Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tux Gallant
KOR Resources
0
|
Posted - 2013.10.10 23:10:00 -
[1] - Quote
I am fairly new to the game and I enjoy 'crafting' when it comes to games. The pervasive problem in all MMOs is that its often more profitable to just harvest and sell then it is to craft
So I started running some numbers, it seems its true in EVE as well but I feel like I am missing something. Everything I randomly selected appeared to have no profit margin or very small even when running 'perfect' count of mats.
I have read that this can happen from time to time but the discussions on that matter I found where almost a year old.
So what is the deal?
Am I selecting the wrong random items? Is there some way to get the 'perfect' numbers lower that I don't understand yet?
I have a intermediate understanding of blueprints so I did my calculations accordingly.
|
Termy Rockling
EVE University Ivy League
83
|
Posted - 2013.10.10 23:14:00 -
[2] - Quote
Theres billions to be earned by manufacturing, check T2 invented items, most T1 stuff is pointless to make. |
Hammer Crendraven
Center for Advanced Studies Gallente Federation
63
|
Posted - 2013.10.11 03:52:00 -
[3] - Quote
Check different locations other than Jita and run your numbers see what happens to your profit. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1938
|
Posted - 2013.10.11 09:30:00 -
[4] - Quote
There's plenty of T1 stuff out there that you can make bank on.
It just changes week to week, day to day.
with a researched blueprint, and Production Efficiency 5 (4 is pretty much a requirement. not having 5 is throwing money away) https://www.fuzzwork.co.uk/blueprints/0/31790/4/5/0/5 is profitable, for example. Sure, the percentage profit isn't high, but the absolute profit isn't bad.
Once you have the isk to cover your manufacturing costs, your isk/hr becomes more important than the margin. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Silvetica Dian
Manson Family Advent of Fate
165
|
Posted - 2013.10.11 12:27:00 -
[5] - Quote
i am fairly new to this game but my mining char hasn't mined for months and sits all day manufacturing. It is much more interesting and i hope to try invention and t2 stuff soonish. it also makes way more isk. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
54842
|
Posted - 2013.10.11 14:48:00 -
[6] - Quote
There are so many Industrialists in this game who are so Space Rich, they essentially don't care if sections of their manufacturing lines are Marketed at even a loss value. For real.
There is so much high volume underpricing going on, it's ridiculous. It's called Market PvP.
And it caused me to lose about 650,000,000 invested in T2 Transports. Never again will I go there.
Just my 2 cents worth. Tread carefully in manufacturing....and good luck. It's a crap-shoot basically. People who feel safer with a gun than with guaranteed medical insurance don't yet have a fully adult concept of scary.-á -William Gibson |
Gargep Farrow
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.10.11 18:35:00 -
[7] - Quote
OP, the numbers arent the whole story, and there are many ways to play any of the numbers to your favor.
1. Profits can vary by wide margins depending on region.
2. Doing your own mats through mining or PI will lower your costs.
3.Find markets that arent saturated.
4.Keep in mind that time is money in eve. Jita may have the best price on an item, but I am not going to fly 16 jumps to save 2mil isk, if I can make 5mil isk during the time that trip is going to take.
5. Some player are lazy and will pay extra just so they dont have to do 2 or 3 jumps.
|
Rath Kelbore
The Six-Pack Syndicate Hashashin Cartel
401
|
Posted - 2013.10.11 20:04:00 -
[8] - Quote
Tux Gallant wrote:I am fairly new to the game and I enjoy 'crafting' when it comes to games. The pervasive problem in all MMOs is that its often more profitable to just harvest and sell then it is to craft
So I started running some numbers, it seems its true in EVE as well but I feel like I am missing something. Everything I randomly selected appeared to have no profit margin or very small even when running 'perfect' count of mats.
I have read that this can happen from time to time but the discussions on that matter I found where almost a year old.
So what is the deal?
Am I selecting the wrong random items? Is there some way to get the 'perfect' numbers lower that I don't understand yet?
I have a intermediate understanding of blueprints so I did my calculations accordingly.
There are many cases where it's a potential profit loss to build an item. However there are many items you can profit from.
Download Deda'fs industrial tool (google it) or a similar program. Make sure you have production efficiency 5 trained. make sure you're using researched blue prints.
For t1 items/rigs, use buy order price as you're cost and sell order price for the sell price. Be aware that those numbers can change overnight (especially in trade hubs) and decrease or increase you're margins.
I started with rigs due to the low start up costs required(rig bpo's are cheap). I haven't looked at rigs in a long long time but I'm sure you can find some that are profitable. I used to build defence field extenders medium trimarks, and capacitor control circuits a lot. Profit ranged from 10 percent - 50 percent. Keep in mind that was 2-3 years ago, I have no idea where those are at today, but it would be something to check.
Finally, when figuring you're profits, do not forget to account for broker's fees and sales tax. In my case, they take up something like 2 percent of my profit. There are broker's fees when you buy materials and sell the product, and sales tax when you sell the product.
HTH I plan on living forever.......so far, so good. |
Tux Gallant
KOR Resources
0
|
Posted - 2013.10.11 22:32:00 -
[9] - Quote
Just a few random points based on what you all have said
-+ I base my material cost on universe averages not Jita. (Not exact average but eye balling)
-+ I would not buy my own minerals because I am also a miner. That said, the profit I can make with the minerals is deducted from my manufacturing profit leaving around 10% profit margin (GÇ£Opportunity CostGÇ¥ for those who took Economic classes).
-+ 10% margin is actually horrific, however very often you can make that in your own system just buy flying around buying and selling stuff.
I think maybe where I am going wrong is I am looking at end product GÇÿBuyGÇÖ prices rather than me selling as a Seller. I was hoping to be just a manufacturer not a Manufacturer and Seller. 10-15% seems to be fairly easy to do just flying around buying and selling goods. If that is the case then as a seller of my own manufactured goods then I am really looking at around 20-30% which is nice. However, compound time becomes an issue. As a trader I can get my profits quicker and then turn that around again for more products to sell. Etc. |
Tau Cabalander
Retirement Retreat Working Stiffs
2155
|
Posted - 2013.10.11 22:58:00 -
[10] - Quote
You may be: * Have unrealistic expectations. * Have poor skills [Recommend: Production Efficiency 5, Accounting 5, and Broker Relations 5.] * Selecting the wrong items. [Tip: Avoid ships!] * Using the wrong prices. [Buy orders for materials, sell orders for finished products.] * Looking in a bad market. [Location! Location! Location!]
Whenever I update my spreadsheet, I can't get over how many items are profitable. I have a few favorites that I tend to stick to though, primarily because they have good profit AND good trade volumes; I don't like to sit on sell orders for more that three days. |
|
Gargep Farrow
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.10.11 23:09:00 -
[11] - Quote
Tux Gallant wrote:
I think maybe where I am going wrong is I am looking at end product GÇÿBuyGÇÖ prices rather than me selling as a Seller. I was hoping to be just a manufacturer not a Manufacturer and Seller. 10-15% seems to be fairly easy to do just flying around buying and selling goods. If that is the case then as a seller of my own manufactured goods then I am really looking at around 20-30% which is nice. However, compound time becomes an issue. As a trader I can get my profits quicker and then turn that around again for more products to sell. Etc.
It sounds like you have found niche that works well for you. Now you also have better idea of how another aspect Eve works and you can file that away for future use. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |