Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Spartan III
 |
Posted - 2006.01.30 20:38:00 -
[1]
Edited by: Spartan III on 30/01/2006 20:39:34 I know that most say that the vengeance is the worst of all the AFs but i can only fly amarr AFs and will be tackling for friend in a zealot. With all the stabbing recently I was thinking maybe this setup along with my m8s 20km disruptor will be able to stop the enemy especially since we will be hunting pirates not stabbed up civilians.
2x Medium Pulse Laser II 1x small diminishing Power System Drain I
1x 1mn MWD I 2x Warp Scrambler I
1x Small Armor Repairer II 2x Cap Power Relay I
With this I can run everything except the MWD forever and I will only need the MWD for initially getting in range of my target(AFAIK).
What do you think? or will it simply die without a pl8 even though i got the repper running forever?
[Edit] If T2 small nosses don't exist than change that to best named, it still runs everythings and fits. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Spartan III
 |
Posted - 2006.01.30 21:03:00 -
[2]
No comments, and only 19 views? is everyone at work or something? ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Voltron
 |
Posted - 2006.01.30 21:06:00 -
[3]
3 med pulse t2 1 rocket launcher t2
1 t2 1mn mwd 2 x 20km scram or 1 x web
1 x small t2 rep 1 x t2 thermal passive hardener 1 x rcu/mapc
Volt
|

elrikyo
 |
Posted - 2006.01.30 21:17:00 -
[4]
Dont bother using a mwd, the sig radius is big enough as it is, dont make it bigger.
3 dual light beams II. 1 arby standard launcher
1 ab II 1 7500m scram 1 webby
1 therm hardner 1 small armour rep ii 1 multi passive hard
|

Toy
 |
Posted - 2006.01.30 23:40:00 -
[5]
Given the current state of warp corp stab fitting, then you might want to up the ante with this
1 MWD 2 2 point warp scramblers...
Yes, you will take damage in the approach, BUT you can orbit your target, turn off the MWD, and laugh as your opponent can't warp out...
This set up means you need a damage dealer, your mate I guess.
In other words, people faced with you and then a damage dealer like a cruiser, will prob. start on the cruiser, but when it comes time to warp out with their 4 stabs, they can't and your pulses just keep chipping away! |

Spartan III
 |
Posted - 2006.02.02 19:17:00 -
[6]
Originally by: Toy Given the current state of warp corp stab fitting, then you might want to up the ante with this
1 MWD 2 2 point warp scramblers...
Yes, you will take damage in the approach, BUT you can orbit your target, turn off the MWD, and laugh as your opponent can't warp out...
This set up means you need a damage dealer, your mate I guess.
In other words, people faced with you and then a damage dealer like a cruiser, will prob. start on the cruiser, but when it comes time to warp out with their 4 stabs, they can't and your pulses just keep chipping away!
LOL! if you look at my setup more closely you will notice that i have exzactly what you said. two 2 point scramblers and an MWD. An yeah with my bud in a zealot dealing 200-400 DPS with T2 crystals the damage is deffinantly there.
Anyway I decided that my setup was not the best it COULD be so i spent a while longer improving it and am quite happy with the results(on paper) Here she is, and this time please note the number of each module, thanks.
2x Medium Pulser Laser II 2x Small 'Knave' I energy Drain(named small Nos)
1x 1mn Afterburner II 2x Warp scrambler(scramblers are 2 point, disruptors are 1 point)
1x Small Armor Repairer II 1x Micro Auxillary Power Core I 1x 200mm Reinforced Rolled Tungsten Plates I(gives me an additional 540 armor)
I can run everything indeffinantly with the Noses going while draining our victim at the same time, have over 1300 Armor, 4 points of scramble, 43 DPS, and with the afterburner I can go 540m/sec. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Stribog
 |
Posted - 2006.02.02 20:11:00 -
[7]
Originally by: Spartan III
Originally by: Toy Given the current state of warp corp stab fitting, then you might want to up the ante with this
1 MWD 2 2 point warp scramblers...
Yes, you will take damage in the approach, BUT you can orbit your target, turn off the MWD, and laugh as your opponent can't warp out...
This set up means you need a damage dealer, your mate I guess.
In other words, people faced with you and then a damage dealer like a cruiser, will prob. start on the cruiser, but when it comes time to warp out with their 4 stabs, they can't and your pulses just keep chipping away!
LOL! if you look at my setup more closely you will notice that i have exzactly what you said. two 2 point scramblers and an MWD. An yeah with my bud in a zealot dealing 200-400 DPS with T2 crystals the damage is deffinantly there.
Anyway I decided that my setup was not the best it COULD be so i spent a while longer improving it and am quite happy with the results(on paper) Here she is, and this time please note the number of each module, thanks.
2x Medium Pulser Laser II 2x Small 'Knave' I energy Drain(named small Nos)
1x 1mn Afterburner II 2x Warp scrambler(scramblers are 2 point, disruptors are 1 point)
1x Small Armor Repairer II 1x Micro Auxillary Power Core I 1x 200mm Reinforced Rolled Tungsten Plates I(gives me an additional 540 armor)
I can run everything indeffinantly with the Noses going while draining our victim at the same time, have over 1300 Armor, 4 points of scramble, 43 DPS, and with the afterburner I can go 540m/sec.
A ship that goes 540m/sec aint a very good tackler. Try to get more speed, or buy a Malediction and plate it up a bit.
|

