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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hestia Mar
Calmaretto
2
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Posted - 2011.11.01 17:42:00 -
[1] - Quote
There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
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Rico Minali
Sons Of 0din Fatal Ascension
114
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Posted - 2011.11.01 17:47:00 -
[2] - Quote
Hestia Mar wrote:There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
This is definitely what should happen. Flying a small ship into and through an asteroid field should be a defence and so on and so forth, it may be hard coding or whatever but PLEASE let this be...
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
60
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Posted - 2011.11.01 17:47:00 -
[3] - Quote
I am upset that I can't give you negative rep for making such an obviously moronic trollpost. |
Mara Tessidar
Bat Country Goonswarm Federation
179
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Posted - 2011.11.01 17:48:00 -
[4] - Quote
Came expecting mentions of the shoddy code involving targeting timers and jam timer displays.
Almost left terribly disappointed, but I realized there were tears to be had just in time. Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |
Ranger 1
Ranger Corp
185
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Posted - 2011.11.01 18:15:00 -
[5] - Quote
Hestia Mar wrote:There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
In theory you are absolutely correct. In practise it would generate intolerable levels of lag.
Don't get me wrong, on a small scale it could be easily done, but the same code that drives your small mining op in a belt also has to work for a 2000 person fleet battle.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Bienator II
24th Imperial Crusade Amarr Empire
244
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Posted - 2011.11.01 18:27:00 -
[6] - Quote
problem is that all this physics *must* be calculated on the server. (Line of sight) collision detection between N points is quite computational intensive and grows dramatically with growing N.
for the same reason there are no longer AOE weapons since they had the same problem. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
JC Anderson
Noir. Noir. Mercenary Group
73
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Posted - 2011.11.01 18:29:00 -
[7] - Quote
Ranger 1 wrote:Hestia Mar wrote:There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
In theory you are absolutely correct. In practise it would generate intolerable levels of lag. Don't get me wrong, on a small scale it could be easily done, but the same code that drives your small mining op in a belt also has to work for a 2000 person fleet battle.
Exactly. |
Jennifer Starling
Imperial Navy Forum Patrol
184
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Posted - 2011.11.01 18:31:00 -
[8] - Quote
Hestia Mar wrote:There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
Just don't expect too much logic in EVE.
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Bienator II
24th Imperial Crusade Amarr Empire
244
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Posted - 2011.11.01 18:33:00 -
[9] - Quote
even if it could be implemented this would break lots things ingame...
ninja looter would have a new profession: navigate between you and your target and wait for concord You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
JC Anderson
Noir. Noir. Mercenary Group
73
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Posted - 2011.11.01 18:35:00 -
[10] - Quote
Bienator II wrote:even if it could be implemented this would break lots things ingame...
ninja looter would have a new profession: navigate between you and your target and wait for concord
Hahaha!
They must implement this. |
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Tippia
Sunshine and Lollipops
1108
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Posted - 2011.11.01 18:36:00 -
[11] - Quote
NahGǪ
Instead, bring back pre-cycling. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
David Grogan
The Motley Crew Reborn
159
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Posted - 2011.11.01 18:38:00 -
[12] - Quote
also roids and stations should prevent weapons fire from passing through them Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
JC Anderson
Noir. Noir. Mercenary Group
74
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Posted - 2011.11.01 18:38:00 -
[13] - Quote
Tippia wrote:NahGǪ
Instead, bring back pre-cycling.
Bah if they are going to start bringing things back, then start with mines. |
MNagy
Yo-Mama Quixotic Hegemony
27
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Posted - 2011.11.01 19:53:00 -
[14] - Quote
The calculations required for that would probably bring on so much lag its not even funny. They would not only have to keep track of 1. Your ship 2. All Other Ships 3. All your drones + all other drones 4. New objects - every bullet - every line of site of each bullet and missile.... and so on.
That would not only kill the lag on the game but also all the information taht would constnatly have to be passed back and forth between the clients and servers thus increasing bandwith on your side too.
