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Rek Seven
Probe Patrol Polarized.
996
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Posted - 2013.10.03 09:24:00 -
[1] - Quote
At first i was pretty underwhelmed by the details for the Rubicon expansion but now that more details have been released, I feel surprisingly optimistic.
Cyno jammers
A lot of wormholers IGÇÖve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.
Personal refitting structure
A very nice tool to enable a nomadic lifestyle in eve. ItGÇÖs a shame CCP didn't address the issue of changing T3 subsystems in space but itGÇÖs a start.
SOE ships
Astero
Role Bonus: 100% reduction in CPU requirement for cloaks Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus: 4% bonus to Armor Resists
Gallente Frigate Bonus: 20% bonus to drone hitpoints
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers
The Astero (frigate) will probably replace the cover scanning ships for a lot of people, due to its anti-frigate capabilities. .............................................. Stratios
Role Bonus: 50% reduction in Energy Turret capacitor need Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus) Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus: 4% bonus to Armor Resists
Gallente Cruiser Bonus: 10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
This is not a bad ship but i think it could do with some adjustment. Personally i would drop the lazer capacitor need bonus in favour of more drone damage and i would give it 4 highs, 4 mids and 6 lows.
Customs offices
The price of all the PI commodities we produce is about to skyrocket!
ThatGÇÖs pretty much all IGÇÖm interested in. What are your opinions on the upcoming expansion? +1 |
Bloemkoolsaus
Viperfleet Inc. Disavowed.
83
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Posted - 2013.10.03 10:03:00 -
[2] - Quote
Don't underestimate the warp-acceleration and intercepter changes. Intercepter gangs/roams are gonna be a thing. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
268
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Posted - 2013.10.03 10:28:00 -
[3] - Quote
To that SoE Cruiser
(little statement, skip if necessary)I must say I'm deeply worried about that SoE cruiser's impact on c1-c3-pvp mostly. Currently it is a wonderul playground for beginners and vets aswell, as many people tend to roam through there in small fleets and - i just noticed recently - people picked up flying more and more T1/navy stuff . So wh-pew (imo) is currently becoming better everyday as those cheap, replacable fleets are flown. A big impact might be the handiness of heavy drones for wormholebrawls, strongly making ishtars/domis/geddons/Nexors a great alternative to the T3-dominated meta. Though they can't fully complete in most cases, those fleets are strong as hell.
GåÆ This SoE cruiser, feauturing a dronebay worth around 500-700dps depending on shield/armortank - and it looks like shieldtanking would be the way to go - is plain to much for a covops ship. I atleast believe that this will have a terrible impact on cloaky wh-pew. Currently, the biggest gun to be drawn feauturing a cloak is a proteus. A proteus is insanely strong at both tanking and inflicting harm at spitranges, though it can be disrupted eaasily by TD/webs/scram, thus offering a weakness along with the package. That SoE Cruiser can just drop sentries/heavies and start dps'ing, even breaking his lock or ewaring it into oblivion won't help anymore. He will not get anywhere near that tank a proteus sports, though the great damage application in a gank-situation is way to outstanding.
So, as things stand my hangar will soon be full with those cloaky cruisers. I expect myriads of other people to do the exact same thing, because it will be the smartest choice avaiable. Hope they'll reconsider.
To that cynojamer
Depending on what the effect looks like, that might be a good addition to the victory-cyno one lights on the hostile, just successfully sieged POS. Other than that, the most important influence this might have would be to disrupt a logistics-chain with stationcynos blocked, thus forcing them to attack your fleet in order to run JFs/Carriers around as usual. It would be interisting to find out about the anchortime/onlinetime, to get a first glance about how useful those actually are to ninjalaunch while ganking a carrier (to prevent the stand-by-carriers from saving the one you just gank)
Regards https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
Sith1s Spectre
Sky Fighters
175
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Posted - 2013.10.03 10:41:00 -
[4] - Quote
Both SoE ships i can see becoming very common in alot of fleets/scouting parties for the people who can't use cloaky t3s. As said before, the frig will become the mainstay frig scanner imo.
What i do like since we do alot of null roams nowdays is that interceptors will be immune to bubbles. This means they're going to be essential in any null roaming fleet to catch all those nullbear systems that they've put like 50 bubbles on the gate to keep themselves "safe" CCP please consider hats as a clothing option for our spaceship barbies.-á
Artist impression of what this could potentially be http://i157.photobucket.com/albums/t66/ROBC5Z06/sithsig_zps86971c83.jpg |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
269
|
Posted - 2013.10.03 10:47:00 -
[5] - Quote
Sith1s Spectre wrote: As said before, the frig will become the mainstay frig scanner imo.
