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Joe Bine
Les Jihad Joe
0
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Posted - 2013.10.12 11:54:00 -
[1] - Quote
Hi guys, quick question, I would like to know if its possible to create a module (something dont exciste in the game already), or create a blueprint for after craft a module with it. Sorry for my english
Thanks and fly safe! |
Termy Rockling
EVE University Ivy League
83
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Posted - 2013.10.12 12:54:00 -
[2] - Quote
Only CCP gamedevelopers can make new modules. |
Joe Bine
Les Jihad Joe
0
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Posted - 2013.10.12 15:21:00 -
[3] - Quote
Thank you! |
Gargep Farrow
Center for Advanced Studies Gallente Federation
17
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Posted - 2013.10.12 17:44:00 -
[4] - Quote
While it cant be done now, it would be an interesting idea to put to CCP. As long as serious limits ( ie hard to do and limited life like crystals) it could provide both an isk sink and put a bit of unpredictability in combat. Serious limits though as it could quickly unbalance the game. |
Tigerras
Smash Incorporated
23
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Posted - 2013.10.12 19:40:00 -
[5] - Quote
Gargep Farrow wrote:While it cant be done now, it would be an interesting idea to put to CCP. As long as serious limits ( ie hard to do and limited life like crystals) it could provide both an isk sink and put a bit of unpredictability in combat. Serious limits though as it could quickly unbalance the game.
I see this as being nearly impossible to balance properly, and after about 6 months, unless there was a lot of randomnes to the creation of them, someone would crack the system and everyone would be using the same modules and fits, as it would be statistically better than x. |
Chic Botany
Pator Tech School Minmatar Republic
62
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Posted - 2013.10.13 07:49:00 -
[6] - Quote
Except....
Every 425mm Railgun I is exactly the same on the database, and is modified by the pilot's skills, the ammunition loaded, the ship it's fit on to, and the weapons upgrades fitted to the ship.
For them to introduce some player created modules to the system they would have to create a database entry, type ID, and name for everyone who creates one of the new modules.
Then programs like EFT, Evemon, Pyfa would be affected.
I do think there is scope for more customisation within the game though, maybe something similar to rig slots for weapons, so you could add extra capacity to your guns/launchers (at the expense of tracking for turrets, or loading speed for launchers to balance out the big tub'o'ammoGäó you've got bolted to the back)
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Gargep Farrow
Center for Advanced Studies Gallente Federation
18
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Posted - 2013.10.13 09:50:00 -
[7] - Quote
Tigerras wrote:Gargep Farrow wrote:While it cant be done now, it would be an interesting idea to put to CCP. As long as serious limits ( ie hard to do and limited life like crystals) it could provide both an isk sink and put a bit of unpredictability in combat. Serious limits though as it could quickly unbalance the game. I see this as being nearly impossible to balance properly, and after about 6 months, unless there was a lot of randomnes to the creation of them, someone would crack the system and everyone would be using the same modules and fits, as it would be statistically better than x. I was thinking very random, takes damage like crystals, and very hard to invent. Even if odds are very low there are enough people with extra isk laying around who would burn it on the chance of getting something sweet.
BUT Chic Botany shot me and my idea down hard with simple programing issues and difficulties. Exhumers will get extra high slots for gun/missile turrets first. In other words, "aint gonna happen" |
Termy Rockling
EVE University Ivy League
83
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Posted - 2013.10.13 10:58:00 -
[8] - Quote
Well ships are kinda what you guys want, modular player created items. |
Joe Bine
Les Jihad Joe
0
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Posted - 2013.10.13 11:16:00 -
[9] - Quote
I was thinking to create a module can do some holographic, have two or three (depend on skill) ships on the same grid but one is a holo...can be attack but no damage happen and give time to real one to warpout, with skill the holo become more real...somthing like that...i just got the idea....can be funny. Thanks |
Batelle
RisingSuns
190
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Posted - 2013.10.14 23:29:00 -
[10] - Quote
Joe Bine wrote:I was thinking to create a module can do some holographic, have two or three (depend on skill) ships on the same grid but one is a holo...can be attack but no damage happen and give time to real one to warpout, with skill the holo become more real...somthing like that...i just got the idea....can be funny. Thanks
that would involve lots of CCP programmers doing a lot of work. Fighting is Magic |
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