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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
781
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Posted - 2014.02.19 01:05:00 -
[151] - Quote
Garaba wrote:I've just gotten into null exploration, and the loot spew makes me want to go into a nursery at a hospital then proceed to punt all of the newborn babies off the roof. It is horrible, and has no place in this game.
First I have to scan a site, then I have to **** around with a connect the dots mini game that takes up the majority of my screen, THEN I have to try to click on horribly unresponsive cans that randomly have the loot I saw with a cargo scanner.
Loot spew should be a punishment for failing, not the reward.
Loot spew is there to distract you from my decloaking recon. It is a very well designed game mechanism, and makes you stare straight at temptation. Also I only ever lose the odd bit of t2 salvage to it, ie it is a game in itself that is winnable because the can types hold particular things (there are at least 2 subtleties that I can see).
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Jeremiah Saken
State Protectorate Caldari State
4
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Posted - 2014.02.19 07:06:00 -
[152] - Quote
Quote:...game in itself that is winnable because the can types hold particular things...
Yep. Carbon. I have a Badger full of it.
Quote:Loot spew is there to distract you from my decloaking recon. It is a very well designed game mechanism, and makes you stare straight at temptation.
i agree. Good pvp part in it. Would it be the same if the cans not vanish is space? Why they even vanish?
Quote:I have a terrible suspicion that most of these complainers are not using Cargo Scanner or actually haven't even taken the time to do a simple google read on which cans drop which loots.
I will give you last night example. Relic site. One type of loot salvage in hacking can. Loot spew comes in about 10 parts/materials cans and was in only one can that i did not manage to get. Unlucky me. Hold full of carbon anyway.
Spew cans can stack on each other (hard to get "the one"), tractor beam not always working when i fly to can, there's a sling effect when i'm not at 0 speed (precious seconds lost), next in queue if out of range not triggering ship to follow. Random number of types spew cans. Sometimes i get "equal" number of spew cans type (easy mode, 100% loot) sometimes i get 10 parts/materials, 1 data, 1 equipment etc. (red eyes rabbit on lsd alice's in wonderkakke mode, like in above example).
Mechanism is bad, even Devs admit it somewhere.
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Kaletha Caelum
School of Applied Knowledge Caldari State
0
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Posted - 2014.02.19 09:34:00 -
[153] - Quote
Batelle wrote:Abdul 'aleem wrote:If I have any criticism, it is that loot spew is not solo friendly.
Fit cargo scanner, never miss anything valuable.
I'm a new explorator and i don't understand how we can locate where the valuable stuff are. I understand we can scan "big" cans to see if there is valuable stuff in it but after hacking how do you know wich little can to grab ? I see them all green at the beginning then yellow then white. But i dont understand how it's not pure luck grabing the good ones. And i can't grab all of them just half at best.
Thanks for answer and sorry for my horrible english :) |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
783
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Posted - 2014.02.19 09:50:00 -
[154] - Quote
Kaletha Caelum wrote:Batelle wrote:Abdul 'aleem wrote:If I have any criticism, it is that loot spew is not solo friendly.
Fit cargo scanner, never miss anything valuable. I'm a new explorator and i don't understand how we can locate where the valuable stuff are. I understand we can scan "big" cans to see if there is valuable stuff in it but after hacking how do you know wich little can to grab ? I see them all green at the beginning then yellow then white. But i dont understand how it's not pure luck grabing the good ones. And i can't grab all of them just half at best. Thanks for answer and sorry for my horrible english :)
close any old cargo scan windows, scan hacking can first (before ending the hack) with a cargo scanner, and leave the scan window open.
In a data can.
data = bpc parts = decrypter + data core. everything else = junk.
In a relic can. data = bpc parts = t2 or t1 salvage materials = t2 or t1 salvage
everything else = junk.
In the case of a data hacking can with 2 bpc and 2 decryptor on scan
Pull data container and queue a parts container (its important for me to queue them because of my long round trip to the server), and mouse over hunt a couple more cans whilst they are being processed. I prefer to alternate, particularly if I only have 1 can of that type left in the spew that has a valuable item, to reduce the chances I queue a can that is useless after the last successful one has pulled in that type, but don't fail to pull something because you can't find the alternate type - queuing something more important.
