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Naxie
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Posted - 2006.01.28 14:15:00 -
[1]
Hi,
I've only been into a few .4 systems for the purposes of the odd courier mission and have always used a shuttle and fortunately never met any trouble.
I would like to start learning and experiencing what the lower sec systems have to offer and have found a little batch of .2 systems that I would like to go ratting in. I'm scared of getting gate camped or killed whilst i'm ratting and for me this kinda takes the fun out of trying to actively venture into lowsec for the first time, as I could end up loosing alot more than I gain (isk wise), if I get destroyed and possibly podded.
What kind of ship should I take with me so I can kill .2 rats but also give me the best chance of surviving camps /pvp gangs without risking too much. i.e I don't want to risk my battlecruiser really.
I feel i'm missing out on much of what eve has to offer, but don't want to loose all my ships and money.
Hoping someone can pass on some pearls of wisdom and some do's and don't for my intended adventure to 0.2 space, where im hoping the npc rat bounties and loot will help my bank account swell!
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Jon Hawkes
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Posted - 2006.01.28 14:27:00 -
[2]
A battlecruiser will easily handle 0.2 rats. A cruiser should be able to take them out as well, as long as you have good engineering and gunnery skills to augment your defenses and damage.
As for gate camps, most of them tend to be in low sec systems that border 0.5 and above and can be spotted on the map (check for ships destroyed in the last hour). Once you are in a low sec cluster, there don't tend to be nearly as many hostiles. The best thing to do is to seperate your "Local" window from the other chat windows and always keep it open. I tend to drag mine away from the others and keep it in the bottom right hand side of the screen so I can spot any new pilots in the system.
One last word of advice if you are uncertain about some of the other players in local: try to avoid ratting in the first and last asteroid belts in the list, as any roaming evildoers may go through the belts systematically.
~Free production, refining and POS resouces site~ |
Faith Black
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Posted - 2006.01.28 14:29:00 -
[3]
Edited by: Faith Black on 28/01/2006 14:30:05 I haven't lived in low sec for a long time. But during the weeks I lived in 0.2, I never got killed by another player. Anyway, I'd say choose a system that's usually quiet. Because then it's easier to watch the local and escape, if it gets dangerous. With only a few people in the local, it should be easier to get to know the people there, like who's just miner, mission runner or who usually causes trouble. Check sec rating and bounties of everyone who's in your system.
Perhaps you want to do that with some friends and not alone. More fun and more secure.
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Ultim8Evil
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Posted - 2006.01.28 14:32:00 -
[4]
A well kitted Cruiser with a warp core stabiliser would give you a head start against player pirates and cut down NPC rats in 0.2 with ease whilst also not costing too much if the worst happens.
Other than that, you're into Elite Frigate territory.
With good skills, you could try using a well kitted Tier 3 Frigate however the holds on Frigs and Elite Frigs are tiny and not best suited to collecting loot cans.
Above all, make sure you have your chosen ratting area well bookmarked with insta-docks and safe spots.
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Naxie
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Posted - 2006.01.28 14:48:00 -
[5]
Thanks for the replies guys. I was fearing lots of doom and gloom replies, but you've made it sound like I could well survive, given some precautions.
I saw in another thread a mention of battleships with 5 WCS's fitted can always warp out. Using this logic, if I fit my cruiser with 4 WCS's, will that mean I cannot be caught and killed? I know it will ruin my tank ability and may compromise my ability to destroy the rats, but knowing I could always get warp initiated to make it to a station would be useful to know?
Would this be the best initial route to take whilst finding my feet in low sec and wanting to make some instas so I have those safespots and quick warp/doc bookmarks setup?
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Cairo dog
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Posted - 2006.01.28 16:08:00 -
[6]
It means if they have only 2 people on you with scramblers then you're fine, but if they get a 3rd scrambler you're screwed. -------------------------------------
Yes, the signature was done in paint :P (The ship is a Deimos btw)
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cheru
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Posted - 2006.01.28 17:16:00 -
[7]
Originally by: Naxie ... Hoping someone can pass on some pearls of wisdom and some do's and don't for my intended adventure to 0.2 space, where im hoping the npc rat bounties and loot will help my bank account swell!