Not for scanning toons though. The lack of one mid and 12.5% weaker scanstrength are major drawbacks. A normal scannerfit atm (meaning buzzard/helios, not the crappy other two) roughly has 3 pinpointings, 1 rangefinding array, a mwd, and 2 grav capacitor upgrades. You just an't scan nearly as fast in that sisters frig, especially not when fitting it with a scram for heropointing duties. Scouting, yes. Scanning, no ty. https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |
Sith1s Spectre
Sky Fighters
175
|
Posted - 2013.10.03 10:55:00 -
[6] - Quote
True enough, most of our guys scout in t3s anyway :P CCP please consider hats as a clothing option for our spaceship barbies.-á
Artist impression of what this could potentially be http://i157.photobucket.com/albums/t66/ROBC5Z06/sithsig_zps86971c83.jpg |
Kalel Nimrott
Sky Fighters
382
|
Posted - 2013.10.03 11:07:00 -
[7] - Quote
Scanning in my buzzard is ecomming tedious. May take me a bit more in a protty, but ar least I can shoot stuff with it other than herons. |
Autumn Shepard
S T R A T C O M Critical-Mass
3
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Posted - 2013.10.03 12:51:00 -
[8] - Quote
The inty/warp changes I think are by far the best. No more will a miner beable to hide in an icebelt surrounded by bubbled gates. Will make catching null bears in their fortress systems so much easier to catch. Carrier kills will no longer be limited to afew a day, will be a massacre the first week the expansion gets released. Will also heavily help solo pvp in null sec, will reduce the likely hood you will get blobbed on gates as you make your escape. S T R A T C O M is open for recruiting. Check the Link bellow for details.
https://forums.eveonline.com/default.aspx?g=posts&t=250625&find=unread |
Messoroz
AQUILA INC Verge of Collapse
429
|
Posted - 2013.10.03 13:02:00 -
[9] - Quote
Rek Seven wrote:At first i was pretty underwhelmed by the details for the Rubicon expansion but now that more details have been released, I feel surprisingly optimistic.
Cyno jammers
A lot of wormholers IGÇÖve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.
You are a chicken butt.
Only thing you want to do is sit on a wormhole in an armour fleet in low/null for riskless PVP.
There is 0% risk of dieing to a hotdrop RIGHT NOW if you KNOW HOW TO FLY SHIPS OTHER THAN ARMOR.
i.e. sitting at 0% spamming F1 will cause you to die no matter what ship it is
The "hotdropping" is just an cowardly excuse by wormholers. |
Jack Miton
Semper Ubi Sub Ubi
2340
|
Posted - 2013.10.03 13:12:00 -
[10] - Quote
That frig looks sweet. It's not going to replace my main scanner's ship due to lower strength and less mids but I can see myself using it as a cloaky combat ship. It's certainly replacing every covops tackler on the planet. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |
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Rek Seven
Probe Patrol Polarized.
997
|
Posted - 2013.10.03 13:19:00 -
[11] - Quote
@ Messoroz, pleas take the time to read what i said instead of posting your usual off-topic and immature responses. +1 |
HerrBert
Semper Ubi Sub Ubi
120
|
Posted - 2013.10.03 14:33:00 -
[12] - Quote
at the polarized dude and siggy dude .... FIGHT FIGHT FIGHT!!!! now KISS KISS KISS!!!
Anyway I have "mixed" feelings about Rubicon.
Besides the obvious Rubicon is going to be another Quality of Life Patch but it could also have serious IMPACTS... HODOR! Earlier this week i saw a veeery interesting blog post about "Selling the Future" and although I was agreeing with most he said, I think i m a little bit to bitter vet and I think to many people have forgotten what bitter vet means.
It's this ... "I was their when shreik died"-thing... even fighting for SirMolles side i enjoyed his loss.... Anyway what i m trying to relay "**** happens" patches come patches go.... What I dont like is this "adhoc" short term community feedbacking. CCP throws meat on the table and the rest is covered in a fog of war. Also that meat isnt meat its fake soy stuff....
