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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Joe Risalo
State War Academy Caldari State
551
|
Posted - 2013.10.08 12:40:00 -
[1] - Quote
Hey,
Just thought I would mention that if you DC while bastioned,
YOU MAY DIE!!!!
I got DC'd mid mission.... The game locked up. Now, once I was able to log in, my Golem has 30% armor left. Fortunately Uber reps in bastion saved me, but the point still stands.
CCP, can you get bastion to de-activate when you DC? |
Kraven90
Oscura Simmetria Yulai Federation
5
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Posted - 2013.10.08 12:46:00 -
[2] - Quote
Joe Risalo wrote:Hey,
Just thought I would mention that if you DC while bastioned,
YOU MAY DIE!!!!
I got DC'd mid mission.... The game locked up. Now, once I was able to log in, my Golem has 30% armor left. Fortunately Uber reps in bastion saved me, but the point still stands.
CCP, can you get bastion to de-activate when you DC?
i've noticed that too and sent a bug report about it, i had a friend watch and the bastion deactivates at the same time as the ship tries to warp but obviously it doesn't make it. |
Joe Risalo
State War Academy Caldari State
551
|
Posted - 2013.10.08 13:08:00 -
[3] - Quote
Kraven90 wrote:Joe Risalo wrote:Hey,
Just thought I would mention that if you DC while bastioned,
YOU MAY DIE!!!!
I got DC'd mid mission.... The game locked up. Now, once I was able to log in, my Golem has 30% armor left. Fortunately Uber reps in bastion saved me, but the point still stands.
CCP, can you get bastion to de-activate when you DC? i've noticed that too and sent a bug report about it, i had a friend watch and the bastion deactivates at the same time as the ship tries to warp but obviously it doesn't make it.
Yeah, These are active tank ships. If you're not there to rep/boost them, they go down pretty quickly cause they don't have much EHP |
Jake Warbird
Republic Military School Minmatar Republic
3308
|
Posted - 2013.10.08 13:34:00 -
[4] - Quote
You tried messing around with the EFT files for Rubicon? I suggest you do and keep a couple of tissues handy :)
Wonder who has any use for those dedspace small shield boosters ;)
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Joe Risalo
State War Academy Caldari State
553
|
Posted - 2013.10.08 13:48:00 -
[5] - Quote
Jake Warbird wrote:Sorry lack of reading comprehension. -.-
ehh?? |
Matthew97
Dat Tax
213
|
Posted - 2013.10.08 14:48:00 -
[6] - Quote
I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?
I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?
Just a thought. Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
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Joe Risalo
State War Academy Caldari State
553
|
Posted - 2013.10.08 15:01:00 -
[7] - Quote
Matthew97 wrote:I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?
I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?
Just a thought.
Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC. It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs. |
Vinyl 41
Perkone Academy
6
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Posted - 2013.10.08 15:05:00 -
[8] - Quote
why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug because if it gets changed people might start to abuse it |
Joe Risalo
State War Academy Caldari State
553
|
Posted - 2013.10.08 15:11:00 -
[9] - Quote
Vinyl 41 wrote:why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it
I'm not considering a bug.
This issue is that these ships don't have the EHP to handle a DC. Other ships warp out. Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not.
I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC.
If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart. |
Vinyl 41
Perkone Academy
6
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Posted - 2013.10.08 15:16:00 -
[10] - Quote
Joe Risalo wrote:Vinyl 41 wrote:why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it I'm not considering a bug. This issue is that these ships don't have the EHP to handle a DC. Other ships warp out. Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not. I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC. If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart.
so your now asking to give bastion more buffer bonus because whn you dc the bastion becomes a death trap nope soz wont happen i think a partial solution would be giving a -90% speed multiplier so that emergency warp off would be possible bastion still sucks balls |
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Joe Risalo
State War Academy Caldari State
553
|
Posted - 2013.10.08 15:23:00 -
[11] - Quote
Vinyl 41 wrote:Joe Risalo wrote:Vinyl 41 wrote:why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it I'm not considering a bug. This issue is that these ships don't have the EHP to handle a DC. Other ships warp out. Sieged dreads, and triaged carriers have the EHP to handle and DC, these ships do not. I'm saying this low EHP needs to be accounted for and the ships should instantly drop bastion and warp if you DC. If you're in pvp then it doesn't matter, because even if you're in bastion, someone should still have you scrammed/disrupted if they're smart. so your now asking to give bastion more buffer bonus because whn you dc the bastion becomes a death trap nope soz wont happen i think a partial solution would be giving a -90% speed multiplier so that emergency warp off would be possible bastion still sucks balls
I'm quite happy with bastion...
It's the base hull that sucks balls... It needs more to it to allow those that don't want bastion to use just the hull...
That said though,(back on topic) it's not a matter of more buffer, it's a matter of not having enough buffer to keep you up during a DC when bastioned. This needs to be considered. With triage and siege, you're in a ship that has massive EHP. If you get killed during a DC in one of those ships, you were bound to die anyway.
However, with bastion, if you DC, you're losing your resist modules and your active rep. Active rep is what these ships solely rely on when bastioned..Sure, it does give a resist bonus, but not enough to counteract how important active reps are to these ships. |
Jasmine Assasin
State War Academy Caldari State
36
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Posted - 2013.10.08 15:40:00 -
[12] - Quote
Nobody likes logging back in to a wreck. Add to that, it's probably a multi-billion ISK wreck and DCs and closed sockets aren't exactly unheard of. Hopefully they can find a solution.
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Kraven90
Oscura Simmetria Yulai Federation
5
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Posted - 2013.10.08 15:55:00 -
[13] - Quote
Vinyl 41 wrote:why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it
the problem is that the ship doesn't warp after bastion is off, just stays there. |
Matthew97
Dat Tax
213
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Posted - 2013.10.08 16:03:00 -
[14] - Quote
Kraven90 wrote:Vinyl 41 wrote:why did you panic wasnt that obvious to you that when you dc while in basttion the ship wont warp off till the actual mudule cycle ends ? its one of the side effects this change brings, and you cant consider it as a bug and if it gets changed people might start to abuse it the problem is that the ship doesn't warp after bastion is off, just stays there.
In this case I hope that CCP will either change it so that it will still e-warp off after it ends the cycle, or change it so it de-activates if the user DC's Run level 4 missions? Don't want to salvage? Let us salvage for you, and then pay you for it! -áJoin our Channel: Pro Synergy
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Electrique Wizard
Mutually Lucrative Business Proposals Market and Contract PVP
30
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Posted - 2013.10.10 12:45:00 -
[15] - Quote
pls ccp nerf scrams cus if i dc when scrammed by a player i die & they no gibe me a refund Not sure if this topic was intentionally trolling but if you dont rep while getting shot, you're supposed to die, doesnt matter if you disconnect or not. |
Joe Risalo
State War Academy Caldari State
568
|
Posted - 2013.10.10 14:09:00 -
[16] - Quote
Electrique Wizard wrote:pls ccp nerf scrams cus if i dc when scrammed by a player i die & they no gibe me a refund Not sure if this topic was intentionally trolling but if you dont rep while getting shot, you're supposed to die, doesnt matter if you disconnect or not. There's not a single pve battleship that survives a while to rats while being disconnected so I'm not sure why you're demanding the Marauders suddenly do.
Uhh, not sure you're aware of this, but if you dc, your ship warps away if you're not scrambled. These ships have to de able to drop bastion and warp, as they do not have the EHP to tank without modules.
If you're scrambled/disrupted you wouldn't be able to warp still, which is as intended |
Gnadolin
Space Pioneers F.E.R.A.L
6
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Posted - 2013.10.10 16:50:00 -
[17] - Quote
I am not sure, but do the rule not state that all active Modules keep running upon DC until your ship disappears? That means you only die if your tank Modules are not running at the Moment oft DC. |
Joe Risalo
State War Academy Caldari State
569
|
Posted - 2013.10.10 18:02:00 -
[18] - Quote
Gnadolin wrote:I am not sure, but do the rule not state that all active Modules keep running upon DC until your ship disappears? That means you only die if your tank Modules are not running at the Moment oft DC.
Not sure.. But from my experience, modules have always stopped going (finish that cycle) when you dc. But due to the low EHP, I think bastion and marauders fall under a different standard. |
Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.10 21:41:00 -
[19] - Quote
Joe Risalo wrote:Matthew97 wrote:I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?
I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?
Just a thought. Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC. It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs.
no it does not... reason it can be used to cheat a certain death
if you are in bastion mode en scout 1 jump out sees a war target or neutral/red you can just "DC" so you are save. a dread or carrier in siege/triage cant safe warp on DC so why should this be diffrent on marouder? |
Tragedy
The Creepshow
101
|
Posted - 2013.10.11 14:14:00 -
[20] - Quote
Janet Clover wrote:Joe Risalo wrote:Matthew97 wrote:I was thinking, if a dread D/C'ed while under Siege Mode, the siege module won't deactive?