Most important: Whatever happens - donŠt panic. ;) Use the scanner - a lot. It is your eye. Never warp somewhere "blind". If you can not scan the destination before warping there, at least warp in @ 100km the first time.
When you arrive in a new system stay cloaked and do a 360Š scan. While waiting for the result check local and char infos of the people who are there. Warp to a planet (@ 100km) and make a bookmark on the way, your first savespot. Make better savespots through warping between savespots. Make "scanspots" close to gates and stations. Make instadock bookmarks for a station and instajump bookmarks at the gates from one of your savespots.
Always have an eye on local. Even while fighting the npc rats. When someone new enters the system check his char info and if he is suspect go to savespot immediately (donŠt kill that last npc, loot that last can or wait for the last silly drone to come back).
In short: Paranoia saves your live. :D
IŠd prefere an agile (fast going to warp) ship over a super tanked, sluggish boat for journeys in low sec.
Last but not least, donŠt fly what you canŠt afford to loose. .............
been there done that |
Montague Zooma
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Posted - 2006.01.28 17:24:00 -
[8]
Definitely use a cruiser unless you can easily afford to replace your battlecruiser. Also, flying a battlecruiser can give you a false sense of security when in reality you've just made yourself an attractive target (that's how I lost my first BC).
Don't go overboard on WCS. Assuming you wish to avoid PVP, keep an eye on local and warp to your safe spots the moment you see someone entering the system who may be a pirate. Don't linger around long enough to kill the NPC you're fighting. If you don't get caught, you don't need WCS.
------------------------------------------------------------------- One noob. One corp. One complete waste of 1.6 million isk. |
Ashelth
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Posted - 2006.01.28 20:21:00 -
[9]
Originally by: Naxie Thanks for the replies guys. I was fearing lots of doom and gloom replies, but you've made it sound like I could well survive, given some precautions.
I saw in another thread a mention of battleships with 5 WCS's fitted can always warp out. Using this logic, if I fit my cruiser with 4 WCS's, will that mean I cannot be caught and killed? I know it will ruin my tank ability and may compromise my ability to destroy the rats, but knowing I could always get warp initiated to make it to a station would be useful to know?
Would this be the best initial route to take whilst finding my feet in low sec and wanting to make some instas so I have those safespots and quick warp/doc bookmarks setup?
Make an alt send him into the system to make instants.
Trade the instants to your main. When you're in the .2 system always have local open... when you see people enter info them if they are pirates warp to your safe then either use your instants to leave.
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Filan
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Posted - 2006.01.28 20:38:00 -
[10]
id also say dont ask about or mention the system you intend to rat in to the NPC corp channel(if your still in an NPC corp) wouldnt be suprised if gankers and maybe even real pirates have alts in this channel to scout for alone type targets.
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DelBosco
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Posted - 2006.01.29 02:44:00 -
[11]
I've been ratting 0.0 in a Caracal, so a cruiser/battlecruiser should be fine for 0.2. Like someone else mentioned, setting up instas before hand would be an excellent idea, as that should greatly reduce your risk in transit.
_________________________________________________ When madness of the fever grips and greed is taking hold Nothing can ever cure your thirst except for rum and gold |
Tony Fats
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Posted - 2006.01.29 03:59:00 -
[12]
If you think of your ship like a unique +5 fire sword to show off, it will feel horrible to lose it. But if you think of every ship as just a throw-away crafted weapon to have some fun with, there will be no pain.
Before you undock, earmark the ship for destruction and buy spares. If you can afford 10 ships, buy 10 ships. When you buy a module, don't just buy 1, buy 20, keep a large stash of mods.
Dont fly what you can't afford to lose.
If that ship represents your whole savings, insure it platinum and fly it only in .5+ until you can afford a spare.
If you cant afford insurance, then you cannot afford to undock.
