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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Mashie Saldana
BFG Tech
824
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Posted - 2013.11.14 11:37:00 -
[211] - Quote
Any chance to get a warfare link certificate to show off that part of the skill tree? Mashie Saldana Dominique Vasilkovsky
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Xavbian Deepleaf
SnaiLs aNd FroGs
3
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Posted - 2013.11.14 12:34:00 -
[212] - Quote
I think something is wrong with this masteries here
http://image.noelshack.com/fichiers/2013/46/1384432396-2013-11-14-12-29-56.png
Am I wrong? :p |
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CCP Ytterbium
C C P C C P Alliance
3029
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Posted - 2013.11.14 12:58:00 -
[213] - Quote
Mashie Saldana wrote:Any chance to get a leadership certificate to show off that part of the skill tree (leadership, wing commander and fleet commander)?
Hmm that's an interesting point, could do that when we look at more detailed industry certificates. |
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CCP Ytterbium
C C P C C P Alliance
3029
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Posted - 2013.11.14 12:59:00 -
[214] - Quote
That's because CCP Fozzie forgot to update the Interdictor certificates and remove missiles. I'll file a bug report on that little sneaky scoundrel . |
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Manostranoia
Viziam Amarr Empire
0
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Posted - 2013.11.14 13:34:00 -
[215] - Quote
there is a problem that I did notice with the ship that is in the expansion. The Paladins gun when looking in real close the are just floating off the ship. I hope some one can fix it before release. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
370
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Posted - 2013.11.15 14:37:00 -
[216] - Quote
CCP Ytterbium wrote:Anyway, Bastion Modules now require Advanced Weapon Upgrades and Energy Grid Upgrades 5, both of which you unlock with the Marauder hull.
CCP Ytterbium wrote:This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. Sooo, eventhough that was your general design philosophy when you created this monstrosity...it still managed to be not-that for the first how many months of testing? Yet another example of CCP doing something completely wrong...even according to their own standards...then only deciding to fix it 5 days before it goes live..eventhough there was numerous complaints/questions as to the reasoning behind the skill...since the begining.
I guess we're supposed to be grateful you waited will less than a week before the patch to tell us exactly what we needed to train...even though a certain skill has been set as the requirement for how long on SiSi? And the question of whether or not it would still be that skill was never answered until you posted that yesterday, (so far as i can tell), eventhough it was asked numerous times over the past few weeks. (which btw, it's still listed as requirement on current SiSi build)
Oh well, better late than never i guess... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
658
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Posted - 2013.11.17 03:23:00 -
[217] - Quote
When will requirements and masteries be available in the module info windows? |
Geralt Rittersporn
Geralt Rittersporn Trading
12
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Posted - 2013.11.18 23:23:00 -
[218] - Quote
Add Advanced Spaceship Command to the freighter navigation certifcate and I think jump freighters don't require the capital ship skill. |
Elder Ozzian
Frozen Dawn Inc Arctic Light
94
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Posted - 2013.11.19 15:49:00 -
[219] - Quote
I noticed that in the mastery tree, most of the ships require scout drones. Why doesn't the phantasm? I disagree! |
Harvey James
The Sengoku Legacy
598
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Posted - 2013.11.19 16:00:00 -
[220] - Quote
Elder Ozzian wrote:I noticed that in the mastery tree, most of the ships require scout drones. Why doesn't the phantasm?
indeed ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
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Harvey James
The Sengoku Legacy
598
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Posted - 2013.11.19 16:03:00 -
[221] - Quote
why on lv4 mastery do you need multiple lv5 skills ? surely mastery lv5 should be the point of needing lv5 skills.. target management lv5, energy grid upgrades lv5 , cap management lv5 are hardly well needed skills to warrant inclusion at lv4 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
598
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Posted - 2013.11.19 16:06:00 -
[222] - Quote
also electronic warfare drone interfacing lv4 seems a bit high for mastery lv3 ... not many people train it bar for sentries really it should be a drone focused ship mastery lv4 and removed from non sentry drone ships like sansha ships... caldari ships etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Bienator II
madmen of the skies
2184
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Posted - 2013.11.19 21:40:00 -
[223] - Quote
i have amarr freighter mastery 5 but amarr freighter at lvl1 and adv spaceship command at 2. This can't be intended.
