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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
MIke lover
Celestial Argonauts Intrepid Crossing
0
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Posted - 2013.11.20 19:21:00 -
[751] - Quote
im really disapointed on rubicon interseptor buffed -1 |
Nvee
EVE Bookies
8
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Posted - 2013.11.21 00:56:00 -
[752] - Quote
Interceptor buff is good.
Changes need to be made to Null-sec npc bounty's. With the speed ceptors move in gangs ratting as a source of income just isn't worth it. |
Griswyl
Ordos Humanitas Tactical Narcotics Team
1
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Posted - 2013.11.21 23:53:00 -
[753] - Quote
I love the speed etc of the new Interceptor changes but the nullification is bull ****.....op is hardly covers it. OHHHHH YEAHHH DIGGIT! |
Gizznitt Malikite
Agony Unleashed Agony Empire
2913
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Posted - 2013.11.22 00:13:00 -
[754] - Quote
Griswyl wrote:I love the speed etc of the new Interceptor changes but the nullification is bull ****.....op hardly covers it.
We've been having a blast zipping across nullsec ganking ratters left and right... Killed Ishtars, Marauders, Carrriers, and more. And a home defense fleet? lol... they can't hinder us, we just zip on by!
nullified is crazy awesome, but pragmatically straight up OP.
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Challu Ni
The Graduates RAZOR Alliance
3
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Posted - 2013.11.22 00:21:00 -
[755] - Quote
Just to add a +1 to the nullification being silly OP, making them virtually uncatchable.
Also, it's detrimental to gameplay in some situations. Consider when you're chasing a target along a pipe, and they get snagged by an anchored drag, or by an enterprising dictor 100km off of gate. What does your inty do? Zip right to the gate instead of landing on top of the red.
Making inties not nullified on warp completion by bubbles would be nice, even if they retain the nulilfied warp initiation ability. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2913
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Posted - 2013.11.22 00:32:00 -
[756] - Quote
Challu Ni wrote:Just to add a +1 to the nullification being silly OP, making them virtually uncatchable.
Making inties not nullified on warp completion by bubbles would be nice, even if they retain the nulilfied warp initiation ability.
Frankly, the basic nullfiication mechanics should be changed to this for both t3s and inties... please make it happen (they accidentally did this during dominion). |
El Geo
Pathfinders.
183
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Posted - 2013.11.27 11:46:00 -
[757] - Quote
Challu Ni wrote:Just to add a +1 to the nullification being silly OP, making them virtually uncatchable.
Also, it's detrimental to gameplay in some situations. Consider when you're chasing a target along a pipe, and they get snagged by an anchored drag, or by an enterprising dictor 100km off of gate. What does your inty do? Zip right to the gate instead of landing on top of the red.
Making inties not nullified on warp completion by bubbles would be nice, even if they retain the nulilfied warp initiation ability.
Agree path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Bowbndr
The Chive The Methodical Alliance
6
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Posted - 2013.12.04 23:46:00 -
[758] - Quote
Well i finaly understand the implications of all this. I was wondering how making interceptors so overpowered was going to affect the game, but now i understand that this is just CCP's next step in forcing eve to a pure pvp environment.
I would like to know why CCP even put an industry eliment in to the game ? and now that you are so OBVIOUSLY tring to kill it why not just remove it? stop the slow decline and MAN up, take the hit on the players you will loose when you kill off industry and just do it already. |
wachizmo
Koshaku Gentlemen's Agreement
0
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Posted - 2013.12.05 04:09:00 -
[759] - Quote
Can i please have a button, similar to the weapon safety system so that when im flying in my taranis i can , for strategic purposes, be able to switch nullification on or off whenever i need to
pretty please |
Caviar Liberta
Moira. Villore Accords
398
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Posted - 2014.01.09 20:34:00 -
[760] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Update for you all:
We're doing a pivot on the plan for Roden shipyards, gonna go a little less ambitious with the design. This means changes to the Ares, although the core role isn't any different. I think the more traditional split weapons systems can still work as a niche playstyle, but it appears putting it on commonly used ships (even ships that don't use their weapons for their core role) was causing a bit too much discomfort. We'll be keeping an eye out for a more appropriate place to reintroduce them later.
The new Roden philosophy is pure hybrid turret, no more mixed weapons and less reliance on drones than Duvolle and (obviously) CreoDron. The bonuses will skew towards railguns (but work fine with blasters as well), and will tend to be Optimal, Tracking, and Damage. Roden will keep its pattern of fewer mids and more lows than the Gallente average, and above average armor HP. We'll also be giving them a bit more than the average lockrange for Gallente ships, to go along with the optimal bonuses.
Gallente Frigate Bonuses: 10% bonus to Small Hybrid Turret optimal range per level 7.5% bonus to Small Hybrid Turret tracking per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level 5% bonus to Warp Scrambler and Warp Disruptor range per level
Turrets: 3 (+1) Launchers: 1 (-1) Powergrid: 33 (+3) CPU: 145 (-5)
OP has been updated. Ok, but why would I ever fly this over a malediction?
Because someone might only have Gallente Frigates trained perhaps?
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