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Karl Shade
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Posted - 2006.01.29 05:03:00 -
[13]
Lots of good stuff above about getting there. As for staying alive when arrived though, IŠm gonna repost something I put up on the forums a while back.
Staying alive in lowsec:
What to do: 1. Whenever you enter a new lowsec system, make safespots and preferably, instas from one of these safespots. (IMPORTANT! Planets and moons are not safespots, I repeat, not safe spots.) For info on how to make safespots, ask someone in corpchat or any other channel youŠre in, someoneŠs bound to know.
3. Always keep local open. Always.
4. Whenever you are in lowsec and someone warps in, jump to a safespot, align so you can instawarp (some people donŠt know what align means so IŠll clarify. Aligning means you point your ship at full speed, with no AB or MWD on, towards your next destination.), check the new arrival, does he appear to be a pirate? Could he be a pirate? If the answer ro either of these are yes, jump to another SS (you did make at least three, right?), use your scanner to check the gates. Clear of potential pirates?
5. Proceed to jump out of the system.
What not to do: 1.Under no circumstances join a gang with someone you do not know. On the gullibility scale, ganging up with an unknown player in lowsec rates somewhere around getting into the car with the stranger who keeps mumbling about lollipops.
2.Do not, ever, ever, ever. Stay to kill that last rat, pop that last roid or whatever. I donŠt care if itŠs a previosly unencountered 5b isk shuttle spawn. ItŠs a bad habit and it will get you killed someday.
Disclaimer: The above hints do not guarantee lowsec survival, but if you apply them with a mite of thought you can consider yourself above gankfodder, possibly as high as mildly incompetent. Also, any players who feel that they have been slighted by the coarser portions of this text... CŠmon, open up a smile!
Hope it helps.
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themule
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Posted - 2006.01.29 05:25:00 -
[14]
Don't use a BC it is more vulnerable then a crusier in that it takes longer to warp if you get jumped. Plus its a bigger hit to your wallet to lose, and a very attractive target, I've killed many feroxes ratting in lowsec.
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Naxie
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Posted - 2006.01.29 12:37:00 -
[15]
This is great stuff everyone, thanks.
I went to the .4 system that preceeds the .2 system last night and set up the following.
1. A safe spot in between a planet and a station. 2. An insta dock BM for one of the stations. 3. An insta warp BM at the gate back to .5 space.
I'm curious to know, when I arrive at the .4 and I'm cloaked, am I totally safe whilst I have a quick look around and then warp to my safespot where I can then check out the people listed in local before deciding what to do? (also is this the correct way to do things?)
Lastly, why do I need atleast 3 safepots? I don't really understand this.
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000Hunter000
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Posted - 2006.01.29 13:29:00 -
[16]
Unless it's been posted allready, check your map, and set it so u see 'number of people in space in the last 30 min' and perhaps 'number of people docked' so u can check atleast somewhat if the system ur going to and the systems your going through are loaded with people and how many. Also check on ship/podkills in the last hour.
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Nyphur
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Posted - 2006.01.29 13:51:00 -
[17]
Getting there is one thing. Staying there will prove another challenge.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Fooball
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Posted - 2006.01.29 14:01:00 -
[18]
0.2 is for cruisers. Keep tight watch on the local channel, check all the people who come around (do they look like pirates?), be always ready to warp to some safespot or station. It's not really that hard, just requires that you stay alert.
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Scoutt Runner
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Posted - 2006.01.30 00:49:00 -
[19]
It's also a good idea to get to know the locals, who to trust, who not to. Like if you see someone from Fate. or Apocalypse Enterprises come wondering into your system in a huge group, it would be a good idea to use your insta-dock, or warp to your SS and log if you're unfortunate enough to get caught in a system with no station. If all else fails, and you have a ship that's worth keeping and you got some implants... PAY TEH RANSOM! It may seem noble at 1st to fight back, but that feeling with quickly disapear once you realized about 50Mil+ of your hard-earned isky has gone down the ****-shoot cuz you where at the wrong place at the wrong time and didn't co-operate with the thugs.
