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Dowlphin
V for Vision
23
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Posted - 2013.10.21 05:08:00 -
[1] - Quote
I'm curious: Which items have the highest market value per m-¦? Also, which of those are abundant? The latter question is with the currency idea in mind - Which item would be feasible as an alternative currency?
PLEX excluded.
The one thing that comes to my mind would be Morphite, so I'd start from there. It has an average market value of 7440 ISK and 744k ISK/m-¦. Anything comparable or better? |
Sabriz Adoudel
Mission BLITZ
1005
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Posted - 2013.10.21 05:13:00 -
[2] - Quote
Tech 2 BPOs have a pretty high market value per m^3, just saying.
Alliance tournament ships are not far behind either.
More practically, some of the better deadspace modules are not ridiculously rare and can be worth 200m per m^3. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Dowlphin
V for Vision
23
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Posted - 2013.10.21 05:25:00 -
[3] - Quote
OK, thanks. Now let's take all documents out of it, since T2 BPOs are not exactly abundant, and for a currency, there always has to be an easy and realiable buyer available. Also, blueprints come in all kinds of different types with varying values and qualities. |
Huttan Funaila
Terminal Radioactivity Spaceship Samurai
215
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Posted - 2013.10.21 05:51:00 -
[4] - Quote
Implants. |
Dowlphin
V for Vision
24
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Posted - 2013.10.21 06:04:00 -
[5] - Quote
Huttan Funaila wrote:Implants.
That would certainly be an extreme ISK/m-¦ and there are not that many types, and regular ones are almost abundant. Downside compared to Morphite is that there's a somewhat significant gap between buy and sell value.
I guess skill books would be the next suggestion, although that would go even further into diversity, since there are so many types.
There probably also is a higher turnover on implants, since players get podded all the time and need the same range of implants again, whereas skill books are learned once and that's it, so it depends on how many new players want to learn a high value skill.
Still looking for something as convenient as Morphite though, but I suspect Morphite has its special place on the market. |
Wafflehead
Hurricane Research
30
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Posted - 2013.10.21 07:05:00 -
[6] - Quote
With the data available to us these days why do you need to ask such question?.
You could batch through all the items that are in eve and pull the price from eve-central and then work out the ISK/m3 using the static data dump?. |
Dowlphin
V for Vision
24
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Posted - 2013.10.21 08:20:00 -
[7] - Quote
Wafflehead wrote:With the data available to us these days why do you need to ask such question?.
You could batch through all the items that are in eve and pull the price from eve-central and then work out the ISK/m3 using the static data dump?. How do I do that?
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Wafflehead
Hurricane Research
30
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Posted - 2013.10.21 08:58:00 -
[8] - Quote
Dowlphin wrote:Wafflehead wrote:With the data available to us these days why do you need to ask such question?.
You could batch through all the items that are in eve and pull the price from eve-central and then work out the ISK/m3 using the static data dump?. How do I do that?
Well you need a understanding of PHP & MySQL.
You can pull the item data using this:
Quote: $curl = curl_init(); $apiurl = "http://api.eve-central.com/api/marketstat?usesystem=30000142&hours=48" . $itemids; curl_setopt ($curl, CURLOPT_URL, $apiurl); curl_setopt($curl, CURLOPT_RETURNTRANSFER, 1); $result = curl_exec ($curl);
if ($result === false) { die('Error fetching data: ' . curl_error($curl)); } curl_close ($curl);
$xml = simplexml_load_string($result);
if ($xml === false) { die('Error parsing XML'); } foreach ($xml->marketstat->type as $item) { //Your Code Here... }
You just need to populate the $itemids array with the items you want.
P.S The format needs to be &typeid=ID&typeid=ID2&typeid=ID3 etc... |
Bi-Mi Lansatha
RillaCorp The Kadeshi
219
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Posted - 2013.10.21 09:52:00 -
[9] - Quote
Dowlphin wrote:I'm curious: Which items have the highest market value per m-¦? Also, which of those are abundant? Not the best, but...
Nanite RepairPaste Volume 0.01 m3 Price 16K/unit
1.6M ISK/m3
Large amount out on buy orders.
Not a great ISK/m3, but good volume.
Note: not really good for currency since it can be made rather easily. |
Dowlphin
V for Vision
26
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Posted - 2013.10.21 10:51:00 -
[10] - Quote
Bi-Mi Lansatha wrote:Dowlphin wrote:I'm curious: Which items have the highest market value per m-¦? Also, which of those are abundant? Not the best, but... Nanite RepairPaste Volume 0.01 m3 Price 16K/unit 1.6M ISK/m3 Large amount out on buy orders. Not a great ISK/m3, but good volume. Note: not really good for currency since it can be made rather easily. That's a very good find! Significantly higher value than Morphite and the only drawback is a slightly bigger buy/sell gap. The fact that it can be made easily is not a fundamental obstacle for the purpose of an >alternative< currency. There is a reason why its value is what it is. Theoretically though, yes, manipulations would be somewhat easier than with Morphite, since Morphite is a source material and the paste is a product.
Seems there's always a tradeoff. Morphite is still my favorite.
