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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Assaj Ventress
Cygnus Project Desman Alliance
3
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Posted - 2011.11.02 15:11:00 -
[61] - Quote
Is it me, or the session change now is 15 or 20 seconds? |
DragonHelm III
Woo Tan Clan
0
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Posted - 2011.11.02 15:31:00 -
[62] - Quote
Sisi updater working fine this end
downloaded new launcher and patched correctly no issues.
Font still presentling issues Screenie needs either an option to allow re-sizing or make the same size as the orignal font. |
Astrid Stjerna
Teraa Matar
55
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Posted - 2011.11.02 18:53:00 -
[63] - Quote
Aberadon Blackheart wrote:(Bug report ID 117899) EVE not remembering full screen/windowed-mode preference.When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode. I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode.
When you hit alt-enter, you're not changing the client's settings, you'e just telling the Windows API to 'make this window bigger'. After you quit, the game restarts in windowed mode because that's what it's set to do.
It seems to be an interpretation issue between Windows and SiSi. Since Windows says 'Okay, this is running in fuill-screen mode now' (which Windows thinks is true, according to how it handles the process), SiSi goes along with it and marks itself as 'full-screen' when it's technically not actually so. |
Aberadon Blackheart
Ozeki Corp.
0
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Posted - 2011.11.02 19:06:00 -
[64] - Quote
Astrid Stjerna wrote:Aberadon Blackheart wrote:(Bug report ID 117899) EVE not remembering full screen/windowed-mode preference.When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode. I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode. When you hit alt-enter, you're not changing the client's settings, you'e just telling the Windows API to 'make this window bigger'. After you quit, the game restarts in windowed mode because that's what it's set to do. It seems to be an interpretation issue between Windows and SiSi. Since Windows says 'Okay, this is running in fuill-screen mode now' (which Windows thinks is true, according to how it handles the process), SiSi goes along with it and marks itself as 'full-screen' when it's technically not actually so.
It makes no difference whether or not you change the client setting (in the ESC menu) by hand or let the game do it for you. This worked before but now it does not. |
Oberine Noriepa
167
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Posted - 2011.11.02 19:13:00 -
[65] - Quote
Aberadon Blackheart wrote:It makes no difference whether or not you change the client setting (in the ESC menu) by hand or let the game do it for you. This worked before but now it does not. I was just going to post this. Either way, the game will boot in windowed mode. |
Phantomania
Alien Ship Builders Caedite Eos
1
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Posted - 2011.11.02 21:24:00 -
[66] - Quote
Not sure if any1 else is having this issue, I'm located at a POS in a Wormhole. When the game loads,-
1/ I can't see my Ship.
2/ I am unable to change camera view around space, I'm just stuck in 1 position.
3/ Mouse pointer has a stuttery response.
I can't give any more problems as I'm unable to enter game properly.
THX |
Oberine Noriepa
167
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Posted - 2011.11.02 21:33:00 -
[67] - Quote
Phantomania wrote:Not sure if any1 else is having this issue, I'm located at a POS in a Wormhole. When the game loads,- 1/ I can't see my Ship. 2/ I am unable to change camera view around space, I'm just stuck in 1 position. 3/ Mouse pointer has a stuttery response. I can't give any more problems as I'm unable to enter game properly. THX Read the OP. |
Xynthiar
Nulli Secunda
6
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Posted - 2011.11.03 00:32:00 -
[68] - Quote
CCP Gangleri wrote:Cedric deBouilard wrote:CCP Gangleri wrote:Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper. I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case. Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs: AMD Phenom II X4 925 4gbyte DDR3 1600 Kingaston Ram ASUS M4A87TD Motherboard Windows 7 x64 Ultimate (latest patch) VGA Driver: Nvidia Driver 280.26 (yea that's same even) friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5 my gpu: ZOTEC GeForce GTX 550 Ti there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me. Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please.
Confirming changing to immediate strongly alleviated this issue for me. Can also confirm that if you change your field of view so that you're really zoomed in on your ship, you'll notice that it's not the camera that's lagging (the ship rotates fine), but rather the station background that seemingly has a hard time keeping up. I'd fraps it but for some reason, frapsing makes the issue go away (maybe because it limits fps to 30) |
EI Digin
Dreddit Test Alliance Please Ignore
194
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Posted - 2011.11.03 03:34:00 -
[69] - Quote
How far done is the player customs office system on SiSi? I have purchased the blueprints, created and was able to anchor the office gantry however I am having difficulty upgrading it into a full fledged customs office. I am able to place the items into the upgrade hold, however the button to upgrade into a full-fledged customs office doesn't work. |
Tanya Powers
Science and Trade Institute Caldari State
103
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Posted - 2011.11.03 11:34:00 -
[70] - Quote
CCP Navigator wrote:Hi guys,
The new battlecruisers are still in development and will not be availabel to test just yet on Singularity.
