Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Barry Filler
Blue Republic RvB - BLUE Republic
2
|
Posted - 2013.10.07 19:19:00 -
[1] - Quote
Instead of having target lock range constant make it depend on signature radius. At a around 100 - 150 M signature radius (cruiser size) no apparent change. But as you go lower you have to come closer to the target to get a lock on. Frigates with a 40 m signature radius you have to maybe get 50 % closer than normally to get a lock on, and with battleships and bigger ships you are able to have a lock on nearly no matter how far away you are. (there will be an equation that decides the numbers)
- Improving your scan resolution also now improves your target range so you will be able to target small ships farther away
- This will make frigates(and especially interceptors) able to engage and disengage from battle easier so they don't pop so easy in fleet fights. Especially small logi ships will have greater survival chance if they are some distance away from enemy ships.
- Of course now that you are not sure how close you have to be to a target to lock on, it will glow in a customisable colour in the overview, then you are within range.
- There can be added new rigs (stealth plating) that decreases your signature radius. you will have a drawback to your speed by fitting them. This has to be heavily balanced of course
|
paritybit
Repo.
266
|
Posted - 2013.10.07 20:10:00 -
[2] - Quote
So you're saying that if I'm in an Atron which can lock out to ~31 km with max skill levels, I should have to be 15.5 km from another frigate before I can lock it? But if I'm in a Caracal which can lock out to ~70 km with max skill levels, I can still lock a frigate at ~35 km which is well beyond point range?
This would be a serious nerf to frigates which already have [generally] short locking ranges. |
Barry Filler
Blue Republic RvB - BLUE Republic
2
|
Posted - 2013.10.07 20:17:00 -
[3] - Quote
paritybit wrote:So you're saying that if I'm in an Atron which can lock out to ~31 km with max skill levels, I should have to be 15.5 km from another frigate before I can lock it? But if I'm in a Caracal which can lock out to ~70 km with max skill levels, I can still lock a frigate at ~35 km which is well beyond point range?
This would be a serious nerf to frigates which already have [generally] short locking ranges.
This would add up by frigates generally good scan resolution. So an Antron still can target other frigates 30 km away. The idea is too add a link between targeting range and signature radius. |
Siern Scottsman
The Scope Gallente Federation
0
|
Posted - 2013.10.08 03:35:00 -
[4] - Quote
Barry Filler wrote:paritybit wrote:So you're saying that if I'm in an Atron which can lock out to ~31 km with max skill levels, I should have to be 15.5 km from another frigate before I can lock it? But if I'm in a Caracal which can lock out to ~70 km with max skill levels, I can still lock a frigate at ~35 km which is well beyond point range?
This would be a serious nerf to frigates which already have [generally] short locking ranges. This would add up by frigates generally good scan resolution. So an Antron still can target other frigates 30 km away. The idea is too add a link between targeting range and signature radius. So scan resolution vs signature radius also have something to say about targeting range. The exact equation is beyond me as math is not my strong side
So, nerf shield tanking? |
Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
52
|
Posted - 2013.10.08 04:03:00 -
[5] - Quote
Hm, I could accept some form of changes. Lets say we use current values, without changing the lock range involved.
Instead, signature radius is a base value used to calculate something else, using targeting range and scan resolution vs sensor strength.
This is where it becomes a bit complex.
What I would suggest is that based on the ships Scan Resolution vs the targets Signature radius, this balance out to make it harder to lock the further out your target is, and easier the closer your target gets. While a large target far away may be easy, and a small target far away can be hard.
Now for some number crunching, say that you are in a tackling frigate and you want to get close and personal. When you are near your target other values have effect. It should then become a battle between the locking ships scan resolution and sensor strength, vs the target ship and its scan resolution and sensor strength.
When a locking ship has higher sensor strength than its target, it will be easier to lock. This would mean that tackling frigates may want to use an ECCM to make it harder to lock them, in turn it would also make it harder to jam them.
This could balance out where two fleets are at range and ofc, they target the small ships that are easy to kill due to low-transversal. This adds an extra protection since they are harder to lock at such a vast distance. - since 2003, bitches |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |