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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
43
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Posted - 2013.10.25 19:17:00 -
[31] - Quote
Pertuabo Enkidgan wrote:Shivanthar wrote:Bagrat Skalski wrote:Light don't make sound when it bounce of you, technically laser is light. So the last thing you want is to hear the beam. The sound of working machinery is like humming of a large transformer and the sound effect isn't impressive: http://www.wykop.pl/link/1455053/wypalarka-laserowa-cnc/So its already too much what we have today in the game. For EvE world; It is not the light making sound, it is the machinery amplifying the laser to a very strong levels and unleashing it to a specified point, from the fantasy point of view. I like the FS2 sounds as it fits perfectly to this. Just for example: http://youtu.be/tOTnv8wfjnoeven clearer: http://youtu.be/5HpaWcDX0f4 Oh neat looking game, had flashbacks to Allegiance there. Neat, also found this https://www.youtube.com/watch?v=hMa3LXe6oVc
Neat looking game? :) Oh man, where do you think my nick comes from? I'm the guy. This is not the thread for this but I've experienced so many "fleet battles" from inside out in that game. Beams passing by your ship, flaks being fired to you, missle alerts, simply takes me to the next level ;) Most of them are because of the sounds ;)
Not to forget that capital ship blasts pushes you away!
I cannot stop talking about fs2, so let's end it here :P |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
118
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Posted - 2013.10.25 19:24:00 -
[32] - Quote
I agree that it's the onboard equipment making the noise, not the beam/projectile/charge traveling through space. TBH, I've always liked the Firefly/BSG cut scenes where there's explosions and pandemonium breaking out onboard -- cut to space with absolute silence -- back on board with the pandemonium.
A view/sound option that follows our armaments down range replicating this would be awesome.
Something like, noise of the missile launcher loading and engine igniting, then total silence as your view fills the screen with an ever enlarging enemy ship floating silently, then IMPACT & 'SPLOSION!
Trust me CCP, if you could see this in my mindseye you'd see how awesomely this would rock! The things we do today we must live with forever.... Think about it |
BogWopit
Imperial Shipment Amarr Empire
2
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Posted - 2013.10.25 19:49:00 -
[33] - Quote
Eve has sound? |
Lyra Gerie
Bareback Pornstars Carthage Empires
1
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Posted - 2013.10.25 19:51:00 -
[34] - Quote
I wish CCP would keep the old and new sounds and let players select in their options which sound to hear for each gun. |
Lance Stratos
Sebiestor Tribe Minmatar Republic
7
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Posted - 2013.10.25 20:01:00 -
[35] - Quote
the problem is that sound doesnt exist in space becuase there is not enough matter to create sound waves, so your idea of even adding sounds to eve is bad at that. I like eve as it is now, no sounds and no music like those other corny games, eve is realistic that way.
Edit: Wait, Eve has sounds in space? WTF no one told me! When did this happen? |
Komodo Askold
Legion of Darkwind
54
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Posted - 2013.10.25 20:15:00 -
[36] - Quote
CCP WhiteNoiseTrash wrote:this won't be done for Rubicon.
and it's not my decision to change these. By the way, I know a lot of you want to change these - but it was kind of funny reading all the comments on the new turret sounds, as it was always quite obvious which turrets people normally used and which they didn't.
it was usually like: "lasers sound fine" "hybrids sound fine" "Projectiles, can't be explained unless writing a five page essay about it"
or any other type of turret. it was actually quite weird to figure out which was actually the one people liked or didn't like. and we received quite a few mails, from people loving one and hating others - so we had no consistent player guideline as to these should be changed or not. I understand; Rubicon's too close for trying to insert this in, every implementation needs time for developing.
Yeah, there's an Spanish phrase about that, which could be translated as 'nothing written about likings'; it means everyone will have a different opinion about their likings on somethings. I'd like to know your sincere opinion (yourself and the audio team) about these new laser sounds. Do you prefer them over the old ones (just the sounds, and just lasers), or do you somehow miss the days of old, or something different?
I think there's a fair majority of people who thinks that they don't sound like having the punch they have in reality. As you said, describing how a fictional weapon 'should' sound to professional audio designers is quite a difficult task, but I'll try my best to point out the good and the not that good about them.