You can also arrange your cargo and keep cargo window and scan window open if you like (stuff things into a container between hacks), whatever, to avoid needing to count.
In the case of a relic can with 12 individual stacks of salvage, you will probably have to accept you aren't going to get them all. |
Salvos Rhoska
Pator Tech School Minmatar Republic
20
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Posted - 2014.02.19 10:57:00 -
[155] - Quote
Helios ni-Pharos wrote:I see what you did there. False assumption. Troll on.
Then what is your problem exactly?
You dont have the micro required to click a can every 5s?
How many seconds do you need then? |
Ruskarn Andedare
Lion Investments
436
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Posted - 2014.02.19 11:30:00 -
[156] - Quote
Salvos Rhoska wrote:Helios ni-Pharos wrote:I see what you did there. False assumption. Troll on. Then what is your problem exactly? You dont have the micro required to click a can every 5s? How many seconds do you need then?
When I'm on my mini laptop at a hotel, which is when I go exploring as I have no hope of getting anywhere in PVP, it takes me a lot longer than 5s to get the type of can to display and then click on it if I want it. |
Salvos Rhoska
Pator Tech School Minmatar Republic
20
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Posted - 2014.02.19 13:18:00 -
[157] - Quote
Ruskarn Andedare wrote:
When I'm on my mini laptop at a hotel, which is when I go exploring as I have no hope of getting anywhere in PVP, it takes me a lot longer than 5s to get the type of can to display and then click on it if I want it.
Why is that?
Please dont tell me you are playing with a touchpad. In which case, buy a small and cheap usb mouse. |
Kaletha Caelum
School of Applied Knowledge Caldari State
0
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Posted - 2014.02.19 13:28:00 -
[158] - Quote
Tauranon wrote:[quote=Kaletha Caelum][quote=Batelle][quote=Abdul 'aleem]
close any old cargo scan windows, scan hacking can first (before ending the hack) with a cargo scanner, and leave the scan window open.
My bad i suck at this game, i didn't even noticed spew cans didn't have same name.
Last thing. When im pulling a spew can and flying in other direction it is possible that too long distance will cancel the grab ? Because i was sure i was grabing a data can but after the looting phase no bpc in my cargo.
Thanks a lot for your answer. |
Salvos Rhoska
Pator Tech School Minmatar Republic
20
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Posted - 2014.02.19 13:40:00 -
[159] - Quote
Kaletha Caelum wrote:Last thing. When im pulling a spew can and flying in other direction it is possible that too long distance will cancel the grab ? Because i was sure i was grabing a data can but after the looting phase no bpc in my cargo.
Yes, of course. Or it will despawn due to its internal timer before it can be pulled to your hold. |
Kaletha Caelum
School of Applied Knowledge Caldari State
0
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Posted - 2014.02.19 14:23:00 -
[160] - Quote
Salvos Rhoska wrote:[quote=Kaletha Caelum] Yes, of course. Or it will despawn due to its internal timer before it can be pulled to your hold.
OK thank you. It's really annoying because it takes very long. Even when loot is 300m near me it takes 3 or 4 sec to go in my cargo. And if i'm moving it's even longer. So 6 or 7 sec to grab one can is horrible. Probably i'm doing something wrong but hav'nt find a good way yet. |
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Ruskarn Andedare
Lion Investments
439
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Posted - 2014.02.19 15:00:00 -
[161] - Quote
Salvos Rhoska wrote:Ruskarn Andedare wrote:
When I'm on my mini laptop at a hotel, which is when I go exploring as I have no hope of getting anywhere in PVP, it takes me a lot longer than 5s to get the type of can to display and then click on it if I want it.
Why is that? Please dont tell me you are playing with a touchpad. In which case, buy a small and cheap usb mouse.
11" screen laptop, gaming mouse, very hard to get the mouse pointer over the tiny moving container icon for long enough for the display and quite a few attempts to get the click to take.
Hotel speed wifi and a spot of arthritis probably not helping a lot.
At home on a 22" screen and v.fast connection it's easy. |
Jeremiah Saken
State Protectorate Caldari State
4
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Posted - 2014.02.19 15:27:00 -
[162] - Quote
Quote: Even when loot is 300m near me it takes 3 or 4 sec to go in my cargo. And if i'm moving it's even longer. So 6 or 7 sec to grab one can is horrible. Probably i'm doing something wrong but hav'nt find a good way yet.
