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Thread Statistics | Show CCP posts - 218 post(s) |
WarFireV
Blackwater USA Inc. Pandemic Legion
341
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Posted - 2014.04.21 10:41:00 -
[451] - Quote
Eve has audio?!?!?! |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
75
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Posted - 2014.04.22 16:27:00 -
[452] - Quote
Any chance of turret weaponry sounding different based on ammo in the future (like with missiles)? Conflagration has a sizziling effect after shooting, or radio some sort of echo-effect, something like that. |
kdog666
Protagonists Of Doom
1
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Posted - 2014.04.22 16:52:00 -
[453] - Quote
CCP WhiteNoiseTrash wrote:Marc McIntyre Crendraven wrote:Are you guys making any changes to the turret sounds in this summer expansion? The current turret sounds sound so pathetic in my opinion, auto-cannons aren't too bad but the rest sound like im shooting BB guns. Very underwhelming. right now.. no. BUT. it all depends on how fast I can finish some other things, if I can do that in time and have some spare hours left towards release, I'll give them a go. one thing though, is that it's really difficult to make them sound "not like BB guns". I do think they sound cool and that they have a lot of power in them, but the way EVE is setup technically and the way that the game is most often played, makes it quite difficult to make the game sound powerful. but you are right. I did these new turrets, which I did believe was an upgrade from the old ones, but still not enough, back in 2012 - it's time they get a serious replacement and not just a small upgrade like last time. but know that I also have an open mailbox for when I do this, which is right next to my door, in a trashcan!!! the amount of hate mail and death threats I get every time I change something, like last time, is quite substantial!!! again, let me know if you guys are coming to Fanfest, we could have a nice sober and then a drunk chat about turrets and stuff, we might find a solution to the answer 42 anyway.
I personally think you do a fantastic job. The only thing I didn't like about the turret sound changes was: 1) The change in strip miner sounds, and 2) The change in battleship beam laser sounds. Last one was a serious bummer :(
Thank you for continuing to iterate and improve on eve's sounds, despite the hate mail you actually do a great job. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
447
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Posted - 2014.04.22 19:36:00 -
[454] - Quote
Liner Xiandra wrote:CCP WhiteNoiseTrash wrote:
uhm, are you serious or was that a joke? are the sounds actually drowning each other or ? I don't have access to sisi "right now" so I can't double check, but the boosters, MWD and AB are working right???????
if celestials, stations and gates are now too loud, I will need to go over that once I get back into Reykjavik. I haven't changed anything on those, so if they are now extremely loud, something is messed up somewhere else, hopefully something I can fix on my own or find the person who can fix fast, because it's really annoying if it's messed up on someone else's desk, who has already moved on to something else. (they often don't bother about sound bugs)
Cheers for the followup; I'm really not joking, If i set all my sound sliders to 100, except for the music one, I can barely distinguish an engine sound. Only if I play with the camera angle I am able to hear the change in engine-'grumble' (switching between a camera facing the front of the ship VS. looking straight up the engines) but without spinning the camera around I wouldn't be able to hear it at all to catch the change. I also need to be zoomed up with the ship covering my entire viewport for this, any zooming out to get a bearing of your surroundings and it will already be too far from the ship to hear. Quote:if celestials, stations and gates are now too loud, I will need to go over that once I get back into Reykjavik. Celestials stations and gates sound as loud as I expect them to be; but they do drown out the whisper of the engine sound. Engine/ab/mwd really needs a buff compared to everything else. This is all from Sisi, on TQ I can't hear a thing engine wise.
Yea, I noticed it too. I'll look into it. they are not supposed to be like that of course.
Don't know what happened on TQ, I certainly didn't change anything that took this away. (sending eyes to my coder!!!!!!)
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
447
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Posted - 2014.04.22 19:37:00 -
[455] - Quote
Pertuabo Enkidgan wrote:Any chance of turret weaponry sounding different based on ammo in the future (like with missiles)? Conflagration has a sizziling effect after shooting, or radio some sort of echo-effect, something like that.
