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Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
84
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Posted - 2013.11.06 21:19:00 -
[61] - Quote
People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
priority for loading avatars would be: corp fleet alliance positive +100 standings positive +50 standings on watch list +/-0 standings (neutral) negative -50 standings negative -100 standings Blocked (never loads this avatar)
instances to create:
corp instance (office in station required for this instance) alliance instance (alliance executor office required for this instance) trade instance (instance promenade like instance for trade/relaxation) personal (invite only) instance (used for missions and the like) fleet instance (must be in a fleet)
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Isis Dea
State Protectorate Caldari State
310
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Posted - 2013.11.07 10:30:00 -
[62] - Quote
Jeanne-Luise Argenau wrote:Saber1 wrote:Jeanne-Luise Argenau wrote:supporting it again
+some points
1st crew is still screwed so they need to get atleast lore that would make it reasonable for them to hire on 2nd Incarna WIS was totally scrap because u only had the cq and that was all. WiS isnt the main topic of eve but a great extension so ccp should release it over time maybe one feature per expension and the rest is focused on spaceships. Aren't crews already heavily integrated into the lore? Even capsuleers doing interviews of them? yes they are but be reasonable would u hire on to a captain who doesnt mind that his ship gets blown up because he doesnt die but the crew especially on subcaps gets blown up with no chance of a 2nd life
Your captain is the among the richest people in all of New Eden. Plus with lifeboats, they're not guaranteed death. It would be cool to see an animation of lifeboats firing off the moment you reach hull HP.
Dark Drifter wrote:People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
priority for loading avatars would be: corp fleet alliance positive +100 standings positive +50 standings on watch list +/-0 standings (neutral) negative -50 standings negative -100 standings Blocked (never loads this avatar)
instances to create:
corp instance (office in station required for this instance) alliance instance (alliance executor office required for this instance) trade instance (instance promenade like instance for trade/relaxation) personal (invite only) instance (used for missions and the like) fleet instance (must be in a fleet)
I actually adore this idea! |
Sura Sadiva
Entropic Tactical Crew
685
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Posted - 2013.11.07 22:02:00 -
[63] - Quote
Dark Drifter wrote:People are gonna hate me but, instanced station environments. 1000s of people can be in a station but a client will only load 50 to 100 avatars
I thinkall should be more progessive; first steps should be basics: even only the option for multiavatar CQ (limited numbers, 5-6) could be a good start. And I think the assets for this are already in the client, need only to be re-arranged and an UI.
Next step could be station lobbies and corporation rooms or such.
And after this more specialized module to rent (ISK sink) or WiS modules anchorable in a new POS system.
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Isis Dea
State Protectorate Caldari State
338
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Posted - 2013.11.12 21:23:00 -
[64] - Quote
Bumping |
Aura Vampriss
Combat Cruise Control
2
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Posted - 2013.11.15 01:08:00 -
[65] - Quote
Can we get the clothes featured in Rubicon advertisements? |
Anomaly One
26
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Posted - 2013.11.15 01:30:00 -
[66] - Quote
I dream of this happening, I hope CCP shows some initiative towards this in in the rubicon patches and the next expansion even if just a little. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |
Viktrix Vhymidor
House Vhymidor
8
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Posted - 2013.11.15 13:36:00 -
[67] - Quote
Aura Vampriss wrote:Can we get the clothes featured in Rubicon advertisements?
I always wondered about the items the advertising characters are wearing. Am hoping they come with the release of Rubicon. |
Arduemont
The State of War.
2363
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Posted - 2013.11.15 21:05:00 -
[68] - Quote
Still waiting for news of Avatar content, as usual. "In the age of information, ignorance is a choice." |
Saber1
Federal Navy Academy Gallente Federation
33
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Posted - 2013.11.16 10:19:00 -
[69] - Quote
Arduemont wrote:Still waiting for news of Avatar content, as usual.
As usual. |
Lupo diCotze
Federal Navy Academy Gallente Federation
3
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Posted - 2013.11.16 12:07:00 -
[70] - Quote
We were recently chatting about something along these lines in the wormhole channel ig.
