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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
seth Hendar
I love you miners
225
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Posted - 2013.10.31 09:58:00 -
[271] - Quote
Kossaw wrote:seth Hendar wrote:i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy. That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid. Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed. i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-" |
Montami
Love Squad Confederation of xXPIZZAXx
11
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Posted - 2013.10.31 11:52:00 -
[272] - Quote
Makalu Zarya wrote: However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
Silly you. Pizza doesn't have caps. |
Dav Varan
Spiritus Draconis Sicarius Draconis
75
|
Posted - 2013.10.31 12:13:00 -
[273] - Quote
seth Hendar wrote:Kossaw wrote:seth Hendar wrote:i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" thingy. That was the entirety of my point. Yes, you have a fast connection with low latency and yet you still get the issue with ships insta-appearing on grid. Your hi-speed connection still can't update your client fast enough with the server information. Running the server ticks faster wont fix this. And anyway, even if it did, the problem would re-appear immediately when TiDi kicked in and the server tick slowed. i think you just fail to understand that the issue lies in the fact that the grid server side is failing to update accordingly to the ship position when decelerating, due to the server tick actually being too slow for the grid to be refreshed in time....meh -_-"
There is absolutelly no guarantee that a 2hz tick would be fast enough to cure the problem. Fast ships with rigs I have tested come in much faster than 2x tranquility even without implants.
It might be that 4hz tick would be require to fix. This would shaft jita and fleet fights with TiDi kicking in much earlier than now.
2hz for improving other issues is a good cause , but it can only happen if ccp decide to upgrade hardware considerably.
I really hope this glitchy behaviour is fixed before Rubicon is released. Big grid fix will have much lower impact on general performance boosting grid size to 5k is not going to bring lots more ships on grid in vast majority of cases although players may have to spend time moving bm's off grid.
A tranquility deceration model fixes everything although speed boost is probably only half of current proposal.
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Zilero
Love Squad Confederation of xXPIZZAXx
111
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Posted - 2013.10.31 13:54:00 -
[274] - Quote
Makalu Zarya wrote:i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here.
We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue.
Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation".
Sorry to say so, but your comment once again resembles a giant bucket of tears.
PS: Pizza has no capitals. |
Chandaris
Immortalis Inc. Shadow Cartel
456
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Posted - 2013.10.31 14:46:00 -
[275] - Quote
Zilero wrote:Makalu Zarya wrote:i think you two have a mild case of mental retardation. However while you are still whining about disco bs i'll be bubbling your caps with dictors you can't see.
can we get back on topic now, please and thank you. pizza boys you are welcome to make your own thread and whine about my "tears" in it some, just don't do it here. We are 100% right on topic here - as the topic here is that *YOU* (and other elite pvp guys) think the mechanics will now be broken in Rubicon, whereas I point out that perhaps the mechanics for smartbombing gate camps has so far not been working as intended and a fix for it has been long overdue. Furthermore, I have no idea why you would think your perception of the warp speed changes is a) the predominant perception among eve players and b) the correct perception and that all other viewpoints is a "mild case of retardation". Sorry to say so, but your comment once again resembles a giant bucket of tears. PS: Pizza has no capitals.
The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.
The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.
Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
15
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Posted - 2013.10.31 15:02:00 -
[276] - Quote
Chandaris wrote: Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.
Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??
We are the ones whining about it, don't you know |
Chandaris
Immortalis Inc. Shadow Cartel
456
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Posted - 2013.10.31 15:05:00 -
[277] - Quote
Kenneth Feld wrote:Are you trying to insinuate the Honorable Alliance I belong to, would stoop to such levels as exploiting the living **** out of this mechanic for our own personal gain??
I can't speak for you, but I will, since apparently it will take a thousand Nyx's dying to make CCP realize that this is b0rked. |
Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 15:08:00 -
[278] - Quote
Chandaris wrote: The point you are missing is that nobody really cares about breaking smartbomb mechanics -- I think pretty much everyone is happy to see that go.
The 'issue' we have a 'problem' with is fast ships decelerating from warp and being able to take an action (cyno up, lock target, bubble up, whatever) *before* they appear on the enemies overview or dscan. It's an immersion breaking mechanic that makes small ships and dictors an 'i win' button against capitals and supercapitals, with no counter and an effective zero chance of failure. 'bring stuff to kill subcaps with' is a cop-out solution.