My pee vee pee toon still haz half of it's full sp (almost), how can I copy/pasta the char in to sisi build?
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Xynthiar
Nulli Secunda
6
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Posted - 2011.11.03 11:52:00 -
[71] - Quote
Xynthiar wrote:CCP Gangleri wrote:Cedric deBouilard wrote:CCP Gangleri wrote:Oberine Noriepa wrote:Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch. It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper. I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case. Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs: AMD Phenom II X4 925 4gbyte DDR3 1600 Kingaston Ram ASUS M4A87TD Motherboard Windows 7 x64 Ultimate (latest patch) VGA Driver: Nvidia Driver 280.26 (yea that's same even) friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5 my gpu: ZOTEC GeForce GTX 550 Ti there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me. Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please. Confirming changing to immediate strongly alleviated this issue for me. Can also confirm that if you change your field of view so that you're really zoomed in on your ship, you'll notice that it's not the camera that's lagging (the ship rotates fine), but rather the station background that seemingly has a hard time keeping up. I'd fraps it but for some reason, frapsing makes the issue go away (maybe because it limits fps to 30)
Quoteception! :O I'd like to point out that I recently discovered that setting interval to immediate actually causes stutter to occur for me outside station, instead of inside station. (And vice versa with interval 1); fraps once makes the stutter go away.
Like while docked, your ship does not stutter, only -everything- else does, that includes objects, nebulae, and even chat while typing. |
Praesus Lecti
Senex Legio Get Off My Lawn
0
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Posted - 2011.11.03 16:39:00 -
[72] - Quote
I noticed my Aeon has lost its entire dronebay. Corpmate confirmed that his Nyx also has no dronebay. I saw no alternate bay (fighter bay, etc) in any of the shortcuts. |
Hethor
Unreal Darkness
0
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Posted - 2011.11.03 17:59:00 -
[73] - Quote
I experienced horrific graphical corruption both inside the ship spinning hangar, and in space. Things like textures all over the place flickering wildly to the point where I couldn't see my ship because textures were flashing all over the screen.
I'll try and figure out a cause on my end.
OS: Win 7 x64 Graphics cards: Dual 5870s in Crossfire Display: 5120 x 1600 resolution across two screens, full screen mode. |
Phantomania
Alien Ship Builders Caedite Eos
1
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Posted - 2011.11.03 19:44:00 -
[74] - Quote
Hmm, weird, I had stuttering, put all gfx settings to low/off, still stuttery, then did the opposite and used the "optimize settings" tab and set it for "quality" and hey presto, no stutterin. |
Kraig2
T.O.R. Absolute Damage Inc.
0
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Posted - 2011.11.03 22:24:00 -
[75] - Quote
I have 2 issues:
1-Client always start in windowed mode even If it's in fullscreen in the option.
2-Objects doesn't load. The miror time is when I was inside a Wormhole and I can only see the background. I can't see my ship, I see an empty overview, I can't click anything and I can't even add a new chat channel to get moved out. It's just..plain nothingness. |
Roediger
Best Path Inc. Cascade Imminent
0
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Posted - 2011.11.04 09:23:00 -
[76] - Quote
Yesterday found the following: - When you land on a station you hear a gun or missile fireing. - Market is bugged. Can only find sertain items by hotlinking them and search via link in market. - Jump cloning not possible. On character sheet its empty. - Other tabs on character sheet also buggy. Some dissapear with only a relog to show up agean. - FWST-8 crashed --> http://evemaps.dotlan.net/map/Delve/FWST-8 |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
30
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Posted - 2011.11.04 11:45:00 -
[77] - Quote
We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers
EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!
For feedback on the new nebula tech please read this devblog and then post in the feedback thread created for that blog.
For feedback on capital ship balancing changes please refer to this thread.
Hybrid balancing and related changes are being discussed here.
The new battlecruisers will be discussed in this thread.
New tech2 modules and their balancing feedback will be monitored via this thread. CCP Gangleri | Senior Tester | EVE Release Management |
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Selar Nox
2
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Posted - 2011.11.04 11:49:00 -
[78] - Quote
CCP Gangleri wrote:We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!For feedback on the new nebula tech please read this devblog and then post in the feedback thread created for that blog. For feedback on capital ship balancing changes please refer to this thread. Hybrid balancing and related changes are being discussed here. The new battlecruisers will be discussed in this thread. New tech2 modules and their balancing feedback will be monitored via this thread. looks like you lost some links here ^^ |
Lors Dornick
Kallisti Industries
44
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Posted - 2011.11.04 12:03:00 -
[79] - Quote
CCP Gangleri wrote:We are now updating Sisi with new nebulae, capital ship balancing, new battlecruisers
EVERYTHING IS TO BE CONSIDERED WORK IN PROGRESS!