I'd say their main issue is that sounds tend to be 1) brief, and 2) somehow muzzled, silenced. This is not completely a rule: x-large beams sound ominous, both lasting for a long time and with several secondary 'discharging' effects: this video is a good example. Small lasers also have a well-scaled sound, but medium and large ones tend to sound too similar.
- Pulses: as they rapidly go on/off, their 'pulsing' sound is quite fitting, but I my opinion the general sound they have is not the best they could have. I generally don't like Star Wars laser sounds, but there's a single example in there for how I think pulses, specially small and medium ones, should sound: this one. I can really imagine Gatling Pulse Lasers, as well as some medium and even fighter lasers, sounding like that: shooting a non-stop of stroboscopic lightining. For large pulses, I remember the old sound for them being quite fitting (also sound like a scaled version of the Star Wars example).
- Beams: being designed to focus a prolongued discharge on the same spot, they seem to shoot for a too short time. I imagine them being very similar to laser rifles from DUST 514; one moment they're completely silent and suddenly (as sudden an electric discharge can be) ZZZMMMMMMMMMM-silent again. I'd say they should sound more buzzing, more 'bass', than pulses, which would be, well, pulsing.
- On-hit sounds: they're something that sounds a bit, um, unfitting. I doubt laser hits as powerful as those sound that close to a glass breaking, or a car crash. For pulses, I suggest fast, deflagration sounds like the ones on the previous Star Wars example, when Obi-Wan is finally hit (I'm also liking those little flames on the crater). For beams, a sudden hissing noise as they penetrate the armor or interact with the plasma shields.
As a side extra note, sometimes firing animations (not only for lasers, but specially Gatling Pulses) do not match the sound, or viceversa. I don't know if that's a server side effect or they simply can't be matched everytime for technical issues, but it does break inmersion a bit. |
Doed
Tyrfing Industries Viro Mors Non Est
51
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Posted - 2013.10.25 20:15:00 -
[37] - Quote
Lasers right now sounds absolutely fracking GARBAGE.
They used to sound good in 2008 or so, then they got changed to some garbage **** which was BUGGED FOR OVER A YEAR
And now they've changed again so even beams are more annoying to listen to than Justin Bieber's "music"
Thanks. 0/10, would not volume. (I actually play WITHOUT sound nowadays) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
287
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Posted - 2013.10.25 20:21:00 -
[38] - Quote
Lephia DeGrande wrote:CCP just give us Samples to chose from.
ah . haha .. uhm. no. change your weapon ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
287
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Posted - 2013.10.25 20:23:00 -
[39] - Quote
Doed wrote:Lasers right now sounds absolutely fracking GARBAGE.
They used to sound good in 2008 or so, then they got changed to some garbage **** which was BUGGED FOR OVER A YEAR
And now they've changed again so even beams are more annoying to listen to than Justin Bieber's "music"
Thanks. 0/10, would not volume. (I actually play WITHOUT sound nowadays)
if they were good in 2008, they were good all the way to 2012. Since that's when they were changed.
But I'll give them a go if I get the time, but this ain't going in for Rubicon I can promise that. that doesn't mean that we can't go over them and we will of course listen to everything you have to say. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Zatar Sharisa
Voidstar Free Flight Foundation
16
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Posted - 2013.10.25 20:27:00 -
[40] - Quote
Lephia DeGrande wrote:CCP just give us Samples to chose from.
Sounds like a complicated, but viable option. It could then be refined as people comment on the sounds presented. Maybe I'm of too democratic a mind set though. I understand about indecision, but I don't care if I get behind. -áPeople livin' in competition. -áAll I want is to have my peace of mind.
"Peace of Mind" -á-- -áBoston |
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Tikitina
Imperial Academy Amarr Empire
81
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Posted - 2013.10.25 21:06:00 -
[41] - Quote
Here use these for your Lazor sounds, or close to them.
YoutubeVidLinky
Note: that's from Freespace 2.