Yes all these "updates" will have an impact on us ... fukk of course we are wormholes, we kinda perfected breaking game mechanics. - The Pioneers setting up Posses - Two Step and his Tracking Disruptor - The Eve Unis Triplestatic - We made the Venture imbalanced - We can make 80mil in 2 Minutes - We are victim to theft because Trust became a game mechanic - We can collapse Wormholes with Bombers......
So yes we will use the stuff proposed in the Patch. But is it really the patch: We need? Those are little steps towards a great goal we are only a part of when they want us to know .. till then fukk ya couch....
Dont get me wrong i like the shiny stuff coming with Rubicon, but I would also enjoy a sufisticated discussion with CCP about THE INTENDED Future of Wormholes. Esspecially since there are two NOTIONS out that are currently conflicting.
Option A. Make "homes" less of an ISK Generators by draining Sidespawning. This is more harmful to small corps then big corps. A big corp can decide to do an Expo while the small corp has just above a little more than an expo crew. So this would convert small corps into nomads putting unesseray strain on their PVP ABILITIES! and after a couple of welps you cripple the small corps so hard that they loose essential players. Which is great for a flurrishing PvP Enviroment where every corp has a ship replacement program running.
Option B: Woud be CCP re-working Wormholes for the Future. This is rather more "complicated" and I guess it will take a couple of ADDONS but we could work on that now. One very dominant feature that has been proposed are the c4 dualstatics.
The Concept (afaik) In the past months more and more complaints have come to the forums about C2s being all occupied, it started with the c2 with a c4/high and now is trending to c2 with c3/high. For Wormhole newcomers this is a very prosperous region. They can solo and group activity and always have a way out. The easy access and the oppertunity for solid isk already put these holes on the short list. But many great corps moved on from that Space into the highclass although sometimes this is a big leap of faith esspecially in todays enviroment of Capital Warfare, Log-in Traps, Forum HODOR! and sandcastle kings. So why would a c4 dual static be good and what should it do?
Well since c4 are technicly highclass wormholes a direct "K-Space" shouldn't be an option, it would be rather the intersection between Highclass and Lowclass. So you have one static leading to "Highclass" (C4-C6) and one leading to lowclass (c1-c3). It gets a little bit more advanced for small corps and they can start doing harder group activities in the c5-c6 region, with out being invaded by capitals. (For many corps this is why they already chose c4 space, the solitude of a cap free enviroment calms the mind) It would also lead ca. 500 new daily connections within highclass wormholes. With 1100 systems thats alot more "traffic".
But thats just one of many ideas. Another would be "generating" random sleeper sides. Of course you would have "key figures" but there is a reason c5 dwellers hate the quarintine because of it's unpredictable trigger. Normal convention would suggest we get a couple of new "sites" and chew on our thumb for a few months. But just new Waves of fixed Sleepers don't help unless you can't read... BTW THANKS MESSY for the integrated farming info in Siggy................
The keyword in sleeper pve is RANDOM! I m not suggesting decrease or increase payouts, noooo i m more for a "algorythmic" approach, where Damage and Fleet get taken into account and sleepers respond equally. Not that they should alpha stuff of the field, no damage should be reasonable within the perimeters of the class of wormhole. BUT maybe sometime not 6 / 8 escalation BS appear .. rather 7.. or 9 ... or 3 or 11 ... in the end totaling still 28.
It is true that wormholes is lacking a serious "content" for pve and PVP....esspecially for PvP. There is no real incentive for large scale warfare. No Moongoo or comfy ratterrenting programms, although Blood Union might be up to something. There are some "special" systems but most of them are heavily defended. And this is where another proposal on the forum is spooking around ... I WOULD HATE TO SEE BLACK HOLES FIXED... i rather have more "special holes" WR, PULSAR etc... making PvP more versitile between doctrines, helping with another good home advantage... and maybe some new "effects".
Special effects shouldn't be rare. I look at the like I look at different maps of a shooter... different maps .. different features... noone can play de_dust2 forever...
All I can say after this ... which i wrote in bed .. with pants but no-shirt of socks... Fukk addons and speculations ...play the game ... enjoy the ride... drop sisters and break shid.
My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |
Godfrey Silvarna
Frozen Dawn Inc Arctic Light
97
|
Posted - 2013.10.03 15:22:00 -
[13] - Quote
That cruiser looks super-sexy. I am a known fan of cloaks, armour, drones and lasers, and that thing has them all. Well, I am also a fan of energy neutralizers so that thing will have to compete with Pilgrim, but I still expect to be flying it a lot. |
StarFleetCommander
V0LTA Verge of Collapse
197
|
Posted - 2013.10.03 15:31:00 -
[14] - Quote
Quote:
Cyno jammers
A lot of wormholers IGÇÖve flow with tend to avoid low/null sec pvp for the fear of being hot dropped. This new cyno jammer should allow small roaming fleets to engage a hostile fleet without getting 100% of the fleet destroyed if things go wrong.