(its btw the only ship next to the shuttle i have at 5) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Harvey James
The Sengoku Legacy
598
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Posted - 2013.11.19 22:15:00 -
[224] - Quote
why does scout drones cert have electronic warfare and cpu management in it??? support/industrial/all combat drones certs has a bunch of non drone skills in it why??? drone certs should only include drone skills surely
mechanics is in armor reinforcement why exactly its a structure HP skill which should be renamed to make more sense really. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
Kane Fenris
NWP
118
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Posted - 2013.11.20 07:51:00 -
[225] - Quote
after this thing went live i was quite ammused....
to me the correlation between how good you can utilize a ship and mastery lvl is quite low. there are too much unneeded unimportant skills to have on a high lvl.
for me there should be followig improvements:
-redundant skills: for example when a ship can either utilize torpedoes or cruise make it that you only need either or from lvl 1-4 and only both for 5 because everybody uses shps for specific stuff i could have perfect skills for what im useing the ship and still have mastery 1.... thats stupid to me.
-2nd row support skills: reduce the lvls needed for more or less unimportant skills on mastery lvl 1-4 for example to havecertificate on lvl 3 you need the important skils on 3 and the rather less important skills only at 2 and so forth
this would create a better picture of what you can actually do.
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Kamorain Dinard
Center for Advanced Studies Gallente Federation
14
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Posted - 2013.11.20 09:30:00 -
[226] - Quote
Having just seen this today, I like the new certificate system but, there are a couple of odd requirements I've noticed.
The first is Jump Freighters requiring the Capital Navigation certificate. This means they need the Capital Ships skill for mastery despite it not having any effect on them (AFAIK since they don't require it to fly them and it's description says it only affects ships requiring it). The Battleship Navigation certificate seems to exist purely to make Battleships need Micro Jumpdrive Operation so, why not a separate certificate for Jump Freighters? There could be a Jumpdrive Support certificate requiring everything in Capital Navigation except Capital Ships.
The second thing I noticed is that the Support Drones certificates only require Shield Emission Systems and Remote Armor Repair at level 3 for mastery level 5. This is odd since the tech 2 shield and armor repair drones (which seems to be what these certificates are for) need level 4 in these skills.
I love ISIS and, I love that every ship has certificates recommended now. A button in ISIS to open a window with a list of the certificates, like on the character sheet, would be cool. Even better, it could be a page in ISIS like the pages for all the different faction ships and it could show what the certificates require at each level, without you having to open the certificate info.
Edit: Also, it seems like the skill that affect a ship: Amarr Battlecruisers and Command Ships for Amarr Command Ships for example, should be required for the levels of mastery so, you should need them at 5 for Mastery level 5 for that ship. Otherwise, the mastery level gives a very false picture since the bonuses from skills that ships have bonuses with are usually big. |
Kane Fenris
NWP
118
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Posted - 2013.11.20 12:13:00 -
[227] - Quote
after giveing it some thought....
i would strongly support that the mastery level sould be the rounded mean value of all relevant certifictes of a hull.
it should display how well youre at flying a hull. now one could have all skills maxed for a certain hull but wont exced rank 2 or so cause you dont use and train amarr drones for example.
that just seems stupid to me and does fail to show the "mastery" you have over a ship as intended
useing a mean value (always rounded down so youll still need all V for mastery V) would solve this. |
Alejandro Rebenga
MOMs Friendly Robot Company
0
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Posted - 2013.11.20 21:06:00 -
[228] - Quote
I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe? |
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CCP Ytterbium
C C P C C P Alliance
3053
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Posted - 2013.11.20 23:26:00 -
[229] - Quote
Geralt Rittersporn wrote:Add Advanced Spaceship Command to the freighter navigation certifcate and I think jump freighters don't require the capital ship skill.
Indeed, fixed. Also:
- Removed WU and AWU from all industrials and any ship that doesn't have a certificate to turrets or missiles (like logistics, some disruption ships, carriers, ORE ships etc...).
- Split Warfare Link certificate into 4 (one for Armored Warfare, Information Warfare, Siege Warfare and Skirmish Warfare) for better visibility. Command Ships now only require 2 of those for Masteries 1-4, but still all of them for Mastery V.
- Renamed the "Black Ops Navigation" certificate into "Jump Drives", removed jump drive skills from the "Capital Navigation" certificate and added "Jump Drives" to capitals. It's clearer that way.
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CCP Ytterbium
C C P C C P Alliance
3053
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Posted - 2013.11.20 23:29:00 -
[230] - Quote
Kamorain Dinard wrote:Having just seen this today, I like the new certificate system but, there are a couple of odd requirements I've noticed.
