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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Capqu
Love Squad
342
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Posted - 2013.10.08 10:51:00 -
[1] - Quote
posting this here since the original thread https://forums.eveonline.com/default.aspx?g=posts&t=274886&find=unread i have been bumping for two weeks now and it has been completely ignored. since this is still in this state on sisi i assume noone is looking into it
distances do not work when you repeat scans and move around, the distances will use your old positions or something and sometimes just give you completely crazy answers reproduction steps:
go to a safe scan the safe you're in scan a grid with ships move to that grid scan that grid again move around on the grid scan that grid again move around on that grid scan grid
you'll notice the distance numbers start getting crazy and wrong, and i don't mean after you move 2km the target is 2km further away. i mean you scan with 0ms after having moved around a bunch on the grid previously, and targets distance from you does not match up with any targets on the overview. it can be out by 100kms, it can be out by AU sometimes
quote from original thread
Nia Frisby wrote:scanning is super messed up atm http://i.imgur.com/J40fEew.pngi ran this scan 4-5 times in the same spot, trying to get the distance to match the actual distance as you can see i am inside my own probe result range (on GRID with the targets) with 0.5 AU probes, yet the result is saying 32.99 AU. maybe this has to do with where i launched the probes/where i scanned them FIRST (32.99 AU away), and it "remembers" that info and doesnt replace it with the new info idk i havent tested it much, i just know its not working at all. here's another pretty weird example http://i.imgur.com/QiUBVPy.jpgevery single result is at 262 KM, even though they clearly arent all at 262 KM away i have no idea what you broke with this but plz make it a priority, bombing is extremely difficult without probes working properly
http://pizza.eve-kill.net |
Nia Frisby
Love Squad Confederation of xXPIZZAXx
8
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Posted - 2013.10.09 12:19:00 -
[2] - Quote
can we please get an update or at least an acknowledgement that you're aware of this issue? |
Ali Aras
Valkyries of Night Of Sound Mind
410
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Posted - 2013.10.09 14:40:00 -
[3] - Quote
Have you filed a bug report in the client with screenshots? http://warp-to-sun.tumblr.com -- my blog |
Capqu
Love Squad
344
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Posted - 2013.10.09 14:46:00 -
[4] - Quote
yeah, i copy pasted the post i made with nia word for word into a bug report 3 weeks ago http://pizza.eve-kill.net |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
192
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Posted - 2013.10.09 17:08:00 -
[5] - Quote
Confirming that this is a major issue on TQ and on Sisi, tested it on monday and it appears that nothing has been done to try and fix the broken probing distances. Confederation of xXPIZZAXx CEO Watch PIZZA Videos NYC Bi-Monthly Meetup |
Capqu
Love Squad
345
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Posted - 2013.10.11 11:38:00 -
[6] - Quote
up http://pizza.eve-kill.net |
dei'ro
Broski North Black Legion.
28
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Posted - 2013.10.12 03:06:00 -
[7] - Quote
Still broken, Really annoying when there are two different fleets with the same doctrine and you want to warp to only one of them. Breaks a lot of potential content (Bombing, accurately warping to certain ships, etc).
CCP Please fix this, also reported a bug file thing. |
Capqu
Love Squad
346
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Posted - 2013.10.13 19:33:00 -
[8] - Quote
anything? http://pizza.eve-kill.net |
dei'ro
Broski North Black Legion.
28
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Posted - 2013.10.14 17:19:00 -
[9] - Quote
Nice work on the new expansion, but could you please attempt to pay any attention to core mechanics that are currently broken?
please respond |
Capqu
Love Squad
348
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Posted - 2013.10.16 14:31:00 -
[10] - Quote
desperation bump http://pizza.eve-kill.net |
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CCP Paradox
1015
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Posted - 2013.10.16 15:49:00 -
[11] - Quote
Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you in a combat situation. It will be fixed for Rubicon, sorry about the wait (and lack of Dev response, Habakuk poked me) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Orakkus
Wraithguard. Dirt Nap Squad.