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Lunkwill Khashour
Red Federation RvB - RED Federation
161
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Posted - 2013.10.25 21:52:00 -
[42] - Quote
Cooler laser sounds would be very much welcome. However, turret art in general needs some looking at: http://jestertrek.blogspot.be/2012/03/internal-communication.html
This stuff is ofcourse quite far down the list. |
Crash Lander
Imperial Academy Amarr Empire
67
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Posted - 2013.10.26 00:16:00 -
[43] - Quote
+1. Current laser sounds are the worst I've heard in any game. |
Mer88
Royal Amarr Institute Amarr Empire
40
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Posted - 2013.10.26 03:37:00 -
[44] - Quote
all the guns sounds terribly weak. only missile weapons sounds as what you expect imo. |
Lephia DeGrande
Luxembourg Space Union
165
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Posted - 2013.10.26 05:38:00 -
[45] - Quote
Mer88 wrote:all the guns sounds terribly weak. only missile weapons sounds as what you expect imo.
Amen! |
Warde Guildencrantz
TunDraGon
925
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Posted - 2013.10.26 05:59:00 -
[46] - Quote
emergent gameplay let us make our own sounds (how bad can you make a 2 second clip?) |
BogWopit
Imperial Shipment Amarr Empire
2
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Posted - 2013.10.26 07:23:00 -
[47] - Quote
If we made our own sound bytes that'd be ace. Then i could my lasers going pew pew pew, my auto's going dadadadadadadadada, my Artie's going Boom Mother F**cker, and rails going ding as they bounce harmlessly off my targets hull. The only one I might consider a proper sound for is the blasters, but even then they'd sound like the original x-wing laser sound.
Although I think BSG had the right idea with the sounds, if you have to put sound in space to entertain the drooling masses then little to none given you know, space, no air, no air pressure, no air to vibrate to make noise. So the only thing we should be hearing is whatever causes the projectile / beam to leave the ship. High load electricity type sounds such as coils under load, a bang and a breach block for slow firing guns, the tinkle of brass hitting the floor for rapid firing etc etc.
Still, that's assuming you have the sound on |
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CCP WhiteNoiseTrash
C C P C C P Alliance
292
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Posted - 2013.10.26 07:58:00 -
[48] - Quote
Zatar Sharisa wrote:Lephia DeGrande wrote:CCP just give us Samples to chose from. Sounds like a complicated, but viable option. It could then be refined as people comment on the sounds presented. Maybe I'm of too democratic a mind set though.
It's not possible. I'm sorry, not if you want your own custom sounds in there. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Altrue
Exploration Frontier inc
664
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Posted - 2013.10.26 07:59:00 -
[49] - Quote
Talking about lasers, I'm a bit nostalgic to the way sleeper's shots used to sound : "SwwwhooouuuuoOOOUUUUooouuu..." something like that. (Eh, see my skills in writing sounds with a keyboard ? :D) It stayed this way between 2009 and 2012 I believe. G££ <= Me |
Iam Widdershins
Project Nemesis
831
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Posted - 2013.10.27 08:38:00 -
[50] - Quote
I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance. Lobbying for your right to delete your signature |
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Tikitina
Imperial Academy Amarr Empire
81
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Posted - 2013.10.28 14:45:00 -
[51] - Quote
Iam Widdershins wrote:I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance.
It looks like the better lazor sounds were removed before you were born.
You probably don't know what you are missing.
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Iam Widdershins
Project Nemesis
831
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Posted - 2013.10.29 03:41:00 -
[52] - Quote
Tikitina wrote:Iam Widdershins wrote:I don't know what everyone is getting so butthurt about weapon sounds for. I think all the new weapon sounds are pretty cool, and would totally listen to them if I did not constantly end up turning off the game sound anyway to avoid listening to station ambiance. It looks like the better lazor sounds were removed before you were born. You probably don't know what you are missing. You may notice I've been playing for about 6 years now. Laser sounds didn't change until LAST YEAR. Lobbying for your right to delete your signature |
Jasmine Assasin
State War Academy Caldari State
80
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Posted - 2013.10.29 06:03:00 -
[53] - Quote
I think large beams lasers need to sound more "electrical" and less like a large gun shot.
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