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Rakhan kane
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Posted - 2006.01.20 17:33:00 -
[1]
Well, it's that time of the week again: Time to whine about the Phoon. :)
5% bonus to large projectile ROF and 10% to optimal range for a ship that only has 4 turret slots?
Phoon has a huge drone bay, so maybe change that to something drone specific. Except then we'll never hear the end of crying from the Gallenteans, who want to be the only drone people. Of course Minnies got technological help from the Gallanteans during the rebellion, but that doesn't mean they'd share their deepest drone secrets.
So let's see what else Phoon has: A lot of low slots. Low slots means there's a lot a Phoon can do with armor. So why don't change Phoon's bonuses to something to do with armor? For example: - Straight armor bonus, based on skill - Armor repper bonuses, like reduction of cap usage, or increase in effectiveness, or reduction of cycle time - level-based armor resistance bonuses
I think others can suggest more ways in which Phoon could perhaps be persuaded to try and leave the last place in the battleship popularity contest.
Discuss.
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Shadow Mancer
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Posted - 2006.01.20 17:40:00 -
[2]
A phoon that i used can warp out faster than a ferox and brutix hehehe
so there u go one bonus, come peeps love it for it speed with 100mn Afterburner II can can hit nearly 500m/s (and high navig skills ofc). Try this setup: Hi: 3 Heavy Nos, one drone module (can't remember the name - the one that gives your drones extra range), 4 cruise missiles. Med: Cap rechargers and 100MN Afterburner Lo: Large "accomondation", 3 hardner, ballistic control, 2 1600 plates.
Drones lotsa drones just use them while you tank.
CEO and Founder of Warriors of Gods |
Eddie
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Posted - 2006.01.20 17:42:00 -
[3]
Give me a missile damage bonus on it and ill be happy
Originally by: TomB It is a good day to be Jove
oh thank GOD! I thought you were gonna wave the nerf bat around in this thread
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kebab v2
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Posted - 2006.01.20 18:53:00 -
[4]
last month a dev said it was going to be looked at with the optimal changed for a missle bonus.
hopefully 5% rof
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bearak
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Posted - 2006.01.20 19:17:00 -
[5]
Yes, I think the phoon already has great armor tanking capabilities. I'd rather have a missile rof bonus or maybe a flight time bonus to missiles or even a damage bonus. I like all of the ideas from the original post. I do think it's kind of dumb to have a turret bonus on a ship with only 4 turrets. Great topic.
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Tachy
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Posted - 2006.01.20 19:42:00 -
[6]
What would be the point of a missile bonus on a ship with only 4 missile bays? --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Dexter Rast
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Posted - 2006.01.20 19:55:00 -
[7]
Originally by: Tachy What would be the point of a missile bonus on a ship with only 4 missile bays?
so you have a 5% gun and missile bonus maybe?? --------------------------------------------- Please use a signature that conforms with the EVE-Online forum rules for signatures - Jacques' |
Shaemell Buttleson
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Posted - 2006.01.20 20:02:00 -
[8]
Edited by: Shaemell Buttleson on 20/01/2006 20:01:53
Originally by: Tachy What would be the point of a missile bonus on a ship with only 4 missile bays?
yeah I agree give the kestrel a drone bonus instead!
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Brisi
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Posted - 2006.01.20 20:38:00 -
[9]
Originally by: Tachy What would be the point of a missile bonus on a ship with only 4 missile bays?
What would be the poinst of two (yes, 2) gun boni to a ship with only 4 turret hardpoints?
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Tachy
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Posted - 2006.01.20 21:10:00 -
[10]
The double bonus seems to make guns as strong as unaugmented missiles on the Phoon at the moment.
Removing one of the gun boni would favor missiles as primary weapon systems. Switching one of the gun boni over to missiles would kinda invalidate the gun options. Doing a drone bonus would be kinda sekhseh.
I'd love to see a plain 'Special Ability: 5% bonus to Hi-Slot module speed and 10% to Large Projectile Turret optimal range per level.' on my rustbucket - working on support and Nos modules too.
And I don't dare dreaming of a '5% mass decrease per level' bonus.
@Shaemell: You made my evening --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
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Grimpak
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Posted - 2006.01.20 21:13:00 -
[11]
Originally by: kebab v2 last month a dev said it was going to be looked at with the optimal changed for a missle bonus.
hopefully 5% rof
'phoon with D425's and CM launchers = chews faster thru ammo than a sheep thru grass and scary damage. ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Leandro Salazar
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Posted - 2006.01.20 21:16:00 -
[12]
A Prophecy-like armor resist bonus would be most appealing to me, but I guess that would make it a tad too powerful. Not like it would deserve a bit of power after such a long time of being relative crap (I still liked it even though it was weaker than the other BBs)
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Ed Gein
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Posted - 2006.01.20 21:30:00 -
[13]
speed increase per level
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Ghey Iislandur
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Posted - 2006.01.20 21:41:00 -
[14]
Speed is practically worthless in this game. Especially if you aren't going over 3K a second.
Give it a passive armor taking bonus per level. Say either 3% per level for armor resists or 5% per level for overall armor hit points (OMG - did I just use the phrase "hit-points"?)
Combined with what it can already do that would make it an opponent worthy of respecting. Not to mention a choice ship for NPC'rs. Then you pirates can pick out your targets more easily. ______________________________________________
Won't you give to the Minmatar Orphans of War Charities? With your generous donation of ore or isk, we can reunite a Minmatar slave with his family. |
Ed Gein
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Posted - 2006.01.20 22:52:00 -
[15]
Originally by: Ghey Iislandur Speed is practically worthless in this game. Especially if you aren't going over 3K a second.
