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Thread Statistics | Show CCP posts - 1 post(s) |
Grarr Dexx
Snuff Box
273
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Posted - 2013.10.03 17:56:00 -
[1] - Quote
Does anyone at CCP or on the CSM actually give a **** about these? They have been in an embarrassing state for years, and thanks to the introduction of factional warfare, they're not even that profitable anymore, especially not with the amount of risk involved.
Last time I tried asking a CSM dude (I think it was Ali Aras), his answer was quite literally 'I don't know and I don't care'. |
Ishtanchuk Fazmarai
2034
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Posted - 2013.10.03 19:12:00 -
[2] - Quote
Grarr Dexx wrote:Does anyone at CCP or on the CSM actually give a **** about these? They have been in an embarrassing state for years, and thanks to the introduction of factional warfare, they're not even that profitable anymore, especially not with the amount of risk involved.
Last time I tried asking a CSM dude (I think it was Ali Aras), his answer was quite literally 'I don't know and I don't care'.
Level 5 missions are in their stated goal of being deliriously useless lowsec PvE carp. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Grarr Dexx
Snuff Box
278
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Posted - 2013.10.10 14:47:00 -
[3] - Quote
Great to see literally nobody gives a flying **** about this stuff at all. I guess if none of the CSM'ies are into it, it is never going to see the light of day as a discussion point. |
Cleo Lavastone
Native Freshfood Minmatar Republic
0
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Posted - 2013.10.13 22:35:00 -
[4] - Quote
guys to run lvl5's effectively you need : 1.faction standings 2:more than 1 char 3.enough skillpoints 4. expensive ships
and comparison with fw where you need a t1 frigate with very low sp chars the isk per effort are too low.
They need fixxing!!!!
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Leigh Akiga
State War Academy Caldari State
243
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Posted - 2013.10.18 06:19:00 -
[5] - Quote
Judging by recent development cycles- in order to receive lotsa love a function or feature must be located in highsec
To receive nerfs, a function or feature needs to be in 0.0
And to be ignored completely: lowsec or wormhole |
Ishtanchuk Fazmarai
2185
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Posted - 2013.10.18 08:05:00 -
[6] - Quote
Cleo Lavastone wrote:guys to run lvl5's effectively you need : 1.faction standings 2:more than 1 char 3.enough skillpoints 4. expensive ships
and comparison with fw where you need a t1 frigate with very low sp chars the isk per effort are too low.
They need fixxing!!!!
Apparently FW is the only deal in lowsec. And that, after getting lots of love.
Lvl 5s were born with the intent to be multiplayer PvE content in lowsec/null. But the agents were bugged and each now and then, they would spawn missions at hisec. This was used by eltie mission runners, who figured uberfits able to solo Lvl5s in hisec.
In a very typical fashion, CCP needed 2 years and several fixes to eventually get rid of the hisec spawn bug, at which time Lvl5 runners objected and were essentially told that they had been exploiting a bug.
Thus, with the risk of lowsec precluding the use of solo fits and rewards being too small to split betwen two accounts, Lvl5 ships were parked or refurbished to Lvl4 duties, mission runners moved back to grind Lvl4s and Lvl5s became one of the less used features ingame, and certainly the less used PvE in game.
The story of how Lvl5s worked and were enjoyed when they were broken and were abandoned as worthless crap when they started working the way CCP intended is a nice tale of how developer pipedreams fare against the real world... The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Chandaris
Immortalis Inc. Shadow Cartel
462
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Posted - 2013.11.04 14:51:00 -
[7] - Quote
Level 5's are fine.
They are run a lot. You can solo them in caps, or 2-3 man subcap gangs (alts usually), and make a metric ton of isk doing it.
Ofc you need a good intel network, a sound exit plan and friends who can back you up if someone talented comes for your shiny mission running ship.
They are extremely profitable if you know how to maximize your isk.
Running them effectively requires good support, good knowledge of mechanics, a sound strategy, good intel and at times teamwork. It also presents a high level of risk.
Extracting large levels of isk from them requires certain skillpoint investments, and some good knowledge of how to maximize market profits from converted LP items.
Working as intended imo. The people who are running them aren't terribly vocal about how they do it because well, we put the cycles into figuring them out, you didn't.
WTB Level 5 pirate faction missions |
Jasmine Assasin
State War Academy Caldari State
101
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Posted - 2013.11.07 01:25:00 -
[8] - Quote
If we can have hisec incursions I'm not sure that having hisec L5 missions (or something roughly equivalent even) would break much. I'm pretty sure we're past that point now. |
Malcanis
Vanishing Point. The Initiative.
12275
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Posted - 2013.11.07 13:10:00 -
[9] - Quote
Jasmine Assasin wrote:If we can have hisec incursions I'm not sure that having hisec L5 missions (or something roughly equivalent even) would break much. I'm pretty sure we're past that point now.
Missions have some important differences to Incursions. For instance they're infinitely repeatable in a specific area and there's no element of direct competition. |
ionageman TOG
security services
2
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Posted - 2014.01.05 03:33:00 -
[10] - Quote
End of discussion.