Also your argument holds little water because the 'elite pvpers' complaining about this mechanic are the ones that are most likely to exploit it for their own gain. Anyone with half a brain is going to be keeping their caps and supercaps safed early Rubicon, and using these mechanics to kill everybody elses / ie the ignorant people who don't realize how to exploit this mechanic to create a capital/supercapital bloodbath.
So what you are saying is that its no longer viable to field fleets of only capitals / super capitals and that the obvious solution (ie. bring subcaps in order to kill tackle) is not on the table at all.
Now who would that hurt the most? Can you think of alliances who so far has been living large on the premise that bringing only supers and capitals is enough to win a fight? Damn, I really have no idea who this would hurt the most.
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Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
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Posted - 2013.10.31 15:17:00 -
[279] - Quote
You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure. |
Chandaris
Immortalis Inc. Shadow Cartel
456
|
Posted - 2013.10.31 15:22:00 -
[280] - Quote
PL? Us? lol
Most of the larger, aggressive, rich pvp groups are pretty OK with the meta and tactics changing prior to a patch -- they/we tend to figure out these things before the patch hits, and change our tactics accordingly. It's annoying when comps and tactics you have been using for years/months/whatever become invalidated overnight but we have learned to roll with those punches.
You seem to be under the mistaken impression that 'fielding caps' is the goal of these types of groups, when in fact 'getting kills and dying as little as possible' is the goal.
If it becomes folly to use them as a result of these mechanics, we and groups like ours will generally be ok with simply changing our tactics and buying differant ships and doing what we need to do to get kills.
This doesn't change the fact that you'll have interceptors, and cyno covops lighting cynos and popping bubbles before you even know they are there. essentially making them stealth ships that get an action while cloaked -- this can be used just as effectively to catch and kill subcap gangs.
The scenario will be your 20 man rupture gang will get a 200,000k EHP hyperspace rigged, implanted loki and his 5 dictor buddies popping a bubble and a cyno on your 'lol we're so cool' arty rupture or whatever **** gang you decide to run before you even know they are there.
By the time you realize they are actually there (ie see them on your overview), your fleet has been bubbled, your most expensive ship is already pointed, and the stuff coming through the cyno is 2 seconds away from spawning on grid.
This will basically give the larger aggressive alliances who have the ability to coordinate these types of attacks a massive advantage over the little guy.
I'm sorry you're too obtuse to realize that, if this stands I will enjoy collecting your killmails :) |
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Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 15:45:00 -
[281] - Quote
I believe you will find that the ability to catch subcap fleets using this mechanic will be a double-edged sword and I for one look forward to seeing your fleets die in a fire to heaps of bombs.
Meanwhile we were discussing fleets consisting of mainly capitals/supers where I believe that since catching supers will now be way easier than before even alliances or coalitions with a large super capital force will shy away from using them in small numbers UNLESS they have a large force available for backup already logged in / at the login screen.
Anything that limits the use of supers and/or cause more of them to die in a fire can only be a good thing. Right? Oh, I forgot, this stance is not popular in certain circles . |
seth Hendar
I love you miners
225
|
Posted - 2013.10.31 15:56:00 -
[282] - Quote
sorry to disapoint you but this thread is about the warp speed issue, specificaly the deceleration speed being too fast on some ships to the point they are actually able to take action while not even being on the overview.
yes, this include cap / supers, BUT this is also a problem for any single ship bigger than a frig.
but since noone fly nothingnelse than cap / supers and frigs, you are right, this is a problem for caps and supers only...... |
Chandaris
Immortalis Inc. Shadow Cartel
457
|
Posted - 2013.10.31 15:57:00 -
[283] - Quote
*shrugs* you can waggle your epeen around as much as you want and talk about how you'll finally get a leg up on the bad guy.. it just means you're missing the point.
ultimately this will push people into smaller and smaller ships, increase risk-aversion and be to the detrriment of the game IMHO. I suppose we'll see what actually happens.
