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Mirofs
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Posted - 2006.01.22 17:13:00 -
[1]
Any help would be much appreciated in the proper skill setup to fly a Prophecy to its maximum. I have heard you need over a million skill points in Gunnery, Navigation, and Spaceship Command. If this is correct could someone tell me the skill setup I would need in order to fly this machine correctly?
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Toy
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Posted - 2006.01.22 17:19:00 -
[2]
My suggestion is to do those skills that cross over to other ships.
Also only do those skills that help with everything else besides combat...
For a prophecy then the most important thing is navigation 5.
So what if you can kill stuff if you spend 35% of your time speeding to cans, warping, speeding to gates and bases etc...
With navigation 5, then get AB 5, etc etc...
Next or maybe first analyze how much combat you do... If you are really in combat 80-90% of the time you sit in your ship, then move to all the armor level 5 skills...
Remember these skills will cross over 100% for when you decide to try other amarr ships.
SO then lastly, get you T2 weapons done--medium pulse and medium beam... You'll want both of them but first get the speed up so your ship is at least enjoyable to fly. |
Sin Angel
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Posted - 2006.01.22 17:20:00 -
[3]
i dont fly the proph but its similar to any other ship
MAX skills possible for it would include:
ALL armour hull and repair skills to level 5 ALL support gunnery skills to level 5 (this would be i THINK over 5million sp in gunnery alone) Med lazer 5 and spec skills level 5 BC skill to 5 spaceship command skill to level 5 all nav skills to level 5 all cap skills level 5 all fitting skills level 5
etc etc
to aim for max skills in a ship is asking quite alot i would recomend starting with getting all of your cap / gunnery support skills to level 3-4 along with your mechanics skills
eng/elec and wep upgrades to level 5
bc to level 3 or 4
then start going to t2 guns etc etc
hope this helps
-Sin
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weedmasta
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Posted - 2006.01.22 17:22:00 -
[4]
I'd say go for the energy related skills first which are vital for a good tank. Energy management, controlled bursts and weapon upgrades to name a few. There are a lot of skills you need to fly it to its max, but i recommend you start with the energy related skills and work your way up from there. You will also definately need BC skill to lvl 5.
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Mirofs
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Posted - 2006.01.22 17:51:00 -
[5]
Thanks alot. This really helps. Ill get to training :)
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Celador Nane
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Posted - 2006.01.22 18:59:00 -
[6]
Imo i think it would be better to train all those skills to 4, then move onto 5's when uve got them all, startin with med energy turret, then moving onto engerneering then mechanic, that will help with the fitting and in part open up assualt ships for u.
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Adoran Wa'alle
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Posted - 2006.01.22 19:07:00 -
[7]
Well, I agree with the list above, but what I plan on doing (Just got a prophecy) Is to first train so I can use all the modules I want. Then nav, so it's nice to fly. THEN max out the skills. Need something to do while skilling up, right?
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