You should be flogged. Once they do away with instas speed will be even more important. Though a tanking bonus would be interesting, it would not stay within the bounds of what the minmatar are about, not to mention it would be the only BS with a tank bonus which is sure to get flamed by everyone else.
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qyros
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Posted - 2006.01.20 23:40:00 -
[16]
Linkage
Originally by: TomB There won't be more balancing done before RMR at this stage. But there are multiple issues that will be looked into post RMR
Only bean I'll spill out of my mouth is that the dirty Typhoon optimal bonus will be looked at and most likely replaced with a launcher bonus to make it more aggressive and to share the bonuses between the 4/4 slots.
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Testy Mctest
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Posted - 2006.01.20 23:43:00 -
[17]
Split bonuses need to be higher to account for the fact that they apply to less weapon than 'normal' bonuses.
If the Phoon must have a missile bonus, the correct bonus would be 7.5% to both turret and launcher RoF.
Although, I suspect It'd end up being 7.5% turret and 5% launcher like the Naglfar.
The Eve Guild Wars Project! |
Khaldorn Murino
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Posted - 2006.01.21 00:32:00 -
[18]
Its a bit wierd really. You get a two bonus which then cover all your damage options. but most ships cover this with one bonus, or at least the majority of their damage options. -
- The fire burns..
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Wanoah
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Posted - 2006.01.21 02:23:00 -
[19]
I'm sure that a missile bonus of some kind would be most welcome. Another possibility could be a bonus to energy drain mods. Just a thought.
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Dtech
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Posted - 2006.01.21 02:40:00 -
[20]
I think it would do the typhoon good to have an additional 2 turret slots. I don't think that would make it too overpowered or take anything away from the tempest. As for the bonuses, I say replace the 10% optimal with a 10% falloff bonus ( I like using autocannons on my phoon so a falloff bonus would be of more use) and since it has nice drone bay, maybe a bonus to drone effectiveness ( the bonus would boost the abilities of webber, nos, ecm, shield/armor repair drones, etc.) by 7.5% or just an increase to the damage and hit points of drones.
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Aloysius Knight
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Posted - 2006.01.21 03:51:00 -
[21]
5% to missile lancher rof
thats all thats needed
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Slink Grinsdikild
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Posted - 2006.01.21 04:00:00 -
[22]
Originally by: Grimpak 'phoon with D425's and CM launchers = chews faster thru ammo than a sheep thru grass and scary damage.
Compared to a Geddon or Dom, how much is 'scary damage' in DPS terms roughly? I've always wanted to fly a Typhoon. When they change the boni for it I finally have a good excuse to train Battleship skills.
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Aloysius Knight
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Posted - 2006.01.21 04:27:00 -
[23]
Originally by: Slink Grinsdikild
Originally by: Grimpak 'phoon with D425's and CM launchers = chews faster thru ammo than a sheep thru grass and scary damage.
Compared to a Geddon or Dom, how much is 'scary damage' in DPS terms roughly? I've always wanted to fly a Typhoon. When they change the boni for it I finally have a good excuse to train Battleship skills.
he means "scary" as wtf thats crap damg for a bs
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Grimpak
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Posted - 2006.01.21 11:38:00 -
[24]
Originally by: Aloysius Knight
Originally by: Slink Grinsdikild
Originally by: Grimpak 'phoon with D425's and CM launchers = chews faster thru ammo than a sheep thru grass and scary damage.
Compared to a Geddon or Dom, how much is 'scary damage' in DPS terms roughly? I've always wanted to fly a Typhoon. When they change the boni for it I finally have a good excuse to train Battleship skills.
he means "scary" as wtf thats crap damg for a bs
there ya go ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Sky Hunter
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Posted - 2006.01.21 12:04:00 -
[25]
Edited by: Sky Hunter on 21/01/2006 12:05:43 I suggest:
- 5% large projectile rof + 5% large projectile falloff
- 5% large projectile damage, + 20m3 drone bay per level
- 5% large projectile damage, + 5% drone damage, or drone control range, or drone speed, or drone hitpoints or drone tracking.
- 5% large projectile rof, + 5% Energy Emission systems efficency(i.e. +5% no Nosferatu drain amount)
- 5% large projectile damage, + 5% cruise/torpedo damage per level - make it new Gankgeddon with 4x Dual 650 IIs and 4 Siege IIs and 3-3 damage mods in lows -=-
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Stro3der
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Posted - 2006.01.21 12:26:00 -
[26]
How about 5% ROF for large projectile and cruise/torpedoes
And seeing as the minnies are mechanical genius' and our ships are all about firepower, maybe a 2 or 3% bonus to large proj and cruise/torp launcher internal magazine capacity per level, so we can hold more ammo in our guns ?
Ive not seen anything like that last bonus suggested anywhere, maybe it could work well ... or maybe not Combat: Your Large Spirits Bottle II strikes Sanshas Pointy Cruiser perfectly, opening a can of whoopass for wtfomg*hic*burp*pwned damage ! |
Leandro Salazar
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Posted - 2006.01.21 13:48:00 -
[27]
How about changing the RoF bonuses to damage bonuses to help a bit with the ridiculous ammo consumption?
+7.5% proj damage and +7.5 missile damage seems nice to me. 7.5% to offset the fact that each weapon only gets one bonus.
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Shards
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Posted - 2006.01.21 14:15:00 -
[28]
i would like the range bonus to become 5% bonus to speed per lvl.
only thing that would seem right to me, big stabber!
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Skyblue
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Posted - 2006.01.21 14:18:00 -
[29]
I dont really wanna train missiles :/
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Sky Hunter
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Posted - 2006.01.21 14:36:00 -
[30]
Originally by: Shards i would like the range bonus to become 5% bonus to speed per lvl.
only thing that would seem right to me, big stabber!
Its not a cruiser. Its BS, and for BS its current speed is perfectly ok. -=-
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