I'm thinking that maybe during dev they used the Siege mod as the base and effectively copy / pasted it across and maybe forgot to remove the code to prevent it de-activating / maybe its intentional design?
Just a thought. Problem is, the cycle doesn't last long enough and the EHP is no where near enough to keep you up if you DC. It's needs to be able to emergency warp like every other BS, and expecially so when you consider their lower EHP to other BSs. no it does not... reason it can be used to cheat a certain death if you are in bastion mode en scout 1 jump out sees a war target or neutral/red you can just "DC" so you are save. a dread or carrier in siege/triage cant safe warp on DC so why should this be diffrent on marouder? This exactly. You beat me to it. Not being able to warp out during bastion mide during a dc is working as intended. |
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Atossa Exior
The Back Yard Twilight Federation
16
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Posted - 2013.10.11 16:47:00 -
[21] - Quote
Remember, when you log in space, DC or otherwise, the game does one e-warp and does not re-cycle any active mods.
If you're in a bubble/pointed or siege/triage/bastion the e-warp wont work so you will sit there until the log off timer is over then you will disappear, assuming you live long enough.
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Joe Risalo
State War Academy Caldari State
571
|
Posted - 2013.10.11 18:03:00 -
[22] - Quote
Atossa Exior wrote:Remember, when you log in space, DC or otherwise, the game does one e-warp and does not re-cycle any active mods.
If you're in a bubble/pointed or siege/triage/bastion the e-warp wont work so you will sit there until the log off timer is over then you will disappear, assuming you live long enough.
And that is the problem... If you're in pvp and someone has you locked down... you're screwed.. that is fair and as intended.
When you're triaged/sieged you're in a ship that has a massive amount of HP.
In a bastioned Marauder, you rely heavily upon active tank due to extremely low HP. This is why I think bastion should drop and you e-warp, unless you're in pvp and locked down... |
Janet Clover
State War Academy Caldari State
1
|
Posted - 2013.10.11 23:07:00 -
[23] - Quote
Joe Risalo wrote:Atossa Exior wrote:Remember, when you log in space, DC or otherwise, the game does one e-warp and does not re-cycle any active mods.
If you're in a bubble/pointed or siege/triage/bastion the e-warp wont work so you will sit there until the log off timer is over then you will disappear, assuming you live long enough.
And that is the problem... If you're in pvp and someone has you locked down... you're screwed.. that is fair and as intended. When you're triaged/sieged you're in a ship that has a massive amount of HP. In a bastioned Marauder, you rely heavily upon active tank due to extremely low HP. This is why I think bastion should drop and you e-warp, unless you're in pvp and locked down...
and i say NO because it is easy abused to avoid PVP. it is simple and crystal clear bastion mode has its ups and downs cant handle with being stuck for X time dont use the module. |
Nevyn Auscent
Broke Sauce
432
|
Posted - 2013.10.12 00:51:00 -
[24] - Quote
Janet Clover wrote:
and i say NO because it is easy abused to avoid PVP. it is simple and crystal clear bastion mode has its ups and downs cant handle with being stuck for X time dont use the module.
The issue is this is not a 'down'. It's a suicide pact. The NPC rats alone will kill you since you will never disappear due to PvE timer. It also can't be used to avoid PvP like you are claiming. Because the PvE timer will keep you in space at the other end of the Ewarp. So they can probe you down just like they could have before and quite happily kill you. |
Joe Risalo
State War Academy Caldari State
577
|
Posted - 2013.10.12 01:47:00 -
[25] - Quote
Nevyn Auscent wrote:Janet Clover wrote:
and i say NO because it is easy abused to avoid PVP. it is simple and crystal clear bastion mode has its ups and downs cant handle with being stuck for X time dont use the module.
The issue is this is not a 'down'. It's a suicide pact. The NPC rats alone will kill you since you will never disappear due to PvE timer. It also can't be used to avoid PvP like you are claiming. Because the PvE timer will keep you in space at the other end of the Ewarp. So they can probe you down just like they could have before and quite happily kill you.
this |
Abdiel Kavash
Paladin Order Fidelas Constans
1289
|
Posted - 2013.10.12 02:23:00 -
[26] - Quote
No. You should not be able to save a dead ship just because you pull out your network cable.