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Vaju Enki
Secular Wisdom
1203
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Posted - 2014.01.05 18:56:00 -
[11] - Quote
L5 are fine.
Now what needs to be done, CCP should move L4 to lowsec and remove incursions from highsec. The Tears Must Flow |
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ISD Ezwal
ISD Community Communications Liaisons
758
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Posted - 2014.01.06 08:58:00 -
[12] - Quote
I have removed a rule breaking post.
The rules: 22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ronny Hugo
Dark Fusion Industries Limitless Inc.
41
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Posted - 2014.01.21 09:34:00 -
[13] - Quote
Vaju Enki wrote:Now what needs to be done, CCP should move L4 to lowsec and remove incursions from highsec.
What would the goal of this be? What good would this bring?
Having L5's in highsec would be just fine, just limit it to 1 every 24h or something (if you are 24 people you can do 24 in a day but you only get 24 LP payouts divided among 24 people, so 1 per 24h per toon). |
Altrue
Exploration Frontier inc Brave Collective
880
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Posted - 2014.01.21 11:50:00 -
[14] - Quote
Level 5 in their current state are quite "fun" to play somehow, due to the challenges involved and the need to priorize targets. Given the isks involved and the fact that in practice you often need to travel multiple populated systems to get your mission done, they could certainly use a slight buff in their income (in the form of LPs, not direct isks !), but please do not make them easier please Signature Tanking - Best Tanking. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
20
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Posted - 2014.01.28 14:24:00 -
[15] - Quote
lvl 5s were fine when they were in highsec for 2 years as i saw fleets gather to do them, although some didfind ways to solo them with their fleet of alts........imagine that a game that encourages running multiple characters for 1 person being used to solo difficult eve content that was designed for multiple people to fleet together....and the same if being done with incursions for people that have 10 or so accounts using isoboxer. Now in low sec you have to have a group or use t3 that cant be probed.
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Freelancer117
So you want to be a Hero
110
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Posted - 2014.01.31 17:34:00 -
[16] - Quote
All missions need a rebalance pass, after a new player gets up to level 3 the difference between that and level 4 is a GIANT leap.
As for level 5 being in losec only nowadays plus you have to fit pve gear to meet the npc's in a losec environment, yeah that's asking for it.
I rather see level 5 as new hisec group content to be enjoyed like incursion sites, which you can not solo, but for teams up to 5 size. Or as a better reward than lvl 4's but you got do also be able to fit for pvp, maybe make them very tech 3 cruiser (after that balance) friendly.
For example a level 4 sacrilege (tech 2 heavy assault crusier) usefull in losec:
[Sacrilege] Damage Control II Medium Ancillary Armor Repairer, Nanite Repair Paste Corpum C-Type Medium Armor Repairer Armor Thermic Hardener II Energized EM Membrane II
10MN Microwarpdrive II Warp Disruptor II Phased Weapon Navigation Array Generation Extron Medium Capacitor Booster II, Cap Booster 800
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile Salvager II
Medium Anti-Kinetic Pump I Medium Hydraulic Bay Thrusters I
Hammerhead II x5
Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Arsala
Minmatar Mining and Manufacturing.
0
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Posted - 2014.02.02 03:09:00 -
[17] - Quote
Move them to High sec...then you will see new life in them. |
Signal11th
Northern Coalition.
1277
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Posted - 2014.02.05 10:26:00 -
[18] - Quote
Malcanis wrote:Jasmine Assasin wrote:If we can have hisec incursions I'm not sure that having hisec L5 missions (or something roughly equivalent even) would break much. I'm pretty sure we're past that point now. Missions have some important differences to Incursions. For instance they're infinitely repeatable in a specific area and there's no element of direct competition.
Unfortunately as with usual with CCP they fix stuff to bring more people into more content but as with level 5's you have less people doing them and they have been forgotten apart from the hard core who are yes making lots of money because they have the systems tied up with blues/intel/help if needed.
As with everything in this game there are a fairly sizeable amount of people who will never leave high-sec so you can take away whatever you want to try and force them but unfortunately this just won't work.
Lvl 5's are very profitable if you belong to the clique that run them 24/7 but if your not just run FW in a frigate. Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Kenshaiso
The Scope Gallente Federation
7
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Posted - 2014.02.13 08:27:00 -
[19] - Quote
I agree with the OP, they are not balanced at all the risk vs reward is skewed.
CCP should promote them as a group play aspect like incursions but buff the income in some way so that they are more profitable than incursions. Maybe tie that in with the idea they have that you should fit for PVP. |
Sugar Kyle
Calamitous-Intent Feign Disorder
317
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Posted - 2014.02.14 02:11:00 -
[20] - Quote
All missions and most certainly low sec missions need to be looked at. The lower level missions will not support a young player who wishes to take the path of an outlaw. CCP has a diagram on their website and 'pirate' is one of the paths listed. Why do level 4's in low sec when you can do them in high sec without someone trying to hunt you down and kill your mission boat? Level 5's are cherry picked due to the environment that they are in and the effort that goes into doing them. This often means, "we're out of missions for today".