What about allowing the community to build/design content - like clothes, wearable items, etc - and then upload them to a CCP site for moderation/approval. Once approved - they're available for purchase and use ig with ISK (or AUR if you really must).
Moderation/approval is just to ensure that nothing offensive gets through - ccp/csm can outline some guidelines to guide players.
The whole customisation idea is great - but to be frank - that it's all in the hands of ccp is pretty grim.
This type of thing has been implemented in a few games - most notably the steam workshop |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
549
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Posted - 2013.11.16 13:14:00 -
[71] - Quote
Delt0r Garsk wrote:If i was to ever walk around a station. I would do it in my pod!
Really eve is *not* WiS and stuff to add to that is simply a different game all together, and quite frankly a waste of dev time.
If WiS or something similar became necessary I would desub that very day.
You go and desub then, you won't be missed, as for a dev waste of time I give you..... world of darkness... Dumbing down of Eve Online will result in it's destruction... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
549
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Posted - 2013.11.16 13:15:00 -
[72] - Quote
Aura Vampriss wrote:Can we get the clothes featured in Rubicon advertisements?
Good luck with that, I still haven't found the luxury tee shirts from the other patch. Dumbing down of Eve Online will result in it's destruction... |
Siobhan MacLeary
BRG Corp Ocularis Inferno
144
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Posted - 2013.11.16 14:24:00 -
[73] - Quote
Pssst, OP: https://forums.eveonline.com/default.aspx?g=posts&t=249158 GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Isis Dea
State Protectorate Caldari State
403
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Posted - 2013.11.16 16:47:00 -
[74] - Quote
Do you want me to include ideas from there or are you linking this for another reason? o.o
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
565
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Posted - 2013.11.16 22:16:00 -
[75] - Quote
Aakkonen wrote:Supported, altough wh dwellers wont enjoy this as much as k-dwellers
You might like it when you have deployable structures and modular stations to walk around and interact in. Dumbing down of Eve Online will result in it's destruction... |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
565
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Posted - 2013.11.16 22:22:00 -
[76] - Quote
How about captains quarters in mobile deployable structures or ship maintenance arrays so we can change or refit ships and enter field offices and war rooms to oversee ops with the added plus of making you more vulnerable away from the ship and pod. Dumbing down of Eve Online will result in it's destruction... |
Isis Dea
State Protectorate Caldari State
415
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Posted - 2013.11.19 16:00:00 -
[77] - Quote
Little Dragon Khamez wrote:How about captains quarters in mobile deployable structures or ship maintenance arrays so we can change or refit ships and enter field offices and war rooms to oversee ops with the added plus of making you more vulnerable away from the ship and pod.
On this same idea: possibly board habitats? |
Solkara Starlock
Circle of Mystery
41
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Posted - 2013.11.20 12:38:00 -
[78] - Quote
I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential! |
Isis Dea
State Protectorate Caldari State
419
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Posted - 2013.11.21 17:04:00 -
[79] - Quote
Solkara Starlock wrote:I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential!
With SOMER blink considered recently, casinos would have to be in-house (as in no third party support), I think. Thoughts on that? |
Anomaly One
51
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Posted - 2013.11.22 00:33:00 -
[80] - Quote
Not sure if suggested before, but if we can add a robot servant like in our CQ, maybe make a market for robots player manufactured, just some customization maybe say a few jokes :p
Also I always imagined if they would implement card game would like this (pazaak from kotor 2 if anyone remembers this) http://www.youtube.com/watch?v=vTVApCx3RP0
we can play for isk, that's some pvp for the naysayers :D *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |
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Aura Vampriss
Combat Cruise Control
2
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Posted - 2013.11.22 03:45:00 -
[81] - Quote
+2 (repost + bumping for sweet justice) |
Isis Dea
State Protectorate Caldari State
431
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Posted - 2013.12.06 10:11:00 -
[82] - Quote
Bumping as well. |
Roime
Quantum Cats Syndicate Samurai Pizza Cats
3754
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Posted - 2013.12.06 11:07:00 -
[83] - Quote
Read the thread and couldn't find any gameplay-related ideas?
I'm not against WiS, quite the contrary, but implementing it in a way that is somehow connected to the current New Eden gameplay is the the hard part.
