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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Montami
Love Squad Confederation of xXPIZZAXx
5
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Posted - 2013.10.27 20:00:00 -
[121] - Quote
Giullare wrote: Once a cap is bubbled it's committed in fight .
Oh boy... the horror. What will happen if your combat spaceship in a PVP game gets committed to a fight.
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Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
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Posted - 2013.10.27 21:01:00 -
[122] - Quote
Well, this is a serious feedback thread and pizza will not derail it in a flame. |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
65
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Posted - 2013.10.27 21:30:00 -
[123] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. You have to realize how completely fucktarded you sound here. This is not a "just capitals" thing. Being bubbled without even seeing a ******* dictor on field is kinda ridiculous, no matter what you're in. |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
65
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Posted - 2013.10.27 21:32:00 -
[124] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
2. Anything that fights at range and use "being aligned" as their main defence.
So anything that lets you fight outnumbered and actually stand a chance then? |
Beaver Retriever
Science and Trade Institute Caldari State
109
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Posted - 2013.10.27 21:43:00 -
[125] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away!
Harden the **** up already.
No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there. |
Lelob
ElitistOps Pandemic Legion
158
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Posted - 2013.10.27 22:11:00 -
[126] - Quote
Beaver Retriever wrote:Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away! Harden the **** up already. No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there.
People like Shadoo literally have fleets of neutral dictor alts at their disposal. This kind of change will make it extremely painful for subcap fleets that are roaming to be going up against people who have gangs sitting on a titan with dictor alts roaming around a region.
As for this hilarity of "bring subcaps that can kill dictors/fast warping ships" LOL. We'll buy hictors with implant sets and t2 warp speed rigs if it lets us kill fleets faster. For just a whopping 30mil I can take a broadsword and give it x2 t2 warp rigs and make it go 5.9au/s. I heard that these implants are a 53% warp speed modifier?
That is a roughly 9au/s hictor. Gl finding any subcaps, other then a blob, that can deal with that fast enough. And if you don't think people like PL won't fork over the isk for a hic that gives an enemy 2-3 seconds to react then LOL. |
Tore Vest
350
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Posted - 2013.10.27 22:13:00 -
[127] - Quote
Beaver Retriever wrote:Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl. Indeed. Abloobloo, my fleet is committed! I have to shoot the mans instead of running away! Harden the **** up already. No comment to the PL guys crying about their super fleet. Literally not a single person not in PL feels for you and your crocodile tears there. This thread was not about supers. No troll. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
9
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Posted - 2013.10.27 22:17:00 -
[128] - Quote
I predict 99% of the people complaining about PL crying here will be bitching and moaning like a mofo on Nov 20th
Street goes both ways, so poor fleets trying to run away is going to get rapecaged by a HIC with a cyno and wonder WTF just happened.
Disengaging just got twice as hard... |
Lelob
ElitistOps Pandemic Legion
158
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Posted - 2013.10.27 22:27:00 -
[129] - Quote
Better yet:
A 10.3 au/s proteus with 130k ehp BEFORE IMPLANTS. Sure it doesn't align terribly fast, but it will catch up to anything. With implants, and assuming they are 53% bonus, its 15.7au/s warp speed. Like ****, cmon this just is not balanced.
[Proteus, hilarious warp speed cyno] Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Steel Plates II Armor Explosive Hardener II Damage Control II
Experimental 10MN Microwarpdrive I Warp Scrambler II Warp Disruptor II Warp Disruptor II
Covert Cynosural Field Generator I Cynosural Field Generator I [empty high slot] [empty high slot] [empty high slot] Covert Ops Cloaking Device II
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Proteus Offensive - Covert Reconfiguration Proteus Propulsion - Gravitational Capacitor Proteus Engineering - Power Core Multiplier Proteus Electronics - Friction Extension Processor Proteus Defensive - Augmented Plating |
Lelob
ElitistOps Pandemic Legion
158
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Posted - 2013.10.27 22:35:00 -
[130] - Quote
Seriously, there is no need for the cloak because it will actually just slow you down with a cloaking delay timer. |
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Giullare
Insurgent New Eden Tribe RAZOR Alliance
18
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Posted - 2013.10.27 23:07:00 -
[131] - Quote
You don't even need new set of implants, slot 6 hardwiring gives a ridicolous amount of bonus. Well i read someone before talking about growing something and fighting instead of run away. Should learn difference between fight and being massacred by blaster boats.
