPLETE sense when combined with the warp acceleration. Its only one little ship class.
I don't like telling people they are playing incorrectly in a sandbox like this, but if this is bothering you so much you really are doing this wrong. Primary Test Subject GÇó SmackTalker Elite |
Xeen Du'Wang
Knights of the Black Watch
9
|
Posted - 2013.09.30 21:12:00 -
[230] - Quote
I think this one is a cool idea... IN interceptors stay... We need more of what they have planned with the strategic fleets. Lets bring it. |
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Dalto Bane
Knights of the Posing Meat The Obsidian Front
8
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Posted - 2013.09.30 21:59:00 -
[231] - Quote
The Nullified Interceptor change was one of the changes I am most excited about thus far. This will allow a tactical counter to bubble camping gate blobs. I have always seen the dictor bubbles as being a bit OP, of course that is the opinion of one caught in it i suppose. I never thought the same when I was the one camping one though
I am a bit surprised though that this change to the interceptor happened prior to something like this happening to, lets say, the non-covert recons or the non-covert blockade runners, but I will continue to hold out hope! |
Nick Kumamoto
State Protectorate Caldari State
7
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Posted - 2013.09.30 22:08:00 -
[232] - Quote
All I am hearing is:
- Waaaah, I want to continue getting easy kills.
- Waaaah, I want to deny people access to null.
- Waaaah, I am lame.
Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better.
It will shake things up a bit, which in all fairness is needed since Goons "won" EVE. |
Reiisha
Evolution
360
|
Posted - 2013.09.30 22:32:00 -
[233] - Quote
This change will make a big difference on positional gameplay, where bubbles have to be placed much more strategically to prevent inties from making maximum use of them. You can't just dump them in the main warp path and be done with it anymore.
It also enables some pretty nifty guerilla warfare tactics where smaller groups can pull some cool stuff on bigger fleets, if fc'd correctly.
The only thing that is hurt by this change is static gatecamps, and even then mostly for inties.
And most importantly, interceptors will finally be able to do their own job better than interdictors.
If you do things right, people won't be sure you've done anything at all... |
Alavaria Fera
GoonWaffe Goonswarm Federation
4660
|
Posted - 2013.09.30 22:35:00 -
[234] - Quote
Nick Kumamoto wrote:All I am hearing is:
- Waaaah, I want to continue getting easy kills.
- Waaaah, I want to deny people access to null.
- Waaaah, I am lame.
Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better. It will shake things up a bit, which in all fairness is needed since Goons "won" EVE. Progodlegend is still fighting, will you support him? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Haulmon
Wandering Nomads Northern Associates.
0
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Posted - 2013.09.30 23:22:00 -
[235] - Quote
If inteceptors are getting nullification, then the grav site anom's need to be scanned once again. Otherwise null sec mining will be too difficult otherwise. |
LittleTerror
Illuminated Foundation Trust
98
|
Posted - 2013.09.30 23:43:00 -
[236] - Quote
Haulmon wrote:If inteceptors are getting nullification, then the grav site anom's need to be scanned once again. Otherwise null sec mining will be too difficult otherwise.
nope, mining in high sec or low sec is also risky, bring support ships or don't mine, stop crying. |
Kaarous Aldurald
ROC Academy The ROC
1041
|
Posted - 2013.10.01 00:20:00 -
[237] - Quote
Nick Kumamoto wrote:All I am hearing is:
- Waaaah, I want to continue getting easy kills.
- Waaaah, I want to deny people access to null.
- Waaaah, I am lame.
Seriously dude, the more changes to combating asshat gatecamps or "bubbled-to-Beelzebub" the better. It will shake things up a bit, which in all fairness is needed since Goons "won" EVE.
Are you for real? First of all, Interceptors could bust gatecamps laughably easily anyway, so this doesn't change that. And in the instances that they could not, smartbombs, this won't help. They gain next to nothing from this change with regards to defending against bubbles.
Secondly, are you really so awful at this game that you can't get past a camp without a nullified ship?
I mean, I consider this to be a good change (mostly because it will mean some very epic chasing), but you're thrown so heavily into the "I haet nullsek!" crowd of people as for your opinion to be entirely discounted. Not posting on my main, and loving it.-á Because free speech.-á |
Freakdevil
Aliastra Gallente Federation
65
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Posted - 2013.10.01 01:08:00 -
[238] - Quote
This is a great change. OP needs to rethink his position as it makes no sense. So the Inty gets tackle on your fleet. Unless your all flying Badgers, you will probably melt him anyway. And if you don't then you deserve to die.
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Gizznitt Malikite
Agony Unleashed Agony Empire
2912
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Posted - 2013.11.21 23:09:00 -
[239] - Quote
While I still believe interdiciton nullified Inties are way over the top.... I'm having a blast using them! I've killed carriers, bastion mode marauders, tons of ishtars... and the kills will keep on coming.
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JC Anderson
Noir. Noir. Mercenary Group
964
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Posted - 2013.11.21 23:30:00 -
[240] - Quote
Keep in mind there is a downside to it too.
Namely in your standard roam when an inty is one or two systems ahead of the rest of the gang, and calls the rest in after they have a target pointed. They now have to keep that target pointed for MUCH longer than before. Long enough to get eaten up by drones, or whatever else you have to defend yourself.
Yes its not perfect, but I think the new interceptor changes are awesome, whether on my side or the enemies. ;) Adds a new element to the game that hasn't been seen for quite some time.
Also... Fit smart bombs. |
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