no. not right now. It's something we discuss once in a while, when brainstorming on what we have time to do on our own along with all the other features we need to support. but it's a good idea for sure. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
447
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Posted - 2014.04.22 19:38:00 -
[456] - Quote
kdog666 wrote:CCP WhiteNoiseTrash wrote:Marc McIntyre Crendraven wrote:Are you guys making any changes to the turret sounds in this summer expansion? The current turret sounds sound so pathetic in my opinion, auto-cannons aren't too bad but the rest sound like im shooting BB guns. Very underwhelming. right now.. no. BUT. it all depends on how fast I can finish some other things, if I can do that in time and have some spare hours left towards release, I'll give them a go. one thing though, is that it's really difficult to make them sound "not like BB guns". I do think they sound cool and that they have a lot of power in them, but the way EVE is setup technically and the way that the game is most often played, makes it quite difficult to make the game sound powerful. but you are right. I did these new turrets, which I did believe was an upgrade from the old ones, but still not enough, back in 2012 - it's time they get a serious replacement and not just a small upgrade like last time. but know that I also have an open mailbox for when I do this, which is right next to my door, in a trashcan!!! the amount of hate mail and death threats I get every time I change something, like last time, is quite substantial!!! again, let me know if you guys are coming to Fanfest, we could have a nice sober and then a drunk chat about turrets and stuff, we might find a solution to the answer 42 anyway. I personally think you do a fantastic job. The only thing I didn't like about the turret sound changes was: 1) The change in strip miner sounds, and 2) The change in battleship beam laser sounds. Last one was a serious bummer :( Thank you for continuing to iterate and improve on eve's sounds, despite the hate mail you actually do a great job.
Uhm. when you say, the last sound of the battleship beam laser? do you mean the one that was there before winter 2012? or has it changed recently?
I don't know about the strip miner sounds changing, I haven't changed them for sure. let me check on those.
And thanks for liking our stuff. ;) I really , really really, appreciate it.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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TheSmokingHertog
TALIBAN EXPRESS
220
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Posted - 2014.04.23 19:54:00 -
[457] - Quote
CCP WhiteNoiseTrash wrote:oh trust me, ;) you will like this one. It will be a big step for EVE audio.
You will bring back the jukebox? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
450
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Posted - 2014.04.24 13:53:00 -
[458] - Quote
TheSmokingHertog wrote:CCP WhiteNoiseTrash wrote:oh trust me, ;) you will like this one. It will be a big step for EVE audio. You will bring back the jukebox?
no that would be a step back, right.? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Destoya
Sniggerdly Pandemic Legion
261
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Posted - 2014.04.24 15:48:00 -
[459] - Quote
It gets incredibly monotonous to hear the same music over and over and over again. I know it's probably hard as a sound designer but at least the option to shuffle the ENTIRE ingame soundtrack (read: turn off the adaptive music) would possibly get me to turn the sounds back on for this game. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1078
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Posted - 2014.04.24 16:52:00 -
[460] - Quote
Destoya wrote:It gets incredibly monotonous to hear the same music over and over and over again. I know it's probably hard as a sound designer but at least the option to shuffle the ENTIRE ingame soundtrack (read: turn off the adaptive music) would possibly get me to turn the sounds back on for this game. Sound =/= Music
If you don't want to use the ingame apaptive music then just turn it off and play the music, or any music, in whatever jukebox/music software you want.
CCP supporting and upgrading the in-game adaptive music makes sense, supporting a jukebox does not.
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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CCP WhiteNoiseTrash
C C P C C P Alliance
450
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Posted - 2014.04.24 23:08:00 -
[461] - Quote
Destoya wrote:It gets incredibly monotonous to hear the same music over and over and over again. I know it's probably hard as a sound designer but at least the option to shuffle the ENTIRE ingame soundtrack (read: turn off the adaptive music) would possibly get me to turn the sounds back on for this game.
yea, the two other guys are "thinking" about it. Don't know when they will have a solution ready, but they trying to both fix it and come up with something new. as I do really understand and support you in this, that it's too monotonous. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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mkint
1153
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Posted - 2014.04.25 01:12:00 -
[462] - Quote
I'm definitely an "EVE has sound?"-er. I tried turning sounds back on a few months ago, but I just couldn't take it. I think my ideal sound situation in EVE would be for the sound itself to be much more subtle. Something like a quiet rumbling of the guns rather than a RATTA-TAT-TAT. Maybe a pronounced "ka *****" sound after ammo's done reloading. A quiet wind sound for propulsion mods that is no less obtrusive than the engine and wind noises while riding in a car or a jet liner. Pretty much everything that runs on automatic should fade easily into the background as white noise, and save the higher registers for sounds that urgently need attention. Things like the sound of incoming fire hitting hull should be higher volume and pitch than fire hitting shields, for example. As it is, sounds in EVE distract from what's happening instead of emphasizing it. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
451
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Posted - 2014.04.25 15:48:00 -
[463] - Quote
mkint wrote:I'm definitely an "EVE has sound?"-er. I tried turning sounds back on a few months ago, but I just couldn't take it. I think my ideal sound situation in EVE would be for the sound itself to be much more subtle. Something like a quiet rumbling of the guns rather than a RATTA-TAT-TAT. Maybe a pronounced "ka chinc" sound after ammo's done reloading. A quiet wind sound for propulsion mods that is no less obtrusive than the engine and wind noises while riding in a car or a jet liner. Pretty much everything that runs on automatic should fade easily into the background as white noise, and save the higher registers for sounds that urgently need attention. Things like the sound of incoming fire hitting hull should be higher volume and pitch than fire hitting shields, for example. As it is, sounds in EVE distract from what's happening instead of emphasizing it.
