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Martinius Tiberius
State War Academy Caldari State
1
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Posted - 2013.10.21 03:23:00 -
[1] - Quote
Question about Effective HP.
In EFT, and in space I can verify Shield, Armor, Structure, but where do the EHP come from? I never aid attention but realized that my assumptions are incorrect. Is there a number in EFT that shows how the total EHP is obtained.
Thanks all! |
Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
95
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Posted - 2013.10.21 04:26:00 -
[2] - Quote
Effective hitpoints are essentially the overall hitpoints of your ship including the resistances of your shields, hull, and armor combined.
Essentially EHP says how much theoretical damage it would take to destroy your ship with the included resistances.
one article: https://wiki.eveonline.com/en/wiki/Effective_hitpoints
another one, though idk how old it is thus it may be off accuracy wise https://wiki.eveonline.com/en/wiki/Defense_Guide I once podded myself by blowing a huge fart. |
Martinius Tiberius
State War Academy Caldari State
1
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Posted - 2013.10.21 04:31:00 -
[3] - Quote
So would it be correct that it is a total of shield, armor, structure, skills and resistances added together?
And thank you for addressing my question.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
3483
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Posted - 2013.10.21 04:55:00 -
[4] - Quote
Yes.
Basically... take 100 "raw" HP... now add on a 50% resistance across the board... you now have 200 "effective" HP because only half the damage is being applied to that 100 "raw" HP you have.
Now... here's where it get's tricky.
Because resistance stats on any ship will never be totally equal you must understand that you may have more or less "effective" HP based on the type of damage you are absorbing.
For example: If you have 50% EM resistance, 10% Explosive resistance, and 100 "raw" HP... you can take 200 damage of EM based damage but only 110 Explosive.
The in-game fitting tool will calculate your "average" EHP based on the lower average resistances on your ship. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
J'Poll
Second Battlegroup Nerfed Alliance Go Away
2401
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Posted - 2013.10.21 05:58:00 -
[5] - Quote
ShahFluffers wrote:Yes.
Basically... take 100 "raw" HP... now add on a 50% resistance across the board... you now have 200 "effective" HP because only half the damage is being applied to that 100 "raw" HP you have.
Now... here's where it get's tricky.
Because resistance stats on any ship will never be totally equal you must understand that you may have more or less "effective" HP based on the type of damage you are absorbing.
For example: If you have 50% EM resistance, 10% Explosive resistance, and 100 "raw" HP... you can take 200 damage of EM based damage but only 110 Explosive.
The in-game fitting tool will calculate your "average" EHP based on the lower average resistances on your ship.
Almost shah.
The in game EHP gives the stats taking into account your lowest resists on shield/armor/hull. Most out of game programs take the avg. of all 4. Hence why in game you likely have less EHP then for instance EFT says. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
Velicitia
Emergent Avionics
1742
|
Posted - 2013.10.21 13:27:00 -
[6] - Quote
J'Poll wrote:ShahFluffers wrote:Yes.
Basically... take 100 "raw" HP... now add on a 50% resistance across the board... you now have 200 "effective" HP because only half the damage is being applied to that 100 "raw" HP you have.
Now... here's where it get's tricky.
Because resistance stats on any ship will never be totally equal you must understand that you may have more or less "effective" HP based on the type of damage you are absorbing.
For example: If you have 50% EM resistance, 10% Explosive resistance, and 100 "raw" HP... you can take 200 damage of EM based damage but only 110 Explosive.
The in-game fitting tool will calculate your "average" EHP based on the lower average resistances on your ship. Almost shah. The in game EHP gives the stats taking into account your lowest resists on shield/armor/hull. Most out of game programs take the avg. of all 4. Hence why in game you likely have less EHP then for instance EFT says.
Nice thing about pyfa is that you can alter your damage profiles.
I've got one for Antimatter, Multifreq, EMP, Phased Plasma, and then 100% to any of the four (along with omni). really useful to figure out real quick how things will work out.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Martinius Tiberius
State War Academy Caldari State
1
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Posted - 2013.10.22 02:42:00 -
[7] - Quote
Thank you all very much - the pieces are falling into places for me.
And what is Pyfa? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3487
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Posted - 2013.10.22 02:52:00 -
[8] - Quote
Martinius Tiberius wrote:Thank you all very much - the pieces are falling into places for me.
And what is Pyfa? There are two out-of-game fitting tools that allow you to fit ships and optimize them according to what you want to do and what skills you have** without having to spend your hard earned ISK in-game.
**(you upload your skills via an API key on the EVE website... the programs will provide the necessary hotlinks)
One is called Pyfa (Python Fitting Assistant)
The other is called EFT (EVE Fitting Tool)
They update about every expansion or so with the newest stats and/or ships. Trust ONLY the links I provided above. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Martinius Tiberius
State War Academy Caldari State
1
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Posted - 2013.10.22 02:55:00 -
[9] - Quote
Thanks, EFT makes sense to me, learning to use it, Pyfa is new, I should check it out. |
Thomas Builder
Center for Advanced Studies Gallente Federation
120
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Posted - 2013.10.22 03:48:00 -
[10] - Quote
The main advantage of pyfa is that it's completely written in Python, so it runs perfectly on pretty much every system imaginable, including Mac and Linux.
Other than that they both have almost identical features and it's more a question of which UI you like better. |
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Velicitia
Emergent Avionics
1745
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Posted - 2013.10.22 09:48:00 -
[11] - Quote
Thomas Builder wrote: Other than that they both have almost identical features and it's more a question of which UI you like better.
This.
I actually prefer the EFT UI for dicking around with setups ... but when I need srs numbers (not a best guess, like EFT) against damage profiles, then out comes pyfa.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
J'Poll
Second Battlegroup Nerfed Alliance Go Away
2406
|
Posted - 2013.10.23 12:55:00 -
[12] - Quote
I prefer EVEHQ. It both has the fitting tool option aswel as my skill planner all in one. Want to have some chat in game? Need help to get into the game as a new player? Just join my channel: Crazy Dutch Guy |
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