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
96
|
Posted - 2013.10.31 16:57:00 -
[284] - Quote
Zilero wrote:Meanwhile we were discussing fleets consisting of mainly capitals/supers where I believe that since catching supers will now be way easier than before even alliances or coalitions with a large super capital force will shy away from using them in small numbers UNLESS they have a large force available for backup already logged in / at the login screen. This is standard behaviour for deploying supers since the nerf two years ago. Sure there is a hotdrop in low-sec here and there, but still either vs a helpless jf/freighter or other caps/pimped bs along with carriers as support to kill hics, but that is personal risk of individuals pilots and by no means encouraged by alliance leaders. Maybe xXxPizzaxXxdeliveryxXx should get some caps to understand what they are supposed to do. Oh and do you fly all your ships manually from Jita? Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 17:03:00 -
[285] - Quote
Forlorn Wongraven wrote: This is standard behaviour for deploying supers since the nerf two years ago. Sure there is a hotdrop in low-sec here and there, but still either vs a helpless jf/freighter or other caps/pimped bs along with carriers as support to kill hics, but that is personal risk of individuals pilots and by no means encouraged by alliance leaders. Maybe xXxPizzaxXxdeliveryxXx should get some caps to understand what they are supposed to do. Oh and do you fly all your ships manually from Jita?
Totally explains the Revenant loss earlier this year.
Meh, let's agree to disagree at least
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Mashie Saldana
BFG Tech
768
|
Posted - 2013.10.31 17:03:00 -
[286] - Quote
The only drawback I have noticed from the lovely warp speeds now is that I need to upgrade my laptop as it chokes trying to load the grid when landing with a 12.5AU/s Viator. Mashie Saldana Dominique Vasilkovsky
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
96
|
Posted - 2013.10.31 17:13:00 -
[287] - Quote
Zilero wrote:Totally explains the Revenant loss earlier this year. Go read the story again on your favourite eve news webpage, you didn't get what happened. Same as why this mechanic is broken with the server being too slow, you don't get it.
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
Zilero
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.10.31 17:22:00 -
[288] - Quote
Forlorn Wongraven wrote: Go read the story again on your favourite eve news webpage, you didn't get what happened. Same as why this mechanic is broken with the server being too slow, you don't get it.
Nah, I get it. I accept that your perception is different due to... the circumstances.
Anyway, dead horse beaten and stuff. |
Lord Xander
NED-Clan Goonswarm Federation
31
|
Posted - 2013.10.31 18:07:00 -
[289] - Quote
Kossaw wrote:Circumstantial Evidence wrote:Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under way, though he would simply find himself in a station, right after jumping into some insta-lock camps. FPS games like Battlefield were impossible.
I don't believe we're getting any change to server tick any time soon. More than just increased server load, it would also knock out some subscribers.
Looking at deceleration (only) is still worth considering, but in post #190, CCP Fozzie replied directly to a question that mentioned deceleration, and was not persuaded to change anything then. Folks proposing increasing the server tick rate are pretty much wrong for this reason. Increasing the server tick rate is already possible - you've seen it demonstrated in the alliance tournament. However, the real issues with ships insta-appearing on grid are more than likely related to the time delays in getting the server information from London to your client. These effects already exist - the game is slightly slower in the US, noticeably slower in Australia, and pretty bloody quick in the UK by comparison. ( Yes, I've played in all these locations) Now that ships decelerate faster these issues are much more apparent. Yes, smaller ships warping faster is fun and ultimately its good for the game. But ships insta-appearing on grid is not. Small ships need to decelerate slower so the server has time to update the client.
true story, can-Št say any more then this otherwise i start troling. (you know me xD) but this is serious. |
Andreus Ixiris
Duty. The Cursed Few
3632
|
Posted - 2013.10.31 18:28:00 -
[290] - Quote
Honestly the only problem with the warp speed changes I've noticed so far is that when I warp around in an interceptor at 16 AU/s I often need to change my pants when planets and stations suddenly appear on my screen out of nowhere. Mane 614
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
15
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Posted - 2013.10.31 20:49:00 -
[291] - Quote
Andreus Ixiris wrote:Honestly the only problem with the warp speed changes I've noticed so far is that when I warp around in an interceptor at 16 AU/s I often need to change my pants when planets and stations suddenly appear on my screen out of nowhere.
Wait until the 53% increase you get from Implants to compliment that
At Vegas Fozzie was zipping around at 24 AU/sec |
Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 15:25:00 -
[292] - Quote
Giullare wrote:You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure.