I didn't know that any other wormhole alliances does null sec on a regular basis, i doubt this will encourage people from wormholes to go to null it will only be used by existing alliances that active pvp there.
You can easily avoid being hot dropped right now aslong as you have good intel and know who you are fighting, its only happened to us like once or twice and if so not many of us died :P
SOE ships will be intresting and the mobile refitting thing will be aswell.
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Gizznitt Malikite
Agony Unleashed Agony Empire
2666
|
Posted - 2013.10.03 16:22:00 -
[15] - Quote
It looks like SMA's will drop loot again....
https://forums.eveonline.com/default.aspx?g=posts&t=283065&find=unread
*edit* I'm pretty sure the Stratios will be nerfed... a 900 dps covert cruiser is a bit more powerful than CCP desires, and has stated as such in the Sisters ships thread. |
Baggo Hammers
128
|
Posted - 2013.10.03 17:11:00 -
[16] - Quote
Being able to head off slower warp drives will be cool. BC heads for 192, ceptor is waiting. If you don't know where you're going, any road will take you there. |
calaretu
Honestly We didnt know Surely You're Joking
11
|
Posted - 2013.10.03 17:55:00 -
[17] - Quote
That will definatly make more stuff happen |
Swordfingers
Questionable Ethics. Ministry of Inappropriate Footwork
51
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Posted - 2013.10.03 19:43:00 -
[18] - Quote
StarFleetCommander wrote: I didn't know that any other wormhole alliances does null sec on a regular basis...
Ahem. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
338
|
Posted - 2013.10.03 20:48:00 -
[19] - Quote
Rek Seven wrote: This is not a bad ship but i think it could do with some adjustment. Personally i would drop the lazer capacitor need bonus in favour of more drone damage and i would give it 4 highs, 4 mids and 6 lows.
Not that I disagree with you but it is a gal/amarr mix hence the slot layout.
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StarFleetCommander
V0LTA Verge of Collapse
197
|
Posted - 2013.10.03 23:14:00 -
[20] - Quote
Swordfingers wrote:StarFleetCommander wrote: I didn't know that any other wormhole alliances does null sec on a regular basis...
Ahem.
Face Palms Himself
Sorry dudes! <3 |
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Jivlain Pollard
The Red Circle Inc.
21
|
Posted - 2013.10.04 01:45:00 -
[21] - Quote
StarFleetCommander wrote:Swordfingers wrote:StarFleetCommander wrote: I didn't know that any other wormhole alliances does null sec on a regular basis...
Ahem. Face Palms Himself Sorry dudes! <3
Seriously? These days I struggle to think of w-space PVP groups who don't love some nullsec action. |
Messoroz
AQUILA INC Verge of Collapse
429
|
Posted - 2013.10.04 05:06:00 -
[22] - Quote
Rek Seven wrote:@ Messoroz, pleas take the time to read what i said instead of posting your usual off-topic and immature responses.
Butthurt detected. It was perfectly off-topic and addressing the WILDLY INFLATED CONCERNS OF HOTDROPPING. IT DOESNT HAPPEN AS OFTEN AS PEOPLE TRY AND MAKE IT SOUND. |
Riel Saigo
The Nommo Insurance Fraud.
46
|
Posted - 2013.10.04 13:36:00 -
[23] - Quote
One thing I was kind of curious about - how much is that salvaging tractor beam hub going to hurt profits from Sleeper salvage?
Here's my thinking, which may be completely full of it. Eve is an open market system. Supply and demand. Whenever you make an activity easier to do, you automatically decrease the price of the loot that comes from that activity. For example, Odyssey did all those changes to make scanning easier. And the result was that the market for Exploration loot went straight through the floor. It used to be a profitable profession. Now it's kind of a joke - a way to tour the universe while making a marginal amount of ISK.