Yea, because what kind of damage done and so on, is really easy to code right? there is a reason to why it's not in. Boosters and propulsion are becoming quieter for next release.
and guns, ? well, so far you are the only one requesting they shuold be more subtle, everybody else saying their thoughts on this, want them more aggressive, bass'ier, heavier.
and for someone like you, if you can't take it, I'm sorry - but I'm not the aesthetics guy to mention this to, I have a boss for that.
and for someone like you, the stuff coming in this summer, presented at FanFest on thursday, will be just what you need ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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mkint
1160
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Posted - 2014.04.25 22:37:00 -
[464] - Quote
CCP WhiteNoiseTrash wrote:mkint wrote:I'm definitely an "EVE has sound?"-er. I tried turning sounds back on a few months ago, but I just couldn't take it. I think my ideal sound situation in EVE would be for the sound itself to be much more subtle. Something like a quiet rumbling of the guns rather than a RATTA-TAT-TAT. Maybe a pronounced "ka chinc" sound after ammo's done reloading. A quiet wind sound for propulsion mods that is no less obtrusive than the engine and wind noises while riding in a car or a jet liner. Pretty much everything that runs on automatic should fade easily into the background as white noise, and save the higher registers for sounds that urgently need attention. Things like the sound of incoming fire hitting hull should be higher volume and pitch than fire hitting shields, for example. As it is, sounds in EVE distract from what's happening instead of emphasizing it. Yea, because what kind of damage done and so on, is really easy to code right? there is a reason to why it's not in. Boosters and propulsion are becoming quieter for next release. and guns, ? well, so far you are the only one requesting they shuold be more subtle, everybody else saying their thoughts on this, want them more aggressive, bass'ier, heavier. and for someone like you, if you can't take it, I'm sorry - but I'm not the aesthetics guy to mention this to, I have a boss for that. and for someone like you, the stuff coming in this summer, presented at FanFest on thursday, will be just what you need ;) I'll wait until Summer then to try sound out again.
There's a reason why "EVE has sound?" Is a meme. It's the same reason why in sci fi movies the space battles are only a couple minutes long. They bombard you with light and sound in an attempt to overwhelm you with the futureness of the future. In something where the user is expected to be there for possibly hours, it needs a different approach. I'm all for guns being bass'ier, in fact that's exactly what I'm talking about Bass sounds fade into the background more easily, (they make themselves more noticeable by their absence when they stop.) With an "ammo's done reloading" gun cocking sound to punctuate that it's time to start shooting again, the gun sounds would become something that actually communicates instead of just being distracting noise. The concept extrapolates to all sounds.
