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Bienator II
madmen of the skies
2105
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Posted - 2013.10.22 16:53:00 -
[1] - Quote
This proposal adds a new weapon system which uses similar mechanics as FOF missiles but is specifically designed to counter EWAR and can't be used against regular targets.
Missiles and tracking computer scripts are added which take over weapon control and aim for the strongest EWAR source without requiring a direct lock. A source is strong when it is close or strong by EWAR nature (multiple modules, ship bonus). The weapons only do their job if the EWAR module is active, they will miss the target when the module becomes inactive after the weapon is fired, unless it is activated again before impact (only matters for missiles).
The weapon can not distinguish between friend or foes (no direct target acquisition) which requires coordination within fleets. (fight ewar with less ewar). It can not be used in highsec, or only used at your own risk when safeties are set to red.
damage / firerate: less than regular ammo
references: http://en.wikipedia.org/wiki/AGM-88_HARM
ewar, as in CCPs definition of ewar which means: TD, ECM, DAMPENER, TP no web or neuts eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Scarlet Firefly
Three Radioactive Assault Fish Frigates Inc.
2
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Posted - 2013.10.23 02:00:00 -
[2] - Quote
How about instead you change the current modules like sensor boosters and tracking computers to add to your resists to those specific EWARs, like the way a cap battery makes you more resistant to neut and nos? Or are you referring specifically to ECM? I'd rather see mid slot ECCM get a secondary use. |
Alvatore DiMarco
Capricious Endeavours Ltd
857
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Posted - 2013.10.23 02:45:00 -
[3] - Quote
I don't always jam people, but when I do I use boysenberry.
But seriously, you want to add a missile that will attack a fleetmate who's painting a target for you? You want your whole fleet to shut off all their EWAR for this? That sounds like kind of a questionable tactical decision. Better to just use regular FoF missiles that attack the closest enemy first and make sure that the closest enemy is the one jamming you. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
124
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Posted - 2013.10.23 04:04:00 -
[4] - Quote
Alvatore DiMarco wrote:I don't always jam people, but when I do I use boysenberry.
But seriously, you want to add a missile that will attack a fleetmate who's painting a target for you? You want your whole fleet to shut off all their EWAR for this? That sounds like kind of a questionable tactical decision. Better to just use regular FoF missiles that attack the closest enemy first and make sure that the closest enemy is the one jamming you.
Remote ECM Burst Lowering the average to make you look better since 2012. |
Bienator II
madmen of the skies
2105
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Posted - 2013.10.23 04:06:00 -
[5] - Quote
Alvatore DiMarco wrote:That sounds like kind of a questionable tactical decision. thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
124
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Posted - 2013.10.23 04:14:00 -
[6] - Quote
IF something like this were to be implemented where it singled out EWAR, the EWAR boats would have to get an EHP boost, because their tank IS their EWAR. Lowering the average to make you look better since 2012. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1839
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Posted - 2013.10.23 09:23:00 -
[7] - Quote
Bienator II wrote:Alvatore DiMarco wrote:That sounds like kind of a questionable tactical decision. thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox.
Find me one fleet composition that includes no ewar whatsoever.
Hint: Webs and points are ewar. |
Bienator II
madmen of the skies
2105
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Posted - 2013.10.23 13:23:00 -
[8] - Quote
Danika Princip wrote:Bienator II wrote:Alvatore DiMarco wrote:That sounds like kind of a questionable tactical decision. thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox. Find me one fleet composition that includes no ewar whatsoever. Hint: Webs and points are ewar. No they are not
eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
124
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Posted - 2013.10.23 17:02:00 -
[9] - Quote
Bienator II wrote:Danika Princip wrote:Bienator II wrote:Alvatore DiMarco wrote:That sounds like kind of a questionable tactical decision. thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox. Find me one fleet composition that includes no ewar whatsoever. Hint: Webs and points are ewar. No they are not
EWAR stands for Electronic WARfare...
Webs and points are found under Electronic WARfare in the market.