I've submitted several bug reports for broken level 5 missions. There are some with broken gates and broken drops. For the amount of energy these missions require to do they are in a sad state if missions are broken for years.
They do require a foothold in the area or just being smart. My corporation lives in a L5 station and that does not stop others from doing the missions. They avoid us as we try to hunt them down and other's try to hunt us down when we are out there. An aggressive group can deny another from their mission or cause a response fleet which leads to PvP. In a way, they are one of the few interesting things to give a corporation a reason to settle in and live in a system in non low sec. This should be encouraged. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
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Mike Azariah
DemSal Corporation DemSal Unlimited
828
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Posted - 2014.02.14 23:25:00 -
[21] - Quote
Sugar,
'this should be encouraged'
in what ways would you recommend encouraging them?
m Mike Azariah-á CSM8 |
Sugar Kyle
Calamitous-Intent Feign Disorder
423
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Posted - 2014.02.17 15:03:00 -
[22] - Quote
The GÇ£thisGÇ¥ in GÇ£this should be encouragedGÇ¥ is having reasons for people to live in space. To make a comparison of content: exploration content cause people to visit space while mission content causes people to have a reason live in space.
Right now low sec is a place people visit. A level 5 system is similar to an Oasis. Some people live there but lots of people visit them. The static DED complexes were another such thing. Corporations lived in the systems with them. Environmental content draws players to an area. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
Kenshaiso
The Scope Gallente Federation
7
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Posted - 2014.02.18 14:09:00 -
[23] - Quote
I think lvl5's need to retain the level of difficulty whilst being re imagined into some kind of WH-site/Incursion esque hybrid.
The majority of high tier WH sites are run in groups;
This serves several purposes because it forms bonds, helps people learn co-ordination and simulates fleet pvp to an extent. It also directly escalates to actual pvp when another group forms a fleet to tackle the group running the site. This means that lots of WH groups run these sites in pvp fits. I would like to see low sec level 5's turned into something similar to this because its a huge content driver. The only way that would work though is making them profitable for a group to run them.
Perhaps changing the reliance on tags for making ISK, into something similar to incursions where the group has to complete the mission before being paid. Just like incursions, limit the number of participants and make sure they can't be soloed.
My two cents. |
Omega Crendraven
Rionnag Alba Triumvirate.
157
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Posted - 2014.02.19 03:23:00 -
[24] - Quote
Buff the LP payout [ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |
ElextriX
Snuff Box
44
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Posted - 2014.02.19 06:27:00 -
[25] - Quote
A realistic entry point for making decent isk with level 5's is - multiple characters pulling missions to avoid bad ones (and even then you can have to sit out a while when all your chars are on the 4hr cool down), highly skilled characters running them, the pulling chars need appropriate social skills, some of the missions require duo/small gang if you want to get them done in any reasonable period of time, expensive ships which other than the start-up cost issue also attract people wanting to kill them, spending time grinding the standings up for your pulling characters and of course access to the agent themselves.
All of which is fine until you compare the isk being made in FW areas that require a fraction of the start-up time, investment and value of ships at risk and then on top of that damage the L5's by flooding the market with the same products being sold in both stores, reducing the value of the LP's.
I fully support L5's remaining in low-sec and am quite happy with how they are now as long as the risk and investment/reward element is fixed, if the isk being generated was reflective of the risk and investment/reward involved it would create the conflict most lowsec pvpers desire as there would be reasons to fight over certain constellations.
Instead we get endless amounts of frigates about, including lots of farmers with stabs and cloaks that want easy isk at minimal risk and effort that are at the same time damaging the LP store by flooding the market with their undeserved LP. Faction warfare grinding plex's without any combat and at minimal risk is hardly working as intended. If people want to make good isk then they ought to be having to earn that isk by taking risks, using ships worth more than 5mil and compete for the limited resources. |
Igor Nappi
Perkone Caldari State
48
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Posted - 2014.02.19 11:58:00 -
[26] - Quote
Kenshaiso wrote:I think lvl5's need to retain the level of difficulty whilst being re imagined into some kind of WH-site/Incursion esque hybrid.
The majority of high tier WH sites are run in groups;
This serves several purposes because it forms bonds, helps people learn co-ordination and simulates fleet pvp to an extent. It also directly escalates to actual pvp when another group forms a fleet to tackle the group running the site. This means that lots of WH groups run these sites in pvp fits. I would like to see low sec level 5's turned into something similar to this because its a huge content driver. The only way that would work though is making them profitable for a group to run them.
Perhaps changing the reliance on tags for making ISK, into something similar to incursions where the group has to complete the mission before being paid. Just like incursions, limit the number of participants and make sure they can't be soloed.
My two cents.
Well said. EVE PVE in general should IMO move towards the kind of content that would make sense to be run with a PVP capable ships, be it solo or in small groups. Furthermore, I think that links must be removed from the game. |
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