I know one person's point of view is unlikely to change a developer's direction. But think of how other platforms (games, music, movies, etc) handle their sound. The majority fades into the background. The hum of air conditioning might emphasize where the hero is. But a slamming door indicates something's about to happen. Urgent event = urgent sound. When breaking that pattern, it always makes the listener uncomfortable. In some cases that's the desired effect, but in the case of EVE it Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
452
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Posted - 2014.04.29 17:17:00 -
[465] - Quote
mkint wrote:CCP WhiteNoiseTrash wrote:mkint wrote:I'm definitely an "EVE has sound?"-er. I tried turning sounds back on a few months ago, but I just couldn't take it. I think my ideal sound situation in EVE would be for the sound itself to be much more subtle. Something like a quiet rumbling of the guns rather than a RATTA-TAT-TAT. Maybe a pronounced "ka chinc" sound after ammo's done reloading. A quiet wind sound for propulsion mods that is no less obtrusive than the engine and wind noises while riding in a car or a jet liner. Pretty much everything that runs on automatic should fade easily into the background as white noise, and save the higher registers for sounds that urgently need attention. Things like the sound of incoming fire hitting hull should be higher volume and pitch than fire hitting shields, for example. As it is, sounds in EVE distract from what's happening instead of emphasizing it. Yea, because what kind of damage done and so on, is really easy to code right? there is a reason to why it's not in. Boosters and propulsion are becoming quieter for next release. and guns, ? well, so far you are the only one requesting they shuold be more subtle, everybody else saying their thoughts on this, want them more aggressive, bass'ier, heavier. and for someone like you, if you can't take it, I'm sorry - but I'm not the aesthetics guy to mention this to, I have a boss for that. and for someone like you, the stuff coming in this summer, presented at FanFest on thursday, will be just what you need ;) I'll wait until Summer then to try sound out again. There's a reason why "EVE has sound?" Is a meme. It's the same reason why in sci fi movies the space battles are only a couple minutes long. They bombard you with light and sound in an attempt to overwhelm you with the futureness of the future. In something where the user is expected to be there for possibly hours, it needs a different approach. I'm all for guns being bass'ier, in fact that's exactly what I'm talking about Bass sounds fade into the background more easily, (they make themselves more noticeable by their absence when they stop.) With an "ammo's done reloading" gun cocking sound to punctuate that it's time to start shooting again, the gun sounds would become something that actually communicates instead of just being distracting noise. The concept extrapolates to all sounds. I know one person's point of view is unlikely to change a developer's direction. But think of how other platforms (games, music, movies, etc) handle their sound. The majority fades into the background. The hum of air conditioning might emphasize where the hero is. But a slamming door indicates something's about to happen. Urgent event = urgent sound. When breaking that pattern, it always makes the listener uncomfortable. In some cases that's the desired effect, but in the case of EVE it
right , one persons point of view, doesn't change anything .. but not many give me their point of view, and everything I receive I try to help me spawn ideas on how to make EVE sound better. so trust me, it's useful. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
452
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Posted - 2014.04.29 17:19:00 -
[466] - Quote
and one more thing. if you can't make it to Fanfest. then if you want to know more about what I am presenting and so on, there is no stream from the round table, but I will be on EVE TV - on the second day, may 2nd.
at 3.20 local time. so that's GMT straight up, with no daylight saving. 5.20 CET.
then you can also put a face on who this moron is (perhaps that's not a good thing) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Bienator II
madmen of the skies
2570
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Posted - 2014.04.29 18:10:00 -
[467] - Quote
is there any devhack to turn off the "acceleration gate tracks"? e.g. what would happen if i find them and remove them from the client myself? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Droidyk
Maniacal Miners INC No Safe Haven
53
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Posted - 2014.04.29 18:57:00 -
[468] - Quote
Audio issue: Planetary Interaction environmental sounds still doesn't work when docked in a station. They work without a problem when in space. In space everything else but PI sounds mutes down to background as it is with ISIS or Star Map. Should be the same in station with PI. |
Droidyk
Maniacal Miners INC No Safe Haven
53
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Posted - 2014.04.29 18:58:00 -
[469] - Quote
An Audio related issue: The ship specific sounds seem to be completely muted down or even missing. It is a bit shame as those sounds are really well created. (Ore ships specifically are muted down a lot, those sounds made mining much more imerssive as well ;).) The sounds I am talking about are the ones when hovering over ships in ISIS they emit. |
Droidyk
Maniacal Miners INC No Safe Haven
53
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Posted - 2014.04.29 19:05:00 -
[470] - Quote
CCP WhiteNoiseTrash wrote:Pertuabo Enkidgan wrote:Hey uh Ignore if already answered, but engine hums are gone. not talking about MWD but the hums themselves are gone.
Why?
Also now that we're talking about lasers; When they impact you they make that stock trashcan-like noise, like a fence/piece of metal being stumped in by something large. The older ones sounded more like extremely hot is hitting you, especially the le4 to le5(can't remember large lasersthose were) Can you change something about that if you aren't going to do turrets now?
That's also something I miss in some of these turrets. They have differences but (not enough!) the impact of them sound too similar to eachother. Like Medium Pulse Laser has the same impact audioish as Focused Medium Pulse.
Hats off to the Gallentean women chanting stuff in the station btw, love that touch It's not answered. the engine hum is not "gone" - there is a technical issue, that should have been fixed (which I can tell it's not) but if you dock and undock again, are they still gone? they are supposed to be there. actually, all the ships are suppose to have NEW engine hums. and THAT I know, because I made them all :D the impacts. hmm. I think those stayed the same. not sure, but I'll check it out. it's part of my personal plan to make it sound not as canny as it does now in all manners. and the turrets sounding to much alike, I totally agree with. like written just before this one, is that all the turrets will at some point really soon, get a shake in the bag.