Aegis Osiris
 |
Posted - 2006.02.02 20:20:00 -
[8]
I'd advise against using the Vengence in this role. It lacks the speed and nimbleness to make a good tackler; too many targets will be able to warp before you close with them.
If you can fly AF, I'm guessing you can fly inties. If you can't, it is WELL worth training for, and shouldn't take too long.
Malediction is a far superior tackler. Use MWD, nos, and nanofibers, with 2 x warp scram (4 pts total), and you'll be in much better shape.
Vengence works fine for a roaming AF/inty squad, but is otherwise limited imo.
________________________________________________ This thread does not exist
|

Weirda
 |
Posted - 2006.02.02 20:27:00 -
[9]
Originally by: Stribog
A ship that goes 540m/sec aint a very good tackler. Try to get more speed, or buy a Malediction and plate it up a bit.
this is the truth tbh. vengeance is a good stand-off ship and can hold off multiple intys if set up well, but heavy tackler is not something that would imagine it for.
seem like this is for tackling bs though - and that might be enough (if you mentioned this - sorry was looking closer at the setup)... but if the bs doesn't have escort and you buddy in zealot... meh... __ Weirda Assault Ship need 4th Bonus and More! The pumps don't work... |

Shin Ra
 |
Posted - 2006.02.02 20:30:00 -
[10]
2nos 2dlpl2
mwd 20k 7.5k
rep nano nano
There.
|
|

Spartan III
 |
Posted - 2006.02.02 20:55:00 -
[11]
Edited by: Spartan III on 02/02/2006 20:56:18 Will my setup work if i simply switch out the afterburner for an MWD? I have enough fitting left to change it to an MWD and keep everything else.
[Edit] And I havn't experimented with Gallente AFs, but was wondering which one of them would be good for tackling. Also would the gallante AF be better that the Vengeance for tackling? ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Spartan III
 |
Posted - 2006.02.02 21:22:00 -
[12]
Someone please comment on this new setup. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Stribog
 |
Posted - 2006.02.02 21:45:00 -
[13]
Originally by: Spartan III Someone please comment on this new setup.
What is your reasoning to use an AF to tackle with in the first place? Tell me what benefits you see using an AF to tackle with over t1 frigates and/or Interceptors, then we could work something out. 
|