You either:
a) Smartbomb the bubble off (if dictor @ 0) b) Bomb the bubble off (if dictor @ range and now dead due to **** muninns) c) defensive bubble your fleet to prevent warp-ins
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Montami
Love Squad Confederation of xXPIZZAXx
13
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Posted - 2013.11.01 15:31:00 -
[293] - Quote
Chandaris wrote:
The scenario will be your 20 man rupture gang will get a 200,000k EHP hyperspace rigged, implanted loki and his 5 dictor buddies popping a bubble and a cyno on your 'lol we're so cool' arty rupture or whatever **** gang you decide to run before you even know they are there.
By the time you realize they are actually there (ie see them on your overview), your fleet has been bubbled, your most expensive ship is already pointed, and the stuff coming through the cyno is 2 seconds away from spawning on grid.
This will basically give the larger aggressive alliances who have the ability to coordinate these types of attacks a massive advantage over the little guy.
My most expensive rupture dies, RIP. I am sure if you were the rupture FC you would simply hold your fleet still @ zero. Not use your god-given MWD, but just wait for the fleet load grid and shoot you instead of actually... you know overload @ burning mwd out of the bubbles while popping the dictors left & right while fleet is loading grid.
Come up with something better like. Oh, dear you decide to roam with your ahac gang and then you get bubbled and can't burn and you die. Well yes, there you go. You roam in ahacs you deserve to die vOv |
Chandaris
Immortalis Inc. Shadow Cartel
460
|
Posted - 2013.11.01 15:47:00 -
[294] - Quote
Dear Pizza guy: this isn't really about which ship types you like or hate, and which ones you think deserve to live or die.
this is about a broken warpin mechanic that gives certain classes an unreasonable advantage.
"I'm going to warp my ship in and point something before they even see me on grid/dscan" Is not something someone should ever be able to say. Even stealth ships have mechanics surrounding them that prevent them from doing exactly this. Even a cloaked hictor needs to decloak, then pop bubble and will be present on overview for at least one server tick.
Is your entire alliance as bad as you at missing the point? |
Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 15:57:00 -
[295] - Quote
I understand your concerns about this, but I am simply arguing against those poor examples you've put up to defend your cause. If you don't want your examples argued about then don't present any.
This is a SUBJECTIVE opinion based on what YOU or I think are valid gameplay. There is no math in it to prove that you, yourself is right nor wrong. It is what is valid gameplay according to what you wish to achieve. Clearly you think it's not only disruptive, but unfair, not just, game breaking and wrong. (Feel free to correct me if I am wrong).
I think it's a great change as a bubble does not mean certain death, just 100 % tackle (except interdiction nullified). Now what you think or I think does affect what CCP will think themselves about the changes. On their own they think it's fine gameplay and good changes (or else why implement it?), as players we can persuade them to think elsewise, hence is why I am arguing my case and you yours, but it's still subjective and I like this new gamechange. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
137
|
Posted - 2013.11.01 17:51:00 -
[296] - Quote
I have a feeling this pizza guy doesn't pvp much, honestly missing the point for this long is just terrible.
Your idea of just smartbomb the bubble or bomb the bubble or anything along those lines is a mechanic that already exists and is used. That doesn't change the fact that right now you at least have a chance to warp your fleet away before you have to take extreme measures (bombs/smartbombs) to clear the bubble off of you. Post rubicon you will not be left with an option of warping away.
The new dictor will appear on grid and you will be bubbled before anyone can press warp. Then a 6-9 au/s hictor will land and light a cyno. You aren't gonna be bombing that guy away, and you will be stuck in a bubble as the enemy fleet bridges in and rapes you in the face. And wanna know whose ticker will be on that fleet, it will be PL and Shadow Cartel and other "elite" pvp alliance. They will exploit it to the fullest possible extent, while people like you will be writing walls of text on the forums about how you got bubbled by an invisible dictor, who then proceeded to instantly cloak before any of you could even figure out where he was.
This does not prevent any of the currect game mechanics from working, you can bomb, smartbomb, burn out of the bubble (that works well in plated bs btw). But at what cost? Half your fleet is dead? 3/4 of the fleet? Sure some of you will get out, but the situation is such that it is a fight that you CANNOT take and that you will almost always run away from. Here the simply option of running away is not there. Yes I like fights more than just about anyone around. Right now if my enemy is capable of clearing the field before a superior force can land on him, good for him. If not then good for me. This change entirely takes away the ability of the opposing party to get out before i land on top of him.