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Scoutt Runner
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Posted - 2006.01.30 00:50:00 -
[20]
Originally by: Fooball 0.2 is for cruisers. Keep tight watch on the local channel, check all the people who come around (do they look like pirates?), be always ready to warp to some safespot or station. It's not really that hard, just requires that you stay alert.
/signed ... I shoulda read your post 1st
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My grandfather
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Posted - 2006.01.30 00:55:00 -
[21]
Most things have been said already in this thread. Listen well to all this advice!
All that rests me to say is: WATCH OUT. Always watch your back, and you should be ok.
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Spike Larosse
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Posted - 2006.01.30 01:03:00 -
[22]
Originally by: Naxie
Lastly, why do I need atleast 3 safepots? I don't really understand this.
This is because safespots can actually be busted. Granted, the pirate(s) would need scan probes, but it is absolutely doable. So as a counter measure, when in a system with really dangerous targets, you shouldn't stay in a safespot more than around a minute or so. But this is for the really paranoid, or those with really devoted enemies. ------------------------------------------- Raw Materials Division Chief Executive RSP Enterprises now Recruiting |
F'nog
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Posted - 2006.01.30 07:35:00 -
[23]
Send an alt into any heavily camped/populated system.
Have him yell in local: "All this Mega is making my Itty V move really slowly. Can someone come give me a push? I'm at Gate/Station X."
Then, as all the pirates warp to that point, safely fly through.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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BetaRayBiff
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Posted - 2006.01.30 08:28:00 -
[24]
I jumped into a .4 system and got ambushed by several ships far larger than my Rupture, and barely warped out alive (40% structure left). Any counters to this sort of ambush? (The ship was on autopilot, so I assumed that it would be the fastest way to align the ship and warp out)
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Mishwasha
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Posted - 2006.01.30 11:10:00 -
[25]
Originally by: BetaRayBiff I hit the MWD as soon as I started moving.
First of all, don't do this. Activating an MWD or AB causes you to take longer to get up to warp speed since your speed gauge takes the same ammount of time to go from 0 to 80% for warp no matter what you have activated unless it reduces your mass, which neither of these do. Activating them snaps your speed gauge down to what your current speed is a % of your max speed using that device, hence it sorta 'resets' your acceleration to warp. The only time this would help is if your ship normally takes longer than 10 seconds (or whatever your skills cause the cycle time of MWDs to be) to get up to speed, then you can activate it, start to speed up, deactivate it, then in 10 seconds (or whatever) when the speed boost stops you'll be at warp speed most likely.
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BetaRayBiff
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Posted - 2006.01.30 21:51:00 -
[26]
Thanks, good to know. I reread my post and I forgot to mention something - I got ambushed right at the stargate, warping in - the PKers were camping by the gate waiting for n00bs like me. There were something like 30 frozen corpses around me, indicating they'd been at this a while. Is there any way to around this?
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Alexis Budrow
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Posted - 2006.01.31 10:12:00 -
[27]
http://oldforums.eveonline.com/?a=topic&threadID=201647&page=2
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Corp Scammer
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Posted - 2006.01.31 11:44:00 -
[28]
Originally by: BetaRayBiff Thanks, good to know. I reread my post and I forgot to mention something - I got ambushed right at the stargate, warping in - the PKers were camping by the gate waiting for n00bs like me. There were something like 30 frozen corpses around me, indicating they'd been at this a while. Is there any way to around this?
train up assult frigates - after 6 weeks u can get into low sec (oh the other option take a shuttle into low sec go a bit deeper the player killers tend to camp just on the choke points. Once deeper into low sec u can usually find the ships u need etc as well as some quite systems to play in
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Fooball
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Posted - 2006.01.31 12:39:00 -
[29]
Originally by: BetaRayBiff There were something like 30 frozen corpses around me, indicating they'd been at this a while. Is there any way to around this?
Go around those systems. Press F10. You will see a lot of all kinds of options. The map can tell you where the camps are, on system level. Then you can plot course around those places with the eve navigator or something else.
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