197
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Posted - 2013.10.16 16:22:00 -
[12] - Quote
CCP Paradox wrote:Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you in a combat situation. It will be fixed for Rubicon, sorry about the wait (and lack of Dev response, Habakuk poked me)
Hmm.. quite the paradox... He's not just famous, he's "IN" famous. - Ned Nederlander
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Capqu
Love Squad
351
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Posted - 2013.10.16 16:26:00 -
[13] - Quote
CCP Paradox wrote:Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you in a combat situation. It will be fixed for Rubicon, sorry about the wait (and lack of Dev response, Habakuk poked me)
hey, thanks for the response
no problem about the wait, i'm just glad its finally getting fixed http://pizza.eve-kill.net |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
192
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Posted - 2013.10.16 16:27:00 -
[14] - Quote
CCP Paradox wrote:Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you in a combat situation. It will be fixed for Rubicon, sorry about the wait (and lack of Dev response, Habakuk poked me)
Thank you very much, we appreciate you guys taking the time to look into these bugs. Confederation of xXPIZZAXx CEO Watch PIZZA Videos NYC Bi-Monthly Meetup |
dei'ro
Broski North Black Legion.
28
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Posted - 2013.10.16 20:18:00 -
[15] - Quote
CCP Paradox wrote:Hey, yes I did make a defect for this after Odyssey 1.1 Basically your first 100% hit, we save the location. If you happen to get another 100% hit we never update the location. Of course this is silly and frustrating for you in a combat situation. It will be fixed for Rubicon, sorry about the wait (and lack of Dev response, Habakuk poked me)
Much gratitude for the reply, Keep up the good work! |
Alexander the Great
Imperial Academy Amarr Empire
145
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Posted - 2013.10.16 21:27:00 -
[16] - Quote
Can you also add an option to center formations around my ship and not the sun when launching probes? Current system is absolutely PvE based and looks like nobody thought about PvP usability. |
Zilero
Love Squad Confederation of xXPIZZAXx
108
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Posted - 2013.10.20 14:29:00 -
[17] - Quote
Alexander the Great wrote:Can you also add an option to center formations around my ship and not the sun when launching probes? Current system is absolutely PvE based and looks like nobody thought about PvP usability.
This would be very helpful! |
Capqu
Love Squad
372
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Posted - 2013.11.26 01:33:00 -
[18] - Quote
hi
rubicon is here now, probing ranges are still completely broken
http://puu.sh/5tpDe.png
please PLEASE actually fix this before the next expansion, its really crippling for some play styles http://pizza.eve-kill.net |
Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
5
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Posted - 2013.11.26 04:04:00 -
[19] - Quote
Because they have to make it work for a given playstyle, not for general use.
Dev was nice in his post, because you just need to take into consideration how it works and use it accordingly. The scanning system works to its objective, you just cant expect it them to make it perfect for everyone, because there is no such thing.
This precise char I am using to post is one of the chars I use to scan, and I do it both in sisi and tq, and there is absolutely no reason for all the rage. The system will be broken as soon as devs start to make it good for people who doesnt like to read, to learn and to adapt.
The day scanning start to be click here, there and boom, it is where you want, is the day EVE will be WoWized, and from that road there is no turning back. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1190
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Posted - 2013.11.26 05:15:00 -
[20] - Quote
Alexander the Great wrote:Can you also add an option to center formations around my ship and not the sun when launching probes? Current system is absolutely PvE based and looks like nobody thought about PvP usability.
The current system shows that they did indeed think about PvP usability. Once upon a time when you still had to launch your probes one-by-one and manually arrange them it was fine to have them centered around your ship. Now that you can launch all eight probes at once and have them instantly in a formation, the probes being centered around your ship would be horribly overpowered and broken.
So yes, they did take your playstyle into account. |
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Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
5
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Posted - 2013.11.26 12:03:00 -
[21] - Quote
People mistake versatility with playstyle.
The goal of the devs is the first, not the second. If you are not a whiner, the first will always serves the second.