I like the idea, but since I think that would be virtually impossible I vote no.
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Oberine Noriepa
165
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Posted - 2011.11.01 19:55:00 -
[15] - Quote
EVE is a video game. |
Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
255
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Posted - 2011.11.01 19:57:00 -
[16] - Quote
Realism =/= Fun.
Eve is not a fighter sim or a FPS, having to deal with things like LOS wouldn't work in Eve, and would be horrible. |
stoicfaux
345
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Posted - 2011.11.01 19:59:00 -
[17] - Quote
The rounds from Eve weapons fire down micro-warp tunnels, thus letting them shoot through objects, in much the same way that ships can warp through stations and planets.
Missiles, however, are just magic.
Tinfoil. It should be at the top of everyone's food pyramid.
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Alyssa Yotosala
School of Applied Knowledge Caldari State
7
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Posted - 2011.11.01 21:58:00 -
[18] - Quote
Bienator II wrote:there are no longer AOE weapons since they had the same problem.
Wait...what? Did CCP take away Smartbombs and Bombs from the game?
When did this happen?
oh hang on, i checked, they are still there.
Now, im not going to tell you that you are wrong...but.....you are wrong.
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Apollo Gabriel
Mercatoris Etherium Cartel
122
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Posted - 2011.11.01 22:04:00 -
[19] - Quote
Eve LOS would be awesome if we had more manual control of our ships. New Player "boost" https://forums.eveonline.com/default.aspx?g=posts&m=243993#post243993 Mining + War Decks = yummy! https://forums.eveonline.com/default.aspx?g=posts&t=25608&find=unread |
Morganta
Peripheral Madness The Midget Mafia
229
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Posted - 2011.11.01 22:12:00 -
[20] - Quote
god could you imagine the result to the AI? suddenly the not-so-hot-as-it-is pathing code just up and dies as it has to plot around LOS obstructions
not to mention friendly fire and LOS griefing.
oh hell no
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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Naran Eto
Kut-n-Run
47
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Posted - 2011.11.01 22:17:00 -
[21] - Quote
Hestia Mar wrote:There have always been lots of threads about fixing various in-game issues, but why does no-one ever bring up the most obvious fail in the game...
If I, in ship A, target another Ship B, and Ship C is actually in a direct line between us, then my weapons will still hit ship B, whereas they should only hit ship C. WTF?
There is no reason whatsoever (no game lore, no 'jovian' physics) that suggests that the real rules of physics can be subverted in this way, so please can we have this fixed now?
Fixing this would help miners especially since they should be able to hide behind 'roids and so on, but would also make pvp less predictable - no more warp to 0, lock, fire, pop!
H
That is not a bug or an issue to be honest, it's simply how the game is, this game is not a free firing shoot-em-up like a FPS, the mechanics of combat in EVE just don't really allow for that. |
Bienator II
24th Imperial Crusade Amarr Empire
246
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Posted - 2011.11.01 23:51:00 -
[22] - Quote
http://www.youtube.com/watch?v=9pxjnl1yuXk#t=20s You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Amro One
One.
17
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Posted - 2011.11.02 01:09:00 -
[23] - Quote
There is a movie called 'wanted' that answer your question.
http://www.youtube.com/watch?v=XJTXpItCqFU |
Soldarius
Peek-A-Boo Bombers
58
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Posted - 2011.11.02 02:49:00 -
[24] - Quote
itt: I want to play sims in space.
Give it up. Also, you are perfectly welcome to fly your frigate through an asteroid belt to escape a BS. I guarantee it won't follow you through. Won't stop him from shooting at you though. Or just warping to the other side if he has the bm/fleet-mate available.
While it would be cool, it would melt the servers, having to calculate hit detections on every object on grid every time someone fires. "How do you kill that which has no life?" |
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CCP Phantom
C C P C C P Alliance
126
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Posted - 2011.11.02 09:33:00 -
[25] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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