By the way, I have a theory that Morphite is originally clear, but it gets its red color from the unique refining process used all across nullsec and wh space: 250 units of Mercoxit + 1 unit of enemy + 1 unit of miner's sweat. (The latter etches the surface to make the blood stick on a molecular level.) |
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Daniel Plain
Science and Trade Institute Caldari State
1498
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Posted - 2013.10.21 13:10:00 -
[11] - Quote
+3 attribute enhancers should also have a decent volume
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Tigerras
Smash Incorporated
25
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Posted - 2013.10.21 14:42:00 -
[12] - Quote
Tech 2 BPOs Researched Titan BPOs |
Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
33
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Posted - 2013.10.23 15:32:00 -
[13] - Quote
Huttan Funaila wrote:Implants.
If I read correctly implants will now be available for production by players in Rubicon [11/19/2013] - also heard rumor of implants that affect warp speed and cpu - when those are combined with warp speed redo... shooweee, hey girl! |
Rhivre
TarNec Invisible Exchequer
511
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Posted - 2013.10.23 16:56:00 -
[14] - Quote
There will be a set of implants (Ascendency) which will be produced by players. These do some sexy stuff involving warp speed :) |
Dicnar
Planeteers INFINITY.
3
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Posted - 2013.10.23 21:56:00 -
[15] - Quote
CCP corpses ? |
Sabriz Adoudel
Mission BLITZ
1024
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Posted - 2013.10.23 22:55:00 -
[16] - Quote
Dicnar wrote:CCP corpses ?
Not even been able to get 1.5 billion for my corpse of CCP Mintchip, which is disappointing. I think it is the only one in game too. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. The difference between an enemy and a friend is that you stab your enemies in the front. |
Felicity Love
Caldari Provisions Caldari State
922
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Posted - 2013.10.24 13:33:00 -
[17] - Quote
Salvage... set up your buy orders... run around in a very fast frig to collect it and sell in a major trade hub.
Go with a T2 cloaky frig if suitably paranoid and/or war dec'd.
Easiest ISK in the game, very small overhead (aforementioned frigate) and tends to be localized around mission hubs, so no need for "region" buy orders.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Setsune Rin
Bite Me inc Bitten.
99
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Posted - 2013.10.24 19:57:00 -
[18] - Quote
Sabriz Adoudel wrote:Dicnar wrote:CCP corpses ? Not even been able to get 1.5 billion for my corpse of CCP Mintchip, which is disappointing. I think it is the only one in game too.
really? i don't see a loss on her at all |
Dowlphin
V for Vision
27
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Posted - 2013.10.25 02:06:00 -
[19] - Quote
Felicity Love wrote:Salvage... set up your buy orders... run around in a very fast frig to collect it and sell in a major trade hub. Go with a T2 cloaky frig if suitably paranoid and/or war dec'd. Easiest ISK in the game, very small overhead (aforementioned frigate) and tends to be localized around mission hubs, so no need for "region" buy orders.
Do you realize that mentioning tips about very good opportunities make them almost instantly non-lucrative? The capitalist system ensures that anything that takes less effort to make ISK than something else will quickly be covered. For example by conveniently actually setting up regional buy orders, which people will use, because they don't have a habit of setting up local sell orders unless it's the trade hub itself. And you need a huge amount of available salvage for resale to make it worth the time. ... Mining seems easier ISK, especially since you don't have to fly around all the time. So in order to make profits with exceptionally good opprtunities, you gotta run, run, run. Always in competitive high-awareness mode (fight mode actually, raising adrenaline levels, which impairs the body's healing program). And apparently this tip doesn't apply to any region with a major trade hub. I checked many times, out of curiosity, about the option to fetch low and deliver high, and never did it seem worth the journey. When the trade hub's sell orders are visible together with all the otner ones, people won't sell that low. They could instead to the journey by themselves - especially people who have a habit of making sell orders in the first place. So either the ISK difference is too low, or if it is significant, the amount offered for sale is too small. If neither is the case, then of course one of the many primary merchants will pick it up, and why should they ignore salvage? |
Samroski
Games Inc. The Night Crew Alliance
287
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Posted - 2013.10.25 06:03:00 -
[20] - Quote
how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable. Any colour you like. |
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Dowlphin
V for Vision
27
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Posted - 2013.10.25 07:01:00 -
[21] - Quote
Samroski wrote:how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable. Good availability. Buy/sell difference somewhat higher and ISK/m-¦ somewhat lower than Morphite.