The engine hums in Rubicon 1.4 are missing, I can't hear the awesome bass anymore when turned the MWD or AB on. |
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
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Posted - 2014.04.29 19:25:00 -
[471] - Quote
CCP WhiteNoiseTrash wrote:and one more thing. if you can't make it to Fanfest. then if you want to know more about what I am presenting and so on, there is no stream from the round table, but I will be on EVE TV - on the second day, may 2nd.
at 3.20 local time. so that's GMT straight up, with no daylight saving. 5.20 CET.
then you can also put a face on who this moron is (perhaps that's not a good thing) Hah! Already seen your face man, looking forward to the interview! |
Valterra Craven
215
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Posted - 2014.05.01 16:11:00 -
[472] - Quote
CCP WhiteNoiseTrash
Any chance we could get some sort of comprehensive review of industry sounds...
OR at the bare minimum could you add a sound for when your ore hold is full. This is helpful for us miners that like to cab in chat and TS and sometimes miss things... I don't see how this could be abused by afkers since they aren't at the actual keyboard... |
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CCP WhiteNoiseTrash
C C P C C P Alliance
456
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Posted - 2014.05.02 00:46:00 -
[473] - Quote
Droidyk wrote:An Audio related issue: The ship specific sounds seem to be completely muted down or even missing. It is a bit shame as those sounds are really well created. (Ore ships specifically are muted down a lot, those sounds made mining much more imerssive as well ;).) The sounds I am talking about are the ones when hovering over ships in ISIS they emit.
Right. never tested PI from a station. makes perfect sense that they are missing, I'll write that down to fix it. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
456
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Posted - 2014.05.02 00:47:00 -
[474] - Quote
Valterra Craven wrote:CCP WhiteNoiseTrash
Any chance we could get some sort of comprehensive review of industry sounds...
OR at the bare minimum could you add a sound for when your ore hold is full. This is helpful for us miners that like to cab in chat and TS and sometimes miss things... I don't see how this could be abused by afkers since they aren't at the actual keyboard...
ore hold full is being worked on. audio feedback for all sorts of these things are in the making. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
460
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Posted - 2014.05.03 01:34:00 -
[475] - Quote
Did anyone actually see the thing? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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mkint
1172
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Posted - 2014.05.03 02:58:00 -
[476] - Quote
CCP WhiteNoiseTrash wrote:Did anyone actually see the thing? The highly granular sound controls thing? Yeah, it sounds like it has the chance to be the big difference in turning on sounds. Gotta get hands on before making a judgement though. :) Would be interesting if players could export their sound settings "profiles" to xml or something to share between themselves. Make the whole thing into an auditory version of the overview. :) Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Max Kolonko
High Voltage Industries Ash Alliance
397
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Posted - 2014.05.03 03:19:00 -
[477] - Quote
CCP WhiteNoiseTrash wrote:Did anyone actually see the thing?
Finally I will be able to turn off station sounds plus some other things that i dont like / need (especially when running few clients at the same time) while leaving important sounds on Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Markku Laaksonen
EVE University Ivy League
454
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Posted - 2014.05.03 03:24:00 -
[478] - Quote
One thing I always thought EVE needed more of was more menus with more options for checking things. Like when I set up an overview tab, I just love all those options.
Just kidding, I never thought that. I mute the music and keep Aura and sound effects (for shield / armor / hull / cap alarms) at a low volume. Everything else distracts from hearing my fleet mates. And that communication isn't done on EVE Voice, btw. Not sure if the 'sound guys' are responsible for the in game voice client, but it's a pretty terrible experience. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
723
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Posted - 2014.05.03 04:59:00 -
[479] - Quote
CCP WhiteNoiseTrash wrote:Did anyone actually see the thing? I will once it gets up on youtube if it was recorded. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Merida DunBrogh
Center for Advanced Studies Gallente Federation
19
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Posted - 2014.05.03 07:37:00 -
[480] - Quote
Salpun wrote:CCP WhiteNoiseTrash wrote:Did anyone actually see the thing? I will once it gets up on youtube if it was recorded.
(Not sure what he is talking about, but I saw a comment about the audio panel a few up so I hope you mean that?) The large audio panel with tons of options? Here you go: http://i.imgur.com/crYIh6Y.jpg
Just name anything of the keynote and I'll likely either have it recorded or a picture of it :D |
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