Spartan III
 |
Posted - 2006.02.02 21:56:00 -
[14]
Originally by: Stribog
Originally by: Spartan III Someone please comment on this new setup.
What is your reasoning to use an AF to tackle with in the first place? Tell me what benefits you see using an AF to tackle with over t1 frigates and/or Interceptors, then we could work something out. 
I have no time to train intys, and AFs work so much better than T1 frigs in every way. I can tackle with enough mids to put on 2 scrams and an MWD, while being able to tank anything that can hit me, and still be doing T2 damage + Nos to the target. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Stribog
 |
Posted - 2006.02.02 22:04:00 -
[15]
Originally by: Spartan III
Originally by: Stribog
Originally by: Spartan III Someone please comment on this new setup.
What is your reasoning to use an AF to tackle with in the first place? Tell me what benefits you see using an AF to tackle with over t1 frigates and/or Interceptors, then we could work something out. 
I have no time to train intys, and AFs work so much better than T1 frigs in every way. I can tackle with enough mids to put on 2 scrams and an MWD, while being able to tank anything that can hit me, and still be doing T2 damage + Nos to the target.
Fair enough. But when your using an AF to tackle, you need to use slots to increase your speed, wich in turn gimps your tank a bit. You'd definatly need an MWD, and personally id fit a nano or two, this will probably work fine at gate-caps and such, but if you need to tackle a target far away, a target an interceptor might have the chance to get, you can kiss it goodbye in your AF. Your setup looks ok, but you certainly wont catch everything that comes through, not even a Thorax with a MWD since it can outrun you (if you got AB fitted). Come to think of it, your lacking a web, so any interceptor or T1 frig will also just get out of scrambler range.. meh, AF's as tacklers are gimped, they can work, but i doubt it in this case. Sorry.
|

Spartan III
 |
Posted - 2006.02.03 00:55:00 -
[16]
I won't be doing gate camps or anything. I will be setting bate for pirates and will be 0-20 km from my target when it warps in. So speed isn't a problem with getting into range, and my bud in a zealot will have a webber so the target will get webbed.
For the setup the zealot will be using please look here. BTW I appreciate your comments alot, i am not disreguarding what your saying. Its helping me think about possible tactics and situations as I don't have a lot of PvP experience. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Spartan III
 |
Posted - 2006.02.04 18:14:00 -
[17]
There is a link to this thread in the RMR setup thread so please post your own vengeance tackler setups as well. Even if they are not fitted with 2 scramblers. ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

Sun Wu
 |
Posted - 2006.02.05 09:53:00 -
[18]
Why would you try to tackle in an assault frig?
I mean yea, you can fit it out with some scramblers, MWD, but it will still be about 1/4th the speed of an interceptor, it will turn slower, and it will have a larger sig radius even before you turn on the MWD. AFs are t2 frigs, which means they are advanced ships that require alot of skills to fly them, and as such they are fairly specialised. You can if you absolutely must equip them for other tasks than those they were intended for, but they will always be inferior to the ships that are designed for those tasks. And yes, interceptors are tacklers, assault frigs aren't. ________________________________
|

Kyozoku
 |
Posted - 2006.02.05 11:13:00 -
[19]
It's a stupid idea. You want to act as bait but you wont be able to tank without a thermic hardener.
|

Barack
 |
Posted - 2006.02.23 09:18:00 -
[20]
Just setup my Vengeance with this setup, I'm about to head into Passari for some PvP.
I'll post the results. 
|
|

Barack
 |
Posted - 2006.02.23 09:38:00 -
[21]
I have 6.5m SP and I'm just short of being able to use them all together. I had to drop one Warp Disruptor and I still can't have bolth of the NOS's online at the same time.
|

Barack
 |
Posted - 2006.02.23 21:18:00 -
[22]
I'm loving this setup, It's really working well.
Makes pirating so nice... 
|

Tamora
 |
Posted - 2006.04.09 11:38:00 -
[23]
3 duel light pulse 2's 1 arby standard
1 mwd 1 -2 scram 1 web
1 small rep 2 1 adapt nano 2 1 thermic plat 2
piece of ****.
|

