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Brady
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Posted - 2006.01.20 08:36:00 -
[1]
Can a carrier warp around inside a system? I always assumed they could but have just read a few posts that have me worried.
Can Dreads warp to different points within a system?
Or are capital ships stuck to the beacon?
Cheers for any advice guys.
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Koori
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Posted - 2006.01.20 08:40:00 -
[2]
You can jump within the system by using normal warp drive. You cannot jump out of system without using cynosural field generator - ------------------------------------------- Helios enterprises is recruiting. 0% tax, 100% fun. |
Brady
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Posted - 2006.01.20 09:01:00 -
[3]
Thats the answer I was looking for. Thanx.
One more though. Do warp scramblers interfere with the jump drive?
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Terradoct
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Posted - 2006.01.20 09:03:00 -
[4]
Originally by: Brady Thats the answer I was looking for. Thanx.
One more though. Do warp scramblers interfere with the jump drive?
no
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Onkel Possi
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Posted - 2006.01.20 09:40:00 -
[5]
you can't jump if you're scrambled
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Shan'Talasha Mea'Questa
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Posted - 2006.01.20 09:46:00 -
[6]
I think that should be "You can't warp when you're scrambled." for interferring with jumpdrives you need to disrupt the field.
And AFAIK that can be done as long as it's being created.
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Brady
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Posted - 2006.01.20 09:52:00 -
[7]
So you can still jump if scrambled?
How does the field get disrupted?
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Shan'Talasha Mea'Questa
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Posted - 2006.01.20 09:56:00 -
[8]
By destroying the ship making the Cynosural field at the destination.
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Chain Gang
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Posted - 2006.01.20 11:01:00 -
[9]
You can't "Jump" when scrambled" ... which is kinda lame tbh ..... that a single Interceptor can stop a dreadnaught/carrier going into hyper-jump.
You can't kill the ship creating the cynofield as its classed as cloaked and you cannot target it.
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Steppa
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Posted - 2006.01.20 15:18:00 -
[10]
I asked that same question a few days back when discussing jump drive how's and what's with a dread pilot. He said they had not tested it yet, but that he'd seen a video where four or five dreads jumped at the same time, but one of them had a frigate warp scrambling them. It couldn't jump, reinforcements showed up to help the frigate, and they eventually killed the dread.
This is COMPLETELY inbalanced. From a purely RPG sense, the mere size of a dreadnaught (and its expense) dictate multiple redundant systems built in to avoid this very thing. From a game balance sense, it doesn't make any sense either. An idiot in a newb frigate and pin down one of the biggest ships in the game for as long as he likes?
Don't think so...
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Koori
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Posted - 2006.01.20 15:23:00 -
[11]
If you can scramble jump drive of a capital ship it is reall crap :( It should be immune to warp scrambling (warp drive and jump drive are separate systems)
But then... that would mean that capital ships would be almost impossible to destroy... - ------------------------------------------- Helios enterprises is recruiting. 0% tax, 100% fun. |
Terradoct
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Posted - 2006.01.20 15:23:00 -
[12]
Originally by: Steppa I asked that same question a few days back when discussing jump drive how's and what's with a dread pilot. He said they had not tested it yet, but that he'd seen a video where four or five dreads jumped at the same time, but one of them had a frigate warp scrambling them. It couldn't jump, reinforcements showed up to help the frigate, and they eventually killed the dread.
This is COMPLETELY inbalanced. From a purely RPG sense, the mere size of a dreadnaught (and its expense) dictate multiple redundant systems built in to avoid this very thing. From a game balance sense, it doesn't make any sense either. An idiot in a newb frigate and pin down one of the biggest ships in the game for as long as he likes?
Don't think so...
Capital ship cannot jump if: - he has less than 95% of capacitor (with skill it redueced to 70%) - not enoth isotope for jump - no cyno's field around in nearby systems
Will jump if you scrable/jamm/stasis/bumbing him.
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Scalor Valentis
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Posted - 2006.01.20 15:27:00 -
[13]
Edited by: Scalor Valentis on 20/01/2006 15:32:57
Originally by: Terradoct
Originally by: Steppa I asked that same question a few days back when discussing jump drive how's and what's with a dread pilot. He said they had not tested it yet, but that he'd seen a video where four or five dreads jumped at the same time, but one of them had a frigate warp scrambling them. It couldn't jump, reinforcements showed up to help the frigate, and they eventually killed the dread.
This is COMPLETELY inbalanced. From a purely RPG sense, the mere size of a dreadnaught (and its expense) dictate multiple redundant systems built in to avoid this very thing. From a game balance sense, it doesn't make any sense either. An idiot in a newb frigate and pin down one of the biggest ships in the game for as long as he likes?
Don't think so...
Capital ship cannot jump if: - he has less than 95% of capacitor (with skill it redueced to 70%) - not enoth isotope for jump - no cyno's field around in nearby systems
Will jump if you scrable/jamm/stasis/bumbing him.
And you are basing this information on what data?
Capital ship is no go anywhere if Warpscrambled over it warpstrenght (ie WCS?)
/edit: unless its a mother ship or Titan wich suposedly are immune to all EW stuff, havent been tested yet tho
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Terradoct
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Posted - 2006.01.20 15:30:00 -
[14]
Based on my knowledge. Yes it will not warp, but will jumpout of system. The only ways prevent it from jumping is: - empty his cap below jump limit - kill pilot that activating cyno-field in other system.
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Scalor Valentis
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Posted - 2006.01.20 15:34:00 -
[15]
Originally by: Terradoct Based on my knowledge. Yes it will not warp, but will jumpout of system. The only ways prevent it from jumping is: - empty his cap below jump limit - kill pilot that activating cyno-field in other system.
Have you actualy tested it?
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Terradoct
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Posted - 2006.01.20 15:47:00 -
[16]
Originally by: Scalor Valentis
Originally by: Terradoct Based on my knowledge. Yes it will not warp, but will jumpout of system. The only ways prevent it from jumping is: - empty his cap below jump limit - kill pilot that activating cyno-field in other system.
Have you actualy tested it?
And you?
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Chain Gang
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Posted - 2006.01.20 15:49:00 -
[17]
Quote: Will jump if you scrable/jamm/stasis/bumbing him
Trust me ........ I fly a dreadnaught and have been warped scrambled (by a team mate) and I "could not" hyper jump !!!!!
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ElCoCo
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Posted - 2006.01.20 15:54:00 -
[18]
Originally by: Chain Gang Trust me ........ I fly a dreadnaught and have been warped scrambled (by a team mate) and I "could not" hyper jump !!!!!
Good.
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Chain Gang
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Posted - 2006.01.20 15:58:00 -
[19]
Bad .....
Really balanced that a single frigate stops and dreadnaught from jumping .....
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ElCoCo
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Posted - 2006.01.20 16:00:00 -
[20]
So you can't have ONE person to help you kill the frigate? Give me a break.
Dreads/carriers are not meant to be used by 1 person and his alt
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Chain Gang
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Posted - 2006.01.20 16:16:00 -
[21]
Quote: So you can't have ONE person to help you kill the frigate? Give me a break.
Dreads/carriers are not meant to be used by 1 person and his alt
So dreads are now only for large corporations ...
So yes it is "lame" that a single interceptor can stop a Hyper jump .....
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ElCoCo
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Posted - 2006.01.20 16:21:00 -
[22]
Large? We got 5 dreads and we're faaar from large.
Even a 3man corp can take care of ONE frig scrambling a dread. (i.e. 1 flying the dread, 1 doing the cyno field and one *gasp* killing the frig)
If you still can't kill 1 ceptor/frig scrambling your dread you shouldn't be flying it.
Now go camp a complex or something.
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Chain Gang
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Posted - 2006.01.20 16:32:00 -
[23]
Quote: Large? We got 5 dreads and we're faaar from large.
Even a 3man corp can take care of ONE frig scrambling a dread. (i.e. 1 flying the dread, 1 doing the cyno field and one *gasp* killing the frig)
If you still can't kill 1 ceptor/frig scrambling your dread you shouldn't be flying it.
Now go camp a complex or something.
Complete a utter rubish, and it statements like that which will turn the game into Ever***** ... "unless your lvl 99" forget it ....
A single crow can warp scramble a dreadnaught 99% of the time and there is nothing he can do about it ...
Anyone "unless" they can do nothing but gank would see a 100k frigate stopping a Capital ship from hyper jumping is not balanced .....