What's happening to Osmon? Anything related to the next patch? |
Samroski
Games Inc. The Night Crew Alliance
287
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Posted - 2013.10.25 09:38:00 -
[22] - Quote
Dowlphin wrote:Samroski wrote:how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable. Good availability. Buy/sell difference somewhat higher and ISK/m-¦ somewhat lower than Morphite. What's happening to Osmon? Anything related to the next patch? Yes, the sole high-sec Sister's Level IV agent is at Osmon. The place is pretty busy anyway; a ganker's delight. With the upcpming new Sisters ships, Osmon is busier than usual. Any colour you like. |
Oska Rus
Free Ice Cream People
34
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Posted - 2013.10.25 11:55:00 -
[23] - Quote
skillbooks maybe? :D If you fill with them shuttle it might be pretty some bilions. |
handige harrie
Hedion University Amarr Empire
114
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Posted - 2013.10.25 12:50:00 -
[24] - Quote
Titan BPOs; 75B per 0.01M3 from NPC orders. Baddest poster ever |
Ydnari
Estrale Frontiers Project Wildfire
224
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Posted - 2013.10.25 19:57:00 -
[25] - Quote
Samroski wrote:Dowlphin wrote:Samroski wrote:how about Sisters of Eve probes? Probably not good as currency, as Osmon may become (further) unapproachable. Good availability. Buy/sell difference somewhat higher and ISK/m-¦ somewhat lower than Morphite. What's happening to Osmon? Anything related to the next patch? Yes, the sole high-sec Sister's Level IV agent is at Osmon. The place is pretty busy anyway; a ganker's delight. With the upcpming new Sisters ships, Osmon is busier than usual.
There's more now, CCP patched them in as Osmon was collapsing. -- |
Diomedes Calypso
Aetolian Armada
146
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Posted - 2013.10.28 19:33:00 -
[26] - Quote
If I understand the underlying purpose of the OP (especialy emphasized in his comments to suggestions within the thread)
Primary goal- his desire is to find a good alternative medium of exchange
i) such good needs to be low in m3 volume
ii) such an item must have an inherent utility to game play of a very large scale so that the huge extra stock-piles accumulated for purposes of exchange could be unwound by their utility value within a moderate number of months
I entirely see the reasoning behind his focus on morphite as not only can it be used but the supply of it is somewhat fungible as miners could switch their activites elsewhere ..
? BUT I don't understand mining ... is Morphite mined on its own or is it a byproduct ? If it is a byproduct both the accumulation of a large currency "float" and any unwinding of supply would cause big commodity spikes in either direction if miners activity (or is it a moon metal) can't quickly scale /switch to other activities
? How big is morphite? Can you fit billions in a covert ops ship ? ... I 'll take the risk in moving billions in a smaller ship (truely more often a cloaky hauler) sometimes .... expecially if the OP means that you'd need to pay hard currency for everything (if i'm taking currency to buy a new ship, I might not always want to leave my cloaky hauler behind.. better to leave a cheaper smaller ship t.
? I think a round number is far easier to make change with
!!!!!!!! BUT .. WHAT IS YOUR INTENT beyond a medium of exchange ?
ARE you looking for a INFLATION Neutral item? that skews the question into an entirely different direction. If so, you want an small item that is also dependent on a Fixed Amount of Player Time/Effort to create ...
If "purchasing power" in a "keeping up with the Jones" vs "basket of goods" defination of inflation is important.. you need the player produced item.
If all you care about is ease of exchange and liquidity unrelated to supply and demand forces I wold strongly suggest:Skill books
Skill books - the volume in skill books is far higher than most people imagine
I trade thousands of SB a month -- what is important is really the numbers where my personal numbers a any single skill are more like hundreds. But I don't come close to dominating the markets AND I trade things for different prices than the NPCs (some lower that are lp rewards or mission drops)
-- There are far more new characters being generated than the stable number of subscriptions would suggest -- if I'm trading hundred in an isolated number or regions and only getting a small slice of regions and stations volume, I'd have to estimate that there are probably 10k to 30k characters working up the training plans each month. (i.e. if 10k shield management books a month are sold .. you pretty much know there are 10k new players being added a month....even if some sales are to multi months players
One given book might not be enough for the "currency float" amount... 20k books at 1 million each would be 20 billion ... what sort of float do you think is needed ? 2 trillion ? 20 trillion?
I mentioned 1 million isk as a high cost book is less tedious in my mind... but i'm not accustome to the huge stacks you ore and ammo guys are.. I prefer 1 milion isk modules etc.
What you need is a handful of basic books most characters will buy that have exactly the same NPC isk cost. They might be 20 books that sell for 100k each (round decimal equivalent numbers make it a lot easier to use as a curency)
Putting those books for sale for .01 bellow the NPC price guarantees a very steady liquidation ability (for books that are sold all over the universe, used first for characters under 5 million sp, and which books to not drop, or are given as mission rewards or purchasble with lp points)
. |
OllieNorth
Recidivists Incorporated
243
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Posted - 2013.10.28 21:14:00 -
[27] - Quote
Diomedes Calypso wrote:If I understand the underlying purpose of the OP (especialy emphasized in his comments to suggestions within the thread)
Primary goal- his desire is to find a good alternative medium of exchange
i) such good needs to be low in m3 volume
ii) such an item must have an inherent utility to game play of a very large scale so that the huge extra stock-piles accumulated for purposes of exchange could be unwound by their utility value within a moderate number of months
I entirely see the reasoning behind his focus on morphite as not only can it be used but the supply of it is somewhat fungible as miners could switch their activites elsewhere ..
? BUT I don't understand mining ...
blar blar blar blar
Man, you REALLY like to type, don't you? |
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