Litus Arowar
 |
Posted - 2006.04.12 07:58:00 -
[24]
Edited by: Litus Arowar on 12/04/2006 08:03:05 the best use for a vengeance is as a trade-in for a malediction in my opinion
a malediction can get the same 4 points of scramble, but can move a lot faster with an AB2, or MWD if speed is the most important factor
the malediction can also do the web/scram setup no problem, so if I had my choice I'd go malediction
sadly, the vengeance is a lost little ship, I can tank a crusader as well as a vengeance, and can still outdamage it... I'll also be going faster with an AB2 than it will ever go with a MWD2... hell, I might have trouble keeping it from warping (as I'd use a web), but it sure as hell ain't gonna kill me... a malediction can be set up with dual nos, dual MPL2s, AB2, dual scram or web/scram or dual web, MAPC, small repper, and a nano or whatever else in the remaining low slot (no grid left with AWU4-5)... it will go over 1500m/s, have stable caps without the nos, and can have full time repair with both nos running for 2 minutes (and if you're repairing for 2 minutes something ain't right already)
it's unfortunate, cause it's one of the best looking skins in the game
|

Godagast Goudiyah
 |
Posted - 2006.04.13 05:42:00 -
[25]
If anything, I would use the med slots of the Vengeance for electronic warfare, and not for tackling. Might come in handy as a support role during fleet battles.
|

Silver Limited
 |
Posted - 2006.07.01 10:25:00 -
[26]
Edited by: Silver Limited on 01/07/2006 10:26:10 Im using the following setup :
High Slots :
3 x Dual light pulse lasers II 1 x Named Nosferatu
Medium slots :
1 x Microwarpdrive 1 x Named Webber 1 x 7.5k Warp Scrambler
Low Slots :
1 x Small armor repairer II 1 x Energized Adaptive nano membrane II 2 x Energized Thermic membrane II
I use this setup in a grou ofcourse since its hard to for me. And it takes away the fun :)
|

Stamm
 |
Posted - 2006.07.01 10:46:00 -
[27]
Originally by: Shin Ra 2nos 2dlpl2
mwd 20k 7.5k
rep nano nano
There.
That's my setup too :P Need to use named nos, disruptor scrambler and MWD. Can't sustain the repper during combat for long periods using 3 points. And obviously set the MWD on manual.
|

Aeizul Kenzo
 |
Posted - 2007.01.08 20:09:00 -
[28]
Edited by: Aeizul Kenzo on 08/01/2007 21:56:29 Edited by: Aeizul Kenzo on 08/01/2007 20:12:14 Edited by: Aeizul Kenzo on 08/01/2007 20:09:19 Here's my setup for tackling:
[HIGHS] 3x Medium Pulse Laser IIs 1x Rocket Launcher II AB II Fleeting Web J5 Prototype Scramble
[MEDS] AB II Fleeting Web J5 Scramble
[LOWS] SARP II Mark I cap relay 2x Heat Sink IIs
-----------
I have two setups.
[CLOSE RANGE] Use conflags and normal rockets (usually foxfire or phalanx)
I'm at an optimal of about 3.1k (with mediocre gunnery skills) and do about 110 DPS
[MEDIUM RANGE] Use scorch crystals and javelin rockets (again, foxfire and phalanx).
I get an optimal of about 9.8k~10k and do about 90 DPS
>>> This is my PvE / PvP setup <<<
> Use your AB to get in close with the close range setup, drop the AB at about 7km, web, orbit, fire, repeat.
> With the med range, use your ab to get near optimal, web (if opt is less than 10k -- otherwise keep AB on to stay @ opt -- you may have to adjust your orbit default to compensate)
> Against pirates -- If they have nos, run. Otherwise you can take quite a few things. If drones are a problem, go with the close range and pop them while keeping the target tackled OR if you can do this fast enough, take out the pirate before his drones can kill you :)
[SKILLS] This setup requires AWU level 1+ at least. I dont have that yet, so what I do is assess the situation depending on what I'm doing and what I am up against.
If I am using my close range setup, for example, I will knock off the scramble and run the AB and web (PvE).
For PvP I turn the AB off and use web and scram. I am probably crazy.
|

Mr Breakfast
 |
Posted - 2007.03.25 04:44:00 -
[29]
Does anyone slap a damage control on this baby for the 60% structure resists and added armor/shield resistance?
|

Maevius
 |
Posted - 2007.09.07 05:03:00 -
[30]
I was looking at the Minmatar ships. The Stiletto looks really nice (good speed, 4 mid slots, etc...) But the interdictor is just insane. Wouldn't the interdictor be the ultimate tackler? (for Minmatar ships, atleast?)
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |