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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 15:18:00 -
[1] - Quote
SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating.
We've got people working on this right now. Thanks for the heads up (You too, Noriko). |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 15:56:00 -
[2] - Quote
Noriko Mai wrote: Screenshot are totaly broken. The colors are wrong. See Screenshot a few posts earlier.
The ugly pixel effect in the preview is still not fixed.
These have been tagged for attention as well. Thanks, again. |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 16:27:00 -
[3] - Quote
CCP Antiquarian wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. We've got people working on this right now. Thanks for the heads up (You too, Noriko).
CCP Vertex wrote:SkyMeetFire wrote:Camera seems to reset every time someone new undocks from station if you are near it. Mildly irratating. This is a known issue/bug that is being worked on.
Trying to steal my thunder, Vertex? |
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CCP Antiquarian
C C P C C P Alliance
2
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Posted - 2013.10.07 17:10:00 -
[4] - Quote
Charlotte Barviainen wrote:The new golem visually only has four turret slots, so when four launchers are equipped and then you equip tractor beams and salvagers the tractor beams and salvagers don't show up. They are invisible.
Thanks, Charlotte. This is now on the radar. |
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CCP Antiquarian
C C P C C P Alliance
6
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Posted - 2013.10.08 11:47:00 -
[5] - Quote
Marc Callan wrote:I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles.
We're on it. Thanks for the heads up! |
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