When you even read the description of a Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping
And read the description of an ECM module
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors
Coincidence they both disrupt something on the targeted ship? Lowering the average to make you look better since 2012. |
Bienator II
madmen of the skies
2105
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Posted - 2013.10.23 17:11:00 -
[10] - Quote
read the OP and see what modules are targeted eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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Bienator II
madmen of the skies
2167
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Posted - 2013.11.10 01:05:00 -
[11] - Quote
bump |
Domanique Altares
Rifterlings Point Blank Alliance
1922
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Posted - 2013.11.10 01:12:00 -
[12] - Quote
Bienator II wrote:Danika Princip wrote:Bienator II wrote:Alvatore DiMarco wrote:That sounds like kind of a questionable tactical decision. thats part of the fun. And not all fleet compositions rely on ewar. The proposed weapon system would just be another tool in the toolbox. Find me one fleet composition that includes no ewar whatsoever. Hint: Webs and points are ewar. No they are not
CCP disagrees with you. |
FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
193
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Posted - 2013.11.10 01:29:00 -
[13] - Quote
No more missile stuff until defenders are fixed! |
Bienator II
madmen of the skies
2167
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Posted - 2013.11.10 02:26:00 -
[14] - Quote
FlinchingNinja Kishunuba wrote:No more missile stuff until defenders are fixed! they are independent from the proposal, both don't really influence each other. |
Bienator II
madmen of the skies
2167
|
Posted - 2013.11.10 02:29:00 -
[15] - Quote
Domanique Altares wrote: CCP disagrees with you.
i don't think so. https://wiki.eveonline.com/en/wiki/Electronic_warfare_guide
this thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal. |
Bienator II
madmen of the skies
2167
|
Posted - 2013.11.10 02:34:00 -
[16] - Quote
Scarlet Firefly wrote:How about instead you change the current modules like sensor boosters and tracking computers to add to your resists to those specific EWARs, like the way a cap battery makes you more resistant to neut and nos? Or are you referring specifically to ECM? I'd rather see mid slot ECCM get a secondary use.
resistance is one option but it also doesn't exclude anti-ewar weapons. The cap batteries where a nice idea but i haven't seen someone using them in combat so far to deflect (probabilistic mechanic once again) some neut cycles now and then. Extend it to rigs... sure why not (but PLEASE make it deterministic). |
Gosti Kahanid
Farstriders Apocalypse Now.
32
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Posted - 2013.11.10 02:47:00 -
[17] - Quote
Bienator II wrote:Domanique Altares wrote: CCP disagrees with you.
i don't think so. https://wiki.eveonline.com/en/wiki/Electronic_warfare_guidethis thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal.
I do think so. Look at point "5 Pinning other Ships down" in the link you posted. There you have webs and warp disruptors/scramblers |
Bienator II
madmen of the skies
2167
|
Posted - 2013.11.10 03:34:00 -
[18] - Quote
Gosti Kahanid wrote:Bienator II wrote:Domanique Altares wrote: CCP disagrees with you.
i don't think so. https://wiki.eveonline.com/en/wiki/Electronic_warfare_guidethis thread is about the four ewar modules as mentioned in the OP. TP, dampeners, TD and ECM. Please start another thread if you want to discuss what ewar is. Thats not part of this proposal. I do think so. Look at point "5 Pinning other Ships down" in the link you posted. There you have webs and warp disruptors/scramblers still. this tread is about the mentioned ewar mods. Not about mods for pinning other ships down |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
978
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Posted - 2013.11.10 04:04:00 -
[19] - Quote
This thread is now about mods for pinning other ships down.
There, I fixed it for you. |
Bienator II
madmen of the skies
2167
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Posted - 2013.11.10 04:29:00 -
[20] - Quote
Alvatore DiMarco wrote:This thread is now about mods for pinning other ships down.
There, I fixed it for you. you can't change what this thread is about since you can't edit the OP |
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Stay Thirsty
The Chosen Children
13
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Posted - 2013.11.10 05:12:00 -
[21] - Quote
You need to fix your op. You mistakenly say CCP defines ewar as not including webs and scrams, when they are in fact part of ewar. CCP agrees they are included, hence why the skills and market have them listed together. Hope this helps you. |
Bienator II
madmen of the skies
2167
|
Posted - 2013.11.10 05:27:00 -
[22] - Quote
the op contains all what is needed. How can you mistakenly think this thread is about webs? Just read the wiki it clearly distinguishes between ewar and modules to pin ships down. At the end of the day it doesn't matter. The thread is about the four mentioned modules. It is all in the OP - its not that complicated. |
Bienator II
madmen of the skies
2199
|
Posted - 2013.11.24 17:06:00 -
[23] - Quote
bump (after all those stickies got removed) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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