I'm wondering if they make salvaging less time consuming and easier, is that going to drop the price on Sleeper salvage loot? |
HerrBert
Semper Ubi Sub Ubi
122
|
Posted - 2013.10.04 13:37:00 -
[24] - Quote
Messoroz wrote:Rek Seven wrote:@ Messoroz, pleas take the time to read what i said instead of posting your usual off-topic and immature responses. Butthurt detected. It was perfectly off-topic and addressing the WILDLY INFLATED CONCERNS OF HOTDROPPING. IT DOESNT HAPPEN AS OFTEN AS PEOPLE TRY AND MAKE IT SOUND.
Confirmed Hotdropping is not a reality... BUT .. 100km Cynojammer is kinda useless anyway because if a hotdrop hits, those suckers are most likely in kiting ship fitted for long range anyway... And if you want not to get "HOT DROPPED" .. shoot the cyno...
All CCP did was make it a little "HARDER" to bait tank with Gnosii....
Personally i m looking forward to the Siphon??? (no idea bout spelling) so i can steal **** from industrial posses and get some extra isk ... i mean content...The new scanning ships are great but for now i d rather stick with my MAX Skilled Buzzy that has a cloaky loki as friend...
The yurt is kinda cool pending on .. "IS IT SCANNABLE" or is it like a cargo container...so you may be able to have "hidden spots" in hostile homes ...
But honestly .. teeeeh best thing i m looking forward to... Marauders... i m not sure if the bastion module will work in Class 4 wormholes .. but **** thats gonna be some hilarious **** ... in pvp .. not sure about their damage projection against Tech3 it might be interesting as a homedefense buuuuuut ... localized tank was never a good pvp option .. unless you are in triage.......
That being said for Rubicon, what i m reaaaaaaaaally looking forward to are the new-revamped EA-Frigs ... living in a Wolf Rayet ... i encourage everybody to get a "Frig" doctrine and if you roll into Max (Susu Home) gimme a shout .. we can do a massiiiiiiiive micromanaging frig fight at highspeed .. i mean brawling is fun .. but HIGHSPEED PEW PEW is waaaaay more fun :) My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |
Ghenghis Kralj
Big Johnson's PLEASE NOT VIOLENCE OUR BOATS
1
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Posted - 2013.10.04 15:57:00 -
[25] - Quote
Riel Saigo wrote:One thing I was kind of curious about - how much is that salvaging tractor beam hub going to hurt profits from Sleeper salvage?
Here's my thinking, which may be completely full of it. Eve is an open market system. Supply and demand. Whenever you make an activity easier to do, you automatically decrease the price of the loot that comes from that activity. For example, Odyssey did all those changes to make scanning easier. And the result was that the market for Exploration loot went straight through the floor. It used to be a profitable profession. Now it's kind of a joke - a way to tour the universe while making a marginal amount of ISK.
I'm wondering if they make salvaging less time consuming and easier, is that going to drop the price on Sleeper salvage loot?
I could be wrong, but I don't see those prices going down because of that. Honestly, salvaging isn't the bottleneck when running sites regardless of class. Also, if one were to use that module, it would be much more susceptible to bombing runs. I don't see those being able to take a lot of punishment. Or alternatively, one could try taking items from them. Should be worth it if one is patient. |
Kalel Nimrott
Sky Fighters
382
|
Posted - 2013.10.04 20:59:00 -
[26] - Quote
Two things about loot. Blue is NPC, doesn't change. The nanos are not going to change due to the speed of you salvaging the sites, but how fast the sites spawn. It may impact on the spawn rate, but not so much. |
Rek Seven
Probe Patrol Polarized.
999
|
Posted - 2013.10.04 21:32:00 -
[27] - Quote
I'm interested to learn how the syphon thing works. if it takes for that, say, 16 hours to gain a worthwhile haul it will be no use to us... It would be good if you could increase its syphon rate by transferring cap to it. +1 |
Evangelina Nolen
Sama Guild
47
|
Posted - 2013.10.05 07:50:00 -
[28] - Quote
The new SOE ships look nice but meh... The frig is better off staying in lowsec scanning. That cruiser + an alt or 2 for null anoms. lol Marauders, still gonna suck...
Interceptor & Warp Speed changes are beast though. 60km point and being able to tranverse 10AU in like 11 seconds is deadly. |
Kalel Nimrott
Sky Fighters
383
|
Posted - 2013.10.05 10:58:00 -
[29] - Quote
What is going to be the speed of scanning covops frigs in warp now? |
HerrBert
Semper Ubi Sub Ubi
124
|
Posted - 2013.10.05 11:15:00 -
[30] - Quote
This My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |
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