Also as i want to give credit to R&K for good traps with smartbombs (they have spy or just very good timing) imagine an EVE where every noob can bubble a fleet, light a cyno and smartbomb enemy fleet because of dictors " appearing on grid ". T1 bs hull, 8 t1 smartbombs, a couple of plates and hardeners.... |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
123
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Posted - 2013.10.27 23:07:00 -
[132] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.
so let me just say this straight up. YOU ARE WRONG.
When people unsub their supers and you lose 1000s of active characters maybe you'll listen. |
Tarsas Phage
Freight Club
214
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Posted - 2013.10.27 23:39:00 -
[133] - Quote
To boot I don't even remember what specific problem this warp speed change is aiming to fix, other than zomg warp speed!
I'm not going to repeat what countless other have pointed out already. Let's just say that login traps would be p. hilariously effective with this in any sec level of space.
This change needs to be toned down, and warp acceleration and deceleration should be made asymmetric. Rubicon mechanics could very well affect the slide into warp, but pre-Rubicon mechanics should govern the ease back into normal speed. Or hell, keep the proposed changes for the deceleration, but put a reasonable hard floor on how fast it is, effectively making the deceleration variable across ship classes as intended but permitting no one class to decelerate faster than [insert hard floor value]
/T
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Jack Armour
Trauma Team
0
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Posted - 2013.10.28 00:14:00 -
[134] - Quote
Zilero wrote:I think this new warp mechanism is wonderful because its basically a giant nerf and **** you to:
1. Supers and Titans, heck all capitals now I think about it 2. Anything that fights at range and use "being aligned" as their main defence.
In other words CCP has decided it was about time to get rid of nano-faggotry and supers.
I for one feel very happy about these changes \o/.
Edit: In other words, man up and brawl.
Agree with all the above, would like your response on the thread topic! The difficulty in escaping will be unchanged, does it take something away from the experience not seeing something snaring you! Would you feel happy cloaked stasis towers applying effects before you see them in PvE? The point here is that Its broken, I do not think that CCP should compromise to rush release the adjustments. There were reasons why the lesser realistic uniform acceleration model was chosen for initial release, untill those problems are resolved it should stay in development.
It's the PvE caps that are in trouble, which is great news when they see their doom arriving on grid, with no choice but too fight! the adrenaline moment with this feature working! Otherwise just an annoying realisation yours insta bubbled!
Taking features away, which are enjoyed or concidered fundimental is being overlooked once more. It was trouble last time CCP took that stance. |
Sephira Galamore
Inner Beard Society
204
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Posted - 2013.10.28 00:40:00 -
[135] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. Wait, I thought CCP Fozzie is the former PL guy with years of experience? |
Kat Ayclism
Habitual Euthanasia Pandemic Legion
66
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Posted - 2013.10.28 00:55:00 -
[136] - Quote
Sephira Galamore wrote:Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. Wait, I thought CCP Fozzie is the former PL guy with years of experience? He is, which is why we find this quote from him so insulting and to be making himself look stupid. |
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CCP Fozzie
C C P C C P Alliance
7908
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Posted - 2013.10.28 01:38:00 -
[137] - Quote
Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen.
I'm not entirely new to your playstyle
We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Makalu Zarya
Habitual Euthanasia Pandemic Legion
126
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Posted - 2013.10.28 01:44:00 -
[138] - Quote
CCP Fozzie wrote:I'm not entirely new to your playstyle We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
\o/ |
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CCP Fozzie
C C P C C P Alliance
7908
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Posted - 2013.10.28 01:47:00 -
[139] - Quote
One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Bubanni
ElitistOps Pandemic Legion
789
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Posted - 2013.10.28 01:54:00 -
[140] - Quote
CCP Fozzie wrote:Makalu Zarya wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack. so let me just say this straight up. YOU ARE WRONG. When people unsub their supers and you lose 1000s of active characters maybe you'll listen. I'm not entirely new to your playstyle We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
Looking forward to hearing what it is :) I am personally looking forward to warp changes even if they come out nerfed a little, the old system was too slow, with no dynamic.
My only beef was with landing out of warp so fast that nothing can see you before you are there and pointing someone if they came from out of grid (or even from same grid) Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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Bubanni
ElitistOps Pandemic Legion
789
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Posted - 2013.10.28 01:57:00 -
[141] - Quote
CCP Fozzie wrote:One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and grateful for the help.