The first is Jump Freighters requiring the Capital Navigation certificate. This means they need the Capital Ships skill for mastery despite it not having any effect on them (AFAIK since they don't require it to fly them and it's description says it only affects ships requiring it). The Battleship Navigation certificate seems to exist purely to make Battleships need Micro Jumpdrive Operation so, why not a separate certificate for Jump Freighters? There could be a Jumpdrive Support certificate requiring everything in Capital Navigation except Capital Ships.
The second thing I noticed is that the Support Drones certificates only require Shield Emission Systems and Remote Armor Repair at level 3 for mastery level 5. This is odd since the tech 2 shield and armor repair drones (which seems to be what these certificates are for) need level 4 in these skills.
I love ISIS and, I love that every ship has certificates recommended now. A button in ISIS to open a window with a list of the certificates, like on the character sheet, would be cool. Even better, it could be a page in ISIS like the pages for all the different faction ships and it could show what the certificates require at each level, without you having to open the certificate info.
Edit: Also, it seems like the skill that affect a ship: Amarr Battlecruisers and Command Ships for Amarr Command Ships for example, should be required for the levels of mastery so, you should need them at 5 for Mastery level 5 for that ship. Otherwise, the mastery level gives a very false picture since the bonuses from skills that ships have bonuses with are usually big.
I'll have a look itno the Support Drones issue you mentioned when I have some time |
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CCP Ytterbium
C C P C C P Alliance
3053
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Posted - 2013.11.20 23:30:00 -
[231] - Quote
Alejandro Rebenga wrote:I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe?
Feedback noted, that is a nice addition indeed. |
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Lunaleil Fournier
StarFleet Enterprises Fatal Ascension
30
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Posted - 2013.11.21 00:27:00 -
[232] - Quote
Love the new certs, you guys did an excellent job. Lots of positive feedback from players that don't post to the forums as well.
I noticed that on many ships you need all 4 racial drone specializations for mastery. I think that's overkill and you should really only need the race of the ship for drones. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1142
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Posted - 2013.11.21 00:36:00 -
[233] - Quote
CCP Ytterbium wrote:Alejandro Rebenga wrote:I also remember a total of all the time needed to train for a certain certificate, adding up all the skills listed. Now its missing.. or misplaced maybe? Feedback noted, that is a nice addition indeed.
Time to next level of mastery would be nice, makes it easy to decide where to train next We are recruiting german-speaking PVP players, contact me :)
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Phoenix Jones
Shockwave Innovations Surely You're Joking
267
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Posted - 2013.11.21 02:36:00 -
[234] - Quote
Eris requires missile skills in its certification.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Batelle
Komm susser Tod
432
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Posted - 2013.11.21 05:26:00 -
[235] - Quote
Lachesis 3 - lows 7 - mids Has been extensively used as a shield ship for the majority of its existence in Eve, and even when damps were buffed again, still is completely viable and used in the role it had established.
None of the certificates include skills for invulnerability fields, hardeners, shield rigs, nothing. Not even for LVL 5 mastery.
And as an "exclusively armor tanked ship" with only 3 lowslots, the use of the rigslots to compensate for this would be pretty basic. Yet where are the armor rigging skills in the armor tanking certificate? Fighting is Magic |
Kaskane
Watschn Inc. The Unthinkables
4
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Posted - 2013.11.21 07:48:00 -
[236] - Quote
The Phoenix requires Gunnery at Mastery 3 but as far as i know the Phoenix does not use any Turrets and you only need Gunnery at 2 to train for the Siege Module. Director of nExperience Industries Inc. located in Kaimon - The Citadel |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2077
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Posted - 2013.11.21 11:10:00 -
[237] - Quote
So....
How many people have the datacore cert?
I suspect it's next to none, if the screen shot I saw was accurate. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Kamorain Dinard
Center for Advanced Studies Gallente Federation
14
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Posted - 2013.11.21 12:24:00 -
[238] - Quote
CCP Ytterbium wrote:I'll have a look itno the Support Drones issue you mentioned when I have some time
Awesome. Thanks :) |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
310
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Posted - 2013.11.21 12:32:00 -
[239] - Quote
This maybe going a little too far but would it be possible to have a "Mastery" icon in the ship fitting window that shows your mastery of the fitted ship. This would only take into account the ship, the modules and the rigs fitted.
This way although overall mastery might not be level 5 for a Raven it could be if you're purely focused on Cruise missiles and have never trained Torps.
Then players can tell if they are efficient in a certain role |
Harvey James
The Sengoku Legacy
598
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Posted - 2013.11.21 13:36:00 -
[240] - Quote
the new core weapon fitting that has AWU and WU for some reason also has gunnery lv2 which makes no sense especially for a missile ship to need. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |
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