Case and point snipe tornadoes. If you ask me it's one of the most cowardly fleet concept out there. They are fast, hard to catch, warp off before anything warps on them. Well, their ability to warp away is now gone. They are bubbled with a fleet landing at 0 on them. Sure they are fast and will get out of those bubbles and probably most of them will survive, but in the 20-30s it takes them to get out of the bubbles they will lose people who would've otherwise lived. |
Zilero
Love Squad Confederation of xXPIZZAXx
114
|
Posted - 2013.11.01 18:03:00 -
[297] - Quote
Makalu Zarya wrote:Words (not sure if tears?)
So what you are saying is that with these new changes the following will happen:
a) People will have a harder time running away
b) "cowardly fleet concepts" (your own words) gets nerfed
c) More ships will die
I really don't see the problem. |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
25
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Posted - 2013.11.01 18:06:00 -
[298] - Quote
Montami wrote:Giullare wrote:You pizza guy missing the whole part where is explained that even sniper muninn or other subcapitals fleet can be bubbled by " not yet in overview " dictor.
But this isn't a broken mechanics for sure. You either: a) Smartbomb the bubble off (if dictor @ 0) b) Bomb the bubble off (if dictor @ range and now dead due to **** muninns) c) defensive bubble your fleet to prevent warp-ins
A) Are you kidding me? i've a sniper muninn or zealot or legion or tengu fleet where the f-uck are smartbombs? 20km range dictor bubble, have you any notion of space dimensions? you can't be serious to tell me to smarbomb a bubble in a 10-100 man gang occupying a 30km sphere in space
B) Again, where the f-uck are bombs in such fleet? Bomb needs travel time to explode assuming it can reach bubble, during that time dicto can light cyno or its fleet waiting 200km away can warp on us, no one care if the bubble or the dictor die later to the bomb.
C) You can't bubble all celestial's directions to your fleet assuming the " ghost dictor " can warp to us from sun, gates, 1-12 planets, safespot in direction of nothing.
So pizza, you are just full of **** and going around with a bomber launching a single bomb to other fleets fighting just to appear on killmails list doesn't prove you understand pvp or doctrines.
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Montami
Love Squad Confederation of xXPIZZAXx
13
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Posted - 2013.11.01 19:12:00 -
[299] - Quote
Giullare wrote: A) Are you kidding me? i've a sniper muninn or zealot or legion or tengu fleet where the f-uck are smartbombs? 20km range dictor bubble, have you any notion of space dimensions? you can't be serious to tell me to smarbomb a bubble in a 10-100 man gang occupying a 30km sphere in space
Exhibit A: http://eve-kill.net/?a=kill_detail&kll_id=20257883 I didn't mention zealots, nor tengus. But recently some ahac fleets have celisti' with smartbombs in high, and I said at zero. Please try the comprehension skillbook, it can be found in most Academy starter systems.
Giullare wrote:
B) Again, where the f-uck are bombs in such fleet? Bomb needs travel time to explode assuming it can reach bubble, during that time dictor can light cyno or its fleet waiting 200km away can warp on you, no one care if the bubble or the dictor die later to the bomb.
One pilot in your fleet in a bomber launches his bomb as soon as he sees his fleet bubbled. 10 seconds later the dictor is dead, the bubble is down and presumably "that fleet that is waiting 200 km out" is landing 20 km off your fleet due to the previously located bubble and your fleet is warping out because it is not being tackled.
Giullare wrote:
C) You can't bubble all celestial's directions to your fleet assuming the " ghost dictor " can warp to you from sun, gates, 1-12 planets, safespot in direction of nothing.
You don't have to bubble every direction to be safe, it won't work either. But it was one way to deal with it. Geez, no need to get so worked up about this. You ever tried meditation? |
Montami
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2013.11.01 19:47:00 -
[300] - Quote
Makalu Zarya wrote:Awesome scenarios listed here
Yep, it sounds awesome doesn't it? Lots of fighting, less chances of extraction. You have a fleet and you have it somewhere in nullsec your ability to extract and GTFO is now way minimized.
It's a great change. |
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