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.
Personly I don't think fast warping HICs will be a huge problem... but perhaps to balance this new change, dics and hics could have a bubble delay from when they come out of warp, even 1-2 sec would be enough to be honest. Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
13
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Posted - 2013.10.28 02:13:00 -
[142] - Quote
Capital MJD
1000MN MWD |
Lelob
ElitistOps Pandemic Legion
159
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Posted - 2013.10.28 03:56:00 -
[143] - Quote
So we tested this and dictors with t1 warp rigs are able to bubble such that it is literally impossible to warp off in any ship. The "victim ships" (Machariel, muninn, dictors, titan were all tested) are pre-aligned, and given ample verbal warnings on comms that the dictor is coming out of warp etc. The person is told to press warp as soon as the dictor appears on grid. They cannot. They see the dictor appear on grid, press warp and are caught in the bubble.
The strange thing is that a dictor without rigs will land, be seen, the pre-aligned ship will warp, the dictor will bubble, and it will appear as though the pre-aligned ship is warping through a bubble.
I think that there is a problem with the server vs client that actually needs to be fixed here.
This was tested with mulitple different people and this is something that won't just affect supers. |
Michael Harari
Genos Occidere HYDRA RELOADED
688
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Posted - 2013.10.28 05:57:00 -
[144] - Quote
I still dont see how being tackled by invisible ships is a good change. Sure, it shakes things up and is disruptive, but so is allowing ships that are cloaked to shoot while remaining cloaked, or allowing ships to assign drones from off grid.
Edit: Its also just not dictors. You can get it so interceptors can land on grid, lock and scram a target before the target even sees the interceptor on dscan, let alone on grid. |
Michael Harari
Genos Occidere HYDRA RELOADED
688
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Posted - 2013.10.28 06:01:00 -
[145] - Quote
I wonder if you could get loki warpspeed/scan res high enough that you could land on grid with artylokis and alpha a ship off the field before it can see the lokis on grid. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
294
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Posted - 2013.10.28 06:42:00 -
[146] - Quote
Michael Harari wrote:I wonder if you could get loki warpspeed/scan res high enough that you could land on grid with artylokis and alpha a ship off the field before it can see the lokis on grid.
It is lacking the sub the do so, sadly. https://forums.eveonline.com/default.aspx?g=posts&t=288823&find=unread - Looking for a handful of well-versed EU pilots. Especially interested in hyperactive dscanners. |
Kossaw
Body Count Inc. Pandemic Legion
87
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Posted - 2013.10.28 08:07:00 -
[147] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
Love you bro, but quoting this for posterity.
WTB : An image in my signature |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
19
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Posted - 2013.10.28 08:17:00 -
[148] - Quote
CCP Fozzie wrote:One of the great things about stats like this is that we can change them very rapidly. If high grade pirate
I completely agree that these kinds of changes are very disruptive to existing tactics, but disruptive changes provide content and allow the best minds to rise to the top. Disruptive changes are intrinsically valuable.
Nobody is gonna ban you guys for overusing this if it's too powerful, so go forth and theorycraft and prove your assertions in the wild.
So you might as well delete from database long range weapons since as soon as 1 dictor is in system every ranged fleet from arty muninn to railgun megathron is useless compared to any blaster ship. Oh well, we can still fit long range weapon on marauders, because being stuck for 1 whole min will not prevent an interceptor to travel 2 systems and tackle me. |
Marnoth
Vanishing Point. The Initiative.
0
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Posted - 2013.10.28 08:26:00 -
[149] - Quote
Even if you would get data more often it would barely change anything I think, because of the high landing speed it will land almost immediately and I doubt there would be a notable difference to just appearing apart from a smoother visual effect. |
Jack Armour
Trauma Team
0
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Posted - 2013.10.28 08:30:00 -
[150] - Quote
Jack Armour wrote:CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you. I can imagine the conversation. Game designer "Er, we have a problem, warp speed change is too fast for the graphics engine, can we tweak it ?" Programmer "not easily" Game designer "it's not a major problem" I guess that's alright then
The Original programers who introduced the uniform acceleration model, did so because of graphics engine restraints, unfortunately they must have left CCP, collectively forgotten its become a good idea again! I don't believe the current engine can support the feature. It's too late to back track the main selling point of Rubicon. Will we be left with a faulty product, with ghost ships and invisible alpha strikes. Does one get refunds for faulty games knowingly broken? |
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