Disconnections are a fact of life, learn to live with it. A logistic in a chain disconnects, an incursion group wipes. An FC disconnects, an entire fleet can wipe. None of these deserve any more or any less protection than your solo PvEboat.
Never fly what you can't afford to lose and all that. |
Nevyn Auscent
Broke Sauce
433
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Posted - 2013.10.12 03:08:00 -
[27] - Quote
Abdiel Kavash wrote:No. You should not be able to save a dead ship just because you pull out your network cable.
Disconnections are a fact of life, learn to live with it. A logistic in a chain disconnects, an incursion group wipes. An FC disconnects, an entire fleet can wipe. None of these deserve any more or any less protection than your solo PvEboat.
Never fly what you can't afford to lose and all that.
Except a logi in a chain disconnects, an incursion group doesn't actually wipe. An FC disconnects, the fleet doesn't wipe. Both of these are down to the behaviour of the remaining people on grid. And in both of these, your ship warps off grid unless pointed. In the case of a Marauder. Because all active mods stop, you die before you can reconnect against straight NPC rats. This is not going to escape PvP, this is not going to magically get you off grid when scrammed. But, this will get you off grid when not scrammed, same as every other ratting ship. Otherwise this will be a very expensive time consuming effort by CCP that will actually make Marauders used LESS than currently. |
Joe Risalo
State War Academy Caldari State
577
|
Posted - 2013.10.12 03:15:00 -
[28] - Quote
Nevyn Auscent wrote:Abdiel Kavash wrote:No. You should not be able to save a dead ship just because you pull out your network cable.
Disconnections are a fact of life, learn to live with it. A logistic in a chain disconnects, an incursion group wipes. An FC disconnects, an entire fleet can wipe. None of these deserve any more or any less protection than your solo PvEboat.
Never fly what you can't afford to lose and all that. Except a logi in a chain disconnects, an incursion group doesn't actually wipe. An FC disconnects, the fleet doesn't wipe. Both of these are down to the behaviour of the remaining people on grid. And in both of these, your ship warps off grid unless pointed. In the case of a Marauder. Because all active mods stop, you die before you can reconnect against straight NPC rats. This is not going to escape PvP, this is not going to magically get you off grid when scrammed. But, this will get you off grid when not scrammed, same as every other ratting ship. Otherwise this will be a very expensive time consuming effort by CCP that will actually make Marauders used LESS than currently.
This exactly...
You can't compare them to a dread or carrier in siege/triage either. There's a massive HP buffer on those ships that Marauders don't have, and are even getting less of with bastion.
Any other ship in game e-warps when not tackled. When it a fleet, it is up to the fleet to compensate.
This is why a lot of incursion fleets use a 3 logi transfer, so if one cuts out, the other two can remain up. |
Abdiel Kavash
Paladin Order Fidelas Constans
1289
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Posted - 2013.10.12 03:18:00 -
[29] - Quote
Joe Risalo wrote:When it a fleet, it is up to the fleet to compensate.
This is why a lot of incursion fleets use a 3 logi transfer, so if one cuts out, the other two can remain up. Exactly. Players take measures to mitigate the effects of disconnections. Nobody asks CCP to change game mechanics.
If disconnects are a problem for you, fly a ship that can handle them. |
Joe Risalo
State War Academy Caldari State
577
|
Posted - 2013.10.12 03:26:00 -
[30] - Quote
Abdiel Kavash wrote:Joe Risalo wrote:When it a fleet, it is up to the fleet to compensate.
This is why a lot of incursion fleets use a 3 logi transfer, so if one cuts out, the other two can remain up. Exactly. Players take measures to mitigate the effects of disconnections. Nobody asks CCP to change game mechanics. If disconnects are a problem for you, fly a ship that can handle them.
wtf are you talking about?
This is no different than saying CCP should never have created e-warp in the first place. It's there to help the players and in no way effects the actual game because there are measures in place to keep it from doing so.
In pve, you e-warp reguardless... All it takes is the amount of time to hit warp speed. In pvp, you e-warp if you're not scrambled...
There are also timers to where if you do manage to get away with DC in pvp, then they have plenty of time to track your ship down in space and blast it.
What you are basically saying about bastion e-warp is no different than saying they might as well just remove e-warp.
I mean, if they're not going to allow an e-warp mechanic on a ship that direly needs it cause of extremely low EHP for such a large class ship, then we might as well remove e-warp as a whole.
If you think this is a good idea, well then, lets do it and see how long Eve lasts after that.... Gonna be a whole lot of rage quiting and it's not gonna be just carebears.. |
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