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Lair Osen
Unlawful Unit Initiative Mercenaries
63
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Posted - 2013.10.18 09:38:00 -
[1] - Quote
The ability to monitor the logging on pattern of people with no effort or cost at all is OP and should not be in this game. The only good thing this is used for is to let you know when your friends come online, but if they're your friends they should appear in a shared chat or corp channel anyway. If you're not friend then you shouldn't be able to find their logging pattern without having to wait in local watching for them to log. At least with Locator agents there is a 5-10m delay in Intel and a cost, making it more acceptable. I think that Locator agents will tell you instantly if the target is online (so available for locating) but this still requires you to contact the agent 1st so would still be acceptable. I propose that the contact watchlist function can only be used if both people allow permission. |
Tilly Delnero
Licorne Ventures Ltd.
71
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Posted - 2013.10.18 09:53:00 -
[2] - Quote
This forum needs a downvote system. |
Sylphy
TSOE Po1ice TSOE Consortium
26
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Posted - 2013.10.18 10:15:00 -
[3] - Quote
Lair Osen wrote:The ability to monitor the logging on pattern of people with no effort or cost at all is OP and should not be in this game. The only good thing this is used for is to let you know when your friends come online, but if they're your friends they should appear in a shared chat or corp channel anyway. If you're not friend then you shouldn't be able to find their logging pattern without having to wait in local watching for them to log. At least with Locator agents there is a 5-10m delay in Intel and a cost, making it more acceptable. I think that Locator agents will tell you instantly if the target is online (so available for locating) but this still requires you to contact the agent 1st so would still be acceptable. I propose that the contact watchlist function can only be used if both people allow permission.
I presume your next request is to remove local from low/nullsec systems as well, right? Hard to hotdrop where every target within 10 system gets safe when you log on.
Edit: Furthermore, not sure why these boards are full of "hardcore PVP pilots" begging CCP to make differences to gameplay that would enhance THEIR gameplay while break it for others.
Selfish reasons for the win. |
Lair Osen
Unlawful Unit Initiative Mercenaries
63
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Posted - 2013.10.18 12:35:00 -
[4] - Quote
Sylphy wrote:Lair Osen wrote:The ability to monitor the logging on pattern of people with no effort or cost at all is OP and should not be in this game. The only good thing this is used for is to let you know when your friends come online, but if they're your friends they should appear in a shared chat or corp channel anyway. If you're not friend then you shouldn't be able to find their logging pattern without having to wait in local watching for them to log. At least with Locator agents there is a 5-10m delay in Intel and a cost, making it more acceptable. I think that Locator agents will tell you instantly if the target is online (so available for locating) but this still requires you to contact the agent 1st so would still be acceptable. I propose that the contact watchlist function can only be used if both people allow permission. I presume your next request is to remove local from low/nullsec systems as well, right? Hard to hotdrop where every target within 10 system gets safe when you log on. Edit: Furthermore, not sure why these boards are full of "hardcore PVP pilots" begging CCP to make differences to gameplay that would enhance THEIR gameplay while break it for others. Selfish reasons for the win.
1 If you read my post you would see that i said people should be using local, so i don't want it removed. What I actually want is the only way to know someone online is seeing them in local or on grid. Having some kind of magical system that tells you instantly when people log on and off does not fit into EVE in its current form IMO.
2 I'm not sure where you get the idea that im a hardcore PVPer since the only pvp iv ever done is kill a couple of frigates in lowsec and bomb some randoms in a null gatecamp i did once, 4 KM all up. I am definitely more of a PvEer
3 Some of my reasoning for this is that with the new siphon coming, all its users will have to do is find a small corp with a pos, watchlist the guy in the pos and then just note down the times he logs on and off while you do something completely different. you could easily do this for dozen of people with practically no effort at all, then just stick a siphon down at the time they regularly log off and pick up the stuff before they come back on. (I don't have a pos either so don't flame me for a whiney POS owner)
4 Can you guys give me some good reasons why we should keep the watchlist? |
Tilly Delnero
Licorne Ventures Ltd.
73
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Posted - 2013.10.18 20:49:00 -
[5] - Quote
Lair Osen wrote:4 Can you guys give me some good reasons why we should keep the watchlist? I already have enough channels open and silent (or vocal and trolling/posting **** or ponies - them not me btw!), I don't want one for each group of acquaintances I meet in game, and I certainly don't want to spend all of my game time moderating them.
A lot of the people I know would probably be accused of conspiring with the enemy or would just devolve the channel into smackfests and e-peen contests if they were caught in the same channel together, and most of them I don't even talk to on a regular basis so everyone being in a happy party channel wouldn't work. But at the same time I need to know when some of them are online in order to contact them privately about contracts, build changes or market information - the watchlist lets me do this.
You haven't given any good reasons to see such a useful feature removed. Being able to tell if a certain target or other 'undesirable' you have on the watchlist is online/offline is also useful, but not gamebreaking in any way - it's simply a time-saving convenience in order to save precious in-game time (that most of us who are adults have limited amounts of by the way). It doesn't give any more information other than 'x is online now', and it certainly doesn't give any location or ship fitting information.
Where did this suggestion even come from?
fakeedit: seriously, p-r-0-n is censored? Really? |
Robbie Robot
Exiled Kings SCUM.
23
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Posted - 2013.10.18 21:38:00 -
[6] - Quote
I use the watchlist when wardec'ed by small corps and I add people that have kill rights on me to the list. Yes, I use it exactly as you describe, the see all when people are logged in, even across the universe. I'm also sure that CCP is very aware that this is one of the many uses of the watchlist system. |
Batelle
RisingSuns
215
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Posted - 2013.10.18 21:41:00 -
[7] - Quote
it would be nice if you had to allow people to watchlist you, but really its a necessary counter to hot droppers, supers, enemy FCs, and the like. Also for wardecs. Also important for bounty hunting. Fighting is Magic |
Rammix
TheMurk
92
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Posted - 2013.10.18 21:54:00 -
[8] - Quote
Tilly Delnero wrote:This forum needs a downvote system. Yes! This:
Quote:Unliked: x Liked: n OpenSUSE 12.2, wine 1.5 |
Rammix
TheMurk
92
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Posted - 2013.10.18 22:00:00 -
[9] - Quote
Lair Osen wrote:The ability to monitor the logging on pattern of people with no effort or cost at all is OP and should not be in this game.
Wrong. Watchlisting helps people meet each other. Like, your ratting prime time is 20:00-22:00 ET, and some guys want to see you ratting. They add you to watchlist and that helps you to meet each other. 1. Your ratting is not boring anymore. 2. They get +1 to their killboard (maybe). ... 3. PROFIT
Or you can double the fun if you fit cov cyno on your cloaky alt and your friends with a blackops are waiting nearby. OpenSUSE 12.2, wine 1.5 |
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