I'll spend parts of the weekend breaking stuff on SiSi, might even log some miners to test ganking my own alts ;)
And big thanks to the crew working hard to give us a weekend of fun and hopefully some useful feedback.
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Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
44
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Posted - 2011.11.04 12:09:00 -
[80] - Quote
Roediger wrote: - When you land on a station you hear a gun or missile fireing.
actually you should also hear that when changing ships while docked. it's a new sound effect to indicate the mechanics dropped your currently selected ship into the spinning area (i think) |
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Salpun
Paramount Commerce
47
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Posted - 2011.11.04 13:36:00 -
[81] - Quote
Sisi launcher failed for me on the first down load of 345 MB hung up did not restart the proccess to try and fix. Tryed the repair tool and it updated. Have atttempted a 931 MB twice and it still will not working. Would have thought it would have atleast saved something to disk but it did not. Its a WIn7 computer and the sisi build was current. |
Creat Posudol
Destined for Greatness Inc.
28
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Posted - 2011.11.04 15:59:00 -
[82] - Quote
This is probably know, but I'll post it nevertheless:
I just freshly installed SiSi client (by making a copy of my TQ client and applying the appropriate patch). So there are no settings at all associated with the client. I then started it, went into options to change video settings. When changing from "Window mode" to "Fixed window" (same resolution) and simultaneously set ui scaling to 90%, I got this upon clicking "apply": http://postimage.org/image/qn8xxz747/full/
I then wen't on to change the language to english, resulting in this "Question": http://postimage.org/image/ft5qkn93b/full/
I then exited the settings, entered my login info and since I forgot to disable the intro video it started to play. Unfortunately it looked like this: http://postimage.org/image/fgs4jouyv/full/
I don't mind much as this is my (really slow) laptop, it might even be below eve's stated requirements. Since I don't know that for sure I thought I'd post it anyway...
Specs: Acer TravelMate 8371 Intel Core2Solo SU3500 @ 1.4 GHz 2 GB ram (DDR 3 @ 533 MHz) Intel GMA 4500MHD (Intel GM45; Stepping: B3) Chipset integrated 1366x768 native display |
Morgenholt Blue
RED.Legion
2
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Posted - 2011.11.04 16:32:00 -
[83] - Quote
New launcher for TQ? |
Noriko Mai
276
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Posted - 2011.11.04 16:38:00 -
[84] - Quote
Roediger wrote:- When you land on a station you hear a gun or missile fireing.
Happens randomly to me. Every few minutes in CQ or when un-/docking.
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CCP Greyscale
C C P C C P Alliance
37
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Posted - 2011.11.04 16:46:00 -
[85] - Quote
Before we get any more bug reports about it, the starbase anchoring/onlining adjustments are by design. There should be a blog about it next week I think. |
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Party Lips
Blackened Skies
1
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Posted - 2011.11.04 17:42:00 -
[86] - Quote
ATI Mobility Radeon HD 3870 graphics cards running in ATI's CrossFireX configuration running into graphical issues. random graphics all over the place in full screen mode. can only play on the sisi server in windowed mode. most likley due to no updated codecs since the card is no longer supported. any help with this or am i just boned? and yes trying to update it with custom codec does not work. |
Creat Posudol
Destined for Greatness Inc.
28
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Posted - 2011.11.04 18:09:00 -
[87] - Quote
Creat Posudol wrote:This is probably know, but I'll post it nevertheless: I just freshly installed SiSi client (by making a copy of my TQ client and applying the appropriate patch). So there are no settings at all associated with the client. I then started it, went into options to change video settings. When changing from "Window mode" to "Fixed window" (same resolution) and simultaneously set ui scaling to 90%, I got this upon clicking "apply": http://postimage.org/image/qn8xxz747/full/I then wen't on to change the language to english, resulting in this "Question": http://postimage.org/image/ft5qkn93b/full/I then exited the settings, entered my login info and since I forgot to disable the intro video it started to play. Unfortunately it looked like this: http://postimage.org/image/fgs4jouyv/full/I don't mind much as this is my (really slow) laptop, it might even be below eve's stated requirements. Since I don't know that for sure I thought I'd post it anyway... Specs: Acer TravelMate 8371 Intel Core2Solo SU3500 @ 1.4 GHz 2 GB ram (DDR 3 @ 533 MHz) Intel GMA 4500MHD (Intel GM45; Stepping: B3) Chipset integrated 1366x768 native display
With the exception of the video artefacts, the exact same happened on my main PC: Athlon 64 X2 5600+ 4 GB Ram (DDR" @ 366 MHz) AMD Radeon 4850, 512 MB 1920x1200 display with secondary 1280x1024 |
Blue Harrier
12
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Posted - 2011.11.04 19:08:00 -
[88] - Quote
This is for the latest version 311120 client on SiSi, most of this are not really bugs or gamebreaking, just for your info.