Also, if you do things wrongly, it is wrong, it is not playstyle. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
Capqu
Love Squad
375
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Posted - 2013.11.26 15:31:00 -
[22] - Quote
is this guy above serious? he's trying to say its intended? whatever dude http://pizza.eve-kill.net |
Izzy Ankhavees
Ankhavees Data Mining AEB Industrial Assembly
7
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Posted - 2013.11.27 05:28:00 -
[23] - Quote
If you imply it is impossible to use the scanner for what it was designed, you are wrong.
The probe scanner is not intended to be a "probe real-time overview".
The system mimics its real life counterparts.
You have the overview, which is a short range constant scanner that is that way to be flexible, generate less data, but more accurate new data.
You have the directional scanner that is activation deppendent, more powerful, but limited in the ammount of data it generates, serving as directing tool. If it was intended to be a precise scanner in all aspects like the overview, there wouldnt be need for it, as it could be just expanded the capabilities of the overview and ok, you dont need Dscan anymore. DScan has its own intented purposes, and it is not for precise up to the second scanner.
The probe scanner is a slower and less agile scanner that has 3 main goals it presently does perfectly: Acquire, Pinpoint and Rangefind. It shows everything the probes had and have sensed, acquiring the signature and atributing it a code. When you get a formation that make at least 3 probes acquire the same signature, it pinpoint its location. The LESS range you use, the more accurate will be the pinpointing. The rangefinding process deppends on a more precise alignment of the probes so they can combine their data to precise point to a target. The precision and versatility of probe scanners comes with a cost: ITS UP TO THE TIME ACCURACY. This is a game, it could be done differently, but it is based on a real life model and it is made that way to keep a form of balance to the thing. What would be the advantage of cloaks, speed and anything else if you had a "super probe" that locks on any number of targets, follow them, and has its mediums instawarp and almost indestructible ?
The probe scanner works exactly as it should be, and it has been very well worked on to suit even the most nescious pilot. In old days you had to figure out how to build pinpoint or spread formations by yourself. You had to actually place them in the right spots to pinpoint a target. Today you dont even need to move them individually, because it was dumbed down to only 3 buttons, the formation 2 and scan.
If it is dumbed down even more, then it will stop serving to its purpose, and CCP might aswell make a "super long range ultra precise overview", and crawl to the same holes of dumbing down WoW did. "Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work." |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1220
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Posted - 2013.11.27 23:53:00 -
[24] - Quote
Capqu wrote:is this guy above serious? he's trying to say its intended? whatever dude
Are you serious? You're trying to impeach my knowledge of something you're completely uninformed about? Whatever, dude.
Maybe if you had watched any of the dev streams pre-Odyssey where they explained the changes and unveiled new features you would already know that yes, it is in fact extremely intended. They should still be archived on CCP's Twitch channel. If you don't believe me, you can go take a look for yourself.
It's not my fault you choose to remain ignorant of what goes on around you. |
Capqu
Love Squad
376
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Posted - 2013.11.28 02:17:00 -
[25] - Quote
i think you two idiots misunderstand
im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged
i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results http://pizza.eve-kill.net |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1229
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Posted - 2013.11.28 07:56:00 -
[26] - Quote
Capqu wrote:i think you two idiots misunderstand
im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged
i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results
Perhaps if you were busy reading instead of slinging insults you'd bother to notice who I quoted - and thus was responding to - in my first reply. Here's a hint: It wasn't you. |
Capqu
Love Squad
376
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Posted - 2013.11.28 16:49:00 -
[27] - Quote
Alvatore DiMarco wrote:Capqu wrote:i think you two idiots misunderstand
im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged
i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results Perhaps if you were busy reading instead of slinging insults you'd bother to notice who I quoted - and thus was responding to - in my first reply. Here's a hint: It wasn't you. you quoted me m8
but whatever i really dont care, i just want probing fixed http://pizza.eve-kill.net |
Zhaceera Armerarram
Pator Tech School Minmatar Republic
0
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Posted - 2013.11.30 13:13:00 -
[28] - Quote
In other words: "It does not work as I want to so it is bugged.". Very eveforumishful thinking. "If justice is not for everyone, it is for no one." |
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