Park your ship at 1000-1500m from hacking can. Single click on loot spew can, double if its out of range (white cans). Try to get as many green and yellow ones. Green are closest to you. It need some practice. Implant help a bit, it gives you extra seconds.
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Kaletha Caelum
School of Applied Knowledge Caldari State
0
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Posted - 2014.02.19 15:43:00 -
[163] - Quote
Jeremiah Saken wrote: Park your ship at 1000-1500m from hacking can. Single click on loot spew can, double if its out of range (white cans). Try to get as many green and yellow ones. Green are closest to you. It need some practice. Implant help a bit, it gives you extra seconds.
Thank you for tips i will try it. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
785
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Posted - 2014.02.19 15:59:00 -
[164] - Quote
Kaletha Caelum wrote:My bad i suck at this game, i didn't even noticed spew cans didn't have same name. Last thing. When im pulling a spew can and flying in other direction it is possible that too long distance will cancel the grab ? Because i was sure i was grabing a data can but after the looting phase no bpc in my cargo. Thanks a lot for your answer.
They seem to not despawn much to me once the beam appears.
As I'm a resident, and I have pvp ships nearby, I stop doing them if other people come into my system, and I deny the other people access to them with my ability to reship, so I don't have to sit far enough off the hacking can to cloak, so I don't need to chase anything but the last 1 or 2 spew cans typically. I've seen the beam stretch to 3000m without the can subsequently despawning, so I've not personally seen what you seem to have seen.
If you also run out of cargo space though, the object will remain on the empty hacking cans scan instead and not go into cargo (there will also be a warning shown in the usual spot).
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CCP Affinity
C C P C C P Alliance
1385
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Posted - 2014.02.20 14:15:00 -
[165] - Quote
We are removing it, hopefully for Summer. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Noxisia Arkana
Deadspace Knights
176
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Posted - 2014.02.20 14:19:00 -
[166] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer.
Best early christmas present ever. |
Ivory Kantenu
Sons of The Forge SpaceMonkey's Alliance
66
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Posted - 2014.02.20 14:21:00 -
[167] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer.
Curious, what exactly is prompting this? It seems like moving it to the past of 'Open to loot' will hurt the economy even more than the current system in place, even if just a little. Learn the basics of Wormhole Selling: https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread
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Vincent Athena
V.I.C.E.
2661
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Posted - 2014.02.20 14:27:00 -
[168] - Quote
Ivory Kantenu wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Curious, what exactly is prompting this? It seems like moving it to the past of 'Open to loot' will hurt the economy even more than the current system in place, even if just a little. They will most likely reduce the amount of loot as well, for balance. Although I still say sites could be improved by adding more loot types. Increase the breadth of the loot table to prevent the market from being saturated with any given type. For example, skill books already show up. How about putting ALL skill books in the loot table, and setting the drop rate at something below typical player demand? That way the price will not crash. BPO's are another possibility. (Yes, originals). Again just make sure the drop rate is low, so there will still be buys from the NPCs. http://vincentoneve.wordpress.com/ |
Abramul
StarFleet Enterprises Almost Awesome.
18
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Posted - 2014.02.20 14:49:00 -
[169] - Quote
Vincent Athena wrote:Ivory Kantenu wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Curious, what exactly is prompting this? It seems like moving it to the past of 'Open to loot' will hurt the economy even more than the current system in place, even if just a little. They will most likely reduce the amount of loot as well, for balance. Although I still say sites could be improved by adding more loot types. Increase the breadth of the loot table to prevent the market from being saturated with any given type. For example, skill books already show up. How about putting ALL skill books in the loot table, and setting the drop rate at something below typical player demand? That way the price will not crash. BPO's are another possibility. (Yes, originals). Again just make sure the drop rate is low, so there will still be buys from the NPCs. Another option is to just disable cargo scanning, this would probably reduce time efficiency. More variety does sound nice, too. |
Maximus Andendare
Future Corps Sleeper Social Club
830
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Posted - 2014.02.20 14:56:00 -
[170] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer. Please say you're not trolling us with this post. The hacking game was a great addition; the loot spew was terrible. It's awesome to hear that it's being taken care of.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
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CCP Affinity
C C P C C P Alliance
1390
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Posted - 2014.02.20 15:05:00 -
[171] - Quote
Vincent Athena wrote:Ivory Kantenu wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Curious, what exactly is prompting this? It seems like moving it to the past of 'Open to loot' will hurt the economy even more than the current system in place, even if just a little. They will most likely reduce the amount of loot as well, for balance. Although I still say sites could be improved by adding more loot types. Increase the breadth of the loot table to prevent the market from being saturated with any given type. For example, skill books already show up. How about putting ALL skill books in the loot table, and setting the drop rate at something below typical player demand? That way the price will not crash. BPO's are another possibility. (Yes, originals). Again just make sure the drop rate is low, so there will still be buys from the NPCs.
yes, we will balance the loot tables accordingly and will take another look at the loot in general :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Affinity
C C P C C P Alliance
1390
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Posted - 2014.02.20 15:05:00 -
[172] - Quote
Maximus Andendare wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Please say you're not trolling us with this post. The hacking game was a great addition; the loot spew was terrible. It's awesome to hear that it's being taken care of.
not trolling :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2720
|
Posted - 2014.02.20 15:17:00 -
[173] - Quote
CCP Affinity wrote:Maximus Andendare wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Please say you're not trolling us with this post. The hacking game was a great addition; the loot spew was terrible. It's awesome to hear that it's being taken care of. not trolling :)
What's going to happen to the implant that affects loot spew? that part of it just removed? Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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CCP Affinity
C C P C C P Alliance
1392
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Posted - 2014.02.20 15:23:00 -
[174] - Quote
Steve Ronuken wrote:CCP Affinity wrote:Maximus Andendare wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Please say you're not trolling us with this post. The hacking game was a great addition; the loot spew was terrible. It's awesome to hear that it's being taken care of. not trolling :) What's going to happen to the implant that affects loot spew? that part of it just removed?
Haven't decided yet :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Omnathious Deninard
Novis Initiis
2205
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Posted - 2014.02.20 15:27:00 -
[175] - Quote
CCP Affinity wrote:Steve Ronuken wrote:CCP Affinity wrote:Maximus Andendare wrote:CCP Affinity wrote:We are removing it, hopefully for Summer. Please say you're not trolling us with this post. The hacking game was a great addition; the loot spew was terrible. It's awesome to hear that it's being taken care of. not trolling :) What's going to happen to the implant that affects loot spew? that part of it just removed? Haven't decided yet :) You could change it to a virus strength bonus, increase the skill requirements and cost accordingly though. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
5799
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Posted - 2014.02.20 15:40:00 -
[176] - Quote
Even an extra +5 strength via implants, rigs, or modules would radically increase the ease of hacking top-end cans. While I love the idea, I do wonder at its value from a design perspective. :/ Priano Trans-Stellar is recruiting! Interested in nullsec combat? Research? Exploration? Contact Priano Trans-Stellar: elegant solutions for the State's needs. |
Helios ni-Pharos
Wild'Geese
0
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Posted - 2014.02.20 15:44:00 -
[177] - Quote
CCP Affinity wrote:We are removing it, hopefully for Summer.
OMG, this is the best news ever. Thanks so much! |
Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
176
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Posted - 2014.02.20 16:00:00 -
[178] - Quote
Looking back, I have found nothing wrong with loot spew, cargo scan first then that will tell which containers to get, meerkat simples. |
Noxisia Arkana
Deadspace Knights
177
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Posted - 2014.02.20 16:13:00 -
[179] - Quote
Treborr MintingtonJr wrote:Looking back, I have found nothing wrong with loot spew, cargo scan first then that will tell which containers to get, meerkat simples.
The question hasn't been whether it's doable or simple. Just that the mechanic is exceedingly annoying after completing a mini game already. |
Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
176
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Posted - 2014.02.20 16:22:00 -
[180] - Quote
Noxisia Arkana wrote:Treborr MintingtonJr wrote:Looking back, I have found nothing wrong with loot spew, cargo scan first then that will tell which containers to get, meerkat simples. Edited to: You have bare tekkers. Yeah I can totally understand that, what I should have said I've learnt to live with it. I would rather keep it as it is than take a loot nerf |
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