Downloaded and patched a new copy of TQ (version 306979)
First problem the client started in windowed mode and even opening the [Esc] menu and setting to GÇÿFullscreenGÇÖ then [Apply] still make the client start in GÇÿwindowedGÇÖ mode.
Undocked my Helious in Gallente space, spinning the ship is still very juddery, the ship is ok but the background spins in small jerks. The ship is now very shiny and has a very nice gold shimmery effect from the reflection of the near by Nebula.
When trying to re-dock I had to blot out the sun with the ship so I could see the station when parked at my warpout point, the light was overwhelming.
The station jittered very badly when viewed from about 30 Km out if the ship was rotated, again the ship seems fine itGÇÖs just the station and background that jitters.
After docking the ship spinning jittered, resulting in somewhere about 10 short jumps for each 360 deg rotation.
FPS; With interval immediate set; 180 with starfield/ background 200 in front of a beautiful nebula 120/140 when warping 161 when parked in my hanger.
Changed to CQ view; FPS dropped to 68/80 with a large square wave showing on the FPS monitor. GPU temp went up to 71 deg C Fan speed went up from 1100 to 1350 rpm CPU topped out at 40% load on all 4 cores.
So, avatar landed facing the ship (well done). New Gallente CQ looks super, love the curved balcony, carpets on the floor, the spotlight shining on the station name over the door and the glass effect on the circular disk in the room. I did think if I stood on it would it beam me to my ship as it looks sort of Star Trek like with the matching dome in the roof.
Odd things; Opening my wallet shows the total balance at the top right but the number is delimited with GÇÿ.GÇÖ (full stops) and not GÇÿ,GÇÖ (commas) as is normal for UK users (and I believe USA as well).
Journal still has the GÇÿbalanceGÇÖ isk column left not right justified like all the other currency columns.
The GÇÿTransactionsGÇÖ column did not [Load] even after waiting quite some time.
Back to Hanger view and changed the interval to default.
GPU temp dropped back to below 60 deg very quickly Fan speed reduced to 1200 rpm and below. CPU load down to 15% average for all 4 cores.
Changed to my Orca Warp drive was offline when I undocked
The right click on space background menu was unsorted, this was always alpha sorted, made finding my customs office much fun as they were mixed in with warp points etc.
ThatGÇÖs about it, thanks for a super update so far.
System; Home built system Windows 7 64 Bit Home Premium AMD Athlon II X4 640 Processor 3.01 GHz 4 Gig RAM Nvidia GTS 450 graphics 1 Tb HD 24GÇ¥ 1920 * 1200 monitor.
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Raimo
Genos Occidere HYDRA RELOADED
16
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Posted - 2011.11.04 19:54:00 -
[89] - Quote
If you want to appear as a "new" improved and caring CCP, I strongly suggest seeding the common faction ammos on SISI right about now. Asking us to test things and even test balance on SISI and *still* neglecting to provide the most used on TQ PVP ammo is so "old" (*AWESOME*) CCP. It cannot be that hard, can it? |
Aineko Macx
Royal Amarr Institute Amarr Empire
11
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Posted - 2011.11.04 19:57:00 -
[90] - Quote
- Occasionally, the camera in the hangar view is NOT centered on the ship but slightly offset, i.e. spinning is eccentric. I couldn't find any way to reproduce consistently, tho. First time it happened was after changing UI scaling. EDIT: In fact the camera is centered, it's the ship that is placed off-center.
- The client forgets that I had set fullscreen mode after exiting and restarting, reverting to windowed.
- Every time I change window mode, it asks me to confirm changing the UI scaling, even if it wasn't changed.
- I am also experiencing choppy camera movement in space. Do note that its not only the camera movement itself, but also the HUD, noticeable for instance when you accelerate with MWD. The only setting that alleviated (but didn't completely remove) the issue was using windowed mode instead of fullscreen. All other settings, including interval mode, AA, etc., had no effect.
My specs: - Core i5 2500K - 8GB RAM - Win7 64bit - Radeon HD6950 2GB, tested with Catalyst 11.9 and 11.10 - 27" 2560x1440 monitor |
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