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El Yatta
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Posted - 2006.01.20 16:34:00 -
[24]
Edited by: El Yatta on 20/01/2006 16:35:31 Even the Phoenix, the dreadnaught weakest with drones, has 150m3, enough for a bay of heavies and a bay of lights. 5 light drones will totally slaughter any inty, without wasting your cap. All of this "one-inty" rubbish is just that - rubbish. With 5 t2 lights you can fend off, by driving away or killing a squad of 2-3 inties, and if you ditch the heavies, which you dont need, really, you could fit two bays of meds and two of lights - even when they kill your drones you can launch mroe and wipe them out.
It would take a decent-sized squad with dedicated heavy tacklers to pin down a dreadnaught pilot who had three brain-cells to bang together. The other dreadnaughts all have MORE drone space than this, so how they can be scrambled "by a single crow" is totaly beyond me. Therefore it is NOT lame that scrambling disrupts a jump drive. ---:::---
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Zooish
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Posted - 2006.01.20 16:37:00 -
[25]
How many ships go about 3750 m/s ....
Thats you answer to how many ships can lockdown a dreadnaught and drones cannot even help you.
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El Yatta
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Posted - 2006.01.20 16:43:00 -
[26]
Originally by: Zooish How many ships go about 3750 m/s ....
Thats you answer to how many ships can lockdown a dreadnaught and drones cannot even help you.
You obviously have very poor drones skills - 5x t2 warriors go over 6km/s with good skills, and that's without a drone navigation link fitted. You need an interceptor with a Gistii MWD, a pilot with a set of Snake implants, and decent nanos fitted, in order to break 6km/s IN ORBIT. If a pilot is risking that sort of stuff, he perhaps should be able to lock down a dreadnaught - certainly his implant set is worth quite a chunk of the cost of the dread. ---:::---
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ElCoCo
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Posted - 2006.01.20 17:06:00 -
[27]
Go play homeworld solo, noone will scramble you there sheesh.
Ppl whined about getting scrambled from frigs in battleships as well 3 years ago when they were rare. Live with it or quit.
If you honestly can't kill ONE ceptor with your dread you're not fit to fly it. If you don't want to play this game with friends accept the consequences. If your friends can't handle a frig, they suck.
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CelticKnight
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Posted - 2006.01.20 17:27:00 -
[28]
I agree on that sentiment.. if a dread with a massive dronebay cannot fry a single ceptor.... he SHOULD NOT be flying that dread... not to mention if its THAT much of a risk that he hasnt fitted at least 2 WCS...
not to mention the obvious.. but 2x Heavy NOS (hell 2x heavy nos DRONES) on a ceptor.. ZOMG! its got no cap.. brr.. no MWD. brr no scram... .. its sitting still.. (more or less. webb or 2 if you want to be a ass.) try and shove an XL shell up its tailpipe and whack it on the forums for the sheer laughs!
Originally by: Stealthy I am simply mortified Ginger Magician's alt is now advising folks in POS operations-is it the end of player piracy as we know it?
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SengH
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Posted - 2006.01.20 18:01:00 -
[29]
Edited by: SengH on 20/01/2006 18:02:32
Originally by: El Yatta
Originally by: Zooish How many ships go about 3750 m/s ....
Thats you answer to how many ships can lockdown a dreadnaught and drones cannot even help you.
You obviously have very poor drones skills - 5x t2 warriors go over 6km/s with good skills, and that's without a drone navigation link fitted. You need an interceptor with a Gistii MWD, a pilot with a set of Snake implants, and decent nanos fitted, in order to break 6km/s IN ORBIT. If a pilot is risking that sort of stuff, he perhaps should be able to lock down a dreadnaught - certainly his implant set is worth quite a chunk of the cost of the dread.
Wrong. Hit 7.8km/s orbiting with just a gistii and 2 nanos.
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Terradoct
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Posted - 2006.01.21 09:54:00 -
[30]
Originally by: ElCoCo So you can't have ONE person to help you kill the frigate? Give me a break.
Dreads/carriers are not meant to be used by 1 person and his alt
It's not about killing 1 person. It's about that module that prevent ships from warping not jumping. Do you unable to jump when you scrabled at gate? No you canf reely jump, same should be for capital ships when they jumping. For this purpouse there should be different module.
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