Try to think of the average EVE player, who subs to the game so he can fly awesome spaceships with his mates. He socializes primarily via voice comms and chat channels while doing stuff in space. Now to make WiS successful, you need a reason for these guys to dock up and stop playing the game as they currently love to play- what is compelling and awesome enough? How does it tie to the existing game universe?
Notify-á-á You cannot do that while warping. |
Isis Dea
State Protectorate Caldari State
433
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Posted - 2013.12.08 00:41:00 -
[84] - Quote
Roime wrote:Read the thread and couldn't find any gameplay-related ideas?
I'm not against WiS, quite the contrary, but implementing it in a way that is somehow connected to the current New Eden gameplay is the the hard part.
Try to think of the average EVE player, who subs to the game so he can fly awesome spaceships with his mates. He socializes primarily via voice comms and chat channels while doing stuff in space. Now to make WiS successful, you need a reason for these guys to dock up and stop playing the game as they currently love to play- what is compelling and awesome enough? How does it tie to the existing game universe?
A lot of us argue the game's universe includes its lore. Of which we'd like to dabble more within and enjoy our characters more beyond the capsule. That's all WiS should be, according to the majority of us still pushing for it. As for being successful, I don't understand your thought process. Nobody should be forced to it, like mission running, pvping, or anything else in EVE: it should just be optional.
What's not to like about more things to explore?
Especially in a game this big... |
Seranova Farreach
486
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Posted - 2013.12.08 00:57:00 -
[85] - Quote
ill just say this now... WiS will not be comming for another year or 2 as there is still the rebalance to finish, possable new ships, fixing SOV, fixing low/null, "fixing" POS's.. and much more _______________________ http://i.imgur.com/d9Ee2ik.jpg
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Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
42
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Posted - 2013.12.08 14:28:00 -
[86] - Quote
Solkara Starlock wrote:I support the whole WiS ideas here.
It should be important for the whole Wis Experience to become a succes that you can not only do the same things as while ship spinning, but there should also unique things that can only be done while WiS.
Things that spring to mind are casinos, social interaction, pit fights, walkways, warrooms, corporation headquarters with stunning view of the spae/moon/ planet outside.
Introduce an smuggling economy that takes place inside shady areas of stations.
Outside stations, walking in ruined spaceships or stations searching for salvage could be a great replacement for the archeology minigame, which is now an exact copy of the hacking minigame but with different loot.
Work on it CCP! It has great potential!
i personally think WiS should just be for social interaction of your avatar with other avatars. And u could include little games like Poker or what else u find in a casino.
Seranova Farreach wrote:ill just say this now... WiS will not be comming for another year or 2 as there is still the rebalance to finish, possable new ships, fixing SOV, fixing low/null, "fixing" POS's.. and much more
i think alot of ppl in this thread know that, but WiS should be developed farther and the NeX Store should be destroyed all u can get with aur should be produceable ingame and sold on the market for isk and especially it shouldnt be that expansiv. But thats another topic the players in this thread just try to remind ccp that they ruined incarna with how they handled it (only CQ and NeX Store) but there are alot of Players out there who would love WiS. |
Karma Codolle
Federal Navy Academy Gallente Federation
52
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Posted - 2013.12.10 00:48:00 -
[87] - Quote
WIS is neat idea but honestly it can't have too much content that takes away from spaceships. If everyone is able to walk around in station and do tons of things they aren't going to go out in space.
EvE is a game about spaceships, Captain quarter nicknacks are nice, just as long as they don't come at the expense of the actual game. |
Isis Dea
State Protectorate Caldari State
438
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Posted - 2013.12.11 07:32:00 -
[88] - Quote
So... screw all the lore to the rest of the game? Really? O.o |
Zvaarian the Red
Evil Leprechaun Brigade
214
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Posted - 2013.12.11 07:40:00 -
[89] - Quote
I literally have zero interest in expanding the avatar elements of the game, especially when the actual space content has so much work that needs to be done. This is a game about space ships, not The Sims in space. |
Jane Shapperd
Sanctuary Reapers II
20
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Posted - 2013.12.11 09:40:00 -
[90] - Quote
Supported. !! |
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